G20 BM3 OwlGod (axis( vs sovietishcat (allies)

  • '19

    @OwlGod Actually DO NOT intercept, I had a change of mind. Thank you.


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 destroyers, 1 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            5 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Japan to 25 Sea Zone
            4 artilleries moved from India to West India
            6 infantry moved from India to West India
            6 bombers moved from Bryansk to Russia
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
            1 tactical_bomber moved from Yunnan to Kansu
            1 fighter moved from Yunnan to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hopei
            2 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from India to West India
            1 fighter moved from Yunnan to Kansu
            1 bomber moved from Suiyuyan to Kazakhstan
            1 bomber moved from Suiyuyan to Russia
    
        Combat - Japanese
            Air Battle in Russia
                Japanese attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/7 hits, 1.17 expected hits
                Bombing raid in Russia rolls: 3,6,7,7,5,5,6 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in 25 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in West India
                Japanese attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in West India, round 2 : 6/12 hits, 4.17 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from West India to India
            1 mech_infantry moved from Burma to West India
            3 artilleries and 2 infantry moved from Burma to India
            1 aaGun moved from Yunnan to Burma
            1 bomber moved from Kazakhstan to Bryansk
            7 bombers moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Kansu to Suiyuyan
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            8 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Iwo Jima to Suiyuyan
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
    
        Place Units - Japanese
            4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 submarine placed in 39 Sea Zone
            2 mech_infantrys placed in India
            3 mech_infantrys placed in Kiangsu
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -1.17
    Americans : -0.33
    Chinese : 0.00
    UK_Pacific : 0.33
    Russians : -0.67
    Japanese : 1.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 cruiser moved from 110 Sea Zone to 123 Sea Zone
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            4 fighters moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits, 2,67 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Neutral_Axis and 1 infantry owned by the Neutral_Axis lost in Southern France
                Americans win, taking Southern France from Neutral_Axis with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
            Battle in Iceland
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 cruiser in Iceland, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iceland, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iceland, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Eastern Persia to Caucasus
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns and 3 infantry moved from Eastern Persia to Turkmenistan
            1 artillery, 4 infantry and 6 mech_infantrys moved from Iraq to Persia
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Italian Somaliland to Ethiopia
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Caucasus to Persia
            7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Place Units - British
            4 infantry placed in United Kingdom
            1 infantry and 2 mech_infantrys placed in Iraq
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : -1,50
    Americans : -1,17
    Chinese : 0,17
    Neutral_Axis : -0,67
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Rostov to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            2 fighters moved from Bryansk to Caucasus
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Western Germany to Northern Italy
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
                    Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Northern Italy
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Bryansk
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 13 infantry
            EDIT: Adding units owned by Italians to Denmark: 13 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,2,5,6,1,6,4
            Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.00
    Russians : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 3 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
            1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from South Australia to New South Wales
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Eire to Iceland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 3 carriers and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour moved from Holland Belgium to France
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 armour moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Rostov
            2 mech_infantrys moved from Rostov to Volgograd
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            3 infantry moved from France to Southern France
            3 bombers moved from Germany to Southern France
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 3 bombers and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                French defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the French lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Smolensk to Bryansk
            3 artilleries moved from Belarus to Bryansk
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Smolensk
            5 fighters moved from Germany to 112 Sea Zone
            1 tactical_bomber moved from Germany to 112 Sea Zone
            4 tactical_bombers moved from Germany to Western Germany
            4 infantry moved from Germany to Western Germany
            3 bombers moved from Southern France to Western Germany
            3 mech_infantrys moved from Germany to France
            3 mech_infantrys moved from Germany to Western Germany
            4 infantry moved from Romania to Bessarabia
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 carriers placed in 112 Sea Zone
            3 artilleries placed in France
            3 infantry placed in Western Ukraine
            1 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,5,4,6,6,4,5
            Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    French : 0.67
    Americans : 0.33
    Russians : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 3 carriers and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour moved from Holland Belgium to France
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 armour moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Rostov
            2 mech_infantrys moved from Rostov to Volgograd
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            3 infantry moved from France to Southern France
            3 bombers moved from Germany to Southern France
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 3 bombers and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                French defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the French lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Smolensk to Bryansk
            3 artilleries moved from Belarus to Bryansk
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Smolensk
            5 fighters moved from Germany to 112 Sea Zone
            1 tactical_bomber moved from Germany to 112 Sea Zone
            4 tactical_bombers moved from Germany to Western Germany
            4 infantry moved from Germany to Western Germany
            3 bombers moved from Southern France to Western Germany
            3 mech_infantrys moved from Germany to France
            3 mech_infantrys moved from Germany to Western Germany
            4 infantry moved from Romania to Bessarabia
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 carriers placed in 112 Sea Zone
            3 artilleries placed in France
            3 infantry placed in Western Ukraine
            1 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,5,4,6,6,4,5
            Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    French : 0.67
    Americans : 0.33
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; 
            Russians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            8 infantry moved from Turkmenistan to Kazakhstan
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            2 fighters moved from Russia to Volgograd
            1 artillery moved from Vologda to Russia
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Kazakhstan
                Russians attack with 8 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 8 infantry in Kazakhstan, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 8 infantry in Kazakhstan, round 3 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 8 infantry in Kazakhstan, round 4 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 7 infantry in Kazakhstan, round 5 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Turkmenistan to Kazakhstan
            2 fighters moved from Volgograd to Russia
    
