• '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 4,5,6 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover railwayGuns
    
        Combat Move - Turkey
            1 fighter moved from Arabia to Sea Zone 75 Red Sea
            4 infantry moved from Arabia to Hejaz
            1 field_gun and 4 infantry moved from Mesopotamia to Fars
            6 cavalrys moved from Mecca to Hejaz
            8 infantry moved from Hejaz to Palestine
            1 cavalry moved from Damascus to Palestine
            1 field_gun moved from Syria to Smyrna
            1 heavy_gun moved from Constantinople to Dardanelles
            1 heavy_gun moved from Constantinople to Smyrna
            2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
            4 infantry moved from Constantinople to Sea Zone 67 Black Sea
            4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
            4 infantry moved from Sea Zone 66 Black Sea to Armenia
            2 infantry moved from Constantinople to Dardanelles
    
        Purchase Units - Turkey
            Turkey buy 8 heavy_guns, 1 infantry and 8 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 75 Red Sea
                Turkey attack with 1 fighter
                Britain defend with 5 transports
                    5 transports owned by the Britain lost in Sea Zone 75 Red Sea
                Turkey win with 1 fighter remaining. Battle score for attacker is 35
                Casualties for Britain: 5 transports
            Battle in Fars
                Turkey attack with 1 field_gun and 4 infantry
                Neutral defend with 2 cavalrys
                    Turkey roll dice for 1 field_gun and 4 infantry in Fars, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits
                    1 cavalry owned by the Neutral lost in Fars
                    Turkey roll dice for 1 field_gun and 4 infantry in Fars, round 3 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 cavalry in Fars, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Neutral lost in Fars
                Turkey loses 0 PUs for violating Farss neutrality.
                Turkey win, taking Fars from Neutral with 1 field_gun and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Neutral: 2 cavalrys
    
        Non Combat Move - Turkey
            1 fighter moved from Sea Zone 75 Red Sea to Hejaz
    
        Place Units - Turkey
            1 trench placed in Smyrna
            1 trench placed in Dardanelles
            2 trenchs placed in Armenia
            1 trench placed in Hejaz
            1 trench placed in Palestine
            1 trench placed in Smyrna
            1 trench placed in Armenia
            4 heavy_guns and 1 infantry placed in Damascus
            4 heavy_guns placed in Constantinople
            Turkey undo move 7.
            1 trench placed in Constantinople
            Turkey undo move 7.
            1 infantry placed in Constantinople
            4 heavy_guns placed in Damascus
    
        Activate Technology - Turkey
            Turkey activating railwayGuns
    
        Turn Complete - Turkey
            Turkey collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Turkey : -0.33
    

    Savegame


  • TripleA Turn Summary: Britain round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 5,2,5 and gets 0 hits
    
        Combat Move - Britain
                Britain loses 0 PUs for violating Mexico Citys neutrality.
            1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 heavy_gun moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece
            2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
            1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 cavalry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
            1 cavalry moved from Sea Zone 71 Eastern Mediterranean to Syria
                  Britain take Syria from Turkey
            1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
            1 infantry moved from Chad to Western Sudan
            1 heavy_gun moved from Uganda to Western Sudan
            1 cavalry moved from Dar es Salaam to Uganda
            1 infantry moved from British Somaliland to French Somaliland
                  France take French Somaliland from Germany
            1 infantry moved from Dar es Salaam to German East Africa
            2 cavalrys moved from Congo to Western Sudan
            1 cavalry moved from Cairo-Suez to Sinai
            1 cavalry moved from Western Sudan to Lower Egypt
            1 cavalry moved from Western Sudan to Lower Egypt
            1 cruiser moved from Sea Zone 137 Yellow Sea to Sea Zone 131 Pacific Ocean
            2 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
            1 colonial moved from Monterrey to Mexico City
                  Britain take Mexico City from Neutral
            4 colonials, 1 field_gun and 1 infantry moved from Monterrey to Chihuahua
    
        Purchase Units - Britain
            Britain buy 1 destroyer, 1 heavy_gun, 15 infantry, 1 transport and 9 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Britain
            Battle in Sea Zone 131 Pacific Ocean
                Britain attack with 1 cruiser
                Germany defend with 1 transport
                    1 transport owned by the Germany lost in Sea Zone 131 Pacific Ocean
                Britain win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Germany: 1 transport
            Battle in Chihuahua
                Britain attack with 4 colonials, 1 field_gun and 1 infantry
                Neutral defend with 2 infantry
                    Britain roll dice for 4 colonials, 1 field_gun and 1 infantry in Chihuahua, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Chihuahua
                Britain loses 0 PUs for violating Chihuahuas neutrality.
                Britain win, taking Chihuahua from Neutral with 4 colonials, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Britain
            2 infantry moved from London to England
            5 fighters moved from Belgium to London
    
