@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
1914 Whack vs dawg
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TripleA Turn Summary: Russia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 6,5,1 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover propaganda Combat Move - Russia 1 conscript moved from Finland to Norway Russia take Norway from Germany 2 conscripts moved from Karelia to Murmansk 1 field_gun moved from Finland to Murmansk 2 conscripts moved from Finland to Sweden 1 field_gun moved from Finland to Sweden 1 infantry moved from Finland to Sweden 1 infantry moved from Finland to Murmansk 3 conscripts moved from Don to Caucasus 5 conscripts and 2 field_guns moved from Caucasus to Georgia 6 conscripts moved from Dnieper to Don 6 conscripts, 6 field_guns and 4 infantry moved from Khabarovsk to Aldan 1 conscript moved from Novosibirsk to Buryatia Russia take Buryatia from Communists 1 conscript moved from Novosibirsk to Bratsk 1 field_gun moved from Bratsk to Aldan 1 conscript moved from Western Siberian Lowlands to Krasnoyarsk 2 cavalrys moved from Moscow to Caucasus 1 infantry moved from Moscow to Don 2 conscripts and 1 infantry moved from Primorsky to Khabarovsk 3 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 16 conscripts, 2 field_guns, 5 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Sweden Russia attack with 2 conscripts, 1 field_gun and 1 infantry Germany defend with 1 infantry Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Sweden, round 2 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 infantry in Sweden, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Sweden Russia win, taking Sweden from Germany with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry Battle in Murmansk Russia attack with 2 conscripts, 1 field_gun and 1 infantry Germany defend with 1 stormtruppen Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Murmansk, round 2 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 stormtruppen in Murmansk, round 2 : 1/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany and 1 conscript owned by the Russia lost in Murmansk Russia win, taking Murmansk from Germany with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Germany: 1 stormtruppen Battle in Aldan Russia attack with 6 conscripts, 7 field_guns and 4 infantry Communists defend with 2 conscripts, 1 heavy_gun, 1 infantry and 9 trenchs Russia roll dice for 6 conscripts, 7 field_guns and 4 infantry in Aldan, round 2 : 7/17 hits, 4.17 expected hits Units damaged: 7 trenchs owned by the Communists Communists roll dice for 2 conscripts, 1 heavy_gun, 1 infantry and 9 trenchs in Aldan, round 2 : 2/4 hits, 1.50 expected hits 2 conscripts owned by the Russia lost in Aldan Russia roll dice for 4 conscripts, 7 field_guns and 4 infantry in Aldan, round 3 : 2/15 hits, 4.17 expected hits Units damaged: 2 trenchs owned by the Communists Communists roll dice for 2 conscripts, 1 heavy_gun, 1 infantry and 9 trenchs in Aldan, round 3 : 1/4 hits, 1.50 expected hits 1 conscript owned by the Russia lost in Aldan Russia roll dice for 3 conscripts, 7 field_guns and 4 infantry in Aldan, round 4 : 2/14 hits, 4.17 expected hits Communists roll dice for 2 conscripts, 1 heavy_gun, 1 infantry and 9 trenchs in Aldan, round 4 : 3/4 hits, 1.50 expected hits 2 trenchs owned by the Communists and 3 conscripts owned by the Russia lost in Aldan Russia roll dice for 7 field_guns and 4 infantry in Aldan, round 5 : 1/11 hits, 3.67 expected hits Communists roll dice for 2 conscripts, 1 heavy_gun, 1 infantry and 7 trenchs in Aldan, round 5 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russia and 1 trench owned by the Communists lost in Aldan Russia roll dice for 7 field_guns and 3 infantry in Aldan, round 6 : 4/10 hits, 3.33 expected hits Communists roll dice for 2 conscripts, 1 heavy_gun, 1 infantry and 6 trenchs in Aldan, round 6 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russia and 4 trenchs owned by the Communists lost in Aldan Russia roll dice for 7 field_guns and 1 infantry in Aldan, round 7 : 1/8 hits, 2.67 expected hits Communists roll dice for 2 conscripts, 1 heavy_gun, 1 infantry and 2 trenchs in Aldan, round 7 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russia and 1 trench owned by the Communists lost in Aldan Russia roll dice for 7 field_guns in Aldan, round 8 : 1/7 hits, 2.33 expected hits Communists roll dice for 2 conscripts, 1 heavy_gun, 1 infantry and 1 trench in Aldan, round 8 : 1/4 hits, 1.50 expected hits 1 field_gun owned by the Russia and 1 trench owned by the Communists lost in Aldan Russia roll dice for 6 field_guns in Aldan, round 9 : 2/6 hits, 2.00 expected hits Communists roll dice for 2 conscripts, 1 heavy_gun and 1 infantry in Aldan, round 9 : 1/4 hits, 1.50 expected hits 1 field_gun owned by the Russia and 2 conscripts owned by the Communists lost in Aldan Russia roll dice for 5 field_guns in Aldan, round 10 : 2/5 hits, 1.67 expected hits Communists roll dice for 1 heavy_gun and 1 infantry in Aldan, round 10 : 2/2 hits, 1.17 expected hits 2 field_guns owned by the Russia, 1 heavy_gun owned by the Communists and 1 infantry owned by the Communists lost in Aldan Russia win, taking Aldan from Communists with 3 field_guns remaining. Battle score for attacker is -1 Casualties for Russia: 6 conscripts, 4 field_guns and 4 infantry Casualties for Communists: 2 conscripts, 1 heavy_gun, 1 infantry and 9 trenchs Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Finland 6 conscripts placed in St. Petersburg 3 conscripts placed in Minsk 3 conscripts placed in Kiev Turning on Edit Mode EDIT: Removing units owned by Russia from Minsk: 3 conscripts EDIT: Adding units owned by Russia to Belarus: 3 conscripts EDIT: Adding units owned by Russia to Odessa: 3 conscripts EDIT: Removing units owned by Russia from Kiev: 3 conscripts EDIT: Turning off Edit Mode 2 field_guns and 1 infantry placed in Caucasus 3 trenchs placed in Georgia 3 conscripts placed in Vladivostok Turning on Edit Mode EDIT: Removing units owned by Russia from Omsk: 1 field_gun and 1 infantry EDIT: Adding units owned by Russia to Kazakhstan: 1 field_gun and 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in Omsk 1 conscript and 2 infantry placed in Moscow Activate Technology - Russia Russia activating propaganda Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Communists : 0.83 Germany : 1.33 Russia : -5.50
