G20 BM3 OwlGod (axis( vs sovietishcat (allies)


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northwest Persia to Syria
                  Italians take Syria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 1 artillery moved from Northwest Persia to Iraq
            2 fighters moved from Persia to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            3 artilleries moved from Rostov to Caucasus
            2 aaGuns, 2 artilleries and 19 infantry moved from Northern Italy to France
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,4,1,1,6,3,6,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
            Italians collect 12 PUs (9 lost to blockades); end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 armour moved from 37 Sea Zone to Malaya
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            3 fighters moved from Queensland to Sumatra
    
        Combat - ANZAC
            Battle in Guam
            Battle in Shan State
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Sumatra
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 29 PUs; end with 29 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @OwlGod You can keep going thru Japan, I will not move any Russian units at this point.


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Northwest Persia to Belgian Congo
            3 bombers moved from Western Ukraine to Egypt
            1 bomber moved from Northern Italy to Egypt
            4 bombers moved from France to Egypt
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 8 bombers
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 marines; French defend with 1 infantry
                    Germans roll dice for 8 bombers in Egypt, round 2 : 6/8 hits, 5.33 expected hits
                    British roll dice for 1 infantry and 2 marines in Egypt, round 2 : 1/3 hits, 1.00 expected hits
                    2 marines owned by the British, 1 bomber owned by the Germans and 1 infantry owned by the French lost in Egypt
                Germans win with 7 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 bomber
                Casualties for French: 1 infantry
                Casualties for British: 2 marines
            Battle in Belgian Congo
                Germans attack with 3 bombers
                Americans defend with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans roll dice for 3 bombers in Belgian Congo, round 2 : 1/3 hits, 2.00 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/6 hits, 2.50 expected hits
                    1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Belgian Congo
                    Germans roll dice for 2 bombers in Belgian Congo, round 3 : 1/2 hits, 1.33 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 1/5 hits, 2.17 expected hits
                    1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Belgian Congo
                    Germans roll dice for 1 bomber in Belgian Congo, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belgian Congo, round 4 : 2/4 hits, 1.83 expected hits
                    1 bomber owned by the Germans and 1 artillery owned by the Americans lost in Belgian Congo
                British win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -26
                Casualties for Germans: 3 bombers
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Rostov to Caucasus
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Novgorod to Bryansk
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 112 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Germany
            7 tactical_bombers moved from Northwest Persia to Iraq
            5 bombers moved from Egypt to Iraq
            6 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Northwest Persia to Iraq
            2 bombers moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Western Ukraine
            3 bombers placed in Novgorod
            3 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5,3,1,2,1,3,1
            Germans collect 50 PUs (7 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Persia to 80 Sea Zone
            1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from Kwangsi to Shan State
            3 bombers moved from Union of South Africa to Rhodesia
            3 bombers moved from Rhodesia to Belgian Congo
    
        Combat - Japanese
            Battle in Egypt
            Battle in Shan State
                Japanese attack with 4 mech_infantrys
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                1 mech_infantry owned by the Japanese retreated to French Indo China
                ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 mech_infantrys
                Casualties for ANZAC: 1 infantry
            Battle in Belgian Congo
                Japanese attack with 3 bombers
                Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
                    2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo
                    Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Belgian Congo
                Japanese win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 bombers
                Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 bomber moved from Belgian Congo to Iraq
            1 tactical_bomber moved from 80 Sea Zone to Iraq
            2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 aaGun moved from West India to India
            2 mech_infantrys moved from West India to Persia
            1 mech_infantry moved from Eastern Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Persia to India
            1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq
            1 marine moved from Union of South Africa to Rhodesia
            1 artillery moved from Union of South Africa to Rhodesia
    
        Place Units - Japanese
            3 artilleries placed in Iraq
            1 artillery and 2 infantry placed in Persia
            3 tactical_bombers placed in India
            3 infantry placed in Union of South Africa
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    ANZAC : 0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Persia to 80 Sea Zone
            1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from Kwangsi to Shan State
            3 bombers moved from Union of South Africa to Rhodesia
            3 bombers moved from Rhodesia to Belgian Congo
    
        Combat - Japanese
            Battle in Egypt
            Battle in Shan State
                Japanese attack with 4 mech_infantrys
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                1 mech_infantry owned by the Japanese retreated to French Indo China
                ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 mech_infantrys
                Casualties for ANZAC: 1 infantry
            Battle in Belgian Congo
                Japanese attack with 3 bombers
                Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
                    2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo
                    Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Belgian Congo
                Japanese win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 bombers
                Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 bomber moved from Belgian Congo to Iraq
            1 tactical_bomber moved from 80 Sea Zone to Iraq
            2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 aaGun moved from West India to India
            2 mech_infantrys moved from West India to Persia
            1 mech_infantry moved from Eastern Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Persia to India
            1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq
            1 marine moved from Union of South Africa to Rhodesia
            1 artillery moved from Union of South Africa to Rhodesia
    