        Place Units - Britain
            1 destroyer and 1 transport placed in Sea Zone 115 Tasman Sea
            3 trenchs placed in Sinai
            1 heavy_gun and 1 infantry placed in Cairo-Suez
            3 infantry and 3 trenchs placed in England
            5 infantry and 3 trenchs placed in London
            Britain undo move 2.
            3 infantry and 3 trenchs placed in Belgium
            3 infantry placed in Dar es Salaam
    
        Turn Complete - Britain
            Britain collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Britain : 0.00
    

    Savegame


  • TripleA Turn Summary: Russia round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            2 conscripts moved from Don to Caucasus
            2 conscripts moved from Don to Belarus
            1 conscript moved from Don to Caucasus
            1 conscript moved from Don to Belarus
            1 infantry moved from Don to Caucasus
            1 field_gun and 2 infantry moved from Don to Belarus
            1 field_gun and 2 infantry moved from Dnieper to Odessa
            1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa
            1 conscript, 1 field_gun and 1 infantry moved from Minsk to Belarus
            1 conscript and 1 infantry moved from Moscow to Smolensk
            1 field_gun and 1 infantry moved from Omsk to Novosibirsk
            2 conscripts moved from Caucasus to Georgia
    
        Purchase Units - Russia
            Russia buy 22 conscripts, 1 infantry and 12 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Russia
            1 conscript, 1 field_gun and 1 infantry moved from Primorsky to Khabarovsk
    
        Place Units - Russia
            6 conscripts and 3 trenchs placed in St. Petersburg
            3 trenchs placed in Belarus
            3 trenchs placed in Latvia
            3 trenchs placed in Georgia
            3 conscripts placed in Kiev
            3 conscripts placed in Minsk
            3 conscripts placed in Moscow
            2 conscripts placed in Omsk
            2 conscripts and 1 infantry placed in Vladivostok
            3 conscripts placed in Caucasus
    
        Turn Complete - Russia
            Russia collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russia rolls : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 5,4,4,6 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover victoryBonds
    
        Combat Move - Communists
            1 cavalry and 1 fighter moved from Chita to Novosibirsk
            2 cavalrys and 1 field_gun moved from Bratsk to Novosibirsk
            1 conscript moved from Buryatia to Novosibirsk
            1 conscript moved from Aldan to Bratsk
            2 conscripts and 1 infantry moved from Yakutsk to Sakhe
    
        Purchase Units - Communists
            Communists buy 3 conscripts and 7 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Novosibirsk
                Communists attack with 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter
                Russia defend with 2 conscripts, 1 field_gun and 1 infantry
                    Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter in Novosibirsk, round 2 : 0/6 hits, 1.50 expected hits
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 2 : 0/4 hits, 1.00 expected hits
                    Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter in Novosibirsk, round 3 : 1/6 hits, 1.50 expected hits
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 3 : 3/4 hits, 1.00 expected hits
                    1 conscript owned by the Russia, 1 conscript owned by the Communists and 2 cavalrys owned by the Communists lost in Novosibirsk
                    Communists roll dice for 1 cavalry, 1 field_gun and 1 fighter in Novosibirsk, round 4 : 1/3 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Novosibirsk, round 4 : 2/3 hits, 0.83 expected hits
                    1 conscript owned by the Russia, 1 field_gun owned by the Communists and 1 cavalry owned by the Communists lost in Novosibirsk
                    Communists roll dice for 1 fighter in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Novosibirsk, round 5 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Communists lost in Novosibirsk
                Russia win with 1 field_gun and 1 infantry remaining. Battle score for attacker is -23
                Casualties for Communists: 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter
                Casualties for Russia: 2 conscripts
    
        Non Combat Move - Communists
            Turning on Edit Mode
            EDIT: Adding units owned by Communists to Bratsk: 1 fighter
            EDIT: Turning off Edit Mode
    
        Place Units - Communists
            3 trenchs placed in Aldan
            3 trenchs placed in Sakhe
            1 trench placed in Bratsk
            3 conscripts placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating victoryBonds
    
        Turn Complete - Communists
            Communists collect 32 PUs; end with 32 PUs
            Communists collect 9 PUs from War Bonds; end with 41 PUs
    

    Combat Hit Differential Summary :

    Communists : -2.33
    Russia : 3.50
    

    Savegame


  • TripleA Turn Summary: USA round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 1/1 hits, 0.00 expected hits
            USA removing all Technology Tokens after successful research.
            USA discover industry
    
