• TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Germany to Baltic States
            8 armour moved from Germany to Baltic States
            1 tactical_bomber moved from Poland to Bessarabia
            6 infantry moved from Romania to Bessarabia
            2 infantry moved from Eastern Poland to Belarus
            3 bombers moved from Western Germany to Belarus
            4 infantry moved from Eastern Poland to Baltic States
            3 armour moved from Eastern Poland to Baltic States
            2 infantry moved from Eastern Poland to Baltic States
            10 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Poland to Baltic States
            2 tactical_bombers moved from Western Germany to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 6 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 6 infantry and 3 tactical_bombers in Bessarabia, round 2 : 2/9 hits, 2,50 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 10 armour, 5 artilleries and 10 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 10 armour, 5 artilleries and 10 infantry in Western Ukraine, round 2 : 6/25 hits, 9,17 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 10 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 11 armour, 1 fighter, 6 infantry and 2 mech_infantrys in Baltic States, round 2 : 9/20 hits, 7,33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 11 armour, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Romania to Bessarabia
            3 tactical_bombers moved from Bessarabia to Romania
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 armour moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Southern France to Western Germany
            3 bombers moved from Belarus to Greater Southern Germany
            1 fighter moved from Baltic States to Germany
            1 aaGun moved from Poland to Germany
            1 aaGun moved from Western Germany to Germany
            1 fighter moved from Western Germany to Germany
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 mech_infantrys placed in Germany
            1 destroyer placed in 114 Sea Zone
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Rostov to Caucasus
    
        Place Units - Russians
            2 infantry placed in Volgograd
            5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Russia to Bryansk
            2 mech_infantrys moved from Ukraine to Belarus
            1 armour moved from Russia to Belarus
            1 armour moved from Ukraine to Belarus
            1 infantry moved from Ukraine to Rostov
            2 artilleries and 7 infantry moved from Ukraine to Bryansk
            2 fighters moved from 115 Sea Zone to Baltic States
            1 infantry moved from Novgorod to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
            2 armour, 1 artillery, 14 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
            1 submarine moved from 126 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Baltic States
                Russians attack with 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber
                Germans defend with 11 armour, 5 infantry and 2 mech_infantrys
                    Russians roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/21 hits, 5,67 expected hits
                    Germans roll dice for 11 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 8/18 hits, 7,83 expected hits
                    8 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/13 hits, 4,33 expected hits
                    Germans roll dice for 11 armour and 1 mech_infantry in Baltic States, round 3 : 5/12 hits, 5,83 expected hits
                    5 infantry owned by the Russians, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 6/8 hits, 3,50 expected hits
                    Germans roll dice for 7 armour in Baltic States, round 4 : 0/7 hits, 3,50 expected hits
                    6 armour owned by the Germans lost in Baltic States
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 5 : 3/8 hits, 3,50 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
                Casualties for Russians: 13 infantry
                Casualties for Germans: 11 armour, 5 infantry and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to 115 Sea Zone
            1 tactical_bomber moved from Baltic States to Novgorod
            1 aaGun moved from Novgorod to Baltic States
            1 aaGun moved from Archangel to Vologda
            1 aaGun moved from Novgorod to Baltic States
            1 aaGun moved from Novgorod to Belarus
            4 aaGuns moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 infantry placed in Ukraine
            2 infantry placed in Volgograd
            3 infantry placed in Novgorod
            Russians undo move 3.
            3 mech_infantrys placed in Novgorod
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3,67
    Russians regular : 3,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 aaGun, 2 armour, 4 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship moved from 6 Sea Zone to 8 Sea Zone
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            2 fighters moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from Anhwe to Jehol
            4 armour moved from Shensi to Novosibirsk
                  Japanese take Tsinghai from Chinese
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            3 infantry moved from Shensi to Hopei
            1 armour moved from Yunnan to Hopei
            1 bomber moved from Kiangsu to Hopei
            2 bombers moved from Kiangsu to Jehol
            1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 fighter moved from Japan to Jehol
            2 fighters moved from Japan to Jehol
            1 bomber moved from Japan to Kwangtung
            2 fighters moved from Japan to Kwangsi
            1 bomber moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Japan to Kwangsi
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Celebes to 44 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
            1 armour moved from 55 Sea Zone to Northern Territory
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 armour moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
            1 armour moved from 55 Sea Zone to Northern Territory
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 battleship moved from 42 Sea Zone to 45 Sea Zone
            1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Celebes to Kwangsi
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Dutch New Guinea
            Battle in Jehol
                Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys
                Americans defend with 1 armour
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 5/10 hits, 4,00 expected hits
                    Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Jehol
                Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Hopei
                Japanese attack with 1 armour, 1 bomber and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Hopei, round 2 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 carrier, 2 fighters and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Northern Territory
    
