• TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to Western Australia
            1 fighter moved from Queensland to Western Australia
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from Malaya to Shan State
    
        Non Combat Move - ANZAC
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 8 artilleries, 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Southern France to Holland Belgium
            1 mech_infantry moved from Southern France to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to 97 Sea Zone
            2 bombers moved from Western Germany to 97 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 0/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 2/7 hits, 2,17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 2 infantry in Greece, round 4 : 3/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 5 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            2 armour moved from France to Southern France
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 artillery moved from 115 Sea Zone to Finland
            1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
            2 bombers moved from 97 Sea Zone to Southern Italy
            6 infantry moved from Yugoslavia to Slovakia Hungary
            1 artillery moved from Poland to Slovakia Hungary
            9 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Germany to Poland
            1 aaGun moved from Poland to Slovakia Hungary
            3 aaGuns moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier and 2 transports placed in 93 Sea Zone
            1 armour and 8 artilleries placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 2 bombers
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yugoslavia: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,67
    British : 0,50
    French : -0,33
    Neutral_Allies : 1,67
    

    Savegame


  • @DaButcher som du kan se, så har jeg spillet Tyskland tur 2 i det nye spil og Frankrig tur 12 i det andet spil :) Det er de seneste udspil i de 2 vi har gang i :)

    Anyways - god bedring med ankler og diverse led. Og hils Carina.


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 80 PUs; 
            Germans buy 2 aaGuns, 5 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Rostov to Greece
            1 mech_infantry moved from Bulgaria to Greece
            1 mech_infantry moved from Albania to Greece
            2 armour moved from Albania to Northern Italy
            2 armour moved from Bulgaria to Northern Italy
            1 armour moved from Ukraine to Tambov
            1 armour moved from Ukraine to Bryansk
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Kazakhstan to Samara
            1 armour moved from Tsinghai to Samara
            1 infantry moved from Novosibirsk to Urals
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Urals
            2 artilleries moved from Archangel to Vologda
            2 infantry moved from Smolensk to Vologda
            1 bomber moved from Smolensk to 112 Sea Zone
            1 bomber moved from Western Germany to 93 Sea Zone
            1 infantry moved from France to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from France to Western Germany
            2 infantry moved from France to Western Germany
            3 mech_infantrys moved from Northern Italy to Western Germany
            2 artilleries moved from Western Germany to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries moved from 113 Sea Zone to Norway
            2 infantry moved from 113 Sea Zone to Norway
            2 artilleries moved from Northern Italy to Western Germany
            1 tactical_bomber moved from Rostov to Caucasus
            3 fighters moved from Rostov to Northern Italy
            1 fighter moved from Smolensk to Bryansk
            1 tactical_bomber moved from Smolensk to Samara
            1 fighter moved from Smolensk to Vologda
            1 fighter moved from Smolensk to Urals
            1 fighter moved from Smolensk to Tambov
            1 fighter moved from Rostov to Northern Italy
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Greece
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Greece, round 2 : 2/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Norway
                Germans attack with 2 artilleries and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Tambov
                Germans attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Urals
                Germans attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Urals, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Vologda
                Germans attack with 2 artilleries, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Urals to Smolensk
            1 fighter moved from Vologda to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Samara to Smolensk
            1 fighter moved from Tambov to Western Ukraine
            1 tactical_bomber moved from Caucasus to Western Ukraine
            1 bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from 93 Sea Zone to Western Germany
            1 bomber moved from Greece to Western Germany
            4 aaGuns moved from Archangel to Smolensk
    