        Combat Move - USA
            2 battlecruisers, 3 cruisers and 2 destroyers moved from Sea Zone 120 Arafura Sea to Sea Zone 85 Indian Ocean
            3 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 field_gun moved from California to Sea Zone 153 Pacific Ocean
            4 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
            4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            1 field_gun and 1 infantry moved from Carolinas to Sea Zone 30 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
    
        Purchase Units - USA
            USA buy 1 cruiser, 1 field_gun, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Azores
                USA attack with 1 field_gun and 1 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Azores
                USA loses 0 PUs for violating Azoress neutrality.
                USA win, taking Azores from Neutral with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for USA: 1 infantry
                Casualties for Neutral: 1 infantry
            Battle in Sea Zone 85 Indian Ocean
                USA attack with 2 battlecruisers, 3 cruisers and 2 destroyers
                Germany defend with 1 battlecruiser, 1 cruiser and 2 submarines
                    USA roll dice for 2 battlecruisers, 3 cruisers and 2 destroyers in Sea Zone 85 Indian Ocean, round 2 : 4/7 hits, 3.83 expected hits
                    Germany roll dice for 2 submarines in Sea Zone 85 Indian Ocean, round 2 : 0/2 hits, 0.33 expected hits
                    Germany roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 85 Indian Ocean, round 2 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the USA, 2 submarines owned by the Germany, 1 cruiser owned by the Germany and 1 battlecruiser owned by the Germany lost in Sea Zone 85 Indian Ocean
                USA win with 2 battlecruisers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 31
                Casualties for USA: 1 destroyer
                Casualties for Germany: 1 battlecruiser, 1 cruiser and 2 submarines
    
        Non Combat Move - USA
            1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 109 Pacific Ocean to Sea Zone 46 Caribbean Sea
            1 infantry moved from Kentucky to Missouri
    
        Place Units - USA
            1 transport placed in Sea Zone 130 Philippine Sea
            3 transports placed in Sea Zone 153 Pacific Ocean
            USA undo move 2.
            2 transports placed in Sea Zone 153 Pacific Ocean
            1 transport placed in Sea Zone 153 Pacific Ocean
            1 field_gun and 3 infantry placed in San Francisco
            1 infantry placed in California
            1 cruiser placed in Sea Zone 30 Mid Atlantic
            1 infantry placed in Manila
            1 infantry placed in Charleston
    
        Activate Technology - USA
            USA activating industry
    
        Turn Complete - USA
            USA collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    USA : 0.50
    USA rolls : : 1.00
    Germany : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Germany
            Germany spend 10 on tech rolls
                Germany roll 6,5,5,6,6,4,2 and gets 3 hits
            Germany removing all Technology Tokens after successful research.
            Germany discover industry
    
        Combat Move - Germany
            2 field_guns moved from Sweden to Sea Zone 13 Skagerrak
            3 field_guns moved from Norway to Sea Zone 13 Skagerrak
            6 stormtruppens moved from Sweden to Sea Zone 13 Skagerrak
            1 stormtruppen moved from Norway to Sea Zone 13 Skagerrak
            1 stormtruppen moved from Norway to Murmansk
                  Germany take Murmansk from Russia
            1 stormtruppen moved from Norway to Finland
                  Germany take Finland from Russia
            4 infantry moved from Sweden to Finland
            1 infantry moved from Oslo to Sweden
            5 field_guns, 7 stormtruppens and 6 transports moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
            3 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
            5 field_guns and 7 stormtruppens moved from Sea Zone 15 English Channel to Belgium
            6 field_guns and 20 infantry moved from Rhine to Belgium
            11 field_guns, 1 heavy_gun and 18 infantry moved from Champagne to Belgium
            3 heavy_guns moved from Languedoc to Auvergne
            3 heavy_guns moved from Rhone to Burgundy
            3 heavy_guns moved from Piedmont to Rhone
            1 field_gun and 1 infantry moved from Warsaw to Eastern Poland
            1 infantry and 1 transport moved from Sea Zone 105 Pacific Ocean to Sea Zone 103 South Atlantic
            1 infantry moved from Sea Zone 103 South Atlantic to Falkland Islands
                  Germany take Falkland Islands from Britain
            1 submarine moved from Sea Zone 116 Great Australian Bight to Sea Zone 115 Tasman Sea
    