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TripleA Turn Summary: Communists round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Communists Communists rolls : 1/1 hits, 0.00 expected hits Communists removing all Technology Tokens after successful research. Communists discover science Combat Move - Communists 6 conscripts and 1 heavy_gun moved from Yakutsk to Aldan 1 conscript and 1 heavy_gun moved from Irkutsk to Buryatia 1 conscript moved from Irkutsk to Bratsk 1 cavalry moved from Norilsk to Bratsk 1 cavalry moved from Evenkia to Bratsk Purchase Units - Communists Communists buy 12 conscripts, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Buryatia Communists attack with 1 conscript and 1 heavy_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 heavy_gun in Buryatia, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Buryatia Communists roll dice for 1 heavy_gun in Buryatia, round 3 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 heavy_gun in Buryatia, round 4 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 heavy_gun in Buryatia, round 5 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 5 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 heavy_gun in Buryatia, round 6 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 6 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 heavy_gun in Buryatia, round 7 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 7 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 heavy_gun in Buryatia, round 8 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 8 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 heavy_gun in Buryatia, round 9 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 9 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 heavy_gun in Buryatia, round 10 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 10 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 heavy_gun in Buryatia, round 11 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 11 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 heavy_gun in Buryatia, round 12 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 12 : 1/1 hits, 0.17 expected hits 1 heavy_gun owned by the Communists lost in Buryatia Russia win with 1 conscript remaining. Battle score for attacker is -7 Casualties for Communists: 1 conscript and 1 heavy_gun Battle in Bratsk Communists attack with 2 cavalrys and 1 conscript Russia defend with 1 conscript Communists roll dice for 2 cavalrys and 1 conscript in Bratsk, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Bratsk, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Bratsk Communists roll dice for 2 cavalrys in Bratsk, round 3 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Bratsk, round 3 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Communists lost in Bratsk Communists roll dice for 1 cavalry in Bratsk, round 4 : 1/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Bratsk, round 4 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Bratsk Russia win with no units remaining. Battle score for attacker is -8 Casualties for Communists: 2 cavalrys and 1 conscript Casualties for Russia: 1 conscript Battle in Aldan Communists attack with 6 conscripts and 1 heavy_gun Russia defend with 3 field_guns Communists roll dice for 6 conscripts and 1 heavy_gun in Aldan, round 2 : 1/2 hits, 0.50 expected hits Russia roll dice for 3 field_guns in Aldan, round 2 : 1/3 hits, 1.00 expected hits 1 field_gun owned by the Russia and 1 conscript owned by the Communists lost in Aldan Communists roll dice for 5 conscripts and 1 heavy_gun in Aldan, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 2 field_guns in Aldan, round 3 : 2/2 hits, 0.67 expected hits 2 conscripts owned by the Communists lost in Aldan Communists roll dice for 3 conscripts and 1 heavy_gun in Aldan, round 4 : 0/2 hits, 0.50 expected hits Russia roll dice for 2 field_guns in Aldan, round 4 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Communists lost in Aldan Communists roll dice for 2 conscripts and 1 heavy_gun in Aldan, round 5 : 0/2 hits, 0.50 expected hits Russia roll dice for 2 field_guns in Aldan, round 5 : 0/2 hits, 0.67 expected hits Communists roll dice for 2 conscripts and 1 heavy_gun in Aldan, round 6 : 1/2 hits, 0.50 expected hits Russia roll dice for 2 field_guns in Aldan, round 6 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the Russia and 1 conscript owned by the Communists lost in Aldan Communists roll dice for 1 conscript and 1 heavy_gun in Aldan, round 7 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 field_gun in Aldan, round 7 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Aldan Communists win, taking Aldan from Russia with 1 conscript and 1 heavy_gun remaining. Battle score for attacker is 2 Casualties for Communists: 5 conscripts Casualties for Russia: 3 field_guns Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Sakhe 1 conscript and 2 infantry placed in Irkutsk 11 conscripts placed in Yakutsk Activate Technology - Communists Communists activating science Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs Communists collect 5 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Communists rolls : : 1.00 Communists : -3.67 Russia : 3.67
