• TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Syria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to Denmark
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            1 armour moved from Southern France to Holland Belgium
            1 armour moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            3 armour moved from Germany to Poland
            3 armour moved from Germany to Slovakia Hungary
            3 infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Slovakia Hungary
            2 tactical_bombers moved from Western Germany to Poland
            2 fighters moved from Western Germany to Poland
            1 fighter moved from Western Germany to Slovakia Hungary
            3 armour moved from Western Germany to Slovakia Hungary
            3 armour moved from Western Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            1 armour moved from Western Germany to Yugoslavia
            1 armour moved from Southern France to Yugoslavia
            1 mech_infantry moved from Southern France to Yugoslavia
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Poland
            2 infantry moved from Western Germany to Germany
            1 artillery moved from Western Germany to Germany
    
        Combat - Germans
            Battle in Slovakia Hungary
                Germans attack with 7 armour, 1 fighter and 1 mech_infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 7 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 5/9 hits, 4,17 expected hits
                    Russians roll dice for 2 artilleries in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 7 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in Poland
                Germans attack with 7 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 7 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Poland, round 2 : 7/15 hits, 6,50 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 7 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Slovakia Hungary to Western Germany
            2 fighters moved from Poland to Western Germany
            2 tactical_bombers moved from Poland to Western Germany
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 113 Sea Zone
            4 armour and 3 infantry placed in Western Germany
            Germans undo move 2.
            2 armour placed in Western Germany
            2 armour and 3 infantry placed in Germany
            Germans undo move 3.
            2 armour and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,6
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 armour moved from Western Ukraine to Slovakia Hungary
            2 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            5 armour moved from Novgorod to Karelia
            3 infantry moved from Novgorod to Karelia
            1 bomber, 2 fighters and 4 tactical_bombers moved from Baltic States to Slovakia Hungary
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 5 armour and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 5 armour and 3 infantry in Karelia, round 2 : 2/8 hits, 3,00 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 5 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Slovakia Hungary
                Russians attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers
                Germans defend with 7 armour and 1 mech_infantry
                    Russians roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 5/12 hits, 6,17 expected hits
                    Germans roll dice for 7 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 4/8 hits, 3,83 expected hits
                    1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 2 armour, 1 bomber, 1 fighter and 4 tactical_bombers in Slovakia Hungary, round 3 : 5/8 hits, 4,67 expected hits
                    Germans roll dice for 3 armour in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 3 armour owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for Germans: 7 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            3 infantry moved from Bessarabia to Romania
            2 armour moved from Ukraine to Eastern Poland
            1 mech_infantry moved from Ukraine to Eastern Poland
            6 infantry moved from Baltic States to Eastern Poland
            3 infantry moved from Belarus to Eastern Poland
            6 artilleries moved from Belarus to Eastern Poland
            3 infantry moved from Belarus to Novgorod
            1 bomber, 1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Bryansk to Western Ukraine
            1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
            1 armour moved from Sikang to Novosibirsk
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Russians
            2 fighters placed in Russia
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : -1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 battleships, 2 cruisers, 2 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 armour moved from Suiyuyan to Novosibirsk
                  Japanese take Kansu from Chinese
            2 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 armour moved from Tsinghai to Novosibirsk
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Anhwe
            2 armour moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            12 fighters moved from Hainan to Kiangsu
            1 bomber moved from Hainan to Anhwe
            1 bomber moved from Hainan to Japan
            3 armour moved from Buryatia to Yakut S.S.R.
            2 fighters moved from Japan to Anhwe
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                Chinese defend with 3 artilleries and 1 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/8 hits, 3,17 expected hits
                    Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/8 hits, 3,17 expected hits
                    Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/7 hits, 3,00 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 3 artilleries and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 4 armour
                Russians defend with 2 armour and 2 mech_infantrys
                    Japanese roll dice for 4 armour in Novosibirsk, round 2 : 3/4 hits, 2,00 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
                    Japanese roll dice for 2 armour in Novosibirsk, round 3 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 3 armour
                Casualties for Russians: 2 armour and 2 mech_infantrys
            Battle in Yakut S.S.R.
                Japanese attack with 3 armour
                British defend with 1 armour
                    Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 bomber moved from Anhwe to Kiangsu
            2 fighters moved from Anhwe to Kiangsu
            1 aaGun moved from Jehol to Shantung
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 armour placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1
            Japanese collect 36 PUs (3 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    Russians : 0,33
    Japanese : -1,83
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Alaska to 1 Sea Zone
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
            1 artillery moved from 4 Sea Zone to Soviet Far East
            1 infantry moved from 4 Sea Zone to Soviet Far East
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Soviet Far East
    