        Purchase Units - Germany
            Germany buy 15 heavy_guns, 14 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Auvergne
                Germany attack with 3 heavy_guns
                France defend with 1 cavalry
                    Germany roll dice for 3 heavy_guns in Auvergne, round 2 : 0/3 hits, 1.00 expected hits
                    France roll dice for 1 cavalry in Auvergne, round 2 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 3 heavy_guns in Auvergne, round 3 : 0/3 hits, 1.00 expected hits
                    France roll dice for 1 cavalry in Auvergne, round 3 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 3 heavy_guns in Auvergne, round 4 : 2/3 hits, 1.00 expected hits
                    France roll dice for 1 cavalry in Auvergne, round 4 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the France lost in Auvergne
                Germany win, taking Auvergne from France with 3 heavy_guns remaining. Battle score for attacker is 4
                Casualties for France: 1 cavalry
            Battle in Burgundy
                Germany attack with 3 heavy_guns
                France defend with 1 infantry
                    Germany roll dice for 3 heavy_guns in Burgundy, round 2 : 2/3 hits, 1.00 expected hits
                    France roll dice for 1 infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Burgundy
                Germany win, taking Burgundy from France with 3 heavy_guns remaining. Battle score for attacker is 3
                Casualties for France: 1 infantry
            Battle in Sea Zone 115 Tasman Sea
                Germany attack with 1 submarine
                Britain defend with 1 destroyer and 1 transport
                    Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 2 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 1 destroyer and 1 transport in Sea Zone 115 Tasman Sea, round 2 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 3 : 1/1 hits, 0.33 expected hits
                    Britain roll dice for 1 destroyer and 1 transport in Sea Zone 115 Tasman Sea, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Britain lost in Sea Zone 115 Tasman Sea
                    1 transport owned by the Britain lost in Sea Zone 115 Tasman Sea
                    Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 4 : 0/1 hits, 0.33 expected hits
                Germany win with 1 submarine remaining. Battle score for attacker is 16
                Casualties for Britain: 1 destroyer and 1 transport
            Battle in Belgium
                Germany attack with 22 field_guns, 1 heavy_gun, 38 infantry and 7 stormtruppens
                Britain defend with 1 Factory, 2 cavalrys, 5 field_guns, 10 fighters, 7 heavy_guns, 14 infantry and 11 trenchs
                    Germany roll dice for 3 battlecruisers and 2 battleships in Belgium, round 2 : 3/5 hits, 3.33 expected hits
                Units damaged: 3 trenchs owned by the Britain
                    Germany roll dice for 22 field_guns, 1 heavy_gun, 38 infantry and 7 stormtruppens in Belgium, round 2 : 20/68 hits, 20.17 expected hits
                    Britain roll dice for 2 cavalrys, 5 field_guns, 10 fighters, 7 heavy_guns, 14 infantry and 11 trenchs in Belgium, round 2 : 14/38 hits, 16.33 expected hits
                    14 infantry owned by the Germany, 1 cavalry owned by the Britain and 11 trenchs owned by the Britain lost in Belgium
                    Germany roll dice for 22 field_guns, 1 heavy_gun, 24 infantry and 7 stormtruppens in Belgium, round 3 : 14/54 hits, 17.83 expected hits
                    Britain roll dice for 1 cavalry, 5 field_guns, 10 fighters, 7 heavy_guns and 14 infantry in Belgium, round 3 : 13/37 hits, 16.17 expected hits
                    13 infantry owned by the Germany, 13 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Belgium
                    Germany roll dice for 22 field_guns, 1 heavy_gun, 11 infantry and 7 stormtruppens in Belgium, round 4 : 15/41 hits, 14.83 expected hits
                    Britain roll dice for 5 field_guns, 10 fighters, 7 heavy_guns and 1 infantry in Belgium, round 4 : 17/23 hits, 11.67 expected hits
                    6 stormtruppens owned by the Germany, 11 infantry owned by the Germany, 9 fighters owned by the Britain, 1 infantry owned by the Britain and 5 field_guns owned by the Britain lost in Belgium
                    Germany roll dice for 22 field_guns, 1 heavy_gun and 1 stormtruppen in Belgium, round 5 : 10/24 hits, 8.17 expected hits
                    Britain roll dice for 1 fighter and 7 heavy_guns in Belgium, round 5 : 2/8 hits, 5.17 expected hits
                    2 field_guns owned by the Germany, 1 fighter owned by the Britain and 7 heavy_guns owned by the Britain lost in Belgium
                Germany win, taking Belgium from Britain with 20 field_guns, 1 heavy_gun and 1 stormtruppen remaining. Battle score for attacker is 88
                Casualties for Germany: 2 field_guns, 38 infantry and 6 stormtruppens
                Casualties for Britain: 2 cavalrys, 5 field_guns, 10 fighters, 7 heavy_guns, 14 infantry and 11 trenchs
    
