@david-06 2 partisans as their action can combine into a militia and make an attack on a territory.
British attack on Belgium
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@mrgoatcheese I thought that too but under the war section on the national sheet for the UK it only says “Yes, but a 10 IPP penalty applies”. Which implies to me that they don’t have a time requirement or an income requirement. But I might just be reaching.
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No, you’re right. I was citing v2 rules. I haven’t done a thorough read through of v3 rules yet so I just assumed it was the same. Whoops :p
Anyway, I’m a much bigger fan of early and hard pressure on Japan via China because the Japanese are much more fragile than Germany. It’s hard to stop Germany early, but if you can get them to divert forces then you can win the long game against Germany. On the other hand, a decisive strike against the Japanese navy can kill Japan, or even applying enough naval pressure and harassment can paralyze them.
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@RellHaiser oh shoot I forgot about the IPP value. I still feel comfortable with a militia a turn though as long as I can keep a sizable fleet alive near the med. But I think that depends on the priority you place on keeping the Med.
@GeneralHandGrenade thanks for clarifying that
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@mrgoatcheese hmm I never even thought of that. I must still be thinking in g40 terms where India needs to play defense. Do you think the Commonwealth can actually threaten the Japanese navy without exposing the home islands/have any recommended lend-lease purchases?
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@hammertimepower @GeneralHandGrenade
So to clarify:
The British would pay 10 IPP (one time only) to attack a neutral before getting to War Time Income. Would this money be taken out of the Cash they already have or deducted from IPP collection at the end of the turn?The US would take a 8 IPP reduction on their income which would remain indefinitely but would not continue to be applied. Example: in Jan 1939 the UK attacks Iran reducing the US income (after Japanese Capital ships are built) to 0 for that turn. However once the US starts to roll for mobilization and rolls a 12 on a D12 this is just 12 IPP and isnt reduced to 4 IPP?
Colonial Infantry and Militia can only be built on territories with an IPP bonus. Gibralta and Malta for example must be reinforced from elsewhere and cant “Spawn” units.
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@Dran-Black If I am reading the rules correctly the 10 IPPs must be paid immediately and can be shared among any aligned powers. So it needs to be cash.
Just to clarify the US IPP reduction: Jan. 1939 the UK attacks Iran, current US income is 16 IPP. I believe the US’s income would immediately reduce to 8 IPPs and when they role the d12 for mobilization that would be completely unaffected. @GeneralHandGrenade correct me if you think that is wrong or unclear.
I also thought militia could be built anywhere as a minimum of one regardless of point values. At least when I’m looking at the V3 rules.
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I like to put an early fighter in China if I can, otherwise I’ll send either IPCs or infantry. The threat to Japans navy is also a medium to long play. I found success in forcing Japan to invest too much in China and either ignore building capital ships or invest too little too late against an American naval assault. India still plays defensive in order to make Japan either create even more land units to actually take shit, or pull it out of China and risk a Chinese offensive. I find Japan to be really fragile and you only need to dominate them by land or preferably sea in order to defeat them. In my games Japan has the quickest and hardest collapses. Perhaps that will change in v3 idk yet.
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There is no provision in the game for borrowing money from the bank. Given that the UK would need 10 IPP in hand (whether their own money or an Allies money) in order to have the ability to declare war on a minor power. Doing it the other way would be like buying a tank on your purchase units phase and then paying for it on your collect income phase.
Militia have changed a bit in V-3. You can build as many militia in a territory as the territory is worth. So if the territory is worth 3 you can build 3 militia there per turn. You can also build them if there is no point value but you are limited to building one militia. You can only build one militia in a captured territory no matter how much the territory is worth. You have to own a territory at the beginning of your turn in order to build a militia there at the end of your turn.
On a side note, I have seen the expansion set for the Chinese Civil War. It is awesome. I thought ho-hum when it was sent to me but when I looked I was really impressed. I was always bored with China but I can see it being a big improvement in the game. Sorry but I can’t give you any details, you’ll just have to wait until it comes out.
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Do you know when the Chinese Civil War expansion will be released?
Can we expect a Video on it?
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@Dran-Black The goal right now is get V-3 out to the community. Until that happens I doubt you will see any movement on new expansions. There will always be a video…except if there are zombies involved.
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@GeneralHandGrenade said in British attack on Belgium:
There will always be a video…except if there are zombies involved.Nnnnnooooo…