        Non Combat Move - Japanese
            2 fighters moved from Burma to Yunnan
            1 bomber moved from Hopei to Anhwe
            2 bombers moved from Jehol to Anhwe
            3 fighters moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 aaGun, 1 armour and 1 mech_infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Japan
            4 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Japanese regular : 1,67
    ANZAC regular : -0,33
    UK_Pacific regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            3 destroyers moved from 91 Sea Zone to 104 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 submarines moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            3 infantry moved from 104 Sea Zone to Spain
            4 fighters moved from 91 Sea Zone to Spain
            3 artilleries moved from Gibraltar to Spain
            3 infantry moved from Gibraltar to Spain
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Spain
                Americans attack with 6 artilleries, 4 fighters and 6 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from Spain to 104 Sea Zone
            1 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 3.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Germans regular : 0,67
    Neutral_True regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
            3 destroyers moved from 91 Sea Zone to 104 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 submarines moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            3 infantry moved from 104 Sea Zone to Spain
            4 fighters moved from 91 Sea Zone to Spain
            3 artilleries moved from Gibraltar to Spain
            3 infantry moved from Gibraltar to Spain
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers, 3 submarines and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Spain
                Americans attack with 6 artilleries, 4 fighters and 6 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 4 fighters and 6 infantry in Spain, round 2 : 6/16 hits, 6,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from Spain to 104 Sea Zone
            1 infantry moved from Amur to Korea
            1 artillery moved from Amur to Korea
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 3.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 carrier and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Northwest Persia to Turkey
            1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
            1 mech_infantry moved from Trans-Jordan to Turkey
            4 mech_infantrys moved from Persia to Turkey
            1 tactical_bomber moved from Egypt to Turkey
            1 fighter moved from Egypt to Turkey
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - British
            Battle in Turkey
                British attack with 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 3,33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
                    3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/11 hits, 3,00 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1,67 expected hits
                    5 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Turkey to 98 Sea Zone
            1 tactical_bomber moved from Turkey to 98 Sea Zone
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Spain
            1 artillery moved from 93 Sea Zone to Spain
            2 fighters moved from United Kingdom to Spain
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
            1 armour moved from 104 Sea Zone to Spain
            1 infantry moved from 104 Sea Zone to Spain
            1 battleship moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 armour moved from Ethiopia to Egypt
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            3 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,5,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
            British collect 29 PUs (8 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Germans regular : 0,67
    Neutral_True regular : -2,33
    British regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Rostov
            1 fighter moved from Southern Italy to 93 Sea Zone
            2 submarines moved from 92 Sea Zone to 91 Sea Zone
            1 armour moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Southern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Rostov
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 2 submarines
                French defend with 1 cruiser
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the French lost in 91 Sea Zone
                Italians win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for French: 1 cruiser
    
        Non Combat Move - Italians
            1 armour moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Rostov to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 carrier, 2 fighters and 2 transports
                    ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 55 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    1 carrier owned by the Japanese lost in 55 Sea Zone
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 55 Sea Zone
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 55 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is 24
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 carrier and 2 transports
                2 fighters owned by the Japanese forced to land in Northern Territory
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 carrier, 2 fighters and 2 transports
                    ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 55 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    1 carrier owned by the Japanese lost in 55 Sea Zone
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 55 Sea Zone
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 55 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is 24
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 carrier and 2 transports
                2 fighters owned by the Japanese forced to land in Northern Territory
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 artillery and 4 infantry
            EDIT: Adding units owned by British to Spain: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
    
