Guam Solo & Son



  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Novosibirsk to Vologda
            6 infantry moved from Timguska to Novosibirsk
            1 artillery moved from Tambov to Bryansk
            3 mech_infantrys moved from Volgograd to Bryansk
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            5 mech_infantrys moved from Russia to Vologda
            1 armour moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 3 mech_infantrys
                Germans defend with 2 armour
                    Russians roll dice for 1 artillery and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            1 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 2.17
    

    Savegame


  • 2018

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Anhwe to India
            1 fighter moved from Yunnan to India
            1 fighter moved from Yunnan to India
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Anhwe
            2 armour, 3 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers moved from Yunnan to Burma
            1 armour moved from Shan State to Burma
            1 armour moved from French Indo China to Burma
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 armour moved from Kwangtung to Yunnan
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 15 Sea Zone
            1 fighter moved from Wake Island to 6 Sea Zone
            1 tactical_bomber moved from Wake Island to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 38 Sea Zone
            1 fighter moved from Burma to India
            1 fighter moved from Burma to India
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 6 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 bomber and 4 fighters moved from India to Burma
            1 artillery and 3 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Anhwe to Burma
            1 fighter moved from Anhwe to Japan
    
        Place Units - Japanese
            3 submarines placed in 6 Sea Zone
            2 infantry placed in Japan
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    AA fire in India : : 0.67
    

    Savegame


  • 2018

    You know you hit another bomber on an SBR…that’s four in one game.😠 👎



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries, 1 cruiser, 7 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 105 Sea Zone
            8 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 armour moved from 105 Sea Zone to Normandy Bordeaux
            2 artilleries moved from 105 Sea Zone to Normandy Bordeaux
            5 transports moved from 105 Sea Zone to 91 Sea Zone
            1 transport moved from 105 Sea Zone to 91 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from 105 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 2 artilleries and 8 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
            1 fighter moved from 110 Sea Zone to 105 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : -0.67
    

    Savegame



  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Suiyuyan to Shensi
            1 artillery moved from Suiyuyan to Shensi
            10 infantry moved from Sikang to Szechwan
            2 infantry moved from Sikang to Szechwan
            3 artilleries moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries, 1 cruiser, 7 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 105 Sea Zone
            8 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 armour moved from 105 Sea Zone to Normandy Bordeaux
            2 artilleries moved from 105 Sea Zone to Normandy Bordeaux
            5 transports moved from 105 Sea Zone to 91 Sea Zone
            1 transport moved from 105 Sea Zone to 91 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from 105 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 2 artilleries and 8 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
            1 fighter moved from 110 Sea Zone to 105 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Suiyuyan to Shensi
            1 artillery moved from Suiyuyan to Shensi
            10 infantry moved from Sikang to Szechwan
            2 infantry moved from Sikang to Szechwan
            3 artilleries moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from Algeria to Normandy Bordeaux
            1 tactical_bomber moved from Algeria to Normandy Bordeaux
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            2 infantry moved from Alexandria to Tobruk
            2 artilleries moved from Alexandria to Tobruk
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 artillery moved from 94 Sea Zone to Tunisia
            1 armour moved from Tobruk to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 armour moved from 94 Sea Zone to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to West India
            1 fighter moved from West India to Persia
            1 tactical_bomber moved from West India to Persia
            1 tactical_bomber moved from Eastern Persia to Persia
            1 fighter moved from Eastern Persia to Persia
            1 mech_infantry moved from West India to Eastern Persia
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Italians defend with 1 armour, 1 artillery and 3 infantry
                    British roll dice for 2 cruisers in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Tunisia, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits
                    3 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
                    British roll dice for 1 armour, 1 artillery and 1 bomber in Tunisia, round 3 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 bomber moved from Tunisia to Algeria
    
        Place Units - British
            1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
            1 armour and 1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.50
    Italians : 0.33
    Americans : -0.67
    Chinese : 0.00
    Japanese : -0.33
    

    Savegame


  • 2018

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 94 Sea Zone
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                British defend with 2 cruisers and 2 transports; French defend with 1 destroyer
                    Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 2 cruisers, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 destroyer owned by the French and 2 cruisers owned by the British lost in 94 Sea Zone
                    2 transports owned by the British lost in 94 Sea Zone
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 46
                Casualties for British: 2 cruisers and 2 transports
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern France
            1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
            1 armour moved from Southern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            Italians undo move 1.
            2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -1.33
    

    Savegame


  • 2018

    Finally, a bombing run where I didn’t lose a plane! Italian air force strikes the Med fleet!