        Place Units - Russians
            1 armour, 1 artillery and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -3,83
    Japanese : -0,67
    

    Savegame

  • '19

    @OwlGod If you send 4 bombers in Russia, I will intercept raid, if 5-8 bombers I won’t intercept raid.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 infantry, 2 marines, 5 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 fighters moved from 6 Sea Zone to 25 Sea Zone
            6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 fighter moved from Suiyuyan to Sikang
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Hopei to Suiyuyan
            4 artilleries, 5 infantry and 1 mech_infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 mech_infantrys moved from India to Eastern Persia
            5 bombers moved from Bryansk to Russia
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Japanese creates battle in territory 6 Sea Zone
            Air Battle in Russia
                Japanese attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                Bombing raid in Russia rolls: 5,6,8,8,7 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Sikang
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking 39 Sea Zone from ANZAC, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 8 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 5/14 hits, 8.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers, 5 submarines and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers, 5 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            8 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
            1 bomber moved from Suiyuyan to Novgorod
            3 bombers moved from Bryansk to Novgorod
            5 bombers moved from Russia to Novgorod
            1 fighter moved from Sikang to Yunnan
            1 mech_infantry moved from Burma to West India
            1 aaGun moved from Burma to India
            3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from India to West India
            1 fighter and 1 tactical_bomber moved from West India to India
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            1 carrier and 3 transports placed in 6 Sea Zone
            3 artilleries and 2 marines placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in India
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Americans : -0.33
    Chinese : -0.67
    Japanese : -0.83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            8 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Normandy Bordeaux to Southern France
    
        Combat - Americans
            Battle in Greece
            Battle in Southern France
                Americans attack with 4 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 5/6 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Greece from Germans, taking Southern France from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Marianas
                Americans attack with 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    Americans roll dice for 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Marianas, round 2 : 5/11 hits, 5,00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Marianas, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
                Americans win, taking Marianas from Japanese with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            8 fighters and 1 tactical_bomber moved from Marianas to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            3 submarines placed in 110 Sea Zone
            2 destroyers and 7 submarines placed in 10 Sea Zone
            1 airfield placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Turkmenistan to Eastern Persia
            1 artillery, 4 infantry and 6 mech_infantrys moved from Persia to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            4 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 armour, 1 artillery, 1 fighter, 7 infantry and 11 mech_infantrys
                Japanese defend with 4 artilleries, 5 infantry and 3 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry and 11 mech_infantrys in Eastern Persia, round 2 : 3/21 hits, 4,50 expected hits
                    Japanese roll dice for 4 artilleries, 5 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 5/12 hits, 4,00 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 11 mech_infantrys in Eastern Persia, round 3 : 5/16 hits, 3,67 expected hits
                    Japanese roll dice for 4 artilleries, 2 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 4/9 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Eastern Persia
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 9 mech_infantrys in Eastern Persia, round 4 : 5/12 hits, 3,00 expected hits
                    Japanese roll dice for 4 artilleries in Eastern Persia, round 4 : 1/4 hits, 1,33 expected hits
                    4 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 7 infantry and 3 mech_infantrys
                Casualties for Japanese: 4 artilleries, 5 infantry and 3 mech_infantrys
    