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TripleA Turn Summary: USA round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - USA USA spend 5 on tech rolls USA roll 6,6 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover convoys Combat Move - USA 1 destroyer moved from Sea Zone 32 Sargasso Sea to Sea Zone 51 Mid Atlantic 2 battlecruisers and 2 cruisers moved from Sea Zone 78 Indian Ocean to Sea Zone 70 Eastern Mediterranean 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 32 Sargasso Sea to Sea Zone 15 English Channel 1 battlecruiser, 1 cruiser and 2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 field_gun moved from Azores to Sea Zone 34 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira 6 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 6 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 6 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 cruiser and 1 destroyer moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea 8 field_guns and 11 infantry moved from Chukotka to Sakhe Purchase Units - USA USA buy 7 field_guns, 4 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens; Combat - USA Battle in Sakhe USA attack with 8 field_guns and 11 infantry Communists defend with 9 conscripts, 1 field_gun, 2 infantry and 11 trenchs USA roll dice for 8 field_guns and 11 infantry in Sakhe, round 2 : 5/19 hits, 5.83 expected hits Units damaged: 5 trenchs owned by the Communists Communists roll dice for 9 conscripts, 1 field_gun, 2 infantry and 11 trenchs in Sakhe, round 2 : 2/12 hits, 2.50 expected hits 2 infantry owned by the USA lost in Sakhe USA roll dice for 8 field_guns and 9 infantry in Sakhe, round 3 : 2/17 hits, 5.50 expected hits Units damaged: 2 trenchs owned by the Communists Communists roll dice for 9 conscripts, 1 field_gun, 2 infantry and 11 trenchs in Sakhe, round 3 : 2/12 hits, 2.50 expected hits 2 infantry owned by the USA lost in Sakhe USA roll dice for 8 field_guns and 7 infantry in Sakhe, round 4 : 5/15 hits, 5.00 expected hits Units damaged: 4 trenchs owned by the Communists Communists roll dice for 9 conscripts, 1 field_gun, 2 infantry and 11 trenchs in Sakhe, round 4 : 6/12 hits, 2.50 expected hits 1 trench owned by the Communists and 6 infantry owned by the USA lost in Sakhe USA roll dice for 8 field_guns and 1 infantry in Sakhe, round 5 : 2/9 hits, 3.00 expected hits Communists roll dice for 9 conscripts, 1 field_gun, 2 infantry and 10 trenchs in Sakhe, round 5 : 5/12 hits, 2.50 expected hits 2 trenchs owned by the Communists, 4 field_guns owned by the USA and 1 infantry owned by the USA lost in Sakhe 4 field_guns owned by the USA retreated to Chukotka Communists win with 9 conscripts, 1 field_gun, 2 infantry and 8 trenchs remaining. Battle score for attacker is -40 Casualties for USA: 4 field_guns and 11 infantry Casualties for Communists: 3 trenchs Battle in Madeira USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 field_gun and 1 infantry in Madeira, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits USA roll dice for 1 field_gun and 1 infantry in Madeira, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Madeira, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Madeira USA loses 0 PUs for violating Madeiras neutrality. USA win, taking Madeira from Neutral with 1 field_gun remaining. Battle score for attacker is 0 Casualties for USA: 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - USA 1 infantry moved from Missouri to Ohio 2 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 139 Sea of Okhotsk 2 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk Place Units - USA 2 transports placed in Sea Zone 30 Mid Atlantic 2 field_guns placed in Charleston 5 field_guns placed in San Francisco 4 infantry placed in California USA undo move 4. USA undo move 3. 2 infantry placed in San Francisco 2 infantry placed in Oregon 2 field_guns placed in California 2 field_guns placed in San Francisco 1 transport placed in Sea Zone 130 Philippine Sea 1 field_gun placed in Manila Activate Technology - USA USA activating convoys Turn Complete - USA USA collect 69 PUs; end with 70 PUs 8 units repaired.
Combat Hit Differential Summary :
Neutral : 0.33 USA : -5.67 Communists : 5.00
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TripleA Turn Summary: Germany round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 4,1,2,2,1,3 and gets 0 hits Combat Move - Germany 6 field_guns and 6 heavy_guns moved from Alsace to Champagne 7 cavalrys moved from Wurttemburg to Champagne 1 infantry moved from Wurttemburg to Rhine 5 heavy_guns moved from Wurttemburg to Rhine 1 tank moved from Wurttemburg to Champagne 8 cavalrys moved from Bavaria to Rhine 3 field_guns and 2 heavy_guns moved from Brittany to Burgundy 1 stormtruppen moved from Brittany to Burgundy 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 stormtruppen moved from Pomerania to Sea Zone 12 Baltic Sea 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 3 stormtruppens moved from Berlin to Mecklenburg 6 infantry and 1 stormtruppen moved from Pomerania to West Prussia 1 stormtruppen moved from Pomerania to West Prussia Purchase Units - Germany Germany buy 1 battleship, 2 cruisers, 1 destroyer, 5 fighters, 18 infantry, 1 submarine and 1 trench; Remaining resources: 1 PUs; 6 techTokens; Combat - Germany Battle in Sweden Germany attack with 4 stormtruppens Russia defend with 1 conscript, 1 field_gun and 1 infantry Germany roll dice for 4 stormtruppens in Sweden, round 2 : 3/4 hits, 1.33 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Sweden, round 2 : 0/3 hits, 0.83 expected hits 1 field_gun owned by the Russia, 1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Sweden Germany win, taking Sweden from Russia with 4 stormtruppens remaining. Battle score for attacker is 9 Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry Non Combat Move - Germany 4 infantry moved from Hanover to Westphalia Place Units - Germany 1 battleship, 2 cruisers, 1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea 5 fighters placed in Hanover 3 infantry and 1 trench placed in German New Guinea 5 infantry placed in Brittany 5 infantry placed in Belgium 5 infantry placed in Wurttemburg Activate Technology - Germany Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 7 techTokens Turn Complete - Germany Germany collect 158 PUs; end with 159 PUs
Combat Hit Differential Summary :
Germany : 1.67 Russia : -0.83
