David vs Kenneth
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 7 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Algeria to Normandy Bordeaux Combat - Americans Americans creates battle in territory 105 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 4 transports moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from 92 Sea Zone to Gibraltar 2 tactical_bombers moved from Eastern United States to 92 Sea Zone 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 battleship, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 9 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from British Columbia to Western United States 1 armour moved from British Columbia to Western United States 3 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 infantry placed in Western United States 1 carrier and 3 submarines placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kiangsu 1 artillery and 5 infantry moved from Kwangsi to Kiangsi Place Units - Chinese 2 artilleries and 5 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 battleship moved from 81 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Southern Italy 3 artilleries moved from 97 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy Combat - British Battle in Southern Italy British attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour British roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern Italy British captures 0PUs while taking Italians capital British win, taking Southern Italy from Italians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 7 mech_infantrys moved from Kwangtung to Anhwe 3 armour moved from Kwangtung to Anhwe 2 mech_infantrys moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Kwangsi 1 armour moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Tobruk to Egypt 3 infantry moved from Trans-Jordan to Syria Place Units - British 1 transport placed in 106 Sea Zone 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 2 armour and 1 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in Kwangtung Turning on Edit Mode EDIT: Turning off Edit Mode 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 5 infantry Some Units in Kwangtung change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,33 Italians : -0,33 AA fire in Normandy Bordeaux : : 0,83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Northern Italy to Southern Italy 4 mech_infantrys moved from Southern Italy to Northern Italy 3 submarines moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Italians 4 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Rostov 6 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery and 7 infantry Russians defend with 2 mech_infantrys Italians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 1/8 hits, 1,67 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery and 6 infantry in Rostov, round 3 : 1/7 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for Russians: 2 mech_infantrys Battle in Tambov Italians attack with 5 infantry Russians defend with 1 infantry Italians roll dice for 5 infantry in Tambov, round 2 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 5 infantry in Tambov, round 3 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 5 infantry in Tambov, round 4 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 5 infantry in Tambov, round 5 : 1/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 3 aaGuns moved from Bryansk to Rostov Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -3,50 Russians : 0,67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 8 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 armour moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Java to India 1 fighter moved from Java to India 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -1,00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 8 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 armour moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Java to India 1 fighter moved from Java to India 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -1,00
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Southern France to Normandy Bordeaux 7 mech_infantrys moved from Western Germany to Normandy Bordeaux 5 bombers moved from Western Germany to Normandy Bordeaux 5 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 7 mech_infantrys moved from Romania to Eastern Poland 4 armour moved from Belarus to Eastern Poland 8 armour moved from Belarus to Archangel 2 infantry moved from Novgorod to Archangel Combat - Germans Battle in Normandy Bordeaux Germans attack with 5 bombers and 9 mech_infantrys British defend with 1 aaGun, 4 fighters and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor and 1 harbour AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits Germans roll dice for 5 bombers and 9 mech_infantrys in Normandy Bordeaux, round 2 : 4/14 hits, 4,83 expected hits Americans roll dice for 1 aaGun, 3 artilleries, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 4,00 expected hits 1 aaGun owned by the British, 2 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 5 bombers and 4 mech_infantrys in Normandy Bordeaux, round 3 : 3/9 hits, 4,00 expected hits Americans roll dice for 1 artillery and 4 fighters in Normandy Bordeaux, round 3 : 2/5 hits, 3,00 expected hits 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 5 bombers and 2 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 3,67 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 1/2 hits, 1,33 expected hits 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Germans: 8 mech_infantrys Casualties for Americans: 3 artilleries Casualties for British: 1 aaGun, 4 fighters and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Archangel Germans attack with 8 armour and 2 infantry British defend with 3 armour Germans roll dice for 8 armour and 2 infantry in Archangel, round 2 : 2/10 hits, 4,33 expected hits Russians roll dice for 3 armour in Archangel, round 2 : 3/3 hits, 1,50 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the British lost in Archangel Germans roll dice for 7 armour in Archangel, round 3 : 3/7 hits, 3,50 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Archangel Germans win, taking Archangel from Russians with 6 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour and 2 infantry Casualties for British: 3 armour Battle in Eastern Poland Germans attack with 4 armour and 7 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 3,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from Romania to Eastern Poland 5 bombers moved from Normandy Bordeaux to Western Germany 3 aaGuns moved from Western Germany to Holland Belgium Place Units - Germans 9 infantry and 1 mech_infantry placed in Western Germany 9 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3 Germans collect 45 PUs (6 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -4,83 British : 0,33 Americans : -0,33 AA fire in Normandy Bordeaux : : -0,50 Russians : 1,33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from French West Africa to 83 Sea Zone 1 artillery and 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 