OOL
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Gotta be Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
3 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 45 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Manchuria to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Dutch New Guinea
Japanese attack with 3 artilleries, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 1/7 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 3 artilleries, 3 infantry and 1 marine in Dutch New Guinea, round 3 : 3/7 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines, 3 tactical_bombers and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 5 submarines and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 17/31 hits, 16.50 expected hits
Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 13 submarines in 33 Sea Zone, round 2 : 3/13 hits, 2.17 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 7 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 8/24 hits, 11.67 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
8 submarines owned by the Americans, 3 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 17 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 14/31 hits, 16.50 expected hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 7 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 16/24 hits, 11.67 expected hits
9 fighters owned by the Japanese, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 tactical_bombers owned by the Americans, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 8 fighters and 6 tactical_bombers in 33 Sea Zone, round 4 : 7/19 hits, 11.00 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 4 : 9/12 hits, 7.33 expected hits
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 marine owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 6/10 hits, 5.83 expected hits
Americans roll dice for 1 battleship, 4 fighters and 3 transports in 33 Sea Zone, round 5 : 5/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 battleships owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 13 fighters, 1 submarine and 6 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 5 submarines and 1 transport
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 8 submarines, 3 tactical_bombers and 2 transports
Non Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Paulau Island
4 fighters moved from 33 Sea Zone to 45 Sea Zone
2 carriers and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 armour and 3 mech_infantrys moved from Szechwan to French Indo China
1 mech_infantry moved from Kansu to Szechwan
1 bomber moved from Hopei to French Indo China
5 mech_infantrys moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Americans : 4.50
Japanese : -7.67
@simon33 Good battle. You did better than anticipated. Still a huge setback for the allies.
@majikforce said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
@simon33 Good battle. You did better than anticipated. Still a huge setback for the allies.
Well not great but it was -3 score for you which isn’t really good for the Axis. If it had gone about average, would have been game over. I’ll have a think about this one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 4x airfield; Remaining resources: 73 PUs;
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 bombers and 1 fighter moved from Gibraltar to 93 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 bomber moved from India to Shan State
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 artillery in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Wake Island
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Southern France from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shan State to India
3 fighters moved from 31 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter and 5 submarines moved from 10 Sea Zone to 31 Sea Zone
3 bombers and 3 fighters moved from 93 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 41 PUs;
British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to Western Germany
1 destroyer and 1 fighter moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 armour, 1 bomber and 1 mech_infantry moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 fighter moved from India to Malaya
Combat - British
Air Battle in Western Germany
British attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Malaya
British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Malaya, round 2 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Cleaning up after air battles
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Germans to British
EDIT: Turning off Edit Mode
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
4 fighters moved from 94 Sea Zone to Southern France
1 bomber and 1 fighter moved from Western Germany to Southern France
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 battleships, 1 carrier, 4 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Caucasus to India
3 artilleries and 2 infantry moved from Persia to Northwest Persia
3 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery and 8 infantry moved from India to Burma
1 bomber moved from Malaya to India
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
2 artilleries and 1 fighter placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.33
British : 2.83
Italians : 0.67
Americans : 1.00
AA fire in Western Germany : : -0.17
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 4x airfield; Remaining resources: 73 PUs;
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 bombers and 1 fighter moved from Gibraltar to 93 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 bomber moved from India to Shan State
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 artillery in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Wake Island
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Southern France from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shan State to India
3 fighters moved from 31 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter and 5 submarines moved from 10 Sea Zone to 31 Sea Zone
3 bombers and 3 fighters moved from 93 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 41 PUs;
British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to Western Germany
1 destroyer and 1 fighter moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 armour, 1 bomber and 1 mech_infantry moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 fighter moved from India to Malaya
Combat - British
Air Battle in Western Germany
British attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Malaya
British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Malaya, round 2 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Cleaning up after air battles
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Germans to British
EDIT: Turning off Edit Mode
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
4 fighters moved from 94 Sea Zone to Southern France
1 bomber and 1 fighter moved from Western Germany to Southern France
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 battleships, 1 carrier, 4 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Caucasus to India
3 artilleries and 2 infantry moved from Persia to Northwest Persia
3 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery and 8 infantry moved from India to Burma
1 bomber moved from Malaya to India
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
2 artilleries and 1 fighter placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 2.83
Italians : 0.67
Americans : 1.00
AA fire in Western Germany : : -0.17
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from British