        Non Combat Move - Americans
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            2 submarines moved from 6 Sea Zone to 4 Sea Zone
            1 mech_infantry moved from Algeria to Libya
    
        Place Units - Americans
            3 armour, 1 fighter and 3 infantry placed in Western United States
            3 transports placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 armour placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            6 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            3 infantry placed in Shensi
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    Japanese : -1,50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Alaska to 1 Sea Zone
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
            1 artillery moved from 4 Sea Zone to Soviet Far East
            1 infantry moved from 4 Sea Zone to Soviet Far East
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Soviet Far East
    
        Non Combat Move - Americans
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 8 Sea Zone to 4 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            2 submarines moved from 6 Sea Zone to 4 Sea Zone
            1 mech_infantry moved from Algeria to Libya
    
        Place Units - Americans
            3 armour, 1 fighter and 3 infantry placed in Western United States
            3 transports placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 armour placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            6 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 5 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            3 infantry placed in Shensi
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour moved from Greece to Albania
                  British take Albania from Italians
            4 armour moved from Albania to Yugoslavia
            2 artilleries moved from Greece to 99 Sea Zone
            6 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries moved from 97 Sea Zone to Yugoslavia
            6 infantry moved from 97 Sea Zone to Yugoslavia
            2 fighters moved from 97 Sea Zone to Yugoslavia
            1 fighter moved from Cyprus to Yugoslavia
            1 bomber moved from Cyprus to Northern Italy
            1 mech_infantry moved from Kiangsi to Hopei
                  Chinese take Hopei from Japanese
            1 mech_infantry moved from Kiangsi to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Kiangsi to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in Yugoslavia
                British attack with 4 armour, 2 artilleries, 3 fighters and 6 infantry
                Germans defend with 2 armour and 1 mech_infantry; Italians defend with 4 infantry
                    British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 4 armour, 2 artilleries, 3 fighters and 6 infantry in Yugoslavia, round 2 : 5/15 hits, 5,50 expected hits
                    Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Yugoslavia, round 2 : 5/7 hits, 2,67 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 4 infantry owned by the Italians and 5 infantry owned by the British lost in Yugoslavia
                    British roll dice for 4 armour, 2 artilleries, 3 fighters and 1 infantry in Yugoslavia, round 3 : 3/10 hits, 4,50 expected hits
                    Germans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 4 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 10
                Casualties for British: 6 infantry
                Casualties for Italians: 4 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Yugoslavia to Greece
            1 fighter moved from Yugoslavia to 97 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
            1 fighter moved from Egypt to Greece
            3 transports moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from Egypt to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            5 infantry moved from 99 Sea Zone to Greece
            2 armour and 1 mech_infantry moved from India to Yunnan
            1 artillery and 8 infantry moved from Szechwan to Kweichow
            1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            1 factory_minor placed in Greece
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            4 infantry and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in Kwangtung change ownership: 4 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 2,83
    British : -1,67
    Chinese : -1,33
    AA fire in Northern Italy : : 0,83
    Japanese : -1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 3 PUs; 
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Yugoslavia
            1 armour moved from Southern Italy to Yugoslavia
            2 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry
                British defend with 4 armour and 2 artilleries
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 2 : 2/9 hits, 3,00 expected hits
                    British roll dice for 4 armour and 2 artilleries in Yugoslavia, round 2 : 0/6 hits, 2,67 expected hits
                    2 artilleries owned by the British lost in Yugoslavia
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 3 : 3/9 hits, 3,00 expected hits
                    British roll dice for 4 armour in Yugoslavia, round 3 : 3/4 hits, 2,00 expected hits
                    3 infantry owned by the Italians and 3 armour owned by the British lost in Yugoslavia
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Yugoslavia, round 4 : 3/6 hits, 2,50 expected hits
                    British roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 23
                Casualties for British: 4 armour and 2 artilleries
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Yugoslavia to Southern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,3,2,3
            Italians collect 0 PUs (9 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    British : -2,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone
            1 armour moved from 4 Sea Zone to Soviet Far East
            3 infantry moved from 4 Sea Zone to Soviet Far East
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            2 fighters moved from Kwangtung to Kiangsi
    