artillery moved from 85 Sea Zone to Brazil 1 cruiser and 1 destroyer moved from 83 Sea Zone to 70 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 5 submarines moved from 112 Sea Zone to 109 Sea Zone 3 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from Western Germany to Novgorod 1 armour moved from Norway to Karelia Germans take Finland from Russians Germans take Karelia from Russians 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 7 armour, 2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod 2 armour and 4 infantry moved from Baltic States to Novgorod 2 infantry moved from Belarus to Novgorod 2 artilleries moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 4 infantry moved from Bryansk to Smolensk 2 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour moved from Ukraine to Volgograd 3 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Vyborg 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in Brazil Battle in Vyborg Battle in 104 Sea Zone Germans attack with 1 cruiser and 1 fighter British defend with 1 destroyer Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win, taking Brazil from British, taking Vyborg from Russians with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Smolensk Germans attack with 2 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 7 infantry in Smolensk, round 2 : 3/9 hits, 2,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers Russians defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys Germans roll dice for 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 9/22 hits, 8,83 expected hits Russians roll dice for 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/16 hits, 6,00 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 9 armour, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers in Novgorod, round 3 : 8/21 hits, 8,67 expected hits Russians roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Novgorod, round 3 : 3/7 hits, 3,00 expected hits 1 mech_infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Germans: 4 infantry Casualties for Russians: 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys Non Combat Move - Germans 2 fighters moved from Novgorod to 115 Sea Zone 2 tactical_bombers moved from Novgorod to 115 Sea Zone 1 bomber moved from Novgorod to Germany 2 mech_infantrys moved from Germany to Northern Italy 2 mech_infantrys moved from Germany to Northern Italy 4 aaGuns moved from Baltic States to Novgorod 2 aaGuns moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 5 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from France to Northern Italy 2 fighters moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 fighter moved from 104 Sea Zone to Normandy Bordeaux Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 infantry placed in Ukraine 3 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : -0,67 Russians : -5,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour moved from Russia to Volgograd 3 armour moved from Novosibirsk to Volgograd 4 fighters moved from Russia to Volgograd 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans Combat - Russians Battle in Volgograd Russians attack with 8 armour and 4 fighters Germans defend with 3 armour and 1 factory_minor Russians roll dice for 8 armour and 4 fighters in Volgograd, round 2 : 5/12 hits, 6,00 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1,50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 6 armour and 4 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 armour Casualties for Germans: 3 armour Non Combat Move - Russians 4 fighters moved from Volgograd to Russia 2 infantry moved from Timguska to Yenisey Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : -1,00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 3 armour, 1 artillery and 7 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 2 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 armour moved from Bessarabia to Western Ukraine 2 armour moved from Ukraine to Western Ukraine 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Timguska to Urals Russians take Urals from Japanese Combat - Russians Battle in Archangel Russians attack with 3 armour, 1 artillery and 8 infantry Germans defend with 1 aaGun and 6 armour Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 2 : 4/12 hits, 3,33 expected hits Germans roll dice for 1 aaGun and 6 armour in Archangel, round 2 : 3/6 hits, 3,00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 armour owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery and 5 infantry in Archangel, round 3 : 4/9 hits, 2,83 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 26 Casualties for Russians: 5 infantry Casualties for Germans: 1 aaGun and 6 armour Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 artillery and 1 fighter placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 1,83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 8 infantry moved from 39 Sea Zone to India 1 fighter moved from 39 Sea Zone to India 3 tactical_bombers moved from 39 Sea Zone to India 2 bombers moved from Yunnan to India 3 fighters moved from Yunnan to India 3 tactical_bombers moved from Yunnan to India Combat - Japanese Battle in India Japanese attack with 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers British defend with 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers; ANZAC defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers in India, round 2 : 8/20 hits, 8,33 expected hits UK_Pacific roll dice for 2 armour, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 7/18 hits, 7,50 expected hits 7 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 9 infantry owned by the British lost in India Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 6 tactical_bombers in India, round 3 : 6/13 hits, 7,17 expected hits UK_Pacific roll dice for 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 4/8 hits, 4,33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 tactical_bombers owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 7/9 hits, 5,33 expected hits UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in India Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 fighter, 8 infantry and 3 tactical_bombers Casualties for ANZAC: 1 bomber and 1 fighter Casualties for British: 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers Non Combat Move - Japanese 2 bombers moved from India to Yunnan 2 tactical_bombers moved from India to 39 Sea Zone 1 fighter moved from India to Yunnan 2 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Yunnan 2 mech_infantrys moved from Yunnan to Kiangsi 2 infantry moved from Anhwe to Kiangsi Place Units - Japanese 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,6,6,4,2,2,6,5,2,2,4,6,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,1,5,6,3,6,4 Japanese collect 11 PUs (9 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