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Yugoslavia to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 bomber moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from Rostov to Volgograd
Place Units - Italians
2 infantry placed in Volgograd
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Caroline Islands to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 fighter and 2 infantry
Germans defend with 2 bombers; Japanese defend with 1 bomber
ANZAC roll dice for 1 fighter and 2 infantry in Paulau Island, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 3 bombers in Paulau Island, round 2 : 0/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Paulau Island
ANZAC roll dice for 1 fighter and 2 infantry in Paulau Island, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 bombers in Paulau Island, round 3 : 2/2 hits, 0.33 expected hits
2 infantry owned by the ANZAC and 1 bomber owned by the Germans lost in Paulau Island
ANZAC roll dice for 1 fighter in Paulau Island, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Paulau Island, round 4 : 1/1 hits, 0.17 expected hits
1 fighter owned by the ANZAC lost in Paulau Island
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 bombers
Casualties for ANZAC: 1 fighter and 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 2.00
Not sure if you wanted to keep the Japanese or German bomber in Palau. Bummer that I didn’t get 'em all.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Bryansk to Caucasus
5 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 7 mech_infantrys moved from Rostov to Caucasus
3 fighters moved from Southern Italy to Caucasus
1 bomber moved from Western Germany to Caucasus
3 fighters moved from Yugoslavia to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 5 armour, 2 artilleries, 3 bombers, 7 fighters, 1 infantry and 10 mech_infantrys
British defend with 2 armour, 7 artilleries, 5 infantry and 9 mech_infantrys; Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries, 3 bombers, 7 fighters, 1 infantry and 10 mech_infantrys in Caucasus, round 2 : 10/28 hits, 10.83 expected hits
Russians roll dice for 2 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Caucasus, round 2 : 11/24 hits, 8.33 expected hits
1 infantry owned by the Russians, 4 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 9 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Caucasus
Germans roll dice for 5 armour, 1 artillery, 3 bombers, 7 fighters and 1 mech_infantry in Caucasus, round 3 : 10/17 hits, 8.67 expected hits
Russians roll dice for 2 armour, 7 artilleries and 5 mech_infantrys in Caucasus, round 3 : 5/14 hits, 5.00 expected hits
5 mech_infantrys owned by the British, 1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 5 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 3 bombers and 5 fighters in Caucasus, round 4 : 5/12 hits, 6.50 expected hits
Russians roll dice for 2 armour and 2 artilleries in Caucasus, round 4 : 1/4 hits, 1.67 expected hits
1 armour owned by the Germans, 2 artilleries owned by the British and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 2 artilleries, 2 fighters, 1 infantry and 10 mech_infantrys
Casualties for British: 2 armour, 7 artilleries, 5 infantry and 9 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Caucasus to Rostov
1 fighter moved from Caucasus to Yugoslavia
1 fighter moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
3 armour moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from 112 Sea Zone to Yugoslavia
2 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
1 artillery, 3 infantry and 1 marine moved from Norway to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 113 Sea Zone to Western Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 2.00
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
Not sure if you wanted to keep the Japanese or German bomber in Palau. Bummer that I didn’t get 'em all.
You chose correct. Kicking myself for not landing some fighters there. Good move. Although you got diced in the battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 aaGuns and 11 infantry moved from Siberia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 34 Sea Zone
1 fighter moved from 45 Sea Zone to 31 Sea Zone
1 bomber moved from Paulau Island to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 submarine moved from 39 Sea Zone to 79 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine and 3 transports moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Malaya
3 artilleries, 3 infantry and 1 marine moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 marine in Malaya, round 2 : 2/9 hits, 3.33 expected hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in 79 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 carrier, 1 fighter, 5 submarines and 1 transport
5 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber and 2 fighters in 31 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier, 1 fighter and 1 transport in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 bomber and 1 fighter in 31 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 31 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 1 transport in 31 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 31 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 1 transport in 31 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 31 Sea Zone
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 bomber moved from 31 Sea Zone to Wake Island
1 carrier moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangsi to Kweichow
1 mech_infantry moved from Kwangsi to Szechwan
1 infantry moved from French Indo China to Yunnan
1 aaGun, 1 artillery and 7 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
French : 0.67
Americans : -1.00
UK_Pacific : 0.17
Japanese : -4.33
I assumed and gave you max chance to kill planes in sz 31. If you would of tipped the carrier rd 1 instead of losing the fighter. I would retreat. And you can edit back in a smoking carrier and transport.
@simon33 Bump
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 armour moved from 95 Sea Zone to Sicily
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 93 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 fighter moved from Gibraltar to 94 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from India to Volgograd
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 fighters moved from Caroline Islands to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 93 Sea Zone to 95 Sea Zone
5 submarines moved from 31 Sea Zone to 49 Sea Zone
Scramble (to SZ95) or intercept from Rome?
Scramble from Wake?
OOL in SZ94 if I get one hit up first?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy nothing; Remaining resources: 80 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 bombers moved from Gibraltar to Southern Italy
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Caroline Islands to Wake Island
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from India to Volgograd
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
5 submarines moved from 31 Sea Zone to 26 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Sicily
2 fighters moved from Gibraltar to Southern Italy
2 fighters moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
Scramble (to SZ95) or intercept from Rome?
Scramble from Wake?
OOL in SZ94 if I get one hit up first?
Update to remaining fighter movement only. Same Qs.
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
@simon33 said in 19L Playoffs Simon(allies +14) vs Majikforce(axis) BM3:
Scramble (to SZ95) or intercept from Rome?
Scramble from Wake?
OOL in SZ94 if I get one hit up first?
Update to remaining fighter movement only. Same Qs.
No intercept
No Scramble
Lose sub 1st in 94