        Place Units - ANZAC
            1 destroyer and 2 fighters placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone
            1 armour moved from 4 Sea Zone to Soviet Far East
            3 infantry moved from 4 Sea Zone to Soviet Far East
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            2 fighters moved from Kwangtung to Kiangsi
    
        Place Units - ANZAC
            1 destroyer and 2 fighters placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Syria to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Vyborg to Finland
            1 infantry moved from Vyborg to Finland
            1 mech_infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 tactical_bomber moved from Western Germany to Baltic States
            2 fighters moved from Western Germany to Slovakia Hungary
            1 tactical_bomber moved from Western Germany to Slovakia Hungary
            1 infantry moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Germany
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Holland Belgium to Western Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Denmark to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Southern France to Normandy Bordeaux
            1 armour moved from Western Germany to Germany
            2 armour moved from Poland to Germany
            2 armour moved from Poland to Germany
            2 armour moved from Poland to Germany
            1 armour moved from Poland to Western Germany
            3 armour moved from Western Germany to Germany
            2 armour moved from Western Germany to Germany
    
        Combat - Germans
            Battle in Slovakia Hungary
                Germans attack with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/7 hits, 3,33 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Baltic States
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Baltic States to Germany
            1 fighter moved from Baltic States to Germany
            2 fighters moved from Slovakia Hungary to Western Germany
            1 tactical_bomber moved from Slovakia Hungary to Western Germany
    