        Place Units - Germans
            3 infantry placed in France
            2 aaGuns, 5 armour and 3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,6,4,4,4,4
            Germans collect 64 PUs (6 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,67
    British : -0,33
    Americans : -0,33
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Buryatia to Amur
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Russia to Ukraine
            1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Baltic States
            2 infantry moved from Rostov to Ukraine
            5 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 artillery moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            2 infantry moved from Vyborg to Novgorod
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            4 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Russians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 2 fighters and 4 infantry in Samara, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
            2 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            7 fighters and 5 tactical_bombers moved from Kiangsu to Yunnan
            1 mech_infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 6 infantry and 8 tactical_bombers
                Chinese defend with 12 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 6 infantry and 8 tactical_bombers in Yunnan, round 2 : 21/30 hits, 14,67 expected hits
                    Chinese roll dice for 12 infantry in Yunnan, round 2 : 5/12 hits, 4,00 expected hits
                    5 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 12 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Yunnan to Kiangsu
            3 tactical_bombers moved from Yunnan to Kiangsu
            2 bombers moved from Yunnan to French Indo China
            7 fighters moved from Yunnan to French Indo China
            5 tactical_bombers moved from Yunnan to French Indo China
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 submarines moved from 36 Sea Zone to 20 Sea Zone
            1 aaGun and 10 infantry moved from Manchuria to Korea
            3 artilleries and 3 infantry moved from Anhwe to Hunan
            2 infantry moved from Chahar to Anhwe
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries moved from 36 Sea Zone to French Indo China
            2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : 6,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Japanese
            4 artilleries moved from Philippines to 35 Sea Zone
            4 infantry moved from Philippines to 35 Sea Zone
            4 artilleries, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 4 infantry, 4 submarines, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 6 Sea Zone
            2 bombers, 2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            4 artilleries moved from 6 Sea Zone to Japan
            4 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines, 2 tactical_bombers and 4 transports
                Americans defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 3 transports; ANZAC defend with 3 fighters
                    Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 bombers, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/15 hits, 7,67 expected hits
                Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/16 hits, 8,50 expected hits
                    1 submarine owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 bombers, 3 cruisers, 3 destroyers, 5 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 7/15 hits, 7,67 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0,50 expected hits
                    Americans roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 8/16 hits, 8,50 expected hits
                    2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 3 cruisers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,67 expected hits
                    Americans roll dice for 2 battleships, 1 cruiser, 7 fighters and 3 transports in 6 Sea Zone, round 4 : 6/10 hits, 6,50 expected hits
                    3 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 5 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 5 : 3/4 hits, 2,33 expected hits
                    Americans roll dice for 2 battleships, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 3/3 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 bomber owned by the Japanese and 2 battleships owned by the Americans lost in 6 Sea Zone
                    3 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 bomber and 4 transports remaining. Battle score for attacker is 55
                Casualties for Japanese: 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
                Casualties for Americans: 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 3 transports
                Casualties for ANZAC: 2 fighters
            Battle in Japan
                Japanese attack with 4 artilleries and 4 infantry
                Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    Japanese roll dice for 4 artilleries and 4 infantry in Japan, round 2 : 2/8 hits, 2,67 expected hits
                    Americans roll dice for 3 armour in Japan, round 2 : 0/3 hits, 1,50 expected hits
                    2 armour owned by the Americans lost in Japan
                    Japanese roll dice for 4 artilleries and 4 infantry in Japan, round 3 : 2/8 hits, 2,67 expected hits
                    Americans roll dice for 1 armour in Japan, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
                Japanese win, taking Japan from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 3 armour
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter could not land in 6 Sea Zone and was removed
            1 infantry moved from Kiangsu to Shantung
            1 armour moved from Suiyuyan to Jehol
            2 artilleries moved from Buryatia to Amur
            2 infantry moved from Buryatia to Amur
            1 bomber moved from 6 Sea Zone to Amur
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans : -5,67
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 10 Sea Zone to 2 Sea Zone
            2 fighters moved from Western United States to 2 Sea Zone
            1 transport moved from 2 Sea Zone to 10 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 submarine moved from 101 Sea Zone to 11 Sea Zone
            1 fighter moved from Eastern United States to 10 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 factory_minor and 1 harbour placed in Alaska
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 10 Sea Zone to 2 Sea Zone
            2 fighters moved from Western United States to 2 Sea Zone
            1 transport moved from 2 Sea Zone to 10 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 submarine moved from 101 Sea Zone to 11 Sea Zone
            1 fighter moved from Eastern United States to 10 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 factory_minor and 1 harbour placed in Alaska
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Malta to 99 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 bomber moved from Iceland to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            2 armour and 2 infantry moved from Ethiopia to Italian Somaliland
            1 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Scotland to United Kingdom
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Italian Somaliland
                British attack with 2 armour and 2 infantry
                Italians defend with 1 bomber
                    British roll dice for 2 armour and 2 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Italians lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
            Battle in Western Germany
                British attack with 2 bombers
                Germans defend with 1 airfield, 2 bombers, 1 factory_major and 1 harbour
                    British roll dice for 2 bombers in Western Germany, round 2 : 2/2 hits, 1,33 expected hits
                    Germans roll dice for 2 bombers in Western Germany, round 2 : 0/2 hits, 0,33 expected hits
                    2 bombers owned by the Germans lost in Western Germany
                British win with 2 bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 2 bombers
    