        Place Units - Japanese
            3 artilleries placed in Iraq
            1 artillery and 2 infantry placed in Persia
            3 tactical_bombers placed in India
            3 infantry placed in Union of South Africa
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 3 tactical_bombers
            EDIT: Adding units owned by Japanese to India: 3 infantry
            EDIT: Removing units owned by Japanese from Union of South Africa: 3 infantry
            EDIT: Removing units owned by Japanese from Rhodesia: 1 marine
            EDIT: Adding units owned by Japanese to Union of South Africa: 1 marine and 3 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0.17
    ANZAC : 0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Persia to 80 Sea Zone
            1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from Kwangsi to Shan State
            3 bombers moved from Union of South Africa to Rhodesia
            3 bombers moved from Rhodesia to Belgian Congo
    
        Combat - Japanese
            Battle in Egypt
            Battle in Shan State
                Japanese attack with 4 mech_infantrys
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                1 mech_infantry owned by the Japanese retreated to French Indo China
                ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 mech_infantrys
                Casualties for ANZAC: 1 infantry
            Battle in Belgian Congo
                Japanese attack with 3 bombers
                Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
                    2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo
                    Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Belgian Congo
                Japanese win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 bombers
                Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 bomber moved from Belgian Congo to Iraq
            1 tactical_bomber moved from 80 Sea Zone to Iraq
            2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 aaGun moved from West India to India
            2 mech_infantrys moved from West India to Persia
            1 mech_infantry moved from Eastern Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Persia to India
            1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq
            1 marine moved from Union of South Africa to Rhodesia
            1 artillery moved from Union of South Africa to Rhodesia
    
        Place Units - Japanese
            3 artilleries placed in Iraq
            1 artillery and 2 infantry placed in Persia
            3 tactical_bombers placed in India
            3 infantry placed in Union of South Africa
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 3 tactical_bombers
            EDIT: Adding units owned by Japanese to India: 3 infantry
            EDIT: Removing units owned by Japanese from Union of South Africa: 3 infantry
            EDIT: Removing units owned by Japanese from Rhodesia: 1 marine
            EDIT: Adding units owned by Japanese to Union of South Africa: 1 marine and 3 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Iraq: 1 aaGun
            EDIT: Adding units owned by Japanese to Northwest Persia: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0.17
    ANZAC : 0.33
    Japanese : -0.83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 fighters, 5 infantry, 1 marine and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan
            10 fighters and 3 tactical_bombers moved from Trans-Jordan to Egypt
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 10 fighters and 3 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 10 fighters and 3 tactical_bombers in Egypt, round 2 : 8/13 hits, 7,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Egypt
                Americans win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                Americans attack with 2 fighters and 2 tactical_bombers
                Germans defend with 2 bombers
                    Americans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 bombers in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits
                    2 bombers owned by the Germans lost in Anglo Egyptian Sudan
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 2 bombers
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Trans-Jordan
            10 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan
            9 fighters moved from Gibraltar to Trans-Jordan
            9 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 cruiser moved from 37 Sea Zone to 19 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 21 submarines and 2 transports moved from 70 Sea Zone to 72 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            2 transports placed in 110 Sea Zone
            1 marine placed in Normandy Bordeaux
            1 artillery and 5 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            7 infantry moved from Shensi to Hopei
            2 infantry moved from Kweichow to Hunan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Trans-Jordan to 81 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Egypt
                  British take Egypt from Japanese
    
        Combat - British
            Battle in 81 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 81 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            1 fighter moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            4 transports placed in 110 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 1,67
    Chinese : -1,17
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Caucasus to Kazakhstan
            2 fighters moved from Iraq to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 artillery and 2 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 fighters in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Kazakhstan to Caucasus
            2 artilleries moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Syria to Iraq
            3 mech_infantrys moved from Ukraine to Caucasus
            3 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,5,1,3,2,1,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
            Italians collect 12 PUs (10 lost to blockades); end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            1 artillery moved from Shan State to French Indo China
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour moved from Shan State to Burma
                  ANZAC take Burma from Japanese
            1 mech_infantry moved from Shan State to French Indo China
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Manchuria
            Battle in Kwangtung
            Battle in Kiangsu
            Battle in French Indo China
                ANZAC attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking Manchuria from Japanese, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            3 fighters moved from Sumatra to 72 Sea Zone
            2 armour and 2 infantry moved from Queensland to 54 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 armour and 2 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            1 factory_minor placed in Malaya
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 35 PUs; end with 37 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            3 mech_infantrys moved from Northwest Persia to Saudi Arabia
            7 tactical_bombers moved from Iraq to Saudi Arabia
            5 bombers, 6 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
    
