L20 TheShrike (L) vs AetV (X) BM3 Game 2


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 17 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  ANZAC take Brazil from Neutral_Allies
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 17 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  ANZAC take Brazil from Neutral_Allies
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Combat - French
            Battle in 81 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 battleship and 1 destroyer
                    French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 destroyer owned by the Italians lost in 81 Sea Zone
                    French roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship in 81 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the French lost in 81 Sea Zone
                Italians win with 1 battleship remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.67
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Romania to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 armour moved from Southern France to Yugoslavia
            3 aaGuns, 4 armour, 5 artilleries, 20 infantry and 1 mech_infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Eastern Poland
            2 artilleries and 3 infantry moved from Poland to Baltic States
            4 armour and 4 mech_infantrys moved from Germany to Baltic States
            6 armour and 4 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 fighter moved from Egypt to Bessarabia
            1 fighter moved from Egypt to Iraq
            1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            2 mech_infantrys placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : 0,33
    

    Savegame


  • @TheShrike two side notes.

    1- I assumed you are done with Anzak and France and I continued with Germany.
    If you wanted to do anything with France in NCM feel free to edit that in on your Russian Go.
    If you decide to attack somewhere, let me know and we go from there.

    2- I parked my Sub in sz109. That means you can choose to attack it.
    OR to ignore it and be able to load and offload your units you prefer via your TT.

    You can’t do both!

    Best regards AetV


  • OK sounds good.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
            2 fighters and 1 infantry moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 aaGuns, 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Archangel
            5 infantry moved from Belarus to Bryansk
            1 fighter and 9 infantry moved from Russia to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            5 armour, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    Russians : -1.17
    

    Savegame


  • TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
            2 bombers moved from French Indo China to India
            2 fighters and 2 tactical_bombers moved from French Indo China to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            4 infantry moved from Anhwe to Kweichow
            3 artilleries and 4 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Yunnan to Kweichow
            2 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
    
        Combat - Japanese
    

    Savegame


  • @TheShrike hold on a new map/file is coming.
    My game crashed before i could finish my Combat move .


  • TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from French Indo China to India
            2 bombers moved from French Indo China to India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Yunnan to Kweichow
            3 artilleries and 4 infantry moved from Hunan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            5 infantry moved from Anhwe to Kweichow
            2 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Kweichow
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from French Indo China to India
            2 bombers moved from French Indo China to India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Yunnan to Kweichow
            3 artilleries and 4 infantry moved from Hunan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            5 infantry moved from Anhwe to Kweichow
            2 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Kweichow
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 4 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in India, round 2 : 4/18 hits, 8,17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/11 hits, 4,00 expected hits
                    5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in India, round 3 : 8/12 hits, 6,33 expected hits
                    UK_Pacific roll dice for 1 armour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 3/9 hits, 3,33 expected hits
                    3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in India, round 4 : 7/9 hits, 5,33 expected hits
                    UK_Pacific roll dice for 1 tactical_bomber in India, round 4 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 4 artilleries and 5 infantry
                Casualties for British: 3 aaGuns, 1 armour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
            Battle in Kweichow
                Japanese attack with 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 9/19 hits, 6,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            2 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to Yunnan
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 aaGun moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Anhwe
            3 infantry moved from Jehol to Manchuria
    
        Place Units - Japanese
            5 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : 1,17
    AA fire in India : : -1,33
    Japanese : 2,00
    

    Savegame


  • @TheShrike I assumed no scramble.


  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
    

    Savegame


  • Kamikaze?


  • @TheShrike coming in with enough ground units to make a win very likely doesn’t need the presence of all of your ships unless there would be a scramble option for the defender.
    In this case you could bring only your TT’s and perform a amphib on IJ if you wish.
    There would be no kamikaze option as well for the Defender against the attacker.

    I leave it totally up to you if you want you can redo your US attack, no problem at all.

    If you decide to leave it as is, 1 kamikaze on each CV and 1 Kamikaze on a DD, please.

    1xCV
    1xCV
    1xCV
    1x DD

    a total of four Tokens.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in Iwo Jima
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Iwo Jima, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in 17 Sea Zone and were removed
            1 bomber moved from Hawaiian Islands to Wake Island
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter and 1 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            12 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -1.00
    

    Savegame


  • TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
    

    Savegame


  • I presume max defense but, OOL in SZ80?


  • @TheShrike in sz 80? There is only a DD (french) of yours, but if you meant sz 39 and an attack by UK on my IJN then I would like to have you roll the first round of combat and post a file so I can hand you out an Ool.
    Basically roll your attck in round 1 and post again,please.

    Thank you.


  • TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in 109 Sea Zone
                British attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the British
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 93 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the British lost in 93 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
            Battle in 39 Sea Zone
                British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.00
    Italians : 0.67
    

    Savegame

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