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TripleA Turn Summary: France round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Combat Move - France 1 field_gun and 3 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 destroyer moved from Sea Zone 54 Alboran Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 3 infantry moved from Sea Zone 57 Ligurian Sea to Latium 1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 60 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Tripolitania to Tunisia 2 infantry moved from Lower Algeria to Mali 1 field_gun moved from Khabarovsk to Aldan 1 infantry moved from Amur to Aldan 1 colonial moved from Khabarovsk to Aldan Purchase Units - France France buy 7 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Aldan France attack with 1 colonial, 1 field_gun and 1 infantry Communists defend with 1 conscript and 1 heavy_gun France roll dice for 1 colonial, 1 field_gun and 1 infantry in Aldan, round 2 : 2/3 hits, 1.00 expected hits Communists roll dice for 1 conscript and 1 heavy_gun in Aldan, round 2 : 2/2 hits, 1.00 expected hits 1 heavy_gun owned by the Communists, 1 conscript owned by the Communists, 1 colonial owned by the France and 1 infantry owned by the France lost in Aldan France win, taking Aldan from Communists with 1 field_gun remaining. Battle score for attacker is 1 Casualties for France: 1 colonial and 1 infantry Casualties for Communists: 1 conscript and 1 heavy_gun Non Combat Move - France 1 transport moved from Sea Zone 41 Caribbean Sea to Sea Zone 52 Mid Atlantic 1 cruiser and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 129 South China Sea Place Units - France 7 heavy_guns and 3 trenchs placed in Paris Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
France : 1.00 Communists : 1.00
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TripleA Turn Summary: Austria round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 5,2,6,1,4,1,2 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover workingWomen Combat Move - Austria 1 fighter and 21 tanks moved from Venice to Latium 19 field_guns, 1 heavy_gun, 36 infantry and 7 tanks moved from Tuscany to Latium 2 infantry moved from Venice to Tuscany 6 infantry moved from Serbia to Albania 1 field_gun and 5 infantry moved from Belgrade to Serbia 5 infantry moved from Hungary to Carpathia Purchase Units - Austria Austria buy 5 field_guns, 2 fighters, 6 gass, 5 infantry and 4 tanks; Remaining resources: 2 PUs; 0 techTokens; Combat - Austria Battle in Latium Austria attack with 19 field_guns, 1 fighter, 1 heavy_gun, 36 infantry and 28 tanks Italy defend with 3 cavalrys, 4 field_guns, 2 heavy_guns, 34 infantry and 20 trenchs; France defend with 1 field_gun and 3 infantry Austria roll dice for 19 field_guns, 1 fighter, 1 heavy_gun, 36 infantry and 28 tanks in Latium, round 2 : 36/85 hits, 37.67 expected hits Units damaged: 4 trenchs owned by the Italy Italy roll dice for 3 cavalrys, 5 field_guns, 2 heavy_guns, 37 infantry and 20 trenchs in Latium, round 2 : 16/47 hits, 15.83 expected hits 16 trenchs owned by the Italy and 16 infantry owned by the Austria lost in Latium Austria roll dice for 19 field_guns, 1 fighter, 1 heavy_gun, 20 infantry and 28 tanks in Latium, round 3 : 35/69 hits, 32.33 expected hits Italy roll dice for 3 cavalrys, 5 field_guns, 2 heavy_guns, 37 infantry and 4 trenchs in Latium, round 3 : 12/47 hits, 15.83 expected hits 4 trenchs owned by the Italy, 28 infantry owned by the Italy, 12 infantry owned by the Austria and 3 cavalrys owned by the Italy lost in Latium Austria roll dice for 19 field_guns, 1 fighter, 1 heavy_gun, 8 infantry and 28 tanks in Latium, round 4 : 28/57 hits, 28.33 expected hits Italy roll dice for 5 field_guns, 2 heavy_guns and 9 infantry in Latium, round 4 : 7/16 hits, 6.00 expected hits 1 field_gun owned by the France, 6 infantry owned by the Italy, 7 infantry owned by the Austria, 2 heavy_guns owned by the Italy, 4 field_guns owned by the Italy and 3 infantry owned by the France lost in Latium Austria win, taking Latium from Italy with 19 field_guns, 1 fighter, 1 heavy_gun, 1 infantry and 28 tanks remaining. Battle score for attacker is 108 Casualties for Austria: 35 infantry Casualties for Italy: 3 cavalrys, 4 field_guns, 2 heavy_guns, 34 infantry and 20 trenchs Casualties for France: 1 field_gun and 3 infantry Non Combat Move - Austria 1 fighter moved from Latium to Tuscany Place Units - Austria 4 field_guns placed in Albania 4 tanks placed in Bulgaria 6 gass placed in Belgrade 1 field_gun, 2 fighters and 5 infantry placed in Hungary Activate Technology - Austria Austria activating workingWomen Trigger AustriaT1: buyfield_gun_w added to productionAustria Trigger AustriaT1: buyheavy_gun_w added to productionAustria Trigger AustriaT1: buyfield_gun removed from productionAustria Trigger AustriaT1: buyheavy_gun removed from productionAustria Trigger AustriaT1: buygas_w added to productionAustria Trigger AustriaT1: buyfighter_w added to productionAustria Trigger AustriaT1: buygas removed from productionAustria Trigger AustriaT1: buyfighter removed from productionAustria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 105 PUs; end with 107 PUs Austria collect 7 PUs from War Bonds; end with 114 PUs
Combat Hit Differential Summary :
Austria : 0.67 Italy : -2.67