        Non Combat Move - French
            2 infantry moved from Tunisia to Algeria
            1 infantry moved from Libya to Tunisia
            1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Gibraltar to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 8 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 carrier moved from 119 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            4 infantry moved from Ukraine to Bryansk
            4 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 armour moved from Romania to Greece
            3 mech_infantrys moved from Romania to Greece
            3 mech_infantrys moved from Romania to Ukraine
            2 tactical_bombers moved from Southern Italy to 112 Sea Zone
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Archangel to Smolensk
            2 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Novgorod to Bryansk
            1 infantry moved from Vyborg to Novgorod
            1 fighter moved from Novgorod to Ukraine
            2 fighters moved from Novgorod to Ukraine
            1 fighter moved from Novgorod to Ukraine
            2 bombers moved from Western Germany to Caucasus
            2 infantry moved from Southern France to France
            1 infantry moved from Northern Italy to France
            2 artilleries moved from Northern Italy to France
            1 infantry moved from Normandy Bordeaux to France
            2 fighters moved from Northern Italy to France
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 armour moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 4 armour
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 4 armour in Volgograd, round 2 : 2/4 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -6
                Casualties for Germans: 2 armour
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 2 armour and 2 bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 bombers in Caucasus, round 2 : 3/4 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Ukraine
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 112 Sea Zone
            5 mech_infantrys placed in Western Germany
            3 infantry placed in France
            5 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,00
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 armour, 5 infantry and 17 mech_infantrys moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 armour, 5 infantry and 17 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 5 infantry and 17 mech_infantrys in Samara, round 2 : 2/23 hits, 4,17 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 armour, 5 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Turkey
            2 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Sakha: 3 infantry
            EDIT: Adding units owned by Russians to Amur: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : 0,67
    Russians regular : -1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 cruiser, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            3 armour moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            3 armour moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 armour moved from Jehol to Korea
                  Japanese take Manchuria from Chinese
            2 fighters moved from Anhwe to Korea
            3 bombers moved from Anhwe to Korea
            2 mech_infantrys moved from Jehol to Chahar
            1 artillery moved from Soviet Far East to Siberia
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Chahar
            1 armour moved from Kiangsu to Chahar
            2 mech_infantrys moved from Kiangsu to Chahar
            1 armour moved from Hopei to Shensi
            3 infantry moved from Hopei to Shensi
            1 fighter moved from Anhwe to Chahar
            2 fighters moved from Yunnan to Shensi
            1 bomber moved from Kwangsi to Shensi
            1 armour moved from Malaya to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            1 fighter moved from Northern Territory to 62 Sea Zone
            1 carrier moved from 35 Sea Zone to 54 Sea Zone
            1 cruiser moved from 35 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from Northern Territory to South Australia
                  Japanese take South Australia from ANZAC
            1 armour moved from South Australia to Queensland
                  Japanese take Queensland from ANZAC
            2 infantry moved from Northern Territory to Queensland
            1 armour moved from Northern Territory to Queensland
            1 fighter moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Northern Territory to Malaya
            1 battleship moved from 45 Sea Zone to 54 Sea Zone
            1 cruiser moved from 45 Sea Zone to 54 Sea Zone
            1 carrier moved from 8 Sea Zone to 6 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 fighters moved from 8 Sea Zone to Japan
            1 battleship moved from 8 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour moved from Novosibirsk to Yenisey
                  Japanese take Timguska from Russians
                  Japanese take Yenisey from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Shensi
                  Japanese take Kansu from Chinese
            1 armour moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Nenetsia
                  Japanese take Nenetsia from Russians
            2 fighters moved from Kwangsi to Yunnan
            2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter moved from 35 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Queensland
            Battle in Shensi
                Japanese attack with 2 armour, 1 bomber, 2 fighters and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Shensi, round 2 : 2/8 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Chahar, round 2 : 1/7 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Korea
                Japanese attack with 4 armour, 3 bombers, 2 fighters, 6 infantry and 1 mech_infantry
                Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 6 infantry
                    Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 6 infantry and 1 mech_infantry in Korea, round 2 : 5/16 hits, 6,17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 6 infantry in Korea, round 2 : 4/9 hits, 3,17 expected hits
                    4 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Korea, round 3 : 7/12 hits, 5,50 expected hits
                    Americans roll dice for 1 armour and 2 artilleries in Korea, round 3 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese, 1 armour owned by the Americans and 2 artilleries owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 4 armour, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 6 infantry
                Casualties for Americans: 1 armour, 2 artilleries and 6 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Korea to 6 Sea Zone
            3 bombers moved from Korea to Anhwe
            1 fighter moved from Chahar to Anhwe
            1 bomber moved from Shensi to Anhwe
            2 fighters moved from Shensi to Anhwe
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            1 armour and 1 mech_infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : 1,67
    Japanese regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 artilleries moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            3 infantry moved from 104 Sea Zone to Spain
            1 tactical_bomber moved from Hawaiian Islands to New Zealand
            1 fighter moved from Hawaiian Islands to New Zealand
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Spain
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Germans regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            8 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 9 infantry
                Japanese defend with 2 armour and 2 infantry
                    Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 7 infantry in Shensi, round 4 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 artilleries moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            3 infantry moved from 104 Sea Zone to Spain
            1 tactical_bomber moved from Hawaiian Islands to New Zealand
            1 fighter moved from Hawaiian Islands to New Zealand
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Spain
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            8 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 9 infantry
                Japanese defend with 2 armour and 2 infantry
                    Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 7 infantry in Shensi, round 4 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from India to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            2 mech_infantrys moved from Persia to Saudi Arabia
            1 armour moved from Egypt to Saudi Arabia
            1 fighter moved from 98 Sea Zone to Saudi Arabia
            1 tactical_bomber moved from 98 Sea Zone to Saudi Arabia
            1 armour moved from Spain to Holland Belgium
                  British take Holland Belgium from Germans
            2 fighters moved from Spain to Portugal
            3 infantry moved from Spain to Portugal
            2 infantry moved from Spain to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 infantry moved from Turkey to Caucasus
            1 artillery moved from Turkey to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
    