        Non Combat Move - British
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from 99 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
            3 infantry moved from Shan State to Burma
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in Egypt
            1 transport placed in 109 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 fighter and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 25 PUs
            Some Units in India change ownership: 1 fighter and 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Adding units owned by British to United Kingdom: 1 armour and 1 infantry
            EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
            EDIT: Removing units owned by British from Rhodesia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 1,33
    Italians : -0,17
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 armour moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Manchuria to Jehol
            3 bombers moved from Soviet Far East to Jehol
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
            Battle in Jehol
                Americans attack with 1 armour and 3 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 3 bombers in Jehol, round 2 : 3/4 hits, 2,50 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            3 bombers moved from Jehol to Hunan
            3 armour, 6 artilleries and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            3 armour moved from Spain to Southern France
            4 artilleries moved from Portugal to 91 Sea Zone
            1 armour moved from Portugal to 91 Sea Zone
            4 infantry moved from Portugal to 91 Sea Zone
            1 armour, 4 artilleries, 4 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
            4 artilleries moved from 93 Sea Zone to Southern France
            4 infantry moved from 93 Sea Zone to Southern France
            1 armour moved from 93 Sea Zone to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 tactical_bomber moved from 97 Sea Zone to Southern France
            1 fighter moved from 97 Sea Zone to Southern France
            1 battleship, 1 carrier and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from 101 Sea Zone to Spain
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            4 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 83 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 armour placed in Southern France
            3 bombers placed in Spain
            3 artilleries and 6 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            Americans undo move 3.
            3 infantry placed in Normandy Bordeaux
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,17
    Japanese : -0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 artilleries and 2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Changing ownership of Kiangsu from Japanese to Chinese
            EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
            EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
            EDIT: Turning off Edit Mode
            10 infantry moved from Hunan to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Kiangsu
            1 infantry placed in Kiangsu
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 armour moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Manchuria to Jehol
            3 bombers moved from Soviet Far East to Jehol
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
            Battle in Jehol
                Americans attack with 1 armour and 3 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 3 bombers in Jehol, round 2 : 3/4 hits, 2,50 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            3 bombers moved from Jehol to Hunan
            3 armour, 6 artilleries and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            3 armour moved from Spain to Southern France
            4 artilleries moved from Portugal to 91 Sea Zone
            1 armour moved from Portugal to 91 Sea Zone
            4 infantry moved from Portugal to 91 Sea Zone
            1 armour, 4 artilleries, 4 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
            4 artilleries moved from 93 Sea Zone to Southern France
            4 infantry moved from 93 Sea Zone to Southern France
            1 armour moved from 93 Sea Zone to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 tactical_bomber moved from 97 Sea Zone to Southern France
            1 fighter moved from 97 Sea Zone to Southern France
            1 battleship, 1 carrier and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from 101 Sea Zone to Spain
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            4 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 83 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 armour placed in Southern France
            3 bombers placed in Spain
            3 artilleries and 6 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            Americans undo move 3.
            3 infantry placed in Normandy Bordeaux
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 artilleries and 2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Changing ownership of Kiangsu from Japanese to Chinese
            EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
            EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
            EDIT: Turning off Edit Mode
            10 infantry moved from Hunan to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Kiangsu
            1 infantry placed in Kiangsu
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            3 infantry moved from Turkey to Caucasus
            2 armour moved from Turkey to Caucasus
            1 armour moved from Turkey to Greece
            1 mech_infantry moved from Turkey to Greece
            2 artilleries and 3 infantry moved from Chile to Argentina
            1 bomber moved from Spain to Argentina
            1 artillery and 2 infantry moved from Union of South Africa to Mozambique
    