        Non Combat Move - British
            3 aaGuns moved from Turkmenistan to Eastern Persia
            1 fighter moved from Eastern Persia to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            3 infantry moved from Union of South Africa to Rhodesia
            2 aaGuns and 6 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            1 infantry placed in Egypt
            8 infantry placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 1,83
    Americans : 2,67
    Chinese : -1,17
    Japanese : 2,83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 artillery moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Southern France
                Americans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Italians
            1 artillery moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Bryansk
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,6,6,6,3,4,5
            Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from South Australia to New South Wales
            1 aaGun moved from South Australia to New South Wales
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Iceland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 1 fighter, 2 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 infantry moved from France to Southern France
            3 tactical_bombers moved from Western Germany to Southern France
            3 bombers moved from Western Germany to 99 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            3 mech_infantrys moved from Bryansk to Volgograd
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            British scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
            British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 99 Sea Zone
                Germans attack with 3 bombers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Germans win with 3 bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
            Battle in Southern France
                Germans attack with 2 infantry and 3 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 infantry and 3 tactical_bombers in Southern France, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 3 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 2/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 battleships, 1 carrier, 4 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
                    British roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 2 battleships, 2 carriers, 5 cruisers, 6 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 14/21 hits, 10.33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 2 battleships, 2 carriers, 5 cruisers, 6 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
            Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
            Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
    
        Non Combat Move - Germans
            1 fighter could not land in 91 Sea Zone and was removed
            3 artilleries moved from Belarus to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            4 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Novgorod to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Finland to Norway
            4 infantry moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            3 tactical_bombers moved from Southern France to Western Germany
            3 bombers moved from 99 Sea Zone to Bryansk
            1 armour moved from France to Yugoslavia
            2 mech_infantrys moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to France
    
        Place Units - Germans
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in France
            Germans undo move 3.
            1 artillery, 1 fighter and 1 marine placed in Western Germany
            2 artilleries and 1 infantry placed in France
            4 mech_infantrys placed in Germany
            Germans undo move 3.
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
            1 marine placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4,5,6,4,3,6,5
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 3.17
    Americans : 0.67
    Russians : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; 
            Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Italians
            4 infantry moved from Kazakhstan to Volgograd
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 2 fighters and 4 infantry in Volgograd, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            2 aaGuns and 2 infantry moved from Kazakhstan to Tsinghai
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 1,33
    

    Savegame

  • '19

    @OwlGod just to let you know you cannot send a plane on a suicidal mission, like in sz 91; it has to have a place to land. The triplea lets you do it but if you read in the rules, it is an illegal move… So I will edit my 4 transports and you can edit your fighter back in German territory.

  • '19

    @OwlGod just out of curiousity, why did you send your sub in combat alone?


  • Mt intention was for the sub to sink your fleet in 110 then land on the carriers in NCM. Its a legal move

  • '19

    @OwlGod You cannot let you plane sink in the water, you have to bring your carrier.

  • '19

    @OwlGod I don’t want to create conflict so I will ask Adam and see what he says.

Suggested Topics

  • 61
  • 106
  • 86
  • 169
  • 106
  • 107
  • 95
  • 92
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.3k

Topics

1.7m

Posts