G20 BM3 OwlGod (axis( vs sovietishcat (allies)

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            3 fighters moved from Caroline Islands to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            3 fighters moved from 34 Sea Zone to Caroline Islands
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
            ANZAC collect 17 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: French round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            3 fighters moved from Caroline Islands to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            3 fighters moved from 34 Sea Zone to Caroline Islands
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
            ANZAC collect 17 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,50
    

    Savegame

  • '19

    @OwlGod said in G20 BM3 OwlGod (axis( vs sovietishcat (allies):

    you can make your edits then do anzac/france

    @OwlGod done! Please use last file posted.


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 bomber moved from Bryansk to Bulgaria
            1 armour and 1 mech_infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Yugoslavia to Bulgaria
            3 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Volgograd
            1 fighter moved from Western Germany to Southern France
            2 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            2 infantry moved from France to Holland Belgium
            4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
    
        Combat - Germans
            Battle in Albania
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Albania
                Germans win, taking Albania from Americans with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Bulgaria
                Germans attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                    Germans roll dice for 1 bomber in Bulgaria, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Bulgaria
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Germans attack with 1 fighter and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                 retreated to Volgograd
                Russians win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Volgograd to Bryansk
            3 tactical_bombers moved from Western Germany to Bryansk
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
            4 fighters moved from Holland Belgium to 112 Sea Zone
            1 fighter moved from Southern France to Western Germany
            4 mech_infantrys moved from Germany to France
            1 marine moved from Germany to Western Germany
            1 artillery and 1 infantry moved from Western Germany to France
            1 bomber moved from Bulgaria to Bryansk
            4 infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 artilleries moved from Novgorod to Belarus
    
        Place Units - Germans
            1 artillery and 2 fighters placed in Western Germany
            3 infantry placed in France
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Novgorod
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2,2,6,1,2,3,4
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.83
    British : -0.33
    Americans : -0.67
    Russians : 1.00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 10 PUs; 
            Russians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Eastern Persia
            1 fighter moved from Samara to Eastern Persia
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            3 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Novgorod to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            4 bombers moved from Novgorod to Russia
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Novosibirsk
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Novgorod to Novosibirsk
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                Bombing raid in Russia rolls: 8,8,3,3,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in 25 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 destroyer, 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    

    Savegame


  • submerge sub in z25?

  • '19

    @OwlGod Yes please.


  • I am not attacking the sub in z6 so I can NCM out of it. I will edit it


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            3 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Novgorod to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            4 bombers moved from Novgorod to Russia
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Novosibirsk
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Novgorod to Novosibirsk
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                Bombing raid in Russia rolls: 8,8,3,3,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in 25 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                    1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 3 submarines in 25 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                Japanese win with 3 submarines remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Novosibirsk
                Japanese attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Novosibirsk, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Japanese win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 2 submarines and 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Americans: 2 submarines and 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 17 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 armour, 1 artillery, 2 battleships, 8 carriers, 10 destroyers, 3 infantry, 3 marines, 2 submarines and 3 transports
                ANZAC defend with 1 submarine
                2 submarines owned by the Japanese Submerged
                    Japanese roll dice for 2 battleships, 8 carriers, 10 destroyers and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 4.67 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 battleships, 8 carriers, 10 destroyers and 3 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 armour, 1 artillery, 2 battleships, 8 carriers, 10 destroyers, 3 infantry, 3 marines, 2 submarines and 3 transports
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 armour, 1 artillery, 2 battleships, 8 carriers, 10 destroyers, 3 infantry, 3 marines, 2 submarines and 3 transports
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
            3 fighters and 2 tactical_bombers moved from 18 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Burma to West India
            1 mech_infantry moved from India to West India
            3 infantry moved from India to West India
            3 bombers moved from Novosibirsk to Novgorod
            5 bombers moved from Russia to Novgorod
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 aaGun moved from Hopei to Kweichow
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 infantry and 2 mech_infantrys placed in Kiangsu
            4 bombers and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
            Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Americans : -1.67
    ANZAC : 0.50
    Russians : 0.67
    Japanese : -1.50
    

    Savegame

  • '19

    @OwlGod No problems!

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 bombers and 6 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to France
            1 bomber moved from Normandy Bordeaux to Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 armour and 2 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Normandy Bordeaux to Southern France
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Northern Italy causes 6 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Southern France
                Americans attack with 1 armour, 4 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 armour, 4 fighters and 2 infantry in Southern France, round 2 : 5/7 hits, 2,83 expected hits
                    Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 2 submarines
                Japanese defend with 3 submarines
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Southeast Mexico to Mexico
            1 cruiser and 1 transport moved from 64 Sea Zone to 10 Sea Zone
            8 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 6 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 bomber moved from France to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            4 fighters moved from Southern France to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
    
        Place Units - Americans
            3 bombers placed in Normandy Bordeaux
            6 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
            Americans collect 61 PUs (2 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 5 artilleries and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            2 mech_infantrys moved from Kazakhstan to Urals
            1 fighter moved from Tsinghai to Urals
            3 mech_infantrys moved from Iraq to Caucasus
            2 fighters moved from Eastern Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
    