        Combat - British
            Battle in Norway
            Battle in Saudi Arabia
                British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 1/5 hits, 2,00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 3 : 3/4 hits, 1,83 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Norway from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Portugal
                British attack with 2 fighters and 3 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 2 fighters and 3 infantry in Portugal, round 2 : 3/5 hits, 1,50 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Caucasus
                British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                Germans defend with 2 armour
                    British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,67 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Turkey
            2 mech_infantrys moved from Iraq to Turkey
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Syria
            1 fighter moved from Saudi Arabia to 98 Sea Zone
            1 tactical_bomber moved from Saudi Arabia to 98 Sea Zone
            2 fighters moved from Portugal to Spain
    
        Place Units - British
            1 factory_minor placed in Turkey
            1 armour and 2 mech_infantrys placed in Iraq
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -1,17
    Japanese regular : -0,67
    Germans regular : -1,33
    Neutral_True regular : 1,33
    British regular : 3,00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 91 Sea Zone to 89 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Yugoslavia to 125 Sea Zone
            1 armour moved from Yugoslavia to Greece
            1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
            1 artillery and 4 infantry moved from Southern France to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 2 fighters and 4 infantry
                Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2,17 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,00 expected hits
                    Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 4 : 3/6 hits, 2,00 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 artilleries and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from 125 Sea Zone to Western Germany
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
    
        Place Units - Italians
            3 infantry placed in Southern France
            1 infantry placed in Northern Italy
            Italians undo move 2.
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Italians regular : -1,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to Queensland
            1 armour, 1 artillery and 4 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 2 armour, 1 artillery and 4 infantry
                Japanese defend with 1 airfield, 2 armour, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 armour, 1 artillery and 4 infantry in Queensland, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 2 armour and 3 infantry in Queensland, round 2 : 2/5 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Queensland, round 3 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Queensland, round 3 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 9
                Casualties for ANZAC: 4 infantry
                Casualties for Japanese: 2 armour and 3 infantry
    
        Non Combat Move - ANZAC
            2 submarines moved from 55 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,5,2,5,2,1
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to Queensland
            1 armour, 1 artillery and 4 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 2 armour, 1 artillery and 4 infantry
                Japanese defend with 1 airfield, 2 armour, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 armour, 1 artillery and 4 infantry in Queensland, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 2 armour and 3 infantry in Queensland, round 2 : 2/5 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Queensland, round 3 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Queensland, round 3 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 9
                Casualties for ANZAC: 4 infantry
                Casualties for Japanese: 2 armour and 3 infantry
    
        Non Combat Move - ANZAC
            2 submarines moved from 55 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,5,2,5,2,1
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 1,00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to Queensland
            1 armour, 1 artillery and 4 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 2 armour, 1 artillery and 4 infantry
                Japanese defend with 1 airfield, 2 armour, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 armour, 1 artillery and 4 infantry in Queensland, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 2 armour and 3 infantry in Queensland, round 2 : 2/5 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Queensland, round 3 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Queensland, round 3 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 9
                Casualties for ANZAC: 4 infantry
                Casualties for Japanese: 2 armour and 3 infantry
    
        Non Combat Move - ANZAC
            2 submarines moved from 55 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,5,2,5,2,1
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 1,00
    

    Savegame

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