        Place Units - Germans
            1 infantry placed in Normandy Bordeaux
            6 infantry placed in Western Germany
            8 infantry placed in Germany
            Germans undo move 3.
            2 infantry placed in Western Germany
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,17
    Russians : -0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Finland
            4 armour moved from Karelia to Finland
            2 infantry moved from Karelia to Finland
            5 mech_infantrys moved from Novgorod to Finland
            3 infantry moved from Eastern Poland to Baltic States
            3 infantry moved from Romania to Slovakia Hungary
            1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Eastern Poland to Slovakia Hungary
            1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
            2 fighters moved from Russia to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 bomber moved from Eastern Poland to Slovakia Hungary
            1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
            3 infantry moved from Eastern Poland to Slovakia Hungary
            2 infantry moved from Eastern Poland to Poland
            1 artillery moved from Eastern Poland to Poland
            1 artillery moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Finland
                Russians attack with 5 armour, 2 infantry and 5 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Finland, round 2 : 2/12 hits, 3,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Poland
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers
                Germans defend with 2 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 3/11 hits, 3,83 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1,67 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in Slovakia Hungary, round 3 : 4/8 hits, 3,33 expected hits
                    Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 armour, 1 artillery and 1 infantry
            Battle in Baltic States
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters and 4 infantry in Baltic States, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Romania
            1 bomber moved from Slovakia Hungary to Romania
            3 tactical_bombers moved from Slovakia Hungary to Romania
            2 armour, 4 artilleries and 1 mech_infantry moved from Eastern Poland to Romania
            6 armour moved from Novgorod to Eastern Poland
            3 infantry moved from Western Ukraine to Eastern Poland
            2 mech_infantrys moved from Ukraine to Romania
            1 armour moved from Ukraine to Romania
            1 infantry moved from Bulgaria to Romania
            1 fighter moved from Slovakia Hungary to Romania
            1 infantry moved from Szechwan to Sikang
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            1 factory_minor placed in Romania
            3 armour placed in Ukraine
            3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Russians : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 armour moved from Manchuria to Siberia
            2 armour moved from Manchuria to Jehol
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Yenisey from Russians
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Yakut S.S.R. to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
            1 armour moved from Novosibirsk to Volgograd
                  Japanese take Kazakhstan from Russians
                  Japanese take Volgograd from Russians
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            6 fighters moved from Kiangsu to Anhwe
            1 bomber moved from Kiangsu to Jehol
            3 fighters moved from Kiangsu to Jehol
            4 fighters moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Japan
            1 bomber moved from Japan to Anhwe
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            2 cruisers moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship and 2 destroyers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship and 2 destroyers in 36 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Anhwe
                Japanese attack with 1 bomber, 10 fighters and 3 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 10 fighters and 3 infantry in Anhwe, round 2 : 8/14 hits, 6,17 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 10 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Jehol
                Japanese attack with 2 armour, 1 bomber and 3 fighters
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 armour, 1 bomber and 3 fighters in Jehol, round 2 : 2/6 hits, 3,17 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Borneo
                Japanese attack with 1 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Japanese
            10 fighters moved from Anhwe to Kiangsu
            1 bomber moved from Anhwe to Kiangsu
            1 aaGun moved from Shantung to Kiangsu
            3 fighters moved from Jehol to Kiangsu
            1 bomber moved from Jehol to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 armour placed in Manchuria
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
            Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 armour moved from 110 Sea Zone to Normandy Bordeaux
            5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from 4 Sea Zone to Siberia
            1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Soviet Far East to Siberia
            1 tactical_bomber moved from 4 Sea Zone to Siberia
            1 bomber moved from Midway to Japan
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 1 units heading to Japan
                Japanese launches 2 interceptors out of Japan
                    Attackers Fire,  : 0/1 hits, 0,17 expected hits
                    Defenders Fire,  : 1/2 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Japan
                Air Battle is over, the attackers have all died
            Battle in Siberia
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Siberia
                Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Normandy Bordeaux
                Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry
                Germans defend with 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits
                    Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 3 infantry
                Casualties for Germans: 4 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from Siberia to Soviet Far East
            3 fighters moved from Siberia to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            2 cruisers moved from 4 Sea Zone to 6 Sea Zone
            3 submarines moved from 4 Sea Zone to 6 Sea Zone
            2 carriers moved from 4 Sea Zone to 6 Sea Zone
            1 battleship moved from 4 Sea Zone to 6 Sea Zone
            2 destroyers moved from 4 Sea Zone to 6 Sea Zone
            1 transport moved from 4 Sea Zone to 9 Sea Zone
            3 armour moved from Western United States to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
            3 armour moved from 4 Sea Zone to Soviet Far East
            3 infantry moved from 4 Sea Zone to Soviet Far East
            1 mech_infantry moved from Libya to Alexandria
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            2 armour and 2 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Defenders Fire,  : : 0,67
    Americans : -2,17
    Attackers Fire,  : : -0,17
    Japanese : -0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 armour moved from 110 Sea Zone to Normandy Bordeaux
            5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from 4 Sea Zone to Siberia
            1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Soviet Far East to Siberia
            1 tactical_bomber moved from 4 Sea Zone to Siberia
            1 bomber moved from Midway to Japan
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 1 units heading to Japan
                Japanese launches 2 interceptors out of Japan
                    Attackers Fire,  : 0/1 hits, 0,17 expected hits
                    Defenders Fire,  : 1/2 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Japan
                Air Battle is over, the attackers have all died
            Battle in Siberia
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Siberia
                Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Normandy Bordeaux
                Americans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry
                Germans defend with 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 4 armour, 1 artillery, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 5,33 expected hits
                    Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 4 armour, 1 artillery, 4 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/12 hits, 5,00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 3 infantry
                Casualties for Germans: 4 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from Siberia to Soviet Far East
            3 fighters moved from Siberia to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            2 cruisers moved from 4 Sea Zone to 6 Sea Zone
            3 submarines moved from 4 Sea Zone to 6 Sea Zone
            2 carriers moved from 4 Sea Zone to 6 Sea Zone
            1 battleship moved from 4 Sea Zone to 6 Sea Zone
            2 destroyers moved from 4 Sea Zone to 6 Sea Zone
            1 transport moved from 4 Sea Zone to 9 Sea Zone
            3 armour moved from Western United States to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
            3 armour moved from 4 Sea Zone to Soviet Far East
            3 infantry moved from 4 Sea Zone to Soviet Far East
            1 mech_infantry moved from Libya to Alexandria
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            2 armour and 2 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 8 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Hopei to Anhwe
            1 artillery and 8 infantry moved from Kweichow to Anhwe
            2 armour and 1 mech_infantry moved from Yunnan to Anhwe
            3 mech_infantrys moved from Kiangsi to Anhwe
            2 fighters moved from Kiangsi to Anhwe
            1 tactical_bomber moved from Kiangsi to Anhwe
    