  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
            Battle in Philippines
            Battle in 6 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 3 submarines and 1 transport
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -1.67
    

    Savegame



  • TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - French
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Tobruk to Alexandria
    

    Savegame



  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
            Battle in Philippines
            Battle in 6 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 3 submarines and 1 transport
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Tobruk to Alexandria
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -1.67
    

    Savegame


  • 2018

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from France to 91 Sea Zone
            1 bomber moved from France to 91 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 bomber, 1 fighter and 2 tactical_bombers moved from Germany to Normandy Bordeaux
            1 armour moved from France to Normandy Bordeaux
            8 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 bomber moved from France to Normandy Bordeaux
            1 bomber moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 armour, 2 artilleries and 3 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            1 fighter moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers
                British defend with 2 fighters and 2 tactical_bombers; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 11/21 hits, 7.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 11/15 hits, 6.17 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 8 infantry owned by the Americans, 2 artilleries owned by the Americans and 8 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/10 hits, 5.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/4 hits, 2.33 expected hits
                    2 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Normandy Bordeaux, round 4 : 5/7 hits, 4.33 expected hits
                    Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 3 artilleries, 2 infantry, 9 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 armour, 2 artilleries and 8 infantry
                Casualties for British: 2 fighters and 2 tactical_bombers
            Battle in Bryansk
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 mech_infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 mech_infantry
            Battle in 91 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 10 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 11 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 9 transports owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 91 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 124
                Casualties for Americans: 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 10 transports
                Casualties for British: 1 armour, 1 infantry and 1 transport
            Battle in Rostov
                Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Rostov, round 2 : 5/10 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 4 : 3/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 infantry moved from Karelia to Novgorod
            1 armour moved from Belarus to Novgorod
            1 armour moved from Belarus to Ukraine
            1 fighter moved from Smolensk to Novgorod
            1 tactical_bomber moved from Bryansk to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Novgorod
            1 mech_infantry moved from Western Germany to Poland
            4 infantry moved from Yugoslavia to Northern Italy
            1 fighter moved from Normandy Bordeaux to Southern France
            1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Germany to Western Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 bombers moved from 91 Sea Zone to Southern France
            3 bombers moved from Normandy Bordeaux to France
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            1 artillery and 1 infantry placed in Novgorod
            1 mech_infantry placed in Ukraine
            1 artillery placed in Ukraine
            2 mech_infantrys placed in Western Germany
            1 armour placed in Western Germany
            1 infantry placed in Ukraine
            1 artillery placed in France
            Germans undo move 7.
            1 infantry placed in Western Germany
            Germans undo move 7.
            1 artillery placed in Western Germany
            Germans undo move 5.
            1 mech_infantry placed in Ukraine
            1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,1,5,5,4,4,1,6
            Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.50
    Americans : 5.50
    Russians : 0.00
    

    Savegame



  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            6 infantry moved from Novosibirsk to Kazakhstan
            5 mech_infantrys moved from Vologda to Volgograd
            1 armour moved from Vologda to Volgograd
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Vologda to Archangel
            5 infantry moved from Vologda to Russia
            6 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Korea
                Russians attack with 6 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 6 infantry in Korea, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 6 infantry in Korea, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
    
        Place Units - Russians
            2 armour, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.83
    Japanese : -0.67
    

    Savegame


  • 2018

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 2 mech_infantrys moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 armour moved from Burma to India
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 fighter moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 bomber moved from Burma to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            2 infantry and 1 transport moved from 15 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Burma to India
    
        Combat - Japanese
            Battle in Siberia
            Battle in Chahar
                Japanese attack with 1 bomber, 2 infantry and 5 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 5 mech_infantrys in Chahar, round 2 : 2/8 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 bomber and 5 mech_infantrys in Chahar, round 3 : 2/6 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Siberia from Russians, taking Chahar from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
                British defend with 3 aaGuns and 1 artillery; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in India, round 2 : 4/10 hits, 3.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 artillery and 1 fighter in India, round 2 : 0/2 hits, 1.00 expected hits
                    3 aaGuns owned by the British and 1 artillery owned by the British lost in India
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in India, round 3 : 2/10 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for British: 3 aaGuns and 1 artillery
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            2 armour and 1 mech_infantry moved from French Indo China to Yunnan
            3 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 fighter and 2 tactical_bombers moved from India to Yunnan
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 38 Sea Zone to 36 Sea Zone
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 bomber moved from Chahar to Jehol
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
            Japanese collect 57 PUs (1 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : -0.67
    AA fire in India : : -0.50
    Japanese : -0.67
    

    Savegame



  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 105 Sea Zone to 91 Sea Zone
            2 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 102 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 cruiser and 4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Suiyuyan
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 105 Sea Zone to 91 Sea Zone
            2 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 102 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 cruiser and 4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Suiyuyan
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Tobruk to Alexandria
            2 artilleries moved from Tobruk to Alexandria
            1 armour moved from Tunisia to Morocco
            1 bomber moved from Algeria to Morocco
            9 infantry moved from West India to Eastern Persia
            1 artillery moved from West India to Eastern Persia
            1 destroyer and 3 transports moved from 105 Sea Zone to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Norway
    
        Non Combat Move - British
    
        Place Units - British
            1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
            1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • 2018

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to France
            1 armour moved from Southern France to France
            1 fighter moved from Southern France to Southern Italy
            1 mech_infantry moved from Southern France to Southern Italy
            1 infantry moved from Southern France to France
            1 infantry moved from Southern France to France
            1 infantry moved from Southern France to France
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Southern France
            Italians undo move 2.
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.50
    

