OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
3 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Smolensk to Belarus
Russians take Belarus from Germans
2 infantry moved from Rostov to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Tsinghai to Volgograd
1 armour, 1 artillery and 6 infantry moved from Russia to Bryansk
17 infantry moved from Rostov to Bryansk
4 infantry moved from Rostov to Ukraine
15 artilleries and 30 infantry moved from Rostov to Caucasus
6 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 29 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 29 infantry in Bryansk, round 2 : 6/31 hits, 5,83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 1 artillery and 28 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 2 infantry in Kazakhstan, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 15 artilleries and 30 infantry
Germans defend with 1 infantry
Russians roll dice for 15 artilleries and 30 infantry in Caucasus, round 2 : 11/45 hits, 12,50 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Italians with 15 artilleries and 29 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 aaGuns moved from Rostov to Caucasus
2 aaGuns moved from Russia to Bryansk
3 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 infantry and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 1 marine, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from French Indo China to Kansu
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
2 fighters moved from Philippines to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
2 tactical_bombers moved from French Indo China to 34 Sea Zone
1 submarine moved from 74 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 mech_infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters, 4 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 2 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 marine
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 72 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
5 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Hopei to Buyant-Uhaa
3 artilleries, 6 infantry and 3 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo China
1 bomber moved from 45 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from Paulau Island to 35 Sea Zone
2 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
2 fighters moved from French Indo China to India
1 bomber moved from Kansu to Chahar
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : -1,00
Americans : -0,17
ANZAC : 0,17
Chinese : 0,00
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 1 marine, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from French Indo China to Kansu
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
2 fighters moved from Philippines to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
2 tactical_bombers moved from French Indo China to 34 Sea Zone
1 submarine moved from 74 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 mech_infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters, 4 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 2 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 marine
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 72 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
5 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Hopei to Buyant-Uhaa
3 artilleries, 6 infantry and 3 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo China
1 bomber moved from 45 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from Paulau Island to 35 Sea Zone
2 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
2 fighters moved from French Indo China to India
1 bomber moved from Kansu to Chahar
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : -1,00
Americans : -0,17
ANZAC : 0,17
Chinese : 0,00
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to Paulau Island
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in Paulau Island
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 5/8 hits, 3,67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Paulau Island to 46 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
4 fighters moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to Midway
6 fighters moved from Western United States to Hawaiian Islands
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 7 infantry and 2 marines moved from Normandy Bordeaux to Southern France
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Place Units - Americans
6 fighters placed in Western United States
10 infantry placed in Central United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Tanganyika Territory
Battle in Rhodesia
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Rhodesia, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Rhodesia
British win, taking Tanganyika Territory from Japanese, taking Rhodesia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Belgian Congo
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 fighter and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 0/3 hits, 1,67 expected hits
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 3/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
4 aaGuns, 2 armour, 3 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Belgian Congo to French Equatorial Africa
11 infantry and 12 mech_infantrys moved from Egypt to Alexandria
2 fighters moved from Egypt to Gibraltar
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 12 mech_infantrys
EDIT: Adding units owned by British to Tobruk: 12 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : -1,67
Americans : 2,33
Chinese : -1,50
Japanese : 1,17
@aequitas-et-veritas I forgot to move my lone usa transport to sz 91 from Uk, so edited after uk turn, let me know if you are not okay with edits.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to Paulau Island
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in Paulau Island
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 5/8 hits, 3,67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Paulau Island to 46 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
4 fighters moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to Midway
6 fighters moved from Western United States to Hawaiian Islands
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 7 infantry and 2 marines moved from Normandy Bordeaux to Southern France
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Place Units - Americans
6 fighters placed in Western United States
10 infantry placed in Central United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Tanganyika Territory
Battle in Rhodesia
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Rhodesia, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Rhodesia
British win, taking Tanganyika Territory from Japanese, taking Rhodesia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Belgian Congo
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 fighter and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 0/3 hits, 1,67 expected hits
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 3/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
4 aaGuns, 2 armour, 3 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Belgian Congo to French Equatorial Africa
11 infantry and 12 mech_infantrys moved from Egypt to Alexandria
2 fighters moved from Egypt to Gibraltar
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 12 mech_infantrys
EDIT: Adding units owned by British to Tobruk: 12 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Vologda: 1 fighter
EDIT: Adding units owned by British to Caucasus: 3 fighters
