L20 TheShrike (L) vs AetV (X) BM3 Game 2


  • TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
    

    Savegame


  • I presume max defense but, OOL in SZ80?


  • @TheShrike in sz 80? There is only a DD (french) of yours, but if you meant sz 39 and an attack by UK on my IJN then I would like to have you roll the first round of combat and post a file so I can hand you out an Ool.
    Basically roll your attck in round 1 and post again,please.

    Thank you.


  • TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in 109 Sea Zone
                British attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the British
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 93 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the British lost in 93 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
            Battle in 39 Sea Zone
                British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.00
    Italians : 0.67
    

    Savegame


  • @TheShrike Thank you.

    Sink Sub, dent CV, dent BB.

    Max Def. from there on. Good roll!


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in Iwo Jima
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Iwo Jima, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in 17 Sea Zone and were removed
            1 bomber moved from Hawaiian Islands to Wake Island
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter and 1 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            12 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in 109 Sea Zone
                British attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the British
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 93 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the British lost in 93 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
            Battle in 39 Sea Zone
                British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                Units damaged: 1 carrier owned by the British
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                Units damaged: 1 carrier owned by the British
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in 39 Sea Zone
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 4 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the British and 1 carrier owned by the British lost in 39 Sea Zone
                    British roll dice for 1 cruiser and 2 fighters in 39 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 5 transports in 39 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 39 Sea Zone
                    4 transports owned by the Japanese lost in 39 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 46
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                Casualties for British: 2 carriers, 1 cruiser and 2 destroyers
    
        Non Combat Move - British
            2 fighters moved from 39 Sea Zone to Persia
            1 infantry moved from Northwest Persia to Persia
            2 fighters moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            2 infantry placed in United Kingdom
            2 artilleries placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rhodesia: 2 infantry
            EDIT: Adding units owned by British to Union of South Africa: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 26 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 0.17
    Italians : 0.67
    Americans : 1.33
    Chinese : 0.67
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 artillery and 3 infantry moved from Malta to 96 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Greece
            1 marine moved from Cyprus to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 battleship moved from 81 Sea Zone to 80 Sea Zone
            2 fighters moved from Egypt to Persia
            5 infantry moved from Iraq to Persia
            1 marine moved from Crete to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 fighter moved from Southern Italy to Greece
            2 infantry moved from Albania to Greece
            1 armour moved from Bessarabia to Eastern Poland
            1 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 marine
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 marine in Greece, round 2 : 3/10 hits, 2,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 marine in Greece, round 3 : 2/7 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Anglo Egyptian Sudan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 80 Sea Zone
                Italians attack with 1 battleship
                French defend with 1 destroyer
                    Italians roll dice for 1 battleship in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 80 Sea Zone
                Italians win, taking 80 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Persia
                Italians attack with 2 fighters and 5 infantry
                British defend with 2 fighters and 3 infantry
                    Italians roll dice for 2 fighters and 5 infantry in Persia, round 2 : 1/7 hits, 1,83 expected hits
                    British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits
                    1 infantry owned by the British and 3 infantry owned by the Italians lost in Persia
                    Italians roll dice for 2 fighters and 2 infantry in Persia, round 3 : 2/4 hits, 1,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Persia, round 3 : 1/4 hits, 2,00 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 2 fighters and 1 infantry in Persia, round 4 : 2/3 hits, 1,17 expected hits
                    British roll dice for 2 fighters in Persia, round 4 : 0/2 hits, 1,33 expected hits
                    2 fighters owned by the British lost in Persia
                Italians win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 4 infantry
                Casualties for British: 2 fighters and 3 infantry
            Battle in Eastern Poland
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Romania to Eastern Poland
            1 fighter moved from Greece to Southern Italy
            1 artillery and 1 infantry moved from Syria to Iraq
            2 fighters moved from Persia to Iraq
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 armour and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : -1,67
    French : -0,33
    Neutral_Allies : 2,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 86 Sea Zone to 66 Sea Zone
            2 fighters moved from Queensland to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 86 Sea Zone to 66 Sea Zone
            2 fighters moved from Queensland to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 artillery and 2 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Bessarabia to Ukraine
            4 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
            6 armour and 4 mech_infantrys moved from Romania to Western Ukraine
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            4 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
            1 bomber moved from Western Germany to Ukraine
            1 bomber moved from Western Germany to Belarus
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 14 armour, 5 artilleries, 18 infantry and 11 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 14 armour, 5 artilleries, 18 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 11/48 hits, 14,33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 14 armour, 5 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Eastern Poland
            1 bomber and 1 fighter moved from Ukraine to Eastern Poland
            3 aaGuns moved from Bessarabia to Western Ukraine
            1 artillery moved from Baltic States to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            2 mech_infantrys moved from Western Germany to Poland
            1 artillery moved from Western Germany to France
            1 armour moved from Yugoslavia to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - Germans
            1 bomber and 2 infantry placed in Western Germany
            1 infantry placed in France
            1 infantry placed in Western Germany
            1 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Germans collect 50 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,00
    Russians : 1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Belarus
            2 fighters and 2 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            2 fighters moved from Ukraine to Bryansk
            1 infantry moved from Russia to Smolensk
            5 armour and 1 mech_infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Place Units - Russians
            6 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            2 bombers moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in Suiyuyan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 4 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Szechwan to French Indo China
            1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
            2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 infantry moved from Kweichow to Yunnan
            3 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            Japanese undo move 2.
            1 infantry and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -1,17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in Paulau Island
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Wake Island to Iwo Jima
            3 mech_infantrys moved from Western United States to Southeast Mexico
            7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
            7 artilleries, 1 carrier, 2 fighters, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 bombers placed in Western United States
            3 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in Paulau Island
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Wake Island to Iwo Jima
            3 mech_infantrys moved from Western United States to Southeast Mexico
            7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
            7 artilleries, 1 carrier, 2 fighters, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 bombers placed in Western United States
            3 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
    
        Non Combat Move - British
            1 marine moved from United Kingdom to 109 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to 91 Sea Zone
            2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Chinese : -0.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Persia to Northwest Persia
                  Italians take Northwest Persia from British
            1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 cruiser and 1 marine moved from 81 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
    
        Combat - Italians
            Battle in French Madagascar
    
        Non Combat Move - Italians
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 marine moved from Greece to 97 Sea Zone
            1 aaGun, 2 armour, 2 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 81 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 1 marine moved from 81 Sea Zone to Egypt
            2 fighters moved from Iraq to Egypt
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 cruiser and 2 destroyers moved from 97 Sea Zone to 81 Sea Zone
            1 armour moved from Greece to Romania
            1 artillery moved from Greece to Bulgaria
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun and 1 armour moved from Eastern Poland to Western Ukraine
            1 infantry moved from Tanganyika Territory to Kenya
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            7 infantry and 1 mech_infantry placed in Northern Italy
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 fighter moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 fighter moved from 62 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 fighter moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 fighter moved from 62 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
            2 infantry moved from Morocco to Algeria
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Russia
            1 bomber moved from Western Germany to Archangel
            2 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Ukraine
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 bomber moved from Russia to Novgorod
            1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Novgorod to Belarus
            1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Ukraine to Western Ukraine
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
            1 fighter moved from Iraq to Southern Italy
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 factory_minor placed in Western Ukraine
            1 armour and 3 mech_infantrys placed in Germany
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,67
    Germans : 1,33
    Russians : -1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; 
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            3 fighters moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery and 3 fighters in Ukraine, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            3 fighters moved from Ukraine to Bryansk
            6 armour and 2 mech_infantrys moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -0.33
    

    Savegame

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