UK_Pacific : -1,17 Japanese : 0,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 3 fighters and 2 tactical_bombers moved from Manchuria to Anhwe 1 infantry moved from Jehol to Anhwe 4 armour, 3 fighters, 3 infantry and 3 tactical_bombers moved from Shantung to Anhwe 2 bombers moved from Japan to Anhwe 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in Sumatra Japanese attack with 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers British defend with 3 armour and 10 mech_infantrys Japanese roll dice for 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Anhwe, round 2 : 8/21 hits, 10,33 expected hits Chinese roll dice for 3 armour and 10 mech_infantrys in Anhwe, round 2 : 5/13 hits, 4,83 expected hits 4 infantry owned by the Japanese, 8 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Anhwe Japanese roll dice for 3 armour, 2 bombers, 6 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/16 hits, 9,17 expected hits Chinese roll dice for 3 armour and 2 mech_infantrys in Anhwe, round 3 : 2/5 hits, 2,17 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 3 armour owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 3 armour and 4 infantry Casualties for British: 3 armour and 10 mech_infantrys Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from Anhwe to Shantung 4 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Shantung 1 aaGun moved from 19 Sea Zone to Shantung 3 artilleries moved from 19 Sea Zone to Shantung 3 infantry moved from Siberia to 5 Sea Zone 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Shantung 2 fighters moved from Sumatra to 41 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 2 artilleries and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : -1,00 Japanese : -3,50
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 85 Sea Zone Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 4 submarines Germans defend with 1 cruiser Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 104 Sea Zone Americans attack with 3 submarines and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Soviet Far East Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 destroyers moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 3 armour moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 3 armour moved from 95 Sea Zone to Southern Italy 3 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Gibraltar to Southern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 2 carriers moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1,00 Japanese : 0,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 artillery and 5 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 1 infantry placed in Chahar 2 artilleries and 4 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 1,50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone 3 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 85 Sea Zone Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 4 submarines Germans defend with 1 cruiser Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 104 Sea Zone Americans attack with 3 submarines and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Soviet Far East Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 destroyers moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 3 armour moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 3 armour moved from 95 Sea Zone to Southern Italy 3 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Gibraltar to Southern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 2 carriers moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 4 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 artillery and 5 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 1 infantry placed in Chahar 2 artilleries and 4 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese Combat - British Non Combat Move - British 1 artillery and 4 infantry moved from South West Africa to Rhodesia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery moved from 88 Sea Zone to British Guiana 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Egypt to Syria 1 infantry moved from Iraq to Syria 3 armour moved from Iraq to Caucasus 1 fighter moved from Russia to Caucasus 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 2 transports moved from 97 Sea Zone to 81 Sea Zone 2 transports moved from 97 Sea Zone to 81 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Egypt 2 fighters placed in United Kingdom British undo move 2. 2 fighters placed in Southern Italy British undo move 2. 2 fighters placed in United Kingdom 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,6,6,4,3,4,5,2 British collect 28 PUs (9 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 destroyer placed in 20 Sea Zone 2 armour placed in Kwangtung 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in Kwangtung change ownership: 2 armour Some Units in 20 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans : 1,00 Chinese : -0,50 Japanese : 2,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Italians Combat - Italians Non Combat Move - Italians 4 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 3 aaGuns moved from Rostov to Ukraine 4 infantry moved from Tambov to Rostov 1 infantry moved from Rostov to Ukraine Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 42 Sea Zone 1 bomber moved from New South Wales to Dutch New Guinea Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Kwangtung to 42 Sea Zone 1 bomber moved from New South Wales to Dutch New Guinea Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa French take French Central Africa from Germans Combat - French Non Combat Move - French 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 2 mech_infantrys moved from Western Germany to Northern Italy 3 infantry moved from France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 3 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 bomber moved from Germany to Western Germany 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 4 armour moved from Novgorod to Archangel 4 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Archangel 1 armour moved from Vyborg to Archangel 1 armour moved from Karelia to Archangel 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 cruiser and 1 destroyer moved from 70 Sea Zone to 72 Sea Zone 5 submarines moved from 109 Sea Zone to 117 Sea Zone 1 fighter moved from Northern Italy to Baltic States 1 fighter moved from Northern Italy to Baltic States 2 carriers moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from 115 Sea Zone to Novgorod 2 transports moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Northern Italy to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 2 carriers, 1 fighter and 2 transports Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in Belarus Germans attack with 4 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 3 infantry in Belarus, round 2 : 3/7 hits, 2,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans winGermans win with 2 carriers, 1 fighter and 2 transports remaining, taking Belarus from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 armour, 1 bomber and 2 mech_infantrys placed in Western Germany 1 artillery and 4 infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone 2 artilleries placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 51 PUs (8 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,67