L20 TheShrike (L) vs AetV (X) BM3 Game 2


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 fighter moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 fighter moved from 62 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 fighter moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 fighter moved from 62 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
            2 infantry moved from Morocco to Algeria
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Russia
            1 bomber moved from Western Germany to Archangel
            2 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Ukraine
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 bomber moved from Russia to Novgorod
            1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Novgorod to Belarus
            1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Ukraine to Western Ukraine
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
            1 fighter moved from Iraq to Southern Italy
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 factory_minor placed in Western Ukraine
            1 armour and 3 mech_infantrys placed in Germany
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,67
    Germans : 1,33
    Russians : -1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; 
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            3 fighters moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery and 3 fighters in Ukraine, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            3 fighters moved from Ukraine to Bryansk
            6 armour and 2 mech_infantrys moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 tactical_bomber moved from French Indo China to 21 Sea Zone
            2 bombers moved from French Indo China to 17 Sea Zone
            3 carriers moved from 6 Sea Zone to 17 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 destroyers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            7 fighters moved from Japan to 17 Sea Zone
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 tactical_bomber moved from French Indo China to 21 Sea Zone
            2 bombers moved from French Indo China to 17 Sea Zone
            3 carriers moved from 6 Sea Zone to 17 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 destroyers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            7 fighters moved from Japan to 17 Sea Zone
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Java
            Battle in Hawaiian Islands
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win, taking Java from Dutch, taking Hawaiian Islands from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers
                Americans defend with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 9/20 hits, 10,83 expected hits
    

    Combat Hit Differential Summary :

    Japanese : -1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 tactical_bomber moved from French Indo China to 21 Sea Zone
            2 bombers moved from French Indo China to 17 Sea Zone
            3 carriers moved from 6 Sea Zone to 17 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 destroyers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            7 fighters moved from Japan to 17 Sea Zone
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Java
            Battle in Hawaiian Islands
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win, taking Java from Dutch, taking Hawaiian Islands from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers
                Americans defend with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 9/20 hits, 10,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 10 fighters and 4 tactical_bombers in 17 Sea Zone, round 3 : 9/17 hits, 9,67 expected hits
                    Americans roll dice for 2 battleships, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 6/11 hits, 6,00 expected hits
                    6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 4 : 8/11 hits, 6,67 expected hits
                    Americans roll dice for 2 battleships in 17 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 battleships owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Japanese: 3 carriers, 2 destroyers, 8 fighters and 1 tactical_bomber
                Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            2 bombers moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
            1 fighter moved from French Indo China to Caroline Islands
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Hopei
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from French Indo China to Kweichow
            3 mech_infantrys moved from India to Eastern Persia
            1 armour moved from Eastern Persia to Northwest Persia
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in India
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
            Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 3,33
    Japanese : -1,17
    

    Savegame


  • @TheShrike I assumed max Def.

    Be aware that Japan holds 6 VC’s in the Pacific now.


  • Welp; I messed that one up didn’t I? One of these days the Allies will win. I need to go find some League games where they did, I obviously don’t know what I’m doing. I’ll post the concession, gg, well played,


  • @TheShrike you did very good with the russians except the armour buy. This would have killed you on the long run!
    But you bought your self a full Turn. So, good job!!

    The Euro US play was decent. I wasn’t sure if you wanted to go after my Italians or straight forward for Germany.
    Position your planes better.
    Even if you would come with 7 full loaded TT 's, their numbers would be insignificant due to NO Air Power.
    Like in History, you have to build Air for air sovereignty on both Theaters.

    Pacific: remember this.

    •Keep your Fleet in motion if vulnerable
    •try to stall Japan in Fleet and size
    •prevent Japan from getting NO bonuses, Money Islands and India if possible.
    Otherwise make it as costly as possible.

    Get as many NO bonuses as possible. As Allies you need every Cent!!
    You left the North Africa Bonus untouched…

    You will get better, the more you play @TheShrike .
    Thank you for the games.

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