• Hehe - tænkte jeg nok du ville. Damn, der var meget at tænke over med Japan der. Glemte også et enkelt move og lod et par transports være lige lovligt nemme at ta, men hva faen. Man ka vidst ik komme langt med Japan uden at ofre et par Transports hist og pist :D


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 4 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble ved japan?


  • Nope - og nu skriver jeg flere ord, fordi en post skal indeholde minimum 8 bogstaver…


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 4 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Germans defend with 1 harbour and 4 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits, 1,67 expected hits
                    Germans roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 3 infantry
                1 bomber owned by the Americans retreated
            Battle in Korea
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to Morocco
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            1 destroyer moved from 25 Sea Zone to 18 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Americans : 1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Szechwan
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 4 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Germans defend with 1 harbour and 4 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits, 1,67 expected hits
                    Germans roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 3 infantry
                1 bomber owned by the Americans retreated
            Battle in Korea
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to Morocco
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            1 destroyer moved from 25 Sea Zone to 18 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Szechwan
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Yunnan to Siam
            2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
            1 armour moved from Yunnan to Siam
    
        Combat - British
            Battle in Siam
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
                British win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 bombers
                    British roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 2 bombers in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
                    2 bombers owned by the Japanese lost in Kiangsi
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 bombers
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Kenya to Egypt
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
            2 infantry moved from Rhodesia to Belgian Congo
            2 mech_infantrys moved from India to Yunnan
            1 armour moved from India to Yunnan
            2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
            1 artillery and 2 infantry moved from India to Burma
            1 bomber moved from British Guiana to United Kingdom
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : 0,83
    Italians : 0,33
    Americans : 1,00
    Chinese : 1,17
    Japanese : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            2 artilleries moved from Yugoslavia to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Tobruk to Alexandria
            3 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Algeria to Morocco
            1 armour moved from Algeria to Morocco
            1 artillery moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 2 infantry; Americans defend with 1 bomber
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Italians : -0.33
    

    Savegame


  • Der står en Bomber, så tænkte det var på sin plads at spørge ind til casualties, selvom jeg tror den dør uanset hvad… Har lavet en post om det.


  • bomberen ryger selvfølgelig først i det her tilfælde:) Ved situationer som den her kan du bare tage beslutningen.


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            2 artilleries moved from Yugoslavia to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Tobruk to Alexandria
            3 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Algeria to Morocco
            1 armour moved from Algeria to Morocco
            1 artillery moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 2 infantry; Americans defend with 1 bomber
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 0.83 expected hits
                    1 bomber owned by the Americans lost in Morocco
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
            Battle in Alexandria
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 2 artilleries and 4 infantry
                British defend with 1 armour and 1 artillery
                    Italians roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 artillery
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 transports placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -1.17
    French : -0.83
    

    Savegame


  • Jeg var rimelig heldig med Italien og mistede kun 1 enhed i de 3 slag. Men der ska vidst også lidt vind i sejlene fra vest, hvis fascisterne skal vinde :D


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 cruiser moved from 44 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine and 2 transports
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                    2 transports owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 submarine and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Malaya
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 cruiser moved from 44 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine and 2 transports
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                    2 transports owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 submarine and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Malaya
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,17
    

    Savegame


  • Ja det går lidt for godt for de italienere:)


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 transport moved from 112 Sea Zone to 126 Sea Zone
            1 infantry moved from Norway to 126 Sea Zone
            1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            5 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            7 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            7 armour moved from Baltic States to Eastern Poland
            2 artilleries moved from Poland to Eastern Poland
            3 mech_infantrys moved from Poland to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            3 artilleries moved from Slovakia Hungary to Eastern Poland
            10 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            7 armour moved from Slovakia Hungary to Eastern Poland
            3 bombers moved from Western Germany to 91 Sea Zone
            2 fighters moved from Western Germany to Eastern Poland
            9 infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Western Germany to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
    
        Combat - Germans
            Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
            Russians scrambles to create a battle in territory 127 Sea Zone
            Battle in 127 Sea Zone
                Germans attack with 1 transport
                Russians defend with 2 fighters and 1 tactical_bomber
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    1 transport owned by the Germans lost in 127 Sea Zone
                    1 infantry owned by the Germans lost in Archangel
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 3 bombers
                Americans defend with 1 cruiser, 1 destroyer and 2 transports
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 2 bombers
                Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
            Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
            Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
            Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
    
        Non Combat Move - Germans
            1 bomber moved from 91 Sea Zone to Southern France
            1 aaGun moved from Poland to Eastern Poland
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 1.17
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Novgorod to Karelia
            2 fighters moved from Novgorod to Karelia
            1 tactical_bomber moved from Novgorod to Karelia
            1 mech_infantry moved from Ukraine to Romania
                  Russians take Romania from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 fighter moved from Bryansk to Karelia
            1 fighter moved from Russia to Karelia
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 5 infantry
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 2 : 3/8 hits, 3,17 expected hits
                    Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Karelia to Bryansk
            1 tactical_bomber moved from Karelia to Bryansk
            2 fighters moved from Karelia to Novgorod
            1 aaGun moved from Belarus to Novgorod
            1 infantry moved from Belarus to Baltic States
            1 armour and 2 mech_infantrys moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 aaGun, 1 artillery and 12 infantry moved from Belarus to Bryansk
            1 infantry moved from Ukraine to Bessarabia
            2 aaGuns, 2 artilleries and 13 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            2 infantry moved from Tsagaan Olom to Olgiy
            2 infantry moved from Russia to Bryansk
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,00
    

    Savegame


  • Øøøhm… Jeg sidder og leder efter mine Japanske Bombers. De blev rykket ind i Kiangsi i tur 3, ifølge rapporterne. Jeg har ledt efter kampe i Kiangsi, efter de blev rykket derind i Non-Combat i tur 3, uden held. Hverken Kina eller England har angrebet det territorie. Er der noget jeg overser? Det er rimelig essentielt for Japans videre færd…


  • england gik på med sine fighters, da du havde været så flink at lægge dem helt alene:)


  • d5f65bae-68b0-4646-b39f-f7b08035f5aa-image.png

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