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by British to Southern France: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : -1,67
Americans : 2,33
Chinese : -1,50
Japanese : 1,17
@aequitas-et-veritas please use second file, sry for the late edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Belarus
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Belarus to Novgorod
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,2,1,1,1,6,1,1
Italians collect 3 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : -1,00
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 79 PUs;
Germans buy 1 artillery, 1 factory_minor, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
20 armour and 20 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Western Germany to Archangel
Combat - Germans
Battle in Egypt
Germans attack with 20 armour, 1 fighter, 20 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry; ANZAC defend with 2 infantry
Germans roll dice for 20 armour, 1 fighter, 20 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 19/42 hits, 14,50 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Egypt
Germans win, taking Egypt from British with 20 armour, 1 fighter, 19 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Karelia to Archangel
3 mech_infantrys moved from Karelia to Baltic States
1 aaGun, 2 armour, 1 artillery and 8 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour moved from Germany to Eastern Poland
8 artilleries moved from Western Germany to Northern Italy
12 infantry moved from Western Germany to Northern Italy
10 infantry moved from Germany to Western Germany
4 mech_infantrys moved from Western Germany to Northern Italy
1 fighter and 2 tactical_bombers moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 armour and 7 mech_infantrys moved from Iraq to Northwest Persia
1 aaGun moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
Place Units - Germans
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Novgorod
6 mech_infantrys placed in Germany
10 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,6,2,5,2,1,1,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 5,00
British : 0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 21 PUs;
Russians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 fighter moved from Russia to Turkmenistan
1 tactical_bomber moved from Russia to Sikang
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Russia to Smolensk
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 5 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Turkmenistan
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Turkmenistan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Turkmenistan
Russians win, taking Turkmenistan from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Sikang to Caucasus
1 fighter moved from Turkmenistan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Yenisey to Timguska
3 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Belarus to Russia
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
Russians : -2,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Shensi to Timguska
1 mech_infantry moved from Kansu to Timguska
1 bomber moved from Chahar to Timguska
2 bombers moved from French Indo China to Sikang
2 infantry moved from Szechwan to Sikang
1 armour moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 armour, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 armour and 1 marine
ANZAC defend with 1 marine
Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 2/2 hits, 0,83 expected hits
ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 45 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 72 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 72 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Timguska
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Timguska, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Timguska, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter moved from Japan to 35 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 fighters moved from India to Northwest Persia
2 bombers moved from Sikang to Northwest Persia
1 armour and 1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Suiyuyan
1 aaGun moved from Chahar to Suiyuyan
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Timguska to Shensi
1 infantry moved from Amur to Manchuria
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries and 2 fighters placed in Japan
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Americans : 0,33
Chinese : 0,67
Russians : -0,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Shensi to Timguska
1 mech_infantry moved from Kansu to Timguska
1 bomber moved from Chahar to Timguska
2 bombers moved from French Indo China to Sikang
2 infantry moved from Szechwan to Sikang
1 armour moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 armour, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 armour and 1 marine
ANZAC defend with 1 marine
Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 2/2 hits, 0,83 expected hits
ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 45 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 72 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 72 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Timguska
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Timguska, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Timguska, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter moved from Japan to 35 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 fighters moved from India to Northwest Persia
2 bombers moved from Sikang to Northwest Persia
1 armour and 1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Suiyuyan
1 aaGun moved from Chahar to Suiyuyan
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Timguska to Shensi
1 infantry moved from Amur to Manchuria
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries and 2 fighters placed in Japan
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Americans : 0,33
Chinese : 0,67
Russians : -0,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 4 carriers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Russia to Iraq
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
3 fighters moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
3 fighters moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 46 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
3 fighters moved from 55 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 23 Sea Zone
1 destroyer moved from 46 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
6 fighters moved from Western United States to Midway
10 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Iraq to Caucasus
Place Units - Americans
1 armour and 2 infantry placed in Southern France
Americans undo move 1.
1 armour, 1 fighter and 1 infantry placed in Southern France
4 carriers placed in 10 Sea Zone
1 armour and 1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Southern France to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
Combat - British
Air Battle in Western Germany
British attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from Western Germany to Southern France
3 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from Gibraltar to Southern France
2 fighters moved from Caucasus to Russia
8 infantry moved from Alexandria to Tobruk
1 marine moved from Tanganyika Territory to Rhodesia
1 mech_infantry moved from Belgian Congo to Rhodesia
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Tobruk
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 3 infantry placed in United Kingdom
British undo move 2.