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TripleA Turn Summary: Italy round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 2 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Place Units - Italy 2 heavy_guns and 3 trenchs placed in Rome Turn Complete - Italy Italy collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Turn Summary: Arabia round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 1,1 and gets 0 hits Combat Move - Turkey 1 cavalry, 4 field_guns and 14 infantry moved from Tehran to Lurs 5 field_guns and 1 infantry moved from Baghdad to Lurs 3 field_guns and 3 infantry moved from Mecca to Hejaz 1 infantry moved from Damascus to Palestine 5 infantry moved from Hejaz to Palestine 2 infantry moved from Constantinople to Dardanelles 2 infantry moved from Constantinople to Smyrna 2 infantry moved from Smyrna to Syria 1 infantry moved from Syria to Lebanon 2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea 2 heavy_guns moved from Constantinople to Sea Zone 67 Black Sea 2 heavy_guns and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 2 heavy_guns moved from Sea Zone 66 Black Sea to Armenia Purchase Units - Turkey Turkey buy 4 field_guns, 2 heavy_guns, 11 infantry and 4 trenchs; Remaining resources: 1 PUs; 2 techTokens; Non Combat Move - Turkey Place Units - Turkey 3 trenchs placed in Lurs 4 field_guns and 2 infantry placed in Mecca 2 heavy_guns, 8 infantry and 1 trench placed in Constantinople 1 infantry placed in Baghdad Activate Technology - Turkey Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Turkey Turkey collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Britain round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 5,3 and gets 0 hits Combat Move - Britain 7 fighters moved from London to Paris 2 heavy_guns moved from Cairo-Suez to Sinai 3 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 battlecruiser and 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 infantry moved from Port Sudan to Upper Egypt 1 infantry moved from Western Sudan to Lower Egypt 3 infantry moved from Uganda to Western Sudan 2 cavalrys moved from Dar es Salaam to Uganda 1 cavalry and 1 colonial moved from New South Wales to Queensland 1 cavalry moved from Sydney-Canberra to Queensland 1 colonial, 1 field_gun and 1 heavy_gun moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 colonial, 1 field_gun, 1 heavy_gun and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 1 colonial, 1 field_gun and 1 heavy_gun moved from Sea Zone 120 Arafura Sea to Papua Britain take Papua from Germany 2 colonials moved from Sydney-Canberra to New South Wales 1 cruiser moved from Sea Zone 112 Pacific Ocean to Sea Zone 105 Pacific Ocean 4 colonials and 1 field_gun moved from Puerto Vallarta to Guadalahara 2 field_guns and 2 infantry moved from Mexico City to Guadalahara 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 29 Mid Atlantic 2 infantry moved from Khabarovsk to Amur Purchase Units - Britain Britain buy 8 cavalrys, 3 cruisers, 3 field_guns, 2 heavy_guns and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Guadalahara Britain attack with 4 colonials, 3 field_guns and 2 infantry Neutral defend with 1 infantry Britain roll dice for 4 colonials, 3 field_guns and 2 infantry in Guadalahara, round 2 : 5/9 hits, 3.17 expected hits Neutral roll dice for 1 infantry in Guadalahara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Guadalahara Britain loses 0 PUs for violating Guadalaharas neutrality. Britain win, taking Guadalahara from Neutral with 4 colonials, 3 field_guns and 1 infantry remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - Britain Place Units - Britain 3 cruisers placed in Sea Zone 15 English Channel 4 cavalrys placed in Mexico City 2 cavalrys placed in Cape Town 2 cavalrys placed in Dar es Salaam 2 heavy_guns placed in Cairo-Suez 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Sydney-Canberra Turn Complete - Britain Britain collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Britain : 1.83
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 1 conscript moved from Norway to Oslo Russia take Oslo from Germany 1 conscript moved from Murmansk to Norway 1 field_gun and 1 infantry moved from Murmansk to Finland 9 conscripts, 3 field_guns and 3 infantry moved from St. Petersburg to Finland 3 conscripts moved from Minsk to Belarus 3 conscripts moved from Kiev to Odessa 6 conscripts and 1 infantry moved from Don to Caucasus 2 cavalrys, 3 conscripts, 2 field_guns and 1 infantry moved from Caucasus to Georgia 1 field_gun and 1 infantry moved from Kazakhstan to Sea Zone 65 Caspian Sea 1 field_gun and 1 infantry moved from Sea Zone 65 Caspian Sea to Caucasus 2 infantry moved from Omsk to Kazakhstan 1 conscript moved from Krasnoyarsk to Norilsk Russia take Norilsk from Communists 3 conscripts moved from Primorsky to Khabarovsk 3 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 16 conscripts, 3 field_guns, 4 infantry and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Russia Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Khabarovsk Turning on Edit Mode EDIT: Removing units owned by Russia from Moscow: 1 conscript and 2 infantry EDIT: Adding units owned by Russia to Don: 2 conscripts and 1 infantry EDIT: Turning off Edit Mode 3 trenchs placed in Georgia 3 trenchs placed in Chukotka 1 field_gun and 1 infantry placed in Omsk 3 conscripts placed in Caucasus 3 conscripts placed in Kiev 3 conscripts placed in Minsk 4 conscripts, 1 field_gun and 1 infantry placed in St. Petersburg 2 conscripts and 1 infantry placed in Vladivostok Russia undo move 9. 1 conscript, 1 field_gun and 1 infantry placed in Vladivostok 2 conscripts and 1 infantry placed in Moscow Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russia rolls : : 0.00
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TripleA Turn Summary: Communists round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 5,4 and gets 0 hits Combat Move - Communists 1 conscript moved from Irkutsk to Bratsk Communists take Bratsk from Russia 2 infantry moved from Irkutsk to Buryatia 1 conscript moved from Yakutsk to Tiksi 1 conscript moved from Sakhe to Magadan Communists take Magadan from Russia 10 conscripts moved from Yakutsk to Aldan 1 field_gun moved from Sakhe to Aldan 1 infantry moved from Sakhe to Aldan Purchase Units - Communists Communists buy 4 conscripts, 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Battle in Buryatia Communists attack with 2 infantry Russia defend with 1 conscript Communists roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Buryatia Communists win, taking Buryatia from Russia with 2 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Aldan Communists attack with 10 conscripts, 1 field_gun and 1 infantry France defend with 1 field_gun Communists roll dice for 10 conscripts, 1 field_gun and 1 infantry in Aldan, round 2 