Your assumption is correct.
L20 TheShrike (L) vs AetV (X) BM3 Game 2
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 fighter moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 cruiser ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from 62 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.50
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 fighter moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 cruiser ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from 62 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 2 infantry moved from Morocco to Algeria Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 bombers moved from Eastern Poland to Russia 1 bomber moved from Western Germany to Archangel 2 infantry moved from Novgorod to Archangel Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 bomber moved from Russia to Novgorod 1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Ukraine to Western Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 fighter moved from Iraq to Southern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 factory_minor placed in Western Ukraine 1 armour and 3 mech_infantrys placed in Germany 1 artillery, 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,67 Germans : 1,33 Russians : -1,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Bryansk to Ukraine 3 fighters moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 3 fighters in Ukraine, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 3 fighters moved from Ukraine to Bryansk 6 armour and 2 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -0.33
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Caroline Islands to 32 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 tactical_bomber moved from French Indo China to 21 Sea Zone 2 bombers moved from French Indo China to 17 Sea Zone 3 carriers moved from 6 Sea Zone to 17 Sea Zone Japanese take 6 Sea Zone from Americans 2 destroyers moved from 6 Sea Zone to 17 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 7 fighters moved from Japan to 17 Sea Zone 1 battleship moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Caroline Islands to 32 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 tactical_bomber moved from French Indo China to 21 Sea Zone 2 bombers moved from French Indo China to 17 Sea Zone 3 carriers moved from 6 Sea Zone to 17 Sea Zone Japanese take 6 Sea Zone from Americans 2 destroyers moved from 6 Sea Zone to 17 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 7 fighters moved from Japan to 17 Sea Zone 1 battleship moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Battle in Hawaiian Islands Battle in 32 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win, taking Java from Dutch, taking Hawaiian Islands from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 17 Sea Zone Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers Americans defend with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 9/20 hits, 10,83 expected hits
Combat Hit Differential Summary :
Japanese : -1,83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Caroline Islands to 32 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 tactical_bomber moved from French Indo China to 21 Sea Zone 2 bombers moved from French Indo China to 17 Sea Zone 3 carriers moved from 6 Sea Zone to 17 Sea Zone Japanese take 6 Sea Zone from Americans 2 destroyers moved from 6 Sea Zone to 17 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 7 fighters moved from Japan to 17 Sea Zone 1 battleship moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Battle in Hawaiian Islands Battle in 32 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win, taking Java from Dutch, taking Hawaiian Islands from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 17 Sea Zone Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers Americans defend with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 9/20 hits, 10,83 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 10 fighters and 4 tactical_bombers in 17 Sea Zone, round 3 : 9/17 hits, 9,67 expected hits Americans roll dice for 2 battleships, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 6/11 hits, 6,00 expected hits 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 4 : 8/11 hits, 6,67 expected hits Americans roll dice for 2 battleships in 17 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 battleships owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 3 carriers, 2 destroyers, 8 fighters and 1 tactical_bomber Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 2 bombers moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands 1 fighter moved from French Indo China to Caroline Islands 1 infantry moved from Kweichow to Hopei 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Kweichow 3 mech_infantrys moved from India to Eastern Persia 1 armour moved from Eastern Persia to Northwest Persia Place Units - Japanese 2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in India 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1 Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 3,33 Japanese : -1,17
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@TheShrike I assumed max Def.
Be aware that Japan holds 6 VC’s in the Pacific now.
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Welp; I messed that one up didn’t I? One of these days the Allies will win. I need to go find some League games where they did, I obviously don’t know what I’m doing. I’ll post the concession, gg, well played,
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@TheShrike you did very good with the russians except the armour buy. This would have killed you on the long run!
But you bought your self a full Turn. So, good job!!The Euro US play was decent. I wasn’t sure if you wanted to go after my Italians or straight forward for Germany.
Position your planes better.
Even if you would come with 7 full loaded TT 's, their numbers would be insignificant due to NO Air Power.
Like in History, you have to build Air for air sovereignty on both Theaters.Pacific: remember this.
•Keep your Fleet in motion if vulnerable
•try to stall Japan in Fleet and size
•prevent Japan from getting NO bonuses, Money Islands and India if possible.
Otherwise make it as costly as possible.Get as many NO bonuses as possible. As Allies you need every Cent!!
You left the North Africa Bonus untouched…You will get better, the more you play @TheShrike .
Thank you for the games.