        Combat - Germans
            Battle in Saudi Arabia
                Germans attack with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers
                Neutral_True defend with 2 infantry
                    Germans roll dice for 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers in Saudi Arabia, round 2 : 14/22 hits, 11.83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Germans win, taking Saudi Arabia from Neutral_True with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Germans
            6 fighters moved from Saudi Arabia to 80 Sea Zone
            8 tactical_bombers moved from Saudi Arabia to 80 Sea Zone
            5 bombers moved from Saudi Arabia to Iraq
            3 mech_infantrys moved from Northwest Persia to Iraq
            1 armour moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Volgograd to Northwest Persia
            2 aaGuns moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Western Ukraine to Rostov
            3 bombers moved from Novgorod to Iraq
            2 infantry moved from Western Germany to France
            20 mech_infantrys moved from France to Denmark
            1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Western Ukraine
            3 bombers placed in Novgorod
            3 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,4,1,1,2,1,5
            Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Neutral_True : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from Iraq to Egypt
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from Iraq to 37 Sea Zone
            1 artillery moved from Rhodesia to Belgian Congo
                  Japanese take Belgian Congo from British
    
        Combat - Japanese
            Battle in Egypt
                Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Egypt
                Japanese win, taking Egypt from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 cruiser and 3 transports
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 cruiser and 3 transports remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Japanese
            2 fighters moved from India to Saudi Arabia
            5 tactical_bombers moved from India to Saudi Arabia
            2 mech_infantrys moved from Persia to Saudi Arabia
            3 armour, 4 artilleries, 2 infantry and 12 mech_infantrys moved from Iraq to Saudi Arabia
            2 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
            8 carriers, 7 destroyers, 6 fighters and 8 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
            1 marine moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            4 mech_infantrys moved from Saudi Arabia to Iraq
            1 mech_infantry moved from Saudi Arabia to Iraq
            1 tactical_bomber moved from Egypt to Saudi Arabia
    
        Place Units - Japanese
            3 infantry placed in Iraq
            2 fighters placed in Persia
            3 infantry placed in India
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1,1,1,3,5,1,3,1,4,1,4,1,6,3,2,6,1,3,4,1,2,6,4,2,2,1,4,6,6,6,5,3,2,2,1,4,6,3,4,5,5,3,5,1,2,5,5,1,5,4,4,5,4,5,5,6,6,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            Japanese collect 27 PUs (13 lost to blockades); end with 27 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    ANZAC : 0.50
    Japanese : -1.17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Tsinghai to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • i did japan

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 72 Sea Zone to 76 Sea Zone
            5 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            16 fighters moved from Trans-Jordan to 76 Sea Zone
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 76 Sea Zone
                Americans attack with 16 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 76 Sea Zone
                Americans win with 16 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Egypt
                Americans attack with 5 fighters and 5 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 5 fighters and 5 tactical_bombers in Egypt, round 2 : 3/10 hits, 5,83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 tactical_bombers owned by the Americans lost in Egypt
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Americans: 2 tactical_bombers
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            5 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan
            16 fighters moved from 76 Sea Zone to Trans-Jordan
            9 fighters moved from Gibraltar to Trans-Jordan
            1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 armour moved from Normandy Bordeaux to Spain
                  Americans take Spain from Neutral_True
            2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 marine moved from Normandy Bordeaux to Spain
            7 fighters moved from Normandy Bordeaux to Gibraltar
            1 aaGun, 1 artillery, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery and 7 infantry moved from 91 Sea Zone to Portugal
                  Americans take Portugal from Neutral_True
            1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 72 Sea Zone to 70 Sea Zone
            2 submarines moved from 72 Sea Zone to 80 Sea Zone
            1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 3 fighters and 15 submarines moved from 72 Sea Zone to 76 Sea Zone
            2 transports moved from 72 Sea Zone to 70 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Trans-Jordan to 76 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 transport placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            4 fighters placed in Eastern United States
            3 artilleries and 4 infantry placed in Central United States
            1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
            2 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Kiangsu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery moved from Trans-Jordan to Egypt
                  British take Egypt from Japanese
            2 cruisers moved from 98 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Syria
                  British take Syria from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Trans-Jordan to Turkey
                  British take Turkey from Neutral_True
            8 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
            8 infantry moved from 92 Sea Zone to Spain
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            2 battleships moved from 110 Sea Zone to 92 Sea Zone
            2 cruisers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 artillery and 4 infantry placed in United Kingdom
            British undo move 1.
            2 transports placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : -1,50
    Chinese : -2,67
    Japanese : 3,33
    

    Savegame

  • '19

    @OwlGod You are right, please scrap Russia’s file.


  • I am calling this. Congrats! good game

  • '19

    @OwlGod thanks for the game, Japan really gave me a scare there, the 3 axis power just beside Egypt… It almost worked but I was sure you were going to push more with Japan in the Pacific before going to the Middle East, I had invested so much in Europe, I was getting thin on that side of the board. GG Let me know if you are interested in a rematch.


  • yeah once you secured air dominance I was screwed. BTW I am also known as vance or variance and we met at YG’s tournament a couple years ago. If you want to rematch go ahead and post G1

  • '19

    @OwlGod It is good to see you back Variance! Actually I would prefer to retake the allies if you do not mind,.

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