@Daaras Scramble decisions?
19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu 1 mech_infantry moved from Shensi to Kansu 1 bomber moved from French Indo China to Kansu Combat - Japanese Battle in Kansu Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry Chinese defend with 1 fighter Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shensi to Tsinghai 2 mech_infantrys moved from Kweichow to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 2 artilleries moved from Yunnan to French Indo China 1 armour and 2 mech_infantrys moved from Yunnan to Szechwan 1 bomber moved from Kansu to Hopei 1 aaGun and 6 infantry moved from Jehol to Manchuria 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Manchuria 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 carriers moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 destroyer and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.17
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 1 fighter and 1 infantry moved from Caucasus to Rostov 1 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Persia to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 fighter moved from 98 Sea Zone to Rostov Combat - British Battle in Rostov British attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov British win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 aaGun and 2 mech_infantrys British roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Combat Hit Differential Summary :
British : 1.00 Italians : -0.33 Japanese : 0.33
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OOL in Kazakhstan?
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@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
OOL in Kazakhstan?
AA then inf
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 7 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 46 Sea Zone to 55 Sea Zone 1 bomber and 1 fighter moved from Queensland to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to India 4 fighters and 3 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 8 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 4 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 2 fighters moved from 98 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 bombers and 1 fighter moved from United Kingdom to Gibraltar Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 5 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 infantry moved from Caucasus to Rostov 1 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Persia to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 fighter moved from 98 Sea Zone to Rostov Combat - British Battle in Rostov British attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov British win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 aaGun and 2 mech_infantrys British roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 aaGun and 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan 1 artillery owned by the British and 1 armour owned by the British retreated to Caucasus Germans win with 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 1 aaGun and 1 mech_infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 bomber moved from Yunnan to Burma 2 infantry moved from West India to India 3 infantry moved from Burma to India 2 infantry moved from Burma to India 2 fighters moved from Rostov to Caucasus 1 battleship, 1 carrier, 4 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 transport moved from 79 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 1 armour and 8 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 artillery moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 destroyer placed in 110 Sea Zone 1 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Iraq 2 artilleries and 1 infantry placed in Persia 1 artillery placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 1.33 Italians : -0.33 Americans : -1.00 Japanese : 1.67
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@majikforce said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
OOL in Kazakhstan?
AA then inf
Phew!
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@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
@majikforce said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
OOL in Kazakhstan?
AA then inf
Phew!
Lol!
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 1 artillery and 2 mech_infantrys moved from Volgograd to Rostov 1 armour moved from Timguska to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Italians take Yenisey from Russians 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Volgograd to Rostov 1 bomber moved from Rostov to Yugoslavia 1 artillery and 1 infantry moved from Albania to Bulgaria 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Albania 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 2 artilleries and 1 infantry moved from Normandy Bordeaux to France Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Italians collect 22 PUs (2 lost to blockades); end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.50 British : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 2 aaGuns, 1 artillery and 6 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Philippines to Caroline Islands 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Iraq
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@simon33 Intercept at Carolines?
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Looks bad. I’ll intercept.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Philippines to Caroline Islands 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Iraq Combat - Germans Air Battle in Caroline Islands Germans attacks with 2 units heading to Caroline Islands Americans launches 1 interceptors out of Caroline Islands Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Caroline Islands AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits Bombing raid in Caroline Islands rolls: 7,8 and causes: 6 damage to unit: airfield Bombing raid in Caroline Islands causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Caroline Islands to Paulau Island 1 bomber moved from Iraq to Rostov 1 bomber moved from Persia to Rostov 2 armour moved from Volgograd to Rostov 2 aaGuns moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 2 artilleries and 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Kazakhstan to Rostov 1 fighter moved from Volgograd to Rostov 2 mech_infantrys moved from Volgograd to Rostov 3 armour moved from Russia to Rostov 2 mech_infantrys moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 2 fighters moved from Western Germany to Southern Italy 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 carrier and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from Western Germany to Slovakia Hungary 3 mech_infantrys moved from Denmark to Germany 5 mech_infantrys moved from Holland Belgium to Germany 3 mech_infantrys moved from Normandy Bordeaux to France 1 aaGun and 1 infantry moved from Holland Belgium to France 1 aaGun and 2 infantry moved from Denmark to Western Germany Place Units - Germans 1 destroyer placed in 93 Sea Zone 1 transport placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 1 fighter placed in Western Germany 3 armour placed in Russia 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 AA fire in Persia : : -0.17 AA fire in Caroline Islands : : -0.33 Attackers Fire, : : -0.33 AA fire in Iraq : : -0.17
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@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
Looks bad. I’ll intercept.
Well it could be. No scramble at carolines gives me like 90-94% in the sz. We will see though…
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians 12 infantry moved from Amur to Siberia Combat - Russians Battle in Siberia Russians attack with 12 infantry Japanese defend with 1 infantry Russians roll dice for 12 infantry in Siberia, round 2 : 4/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Siberia 1 submarine moved from 105 Sea Zone to 91 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.00 Japanese : -0.33
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 3 artilleries and 2 infantry moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 45 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from Philippines to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Manchuria to 33 Sea Zone 1 bomber moved from French Indo China to 33 Sea Zone Combat - Japanese Battle in Midway Battle in Wake Island Battle in Dutch New Guinea Japanese attack with 3 artilleries, 3 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 1/7 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Dutch New Guinea, round 3 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 5 submarines and 1 transport Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 17/31 hits, 16.50 expected hits
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.00
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@simon33 17 hits rd 1. OOL?
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Gotta be Max D.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 3 artilleries and 2 infantry moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 45 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from Philippines to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Manchuria to 33 Sea Zone 1 bomber moved from French Indo China to 33 Sea Zone Combat - Japanese Battle in Midway Battle in Wake Island Battle in Dutch New Guinea Japanese attack with 3 artilleries, 3 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 1/7 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Dutch New Guinea, round 3 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 5 submarines and 1 transport Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 17/31 hits, 16.50 expected hits Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 13 submarines in 33 Sea Zone, round 2 : 3/13 hits, 2.17 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 7 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 8/24 hits, 11.67 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 8 submarines owned by the Americans, 3 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 17 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 14/31 hits, 16.50 expected hits Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 7 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 16/24 hits, 11.67 expected hits 9 fighters owned by the Japanese, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 tactical_bombers owned by the Americans, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 8 fighters and 6 tactical_bombers in 33 Sea Zone, round 4 : 7/19 hits, 11.00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 7 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 4 : 9/12 hits, 7.33 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 marine owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 6/10 hits, 5.83 expected hits Americans roll dice for 1 battleship, 4 fighters and 3 transports in 33 Sea Zone, round 5 : 5/5 hits, 3.33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 battleships owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 13 fighters, 1 submarine and 6 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 5 submarines and 1 transport Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines, 3 tactical_bombers and 2 transports Non Combat Move - Japanese 1 bomber moved from 33 Sea Zone to Paulau Island 4 fighters moved from 33 Sea Zone to 45 Sea Zone 2 carriers and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 armour and 3 mech_infantrys moved from Szechwan to French Indo China 1 mech_infantry moved from Kansu to Szechwan 1 bomber moved from Hopei to French Indo China 5 mech_infantrys moved from Kwangsi to French Indo China 3 mech_infantrys moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Americans : 4.50 Japanese : -7.67