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Aldan, round 2 : 0/1 hits, 0.33 expected hits Communists roll dice for 10 conscripts, 1 field_gun and 1 infantry in Aldan, round 3 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Aldan, round 3 : 0/1 hits, 0.33 expected hits Communists roll dice for 10 conscripts, 1 field_gun and 1 infantry in Aldan, round 4 : 1/3 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Aldan, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the France and 1 conscript owned by the Communists lost in Aldan Communists win, taking Aldan from Russia with 9 conscripts, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Casualties for France: 1 field_gun Non Combat Move - Communists Place Units - Communists 2 trenchs placed in Chita 2 trenchs placed in Sakhe 3 infantry placed in Irkutsk 4 conscripts placed in Yakutsk Activate Technology - Communists Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Communists Communists collect 32 PUs; end with 32 PUs Communists collect 6 PUs from War Bonds; end with 38 PUs
Combat Hit Differential Summary :
Communists : -0.33 Russia : -0.17
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TripleA Turn Summary: USA round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 1 field_gun and 1 infantry moved from Chukotka to Magadan 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 125 Sulu Sea 1 infantry moved from Mindanao to Sea Zone 125 Sulu Sea 1 infantry and 1 transport moved from Sea Zone 125 Sulu Sea to Sea Zone 131 Pacific Ocean 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau USA take Palau from Germany Purchase Units - USA USA buy 1 cruiser, 4 field_guns, 6 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat - USA Battle in Magadan USA attack with 1 field_gun and 1 infantry Communists defend with 1 conscript USA roll dice for 1 field_gun and 1 infantry in Magadan, round 2 : 0/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Magadan, round 2 : 0/1 hits, 0.17 expected hits USA roll dice for 1 field_gun and 1 infantry in Magadan, round 3 : 0/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Magadan, round 3 : 0/1 hits, 0.17 expected hits USA roll dice for 1 field_gun and 1 infantry in Magadan, round 4 : 0/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Magadan, round 4 : 0/1 hits, 0.17 expected hits USA roll dice for 1 field_gun and 1 infantry in Magadan, round 5 : 1/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Magadan, round 5 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Magadan USA win, taking Magadan from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Non Combat Move - USA 2 field_guns moved from California to Sea Zone 153 Pacific Ocean 2 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 destroyer moved from Sea Zone 51 Mid Atlantic to Sea Zone 50 Mid Atlantic 1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 1 infantry moved from Ohio to Washington D.C. 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic 1 field_gun and 2 infantry moved from Sea Zone 34 Mid Atlantic to Madeira 1 battlecruiser, 1 cruiser and 2 destroyers moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 2 battlecruisers and 2 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean Place Units - USA 4 field_guns placed in San Francisco 4 infantry placed in California 2 transports placed in Sea Zone 130 Philippine Sea 1 infantry placed in Manila 1 transport placed in Sea Zone 30 Mid Atlantic 1 cruiser placed in Sea Zone 29 Mid Atlantic 1 infantry placed in Charleston Turn Complete - USA USA collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
USA : -1.67 USA rolls : : 0.00 Communists : -0.67
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TripleA Turn Summary: Germany round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - Germany Germany roll 4,4,2,6,5,4,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover bunkers Combat Move - Germany 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 stormtruppen and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea 1 stormtruppen moved from West Prussia to Sea Zone 11 Baltic Sea 2 stormtruppens and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 2 stormtruppens moved from Sweden to Norway 2 stormtruppens moved from Sweden to Oslo 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 3 stormtruppens moved from Berlin to Mecklenburg 6 infantry and 1 stormtruppen moved from West Prussia to East Prussia 5 heavy_guns moved from Rhine to Champagne 1 infantry moved from Belgium to Picardy 1 infantry moved from Belgium to Picardy 3 infantry moved from Belgium to Champagne 3 infantry moved from Brittany to Normandy 2 infantry moved from Brittany to Burgundy 5 infantry moved from Wurttemburg to Alsace 8 cavalrys moved from Rhine to Belgium 1 infantry moved from Rhine to Champagne 4 infantry moved from Westphalia to Amsterdam 3 stormtruppens moved from Holland to Amsterdam 3 field_guns and 2 infantry moved from Holland to Amsterdam 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight 1 infantry moved from French Guinea to Ivory Coast Germany take Ivory Coast from France 1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic Purchase Units - Germany Germany buy 4 cruisers, 3 field_guns, 4 heavy_guns, 17 infantry, 1 transport and 9 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Oslo Germany attack with 2 stormtruppens Russia defend with 1 conscript Germany roll dice for 2 stormtruppens in Oslo, round 2 : 2/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Oslo, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Oslo Germany win, taking Oslo from Russia with 2 stormtruppens remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Norway Germany attack with 2 stormtruppens Russia defend with 1 conscript Germany roll dice for 2 stormtruppens in Norway, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Norway, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Norway Germany win, taking Norway from Russia with 2 stormtruppens remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Amsterdam