• TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            7 infantry moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
            1 fighter moved from Russia to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
                    AA fire in Novgorod : 1/4 hits, 0,67 expected hits
                    1 fighter owned by the Russians lost in Novgorod
                    Russians roll dice for 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/11 hits, 3,00 expected hits
                    Germans roll dice for 3 aaGuns and 7 infantry in Novgorod, round 2 : 4/7 hits, 2,33 expected hits
                    4 infantry owned by the Russians and 3 aaGuns owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 1/7 hits, 2,33 expected hits
                    Germans roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits, 2,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 6 infantry in Novgorod, round 4 : 2/6 hits, 2,00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                 retreated to Novgorod
                Germans win with 4 infantry remaining. Battle score for attacker is -11
                Casualties for Russians: 1 fighter, 7 infantry and 1 mech_infantry
                Casualties for Germans: 3 aaGuns and 3 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            14 infantry moved from Bryansk to Ukraine
            2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Belarus
            9 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 fighter, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 20 infantry
            EDIT: Removing units owned by Russians from Dzavhan: 2 infantry
            EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 22 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -1,33
    AA fire in Novgorod : : 0,33
    

    Savegame


  • @Makalakalane Raimo forærede mig Japan i US02 med 90% men terningerne fuckede med mig…


  • Bum bum der kom big brother vist lige ind over:blush:

    Summa summarum fik du det jo ikke:nerd_face: :nerd_face: :nerd_face:


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 6 armour and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 artilleries and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Kwangsi to Hunan
            2 fighters moved from Kwangsi to 45 Sea Zone
            1 bomber moved from Kwangsi to 43 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from 41 Sea Zone to Sumatra
            4 fighters moved from Kwangsi to Hunan
            3 tactical_bombers moved from Kwangsi to Hunan
            3 armour moved from Shantung to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 bomber moved from Shantung to Hunan
    
        Combat - Japanese
            Battle in Sumatra
            Battle in 45 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Sumatra from Dutch with 2 fighters remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber in 43 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 3/10 hits, 5,00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 4 fighters and 3 tactical_bombers moved from Hunan to Kwangtung
            2 artilleries moved from Kwangsi to Kwangtung
            3 artilleries and 1 infantry moved from Chahar to Anhwe
            1 aaGun and 3 infantry moved from Jehol to Anhwe
            4 fighters and 4 tactical_bombers moved from Manchuria to Chahar
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 18 Sea Zone to 34 Sea Zone
            2 fighters moved from 45 Sea Zone to 34 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from Siberia to 5 Sea Zone
            2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            3 armour placed in Shantung
            3 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 49 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Chinese : 0,67
    Japanese : -2,33
    

    Savegame


  • @Maxiheimer igen rammer du min bomber med en destroyer 1 v 1. Du må snart ha opbrugt dine 1-2’ere :D Det er helt vildt. Men sådan er det jo.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 6 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter and 7 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 1/8 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 3 : 2/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 6 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter and 7 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 1/8 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 3 : 2/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 bomber moved from Belgian Congo to Egypt
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 4 fighters and 2 infantry
                Germans defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,33 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 2 : 1/3 hits, 1,33 expected hits
                    1 artillery owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 13
                Casualties for British: 1 infantry
                Casualties for Germans: 2 armour and 1 artillery
            Battle in Egypt
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 armour and 1 harbour
                    British roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Egypt to Rhodesia
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            3 fighters moved from Normandy Bordeaux to United Kingdom
            2 aaGuns, 1 armour, 10 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
            1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            5 mech_infantrys moved from India to Yunnan
            1 infantry moved from India to Burma
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            4 infantry placed in United Kingdom
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -0,50
    Italians : -0,50
    Chinese : -1,67
    Japanese : -1,00
    

    Savegame


  • Det er bare sådan mine destroyere ruller:) De lader sig ikke afskrække af deres 33% statistiske chance for at ramme


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Libya to 81 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 armour moved from Greece to 99 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
                British defend with 1 harbour and 2 infantry
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 3/7 hits, 2,50 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 81 Sea Zone
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 81 Sea Zone to Greece
            1 fighter moved from Egypt to Alexandria
            1 infantry moved from Tanganyika Territory to Kenya
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            Italians undo move 1.
            2 transports placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 0,33
    French : -0,33
    

    Savegame


  • @Maxiheimer har du lavet en silent retreat? :D :D :D


  • Haha -nej havde bare ikke set at det var min tur:hushed:


  • @Maxiheimer hehe, nå jeg troede lige jeg stod vanvittigt godt!! ;) Vi ka sagtens sige uafgjort? :D


  • Haha… Ahhh den giver jeg dig ikke:)


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 fighter moved from Java to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 cruiser moved from 54 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 fighter moved from Java to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 cruiser moved from 54 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - French
            Battle in Holland Belgium
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer haha, nå ikke? Ku ellers være ret fed at ha på CV’et at modstanderen trak stikket efter et helt fantastisk træk fra ANZAC og dernæst Frankrigs side! :D


  • Fuldstændig som krigen gik i virkeligheden… Frankrig vandt den jo nærmest uden hjælp:joy: :joy:


  • @Maxiheimer totalt. Vil du helst starte en ny eller? Er også frisk på en sideløbende med omvendte fortegn, hvor jeg er Aksen.


  • Jamen det er jo egentlig mest op til dig - om du giver op:blush:
    Jeg er helt klar på et mere

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Axis & Allies Boardgaming Custom Painted Miniatures

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