        Combat - British
            Battle in Anhwe
                British attack with 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 6/20 hits, 5,50 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                British win, taking Anhwe from Japanese with 2 armour, 1 artillery, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Anhwe to Kiangsi
            2 fighters moved from Anhwe to Kiangsi
            2 mech_infantrys moved from Kwangtung to Yunnan
            4 infantry moved from Kwangtung to Kiangsi
            3 transports moved from 99 Sea Zone to 98 Sea Zone
            3 armour moved from Egypt to 98 Sea Zone
            3 armour and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            3 armour moved from 99 Sea Zone to Greece
            2 fighters moved from United Kingdom to Normandy Bordeaux
            3 fighters moved from Greece to Normandy Bordeaux
            4 transports moved from 97 Sea Zone to 99 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 103 Sea Zone
            2 armour moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            7 infantry moved from United Kingdom to 110 Sea Zone
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 artilleries placed in Greece
            5 artilleries and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Malaya
            2 armour and 1 mech_infantry placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in Malaya change ownership: 3 infantry
                Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Defenders Fire,  : : 0,67
    British : 0,50
    Americans : -2,17
    Attackers Fire,  : : -0,17
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 infantry moved from Yugoslavia to Bulgaria
                  Italians take Bulgaria from Russians
            1 armour moved from Yugoslavia to Slovakia Hungary
            2 artilleries moved from Yugoslavia to Slovakia Hungary
            1 bomber moved from Southern Italy to Slovakia Hungary
            1 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Slovakia Hungary
                Italians attack with 1 armour, 2 artilleries and 1 bomber
                Russians defend with 3 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Slovakia Hungary, round 2 : 3/4 hits, 1,83 expected hits
                    Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Slovakia Hungary to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,6,3
            Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,17
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Soviet Far East to Siberia
            1 armour moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            3 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            3 infantry moved from Soviet Far East to 4 Sea Zone
            3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
    
        Combat - ANZAC
            ANZAC creates battle in territory 19 Sea Zone
            Battle in Philippines
            Battle in Korea
    
        Non Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 battleship and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Soviet Far East to Siberia
            1 armour moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            3 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            3 infantry moved from Soviet Far East to 4 Sea Zone
            3 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
    
        Combat - ANZAC
            ANZAC creates battle in territory 19 Sea Zone
            Battle in Philippines
            Battle in Korea
    
        Non Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 battleship and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            12 armour moved from Germany to Poland
            9 infantry moved from Germany to Poland
            4 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to France
            1 tactical_bomber moved from Germany to Poland
            1 fighter moved from Germany to Poland
            2 fighters moved from Western Germany to Poland
            1 tactical_bomber moved from Western Germany to Poland
            2 armour moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Poland
                Germans attack with 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 14 armour, 3 fighters, 9 infantry and 2 tactical_bombers in Poland, round 2 : 15/28 hits, 11,33 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 14 armour, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries and 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Poland to Western Germany
            2 fighters moved from Poland to Western Germany
            1 fighter moved from Poland to Germany
    
        Place Units - Germans
            6 infantry placed in Western Germany
            4 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
            Germans collect 34 PUs; end with 36 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,67
    Russians : 0,00
    

    Savegame

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