Germany attack with 3 field_guns, 6 infantry and 3 stormtruppens Neutral defend with 4 infantry and 2 trenchs Germany roll dice for 3 field_guns, 6 infantry and 3 stormtruppens in Amsterdam, round 2 : 2/12 hits, 3.50 expected hits Units damaged: 2 trenchs owned by the Neutral Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 2 : 0/4 hits, 1.33 expected hits Germany roll dice for 3 field_guns, 6 infantry and 3 stormtruppens in Amsterdam, round 3 : 3/12 hits, 3.50 expected hits Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germany, 1 infantry owned by the Neutral and 2 trenchs owned by the Neutral lost in Amsterdam Germany roll dice for 3 field_guns, 4 infantry and 3 stormtruppens in Amsterdam, round 4 : 1/10 hits, 3.17 expected hits Neutral roll dice for 3 infantry in Amsterdam, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Amsterdam Germany roll dice for 3 field_guns, 3 infantry and 3 stormtruppens in Amsterdam, round 5 : 3/9 hits, 3.00 expected hits Neutral roll dice for 2 infantry in Amsterdam, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Amsterdam Germany loses 0 PUs for violating Amsterdams neutrality. Germany win, taking Amsterdam from Neutral with 3 field_guns, 3 infantry and 3 stormtruppens remaining. Battle score for attacker is 9 Casualties for Germany: 3 infantry Casualties for Neutral: 4 infantry and 2 trenchs Non Combat Move - Germany Place Units - Germany 4 cruisers placed in Sea Zone 14 Helgoland Bight 1 transport placed in Sea Zone 12 Baltic Sea 3 trenchs placed in Sweden 2 trenchs placed in Lithuania 2 trenchs placed in Eastern Poland 5 infantry and 2 trenchs placed in Brittany 4 heavy_guns placed in Warsaw 3 field_guns and 2 infantry placed in Belgium 8 infantry placed in Wurttemburg 2 infantry placed in Mecklenburg Activate Technology - Germany Germany activating bunkers Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 164 PUs; end with 166 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Germany : -2.50 Russia : -0.33
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TripleA Turn Summary: France round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - France France spend 5 on tech rolls France rolls : 0/1 hits, 0.00 expected hits Combat Move - France 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 1 field_gun moved from Algiers to Sea Zone 55 Western Mediterranean 1 field_gun and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Sea Zone 58 Tyrrhenian Sea to Rome 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 1 infantry moved from Algiers to Sea Zone 55 Western Mediterranean 1 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 1 infantry moved from Sea Zone 56 Gulf of Lyon to Languedoc France take Languedoc from Austria Purchase Units - France France buy 10 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - France Non Combat Move - France Place Units - France 8 infantry and 3 trenchs placed in Paris 2 infantry placed in Algiers Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
France rolls : : 0.00
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TripleA Turn Summary: Serbia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Purchase Units - Serbia Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 1 heavy_gun and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 3,3,4,6 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover lateFighter Combat Move - Austria 19 field_guns, 1 heavy_gun, 1 infantry and 28 tanks moved from Latium to Rome 1 fighter moved from Tuscany to Rome 1 tank moved from Aquitaine to Languedoc 3 infantry moved from Marseilles to Languedoc 2 fighters moved from Hungary to Albania 2 infantry moved from Montenegro to Albania 1 field_gun and 5 infantry moved from Serbia to Macedonia 4 tanks moved from Bulgaria to Albania 6 gass moved from Belgrade to Albania 3 field_guns moved from Croatia to Trieste 2 infantry moved from Hungary to Croatia 3 infantry moved from Trieste to Venice 1 field_gun and 3 infantry moved from Hungary to Carpathia 5 infantry moved from Carpathia to Galicia Purchase Units - Austria Austria buy 1 Factory, 6 gass, 2 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Austria Battle in Languedoc Austria attack with 3 infantry and 1 tank France defend with 1 infantry Austria roll dice for 3 infantry and 1 tank in Languedoc, round 2 : 2/4 hits, 1.33 expected hits France roll dice for 1 infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria and 1 infantry owned by the France lost in Languedoc Austria win, taking Languedoc from France with 2 infantry and 1 tank remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for France: 1 infantry Battle in Rome Austria attack with 19 field_guns, 1 fighter, 1 heavy_gun, 1 infantry and 28 tanks Italy defend with 1 Factory, 1 field_gun, 2 heavy_guns, 2 infantry and 3 trenchs; France defend with 1 field_gun and 1 infantry Austria roll dice for 19 field_guns, 1 fighter, 1 heavy_gun, 1 infantry and 28 tanks in Rome, round 2 : 30/50 hits, 26.00 expected hits Italy roll dice for 2 field_guns, 2 heavy_guns, 3 infantry and 3 trenchs in Rome, round 2 : 2/7 hits, 3.00 expected hits 3 trenchs owned by the Italy, 1 field_gun owned by the France, 2 infantry owned by the Italy, 1 field_gun owned by the Austria, 1 infantry owned by the Austria, 2 heavy_guns owned by the Italy, 1 field_gun owned by the Italy and 1 infantry owned by the France lost in Rome Austria captures 17PUs while taking Italy capital Austria win, taking Rome from Italy with 18 field_guns, 1 fighter, 1 heavy_gun and 28 tanks remaining. Battle score for attacker is 29 Casualties for Austria: 1 field_gun and 1 infantry Casualties for Italy: 1 field_gun, 2 heavy_guns, 2 infantry and 3 trenchs Casualties for France: 1 field_gun and 1 infantry Non Combat Move - Austria 1 fighter moved from Rome to Latium Place Units - Austria 3 trenchs placed in Latium 1 Factory placed in Transylvania 4 infantry placed in Albania 6 gass placed in Belgrade 2 heavy_guns placed in Marseilles 9 infantry placed in Hungary Activate Technology - Austria Austria activating lateFighter Trigger AustriaT3: buylate_fighter added to productionAustria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 111 PUs; end with 129 PUs Austria collect 7 PUs from War Bonds; end with 136 PUs