        Combat - British
            Battle in Holland Belgium
                British attack with 6 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    British roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/10 hits, 4,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Urals
                British attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 mech_infantrys in Urals, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 mech_infantrys in Urals, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 mech_infantrys in Urals, round 5 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Urals
                British win, taking Urals from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                British attack with 2 fighters and 4 mech_infantrys
                Italians defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 fighters and 4 mech_infantrys in Caucasus, round 2 : 2/6 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Persia
            2 aaGuns, 2 armour, 1 artillery and 10 mech_infantrys moved from Eastern Persia to Persia
            2 mech_infantrys moved from Iraq to Persia
            3 infantry moved from Iraq to Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Holland Belgium to United Kingdom
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Urals to Russia
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            4 artilleries and 1 infantry placed in United Kingdom
            3 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
            British collect 35 PUs (4 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 0,33
    Italians : 1,33
    AA fire in France : : -0,17
    Americans : 2,17
    AA fire in Northern Italy : : -0,17
    Chinese : -2,33
    Japanese : -1,17
    AA fire in Germany : : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tambov to Samara
            1 fighter moved from Bryansk to Samara
            1 artillery, 1 fighter and 1 mech_infantry moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans lost in Southern France
                1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Northern Italy
                Americans win with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Samara
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Samara
                 retreated to Samara
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Samara to Bryansk
            1 fighter moved from Rostov to Bryansk
            2 infantry moved from Northern Italy to France
            2 infantry moved from Southern Italy to Northern Italy
            13 infantry moved from Western Germany to France
            1 artillery moved from Northern Italy to France
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,3,1,4,4,6,6,6
            Italians collect 10 PUs (4 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : -0.83
    Russians : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tambov to Samara
            1 fighter moved from Bryansk to Samara
            1 artillery, 1 fighter and 1 mech_infantry moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans lost in Southern France
                1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Northern Italy
                Americans win with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Samara
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Samara
                 retreated to Samara
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Samara to Bryansk
            1 fighter moved from Rostov to Bryansk
            2 infantry moved from Northern Italy to France
            2 infantry moved from Southern Italy to Northern Italy
            13 infantry moved from Western Germany to France
            1 artillery moved from Northern Italy to France
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,3,1,4,4,6,6,6
            Italians collect 10 PUs (4 lost to blockades); end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
            EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : -0.83
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Solomon Islands
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Solomon Islands, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                ANZAC win, taking 6 Sea Zone from Japanese, taking Solomon Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; 
            Germans buy 2 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Samara
            1 bomber moved from Bryansk to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 bomber moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 armour moved from Albania to Greece
                  Germans take Greece from Americans
            1 armour moved from Greece to Bulgaria
                  Germans take Bulgaria from Americans
            2 infantry moved from France to Southern France
            2 infantry moved from France to Holland Belgium
            4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 2 mech_infantrys
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 mech_infantrys
            Battle in Samara
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 fighter and 2 infantry
                Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Smolensk
            1 bomber moved from Samara to Bryansk
            2 bombers moved from Caucasus to Bryansk
            2 fighters moved from Western Germany to Bryansk
            1 fighter moved from Southern France to Western Germany
            2 tactical_bombers moved from Holland Belgium to Western Germany
            4 fighters moved from Holland Belgium to 112 Sea Zone
            4 mech_infantrys moved from Germany to Eastern Poland
            3 artilleries moved from Belarus to Bryansk
            3 artilleries moved from Novgorod to Belarus
            3 artilleries moved from Western Ukraine to Bryansk
            4 armour moved from France to Western Germany
            4 mech_infantrys moved from France to Western Germany
            2 mech_infantrys moved from Western Germany to Denmark
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            2 artilleries and 1 infantry placed in Western Ukraine
            3 infantry placed in France
            2 fighters placed in Western Germany
            1 mech_infantry placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,1,5,3,3,2,2
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.67
    Americans : -0.50
    Russians : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; 
            Germans buy 2 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Samara
            1 bomber moved from Bryansk to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 bomber moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 armour moved from Albania to Greece
                  Germans take Greece from Americans
            1 armour moved from Greece to Bulgaria
                  Germans take Bulgaria from Americans
            2 infantry moved from France to Southern France
            2 infantry moved from France to Holland Belgium
            4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 2 mech_infantrys
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 mech_infantrys
            Battle in Samara
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 fighter and 2 infantry
                Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Smolensk
            1 bomber moved from Samara to Bryansk
            2 bombers moved from Caucasus to Bryansk
            2 fighters moved from Western Germany to Bryansk
            1 fighter moved from Southern France to Western Germany
            2 tactical_bombers moved from Holland Belgium to Western Germany
            4 fighters moved from Holland Belgium to 112 Sea Zone
            4 mech_infantrys moved from Germany to Eastern Poland
            3 artilleries moved from Belarus to Bryansk
            3 artilleries moved from Novgorod to Belarus
            3 artilleries moved from Western Ukraine to Bryansk
            4 armour moved from France to Western Germany
            4 mech_infantrys moved from France to Western Germany
            2 mech_infantrys moved from Western Germany to Denmark
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            2 artilleries and 1 infantry placed in Western Ukraine
            3 infantry placed in France
            2 fighters placed in Western Germany
            1 mech_infantry placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,1,5,3,3,2,2
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.67
    Americans : -0.50
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 8 PUs; 
            Russians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            2 fighters moved from Eastern Persia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
    
        Place Units - Russians
            2 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,50
    

    Savegame


  • TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            2 bombers moved from Japan to 6 Sea Zone
            1 submarine moved from 18 Sea Zone to 34 Sea Zone
                  Japanese take 22 Sea Zone from ANZAC
            2 bombers moved from Japan to 34 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            6 bombers moved from Novgorod to Russia
            5 infantry moved from West India to Eastern Persia
            6 mech_infantrys moved from West India to Eastern Persia
    

    Savegame


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