    Savegame



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.50
    

    Savegame


  • 2018

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 5 mech_infantrys moved from Rostov to Volgograd
            1 fighter moved from Novgorod to Volgograd
            1 tactical_bomber moved from Novgorod to Volgograd
            1 artillery moved from Rostov to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Western Germany to Caucasus
            1 artillery moved from Rostov to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 bomber moved from France to Volgograd
            1 bomber moved from France to 112 Sea Zone
            1 bomber moved from Southern France to 112 Sea Zone
            1 bomber moved from Southern France to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 bomber moved from France to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 4 armour, 2 artilleries, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 armour, 1 factory_minor and 6 mech_infantrys
                    Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 6/15 hits, 6.33 expected hits
                    Russians roll dice for 2 armour and 6 mech_infantrys in Volgograd, round 2 : 3/8 hits, 3.00 expected hits
                    6 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 4/12 hits, 5.83 expected hits
                    Russians roll dice for 2 armour in Volgograd, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 armour and 6 mech_infantrys
            Battle in 112 Sea Zone
                Germans attack with 3 bombers and 1 fighter
                British defend with 1 destroyer and 3 transports
                    Germans roll dice for 3 bombers and 1 fighter in 112 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                    British roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
                    2 transports owned by the British lost in 112 Sea Zone
                Germans win with 3 bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer and 3 transports
            Battle in Caucasus
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Rostov
            1 bomber moved from Volgograd to Rostov
            1 bomber moved from Volgograd to Rostov
            1 fighter moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 artillery moved from Ukraine to Rostov
            3 bombers moved from 112 Sea Zone to Western Germany
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 artillery moved from 115 Sea Zone to Finland
            1 armour moved from Novgorod to Finland
            1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Normandy Bordeaux to Western Germany
            1 armour moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 tactical_bomber moved from Southern France to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Poland to Belarus
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 infantry placed in Novgorod
            4 infantry placed in Western Germany
            1 armour and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.50
    British : 0.67
    Russians : -0.67
    

    Savegame


  • 2018

    Its your turn!



  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 armour moved from Russia to Volgograd
            5 mech_infantrys moved from Russia to Volgograd
            6 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Vologda to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            6 infantry moved from Russia to Bryansk
            6 infantry moved from Russia to Tambov
            5 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 infantry in Bryansk, round 2 : 5/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 infantry in Tambov, round 2 : 3/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 3 armour, 6 infantry and 5 mech_infantrys
                Germans defend with 4 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 3 armour, 6 infantry and 5 mech_infantrys in Volgograd, round 2 : 2/14 hits, 3.33 expected hits
                    Germans roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 4/8 hits, 3.33 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Volgograd, round 3 : 4/10 hits, 2.67 expected hits
                    Germans roll dice for 4 armour and 2 artilleries in Volgograd, round 3 : 3/6 hits, 2.67 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 armour owned by the Germans lost in Volgograd
                    Russians roll dice for 3 armour and 4 mech_infantrys in Volgograd, round 4 : 2/7 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Volgograd, round 4 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 6 infantry and 2 mech_infantrys
                Casualties for Germans: 4 armour, 2 artilleries and 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Korea to Manchuria
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
            Russians collect 23 PUs (2 lost to blockades); end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 5.50
    

    Savegame


  • 2018

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 2 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 bomber, 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 bomber moved from Jehol to Manchuria
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Manchuria
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Chahar to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to Manchuria
            1 tactical_bomber moved from Japan to Manchuria
            1 fighter moved from Japan to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Manchuria
            1 armour moved from Burma to Kweichow
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            4 armour and 5 mech_infantrys moved from Yunnan to Kweichow
            1 artillery moved from Burma to India
            1 armour moved from Burma to India
            1 armour moved from Burma to India
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 artillery moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
    
        Combat - Japanese
            Battle in Philippines
            Battle in Korea
            Battle in Kweichow
                Japanese attack with 5 armour and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour and 5 mech_infantrys in Kweichow, round 2 : 3/10 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Philippines from Americans, taking Korea from Russians, taking Kweichow from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 aaGuns and 5 infantry
                    AA fire in Manchuria : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 6/13 hits, 4.50 expected hits
                    Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 4/12 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 aaGuns and 5 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 bomber moved from Manchuria to Kiangsu
            1 fighter moved from Manchuria to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 infantry placed in Kiangsu
            1 armour and 2 infantry placed in India
            1 armour and 2 mech_infantrys placed in French Indo China
            1 bomber and 1 mech_infantry placed in Kiangsu
            Japanese undo move 4.
            1 armour and 2 mech_infantrys placed in French Indo China
            2 infantry placed in Kwangtung
            Japanese undo move 6.
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    AA fire in Manchuria : : -0.67
    Japanese : 0.83
    

    Savegame



  • Hello - seeking a game. you two seem to be most recent thread on here. Fun to see your battle, that India fell on one side, but the Germans seem to be held out of Russia on the other.


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