L20 TheShrike (L) vs AetV (X) BM3 Game 2


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Belarus
            2 fighters and 2 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            2 fighters moved from Ukraine to Bryansk
            1 infantry moved from Russia to Smolensk
            5 armour and 1 mech_infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Place Units - Russians
            6 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            2 bombers moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in Suiyuyan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 4 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Szechwan to French Indo China
            1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
            2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 infantry moved from Kweichow to Yunnan
            3 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            Japanese undo move 2.
            1 infantry and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -1,17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in Paulau Island
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Wake Island to Iwo Jima
            3 mech_infantrys moved from Western United States to Southeast Mexico
            7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
            7 artilleries, 1 carrier, 2 fighters, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 bombers placed in Western United States
            3 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in Paulau Island
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Wake Island to Iwo Jima
            3 mech_infantrys moved from Western United States to Southeast Mexico
            7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
            7 artilleries, 1 carrier, 2 fighters, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 bombers placed in Western United States
            3 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
    
        Non Combat Move - British
            1 marine moved from United Kingdom to 109 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to 91 Sea Zone
            2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Chinese : -0.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Persia to Northwest Persia
                  Italians take Northwest Persia from British
            1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 cruiser and 1 marine moved from 81 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
    
        Combat - Italians
            Battle in French Madagascar
    
        Non Combat Move - Italians
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 marine moved from Greece to 97 Sea Zone
            1 aaGun, 2 armour, 2 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 81 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 1 marine moved from 81 Sea Zone to Egypt
            2 fighters moved from Iraq to Egypt
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 cruiser and 2 destroyers moved from 97 Sea Zone to 81 Sea Zone
            1 armour moved from Greece to Romania
            1 artillery moved from Greece to Bulgaria
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun and 1 armour moved from Eastern Poland to Western Ukraine
            1 infantry moved from Tanganyika Territory to Kenya
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            7 infantry and 1 mech_infantry placed in Northern Italy
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 fighter moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 fighter moved from 62 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 fighter moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 fighter moved from 62 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
            2 infantry moved from Morocco to Algeria
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Russia
            1 bomber moved from Western Germany to Archangel
            2 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Ukraine
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 bomber moved from Russia to Novgorod
            1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Novgorod to Belarus
            1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Ukraine to Western Ukraine
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
            1 fighter moved from Iraq to Southern Italy
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 factory_minor placed in Western Ukraine
            1 armour and 3 mech_infantrys placed in Germany
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,67
    Germans : 1,33
    Russians : -1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; 
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            3 fighters moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery and 3 fighters in Ukraine, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            3 fighters moved from Ukraine to Bryansk
            6 armour and 2 mech_infantrys moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 tactical_bomber moved from French Indo China to 21 Sea Zone
            2 bombers moved from French Indo China to 17 Sea Zone
            3 carriers moved from 6 Sea Zone to 17 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 destroyers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            7 fighters moved from Japan to 17 Sea Zone
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 tactical_bomber moved from French Indo China to 21 Sea Zone
            2 bombers moved from French Indo China to 17 Sea Zone
            3 carriers moved from 6 Sea Zone to 17 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 destroyers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            7 fighters moved from Japan to 17 Sea Zone
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Java
            Battle in Hawaiian Islands
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win, taking Java from Dutch, taking Hawaiian Islands from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers
                Americans defend with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 9/20 hits, 10,83 expected hits
    

    Combat Hit Differential Summary :

    Japanese : -1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 tactical_bomber moved from French Indo China to 21 Sea Zone
            2 bombers moved from French Indo China to 17 Sea Zone
            3 carriers moved from 6 Sea Zone to 17 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 destroyers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            7 fighters moved from Japan to 17 Sea Zone
            1 battleship moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Java
            Battle in Hawaiian Islands
            Battle in 32 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win, taking Java from Dutch, taking Hawaiian Islands from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers
                Americans defend with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 11 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 9/20 hits, 10,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 10 fighters and 4 tactical_bombers in 17 Sea Zone, round 3 : 9/17 hits, 9,67 expected hits
                    Americans roll dice for 2 battleships, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 6/11 hits, 6,00 expected hits
                    6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 4 : 8/11 hits, 6,67 expected hits
                    Americans roll dice for 2 battleships in 17 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 battleships owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Japanese: 3 carriers, 2 destroyers, 8 fighters and 1 tactical_bomber
                Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            2 bombers moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
            1 fighter moved from French Indo China to Caroline Islands
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Hopei
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from French Indo China to Kweichow
            3 mech_infantrys moved from India to Eastern Persia
            1 armour moved from Eastern Persia to Northwest Persia
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in India
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
            Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 3,33
    Japanese : -1,17
    

    Savegame


  • @TheShrike I assumed max Def.

    Be aware that Japan holds 6 VC’s in the Pacific now.


  • Welp; I messed that one up didn’t I? One of these days the Allies will win. I need to go find some League games where they did, I obviously don’t know what I’m doing. I’ll post the concession, gg, well played,


  • @TheShrike you did very good with the russians except the armour buy. This would have killed you on the long run!
    But you bought your self a full Turn. So, good job!!

    The Euro US play was decent. I wasn’t sure if you wanted to go after my Italians or straight forward for Germany.
    Position your planes better.
    Even if you would come with 7 full loaded TT 's, their numbers would be insignificant due to NO Air Power.
    Like in History, you have to build Air for air sovereignty on both Theaters.

    Pacific: remember this.

    •Keep your Fleet in motion if vulnerable
    •try to stall Japan in Fleet and size
    •prevent Japan from getting NO bonuses, Money Islands and India if possible.
    Otherwise make it as costly as possible.

    Get as many NO bonuses as possible. As Allies you need every Cent!!
    You left the North Africa Bonus untouched…

    You will get better, the more you play @TheShrike .
    Thank you for the games.

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