Combat Hit Differential Summary :
Austria : 4.67 Italy : -1.00 France : 0.67
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TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Turn Complete - Italy
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,4,3,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover victoryBonds Combat Move - Turkey 4 field_guns and 2 infantry moved from Mecca to Hejaz 1 fighter moved from Armenia to Arabia 1 cavalry moved from Palestine to Hejaz 2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea 4 infantry moved from Constantinople to Sea Zone 67 Black Sea 4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 4 infantry moved from Sea Zone 66 Black Sea to Armenia 2 heavy_guns and 2 infantry moved from Dardanelles to Smyrna 2 heavy_guns and 4 infantry moved from Constantinople to Anatolia 1 field_gun, 3 heavy_guns and 2 infantry moved from Smyrna to Syria 2 heavy_guns and 2 infantry moved from Syria to Mesopotamia 1 infantry moved from Baghdad to Fars Purchase Units - Turkey Turkey buy 2 fighters, 2 heavy_guns and 15 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 2 fighters and 2 heavy_guns placed in Mecca 5 infantry placed in Baghdad 2 infantry placed in Mecca 5 infantry placed in Damascus 3 infantry placed in Constantinople Activate Technology - Turkey Turkey activating victoryBonds Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Turkey Turkey collect 73 PUs; end with 74 PUs Turkey collect 11 PUs from War Bonds; end with 85 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Britain round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 4,1,4 and gets 0 hits Combat Move - Britain 1 infantry moved from Upper Egypt to Sea Zone 75 Red Sea 1 infantry and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 71 Eastern Mediterranean 1 infantry moved from Sea Zone 71 Eastern Mediterranean to Cyprus Britain take Cyprus from Turkey 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 2 heavy_guns and 2 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 2 heavy_guns moved from Sea Zone 69 Sea of Crete to Greece 1 battlecruiser and 2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 71 Eastern Mediterranean 1 colonial and 1 field_gun moved from Nova Scotia to Sea Zone 29 Mid Atlantic 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 colonial and 1 field_gun moved from Sea Zone 32 Sargasso Sea to Azores 1 colonial, 1 field_gun and 1 infantry moved from Guadalahara to Acapulco 2 cavalrys moved from Mexico City to Acapulco 3 colonials and 2 field_guns moved from Guadalahara to Veracruz 2 cavalrys moved from Mexico City to Veracruz 2 cavalrys moved from Cape Town to German Southwest Africa 2 cavalrys moved from Dar es Salaam to Uganda 2 cavalrys moved from Uganda to Lower Egypt 3 infantry moved from Western Sudan to Lower Egypt 1 infantry moved from Lower Egypt to Cairo-Suez 1 heavy_gun moved from Papua to Sea Zone 120 Arafura Sea 1 heavy_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 heavy_gun moved from Sea Zone 122 Bismarck Sea to Bismarck Islands Britain take Bismarck Islands from Germany 1 colonial and 1 field_gun moved from Papua to Sea Zone 120 Arafura Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 colonial and 1 field_gun moved from Sea Zone 122 Bismarck Sea to Caroline Islands Britain take Caroline Islands from Germany 2 infantry moved from Amur to Khabarovsk Purchase Units - Britain Britain buy 5 cavalrys, 4 destroyers, 2 heavy_guns, 2 infantry, 2 transports and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Britain Battle in Veracruz Britain attack with 2 cavalrys, 3 colonials and 2 field_guns Neutral defend with 4 infantry Britain roll dice for 2 cavalrys, 3 colonials and 2 field_guns in Veracruz, round 2 : 1/7 hits, 2.33 expected hits Neutral roll dice for 4 infantry in Veracruz, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral and 1 cavalry owned by the Britain lost in Veracruz Britain roll dice for 1 cavalry, 3 colonials and 2 field_guns in Veracruz, round 3 : 0/6 hits, 2.17 expected hits Neutral roll dice for 3 infantry in Veracruz, round 3 : 1/3 hits, 1.00 expected hits 1 cavalry owned by the Britain lost in Veracruz Britain roll dice for 3 colonials and 2 field_guns in Veracruz, round 4 : 2/5 hits, 2.00 expected hits Neutral roll dice for 3 infantry in Veracruz, round 4 : 1/3 hits, 1.00 expected hits 1 colonial owned by the Britain and 2 infantry owned by the Neutral lost in Veracruz Britain roll dice for 2 colonials and 2 field_guns in Veracruz, round 5 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Veracruz, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Veracruz Britain loses 0 PUs for violating Veracruzs neutrality. Britain win, taking Veracruz from Neutral with 2 colonials and 2 field_guns remaining. Battle score for attacker is 1 Casualties for Britain: 2 cavalrys and 1 colonial Casualties for Neutral: 4 infantry Battle in Acapulco Britain attack with 2 cavalrys, 1 colonial, 1 field_gun and 1 infantry Neutral defend with 2 infantry Britain roll dice for 2 cavalrys, 1 colonial, 1 field_gun and 1 infantry in Acapulco, round 2 : 2/5 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Acapulco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Acapulco Britain loses 0 PUs for violating Acapulcos neutrality. Britain win, taking Acapulco from Neutral with 2 cavalrys, 1 colonial, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Britain Place Units - Britain 2 transports placed in Sea Zone 115 Tasman Sea 4 destroyers placed in Sea Zone 15 English Channel 2 heavy_guns placed in Cairo-Suez 3 trenchs placed in Sinai 3 cavalrys placed in Dar es Salaam 2 cavalrys placed in Cape Town 1 infantry placed in England 1 infantry placed in London Turn Complete - Britain Britain collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Britain : -2.50