axis-dominion vs simon (allies+10) bm3

  • '19 '17 '16

    And no SBR? Hmm.

  • '19

    Expected TUV from SBR would have been +7, some of which would have been damage he would have had to repair himself. In the end it would have been worth maybe 2 inf but at the risk of german bombers which are worth a lot more.


  • yah I didn’t want to risk my bombers. I know have overwhelming odds anyway

  • '19 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 5 artilleries, 4 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Buryatia to Amur
    
        Non Combat Move - Russians
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun, 4 artilleries and 9 infantry moved from Ukraine to Bessarabia
            8 infantry moved from Bryansk to Belarus
            1 artillery moved from Novgorod to Vyborg
            3 infantry moved from Novgorod to Belarus
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            4 infantry placed in Russia
            2 artilleries and 1 marine placed in Novgorod
            3 artilleries placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • So the rationale for the G4 SL being that the extra units built in London just get destroyed by the extra forces Germany can bring in, for 0 effective loss while also keeping USA out of the war? But it does also leave USSR unmolested for another turn.

  • '19

    Keeps russia out of the war for another turn too.

  • '19 '17 '16

    @ksmckay said in axis-dominion vs simon (allies+10) bm3:

    Keeps russia out of the war for another turn too.

    Doesn’t that part help the allies?

  • '19

    In a sealion game Russia is a major threat to germany, not the other way around. This gives germany an extra turn. And germany will end up a lot stronger after a g4 sea lion than a g3 and so will be able to better defend itself against russia long term. If russia had been at war this turn after a g3 sea lion they would have made another 14-20 ipcs. And germanys air wouldnt have been in bosition to do anything about it so next turn they would have been in good shape as well.

    So no I dont think it benefits allies at all.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Kwangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 bombers moved from Kwangsi to Suiyuyan
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Hopei to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            2 fighters moved from Kwangsi to Kiangsi
            2 tactical_bombers moved from Kwangsi to Kiangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
            Battle in Sumatra
            Battle in Celebes
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 aaGun and 1 infantry
                    AA fire in Java : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in Java
                    Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 1.50 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Java, round 3 : 0/5 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Java, round 4 : 2/5 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/10 hits, 4.50 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Malaya
    
        Non Combat Move - Japanese
            2 marines moved from Japan to 6 Sea Zone
            2 marines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 marines moved from 36 Sea Zone to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 infantry moved from Kwangsi to Yunnan
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 battleship moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Kiangsi to 37 Sea Zone
            2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
            2 aaGuns and 9 infantry moved from Korea to Manchuria
            2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Kweichow to Hopei
            1 artillery moved from Kweichow to Anhwe
            2 bombers moved from Suiyuyan to Anhwe
            1 tactical_bomber moved from Anhwe to Kwangsi
            2 tactical_bombers moved from Kiangsi to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            1 artillery moved from Kweichow to Hunan
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Kiangsi to Kwangsi
    
        Place Units - Japanese
            1 battleship, 2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : 0.00
    Chinese : 1.00
    AA fire in Java : : 0.67
    Japanese : -2.50
    

    Savegame

  • '19 '17 '16

    14IPCs is more than I would have thought but 6LL, 3No Allies, 2+3Finland does indeed reach that mark.

  • '19 '17 '16

    Since I’ve attacked Iraq, it can be overflown on both combat move and NCM, right?

  • '19

    Not to keep going on about this, but thats what a J3 looks like with no US. You will take out zero transports. And japan grabbed everything of importance. Thats worth a lot more than 7 ipcs. UK better get quite the win out of DOW on japan otherwise its never worth it.


  • @simon33 said in axis-dominion vs simon (allies+10) bm3:

    Since I’ve attacked Iraq, it can be overflown on both combat move and NCM, right?

    Yes


  • @ksmckay said in axis-dominion vs simon (allies+10) bm3:

    Not to keep going on about this, but thats what a J3 looks like with no US. You will take out zero transports. And japan grabbed everything of importance. Thats worth a lot more than 7 ipcs. UK better get quite the win out of DOW on japan otherwise its never worth it.

    I think he assumed a G3 SL, with London falling down, falling down, falling down, which is why he went for the Dow on japan.

  • '19 '17 '16

    Just checked the rulebook. The US DD isn’t allowed to end turn next to “Japan-controlled territories”! That means it can’t remain in the DEI even if it wants to. Was kind of expecting original controlled or something.

  • '19

    yeah, but even if you were going for a G3 Sea lion, if UK dows japan, then I think there is plenty of reason to wait till g4. Basically gives axis a free turn. As you said you were going g4 all the way, but I think if you had planned a g3 and saw the UK DOW you would have changed your mind.

  • '19

    Japan didnt control it at the time so nothing wrong with it.

  • '19 '17 '16

    @ksmckay said in axis-dominion vs simon (allies+10) bm3:

    Japan didnt control it at the time so nothing wrong with it.

    Yeah but I only have about 3-4 places to go. All bad.

  • '19

    ah, you mean this turn. yeah thats annoying.

  • '19

    while unlikely, that rule could result in a situation where there is no legal move. surprising its not original controlled.

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