1 fighter placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -2,50
AA fire in Western Germany : : -0,17
Chinese : -0,67
AA fire in Iraq : : -0,17
Japanese : 0,83
@aequitas-et-veritas I assumed no intercept in W.Germany, plz let me know if you are not okay and want to re-roll. 3 fighters and bombers vs 1 fighter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Bessarabia
1 bomber moved from Novgorod to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Bessarabia
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Bessarabia, round 2 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in Bessarabia, round 3 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in Bessarabia, round 4 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 mech_infantry moved from Northern Italy to Romania
1 aaGun, 1 artillery, 1 fighter and 4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Holland Belgium to Western Germany
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,1,6,5,5,5,3,4
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -1,00
AA fire in Volgograd : : -0,17
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from South Australia to New South Wales
1 mech_infantry moved from New South Wales to South Australia
1 artillery moved from South Australia to New South Wales
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to New Zealand
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 71 PUs;
Germans buy 1 artillery, 3 fighters, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 bomber moved from Novgorod to Nenetsia
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 bombers moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
2 bombers moved from Western Germany to Smolensk
2 mech_infantrys moved from Archangel to Smolensk
20 armour and 19 mech_infantrys moved from Egypt to Alexandria
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Nenetsia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Alexandria
Germans attack with 20 armour and 19 mech_infantrys
British defend with 3 infantry
Germans roll dice for 20 armour and 19 mech_infantrys in Alexandria, round 2 : 17/39 hits, 13,17 expected hits
British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Alexandria
Germans win, taking Alexandria from British with 20 armour and 18 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 fighter and 1 tactical_bomber moved from Belarus to Northwest Persia
1 bomber moved from Nenetsia to Novgorod
2 bombers moved from Smolensk to Novgorod
2 bombers moved from Western Ukraine to Novgorod
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Archangel to Novgorod
1 fighter moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Northern Italy to Western Germany
1 aaGun, 1 fighter, 20 infantry and 3 tactical_bombers moved from Western Germany to Northern Italy
6 mech_infantrys moved from Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
2 infantry moved from France to Northern Italy
2 armour and 16 mech_infantrys moved from Eastern Poland to Archangel
3 mech_infantrys moved from Baltic States to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Iraq
3 fighters and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 artillery, 2 infantry and 3 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,5,1,4,2,2,2,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 3,17
British : 0,00
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour and 26 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour and 27 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 27 infantry in Smolensk, round 2 : 4/28 hits, 5,00 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 27 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
2 aaGuns moved from Bryansk to Smolensk
4 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Turkmenistan to Caucasus
1 artillery moved from Turkmenistan to Kazakhstan
Place Units - Russians
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -3,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour, 3 artilleries, 1 bomber, 9 infantry and 7 mech_infantrys moved from Shensi to Tsinghai
2 bombers moved from Northwest Persia to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 7/9 hits, 5,00 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Japanese win with 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Paulau Island
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Paulau Island, round 2 : 4/10 hits, 5,33 expected hits
Americans roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Aleutian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win, taking Aleutian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Tsinghai
Japanese attack with 1 armour, 3 artilleries, 3 bombers, 9 infantry and 9 mech_infantrys
Chinese defend with 1 fighter and 17 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 9 infantry and 9 mech_infantrys in Tsinghai, round 2 : 6/25 hits, 7,00 expected hits
Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 4/18 hits, 6,33 expected hits
4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 5 infantry and 9 mech_infantrys in Tsinghai, round 3 : 6/21 hits, 6,33 expected hits
Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 3 : 5/12 hits, 4,33 expected hits
5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers and 9 mech_infantrys in Tsinghai, round 4 : 4/16 hits, 5,50 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 4 : 4/6 hits, 2,33 expected hits
4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers and 5 mech_infantrys in Tsinghai, round 5 : 3/12 hits, 4,83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 0/2 hits, 1,00 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 3 artilleries, 3 bombers and 5 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Japanese: 9 infantry and 4 mech_infantrys
Casualties for Chinese: 1 fighter and 17 infantry
Battle in 45 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : 0,00
Chinese : -1,00
Japanese : -3,67