        Combat - British
            Battle in Greece
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Greece
                    British roll dice for 1 armour in Greece, round 4 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                British win, taking Greece from Germans with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Argentina
                British attack with 2 artilleries, 1 bomber and 3 infantry
                Neutral_True defend with 4 infantry
                    British roll dice for 2 artilleries, 1 bomber and 3 infantry in Argentina, round 2 : 2/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina
                    British roll dice for 2 artilleries, 1 bomber and 2 infantry in Argentina, round 3 : 2/5 hits, 2,00 expected hits
                    Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Argentina
                British win, taking Argentina from Neutral_True with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Mozambique
                British attack with 1 artillery and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 0/3 hits, 0,83 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Mozambique
                    British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
                    British roll dice for 1 artillery in Mozambique, round 4 : 0/1 hits, 0,33 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Mozambique
                Neutral_True win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Neutral_True: 1 infantry
            Battle in Caucasus
                British attack with 2 armour and 3 infantry
                Germans defend with 2 infantry and 1 mech_infantry
                    British roll dice for 2 armour and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    British roll dice for 2 armour and 1 infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Turkey to Southern France
            1 fighter moved from Southern Italy to Southern France
            3 infantry moved from Iraq to Turkey
            8 infantry moved from India to West India
            4 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu
            9 infantry moved from Kwangtung to Kiangsi
            2 fighters moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Kwangtung to Kiangsu
            1 tactical_bomber moved from Kwangtung to Kiangsu
            3 armour moved from Kwangtung to Kiangsu
            1 artillery moved from Kwangtung to Kiangsi
            2 mech_infantrys moved from Kwangtung to Kiangsu
            1 artillery and 4 infantry moved from Angola to Rhodesia
            1 mech_infantry moved from Sikang to Shensi
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 infantry moved from Scotland to United Kingdom
            1 bomber moved from Argentina to Brazil
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            3 infantry placed in Turkey
            3 infantry placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship and 2 destroyers
            EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 2 destroyers
            EDIT: Turning off Edit Mode
            3 submarines placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 carrier and 1 transport placed in 20 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in 20 Sea Zone change ownership: 1 carrier and 1 transport
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -0,50
    Americans : 0,17
    Neutral_True : 0,33
    Chinese : -0,33
    Japanese : 0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 infantry moved from Yugoslavia to Romania
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Bulgaria
            4 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Italians
            1 artillery and 7 infantry moved from Volgograd to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery and 7 infantry
                British defend with 2 armour and 1 infantry
                    Italians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 1,67 expected hits
                    Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 2 infantry
                Casualties for British: 2 armour and 1 infantry
    
        Non Combat Move - Italians
            3 aaGuns moved from Volgograd to Caucasus
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians : 1,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to 62 Sea Zone
            1 fighter moved from Western Australia to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser moved from 62 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to 62 Sea Zone
            1 fighter moved from Western Australia to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser moved from 62 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Algeria to Morocco
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 45 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 45 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from French West Africa to Gold Coast
                  British take Gold Coast from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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