        Non Combat Move - Germany
            3 field_guns and 3 infantry moved from Wurttemburg to Alsace
            3 field_guns and 3 infantry moved from Wurttemburg to Rhine
            6 field_guns moved from Bavaria to Wurttemburg
            3 field_guns, 3 infantry and 3 stormtruppens moved from Mecklenburg to Hanover
            3 stormtruppens moved from Berlin to Mecklenburg
    
        Place Units - Germany
            1 trench placed in Alsace
            1 trench placed in Alsace
            2 trenchs placed in Lithuania
            1 trench placed in Eastern Poland
            1 heavy_gun and 1 infantry placed in Warsaw
            6 heavy_guns placed in Wurttemburg
            3 heavy_guns placed in Piedmont
            5 heavy_guns and 1 infantry placed in Bavaria
            4 infantry placed in Hanover
            6 infantry placed in Mecklenburg
            2 infantry placed in German New Guinea
    
        Activate Technology - Germany
            Germany activating industry
            Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 152 PUs; end with 152 PUs
    

    Combat Hit Differential Summary :

    Britain : -4.00
    France : -0.83
    Germany : -2.33
    

    Savegame


  • TripleA Turn Summary: France round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 6,1,6 and gets 2 hits
            France removing all Technology Tokens after successful research.
            France discover railwayGuns
    
        Combat Move - France
            1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 colonial moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 colonial and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            1 cavalry moved from Cyrenaica to Sea Zone 60 Central Mediterranean
            1 cavalry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 colonial moved from Sinai to Sea Zone 70 Eastern Mediterranean
            1 cavalry, 1 colonial and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            1 cavalry, 2 colonials and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
            1 destroyer moved from Sea Zone 56 Gulf of Lyon to Sea Zone 58 Tyrrhenian Sea
    
        Purchase Units - France
            France buy 9 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - France
            1 field_gun and 3 infantry moved from Tunisia to Tripolitania
            1 infantry moved from Algeria to Tunisia
            2 infantry moved from Algiers to Algeria
            2 infantry moved from Normandy to Brittany
    
        Place Units - France
            8 heavy_guns and 3 trenchs placed in Paris
            1 heavy_gun and 1 infantry placed in Brittany
    
        Activate Technology - France
            France activating railwayGuns
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 4,3 and gets 0 hits
    
        Combat Move - Austria
            1 tank moved from Toulouse to Aquitaine
                  Austria take Aquitaine from France
            2 infantry moved from Franche-Comte to Champagne
            1 infantry moved from Franche-Comte to Burgundy
            1 infantry moved from Rhone to Burgundy
            15 tanks moved from Albania to Croatia
            6 tanks moved from Belgrade to Croatia
            1 field_gun and 3 infantry moved from Trieste to Venice
            9 infantry moved from Venice to Tuscany
            1 fighter moved from Macedonia to Croatia
    
        Purchase Units - Austria
            Austria buy 14 infantry, 7 tanks and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Austria
    
        Non Combat Move - Austria
    
        Place Units - Austria
            2 trenchs placed in Albania
            3 trenchs placed in Galicia
            1 trench placed in Albania
            6 infantry placed in Venice
            2 infantry placed in Trieste
            6 infantry placed in Belgrade
            6 tanks placed in Trieste
            1 tank placed in Tyrol
    
        Activate Technology - Austria
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Austria
            Austria collect 103 PUs; end with 103 PUs
            Austria collect 8 PUs from War Bonds; end with 111 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italy round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            1 field_gun and 1 infantry moved from Lower Egypt to Cairo-Suez
    
        Purchase Units - Italy
            Italy buy 1 field_gun and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Italy
            1 heavy_gun and 5 infantry moved from Rome to Latium
    
        Place Units - Italy
            1 field_gun and 5 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Arabia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
                Turkey roll 3,4 and gets 0 hits
    
        Combat Move - Turkey
            2 heavy_guns and 1 infantry moved from Constantinople to Smyrna
            2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
            2 heavy_guns moved from Constantinople to Sea Zone 67 Black Sea
            2 heavy_guns and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
            2 heavy_guns moved from Sea Zone 66 Black Sea to Armenia
            1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea
            2 infantry moved from Dardanelles to Bulgaria
            2 infantry moved from Bulgaria to Macedonia
            2 heavy_guns moved from Damascus to Lebanon
            2 heavy_guns moved from Damascus to Syria
            1 infantry moved from Smyrna to Syria
            1 fighter moved from Smyrna to Syria
            2 heavy_guns moved from Smyrna to Armenia
            1 field_gun and 4 infantry moved from Fars to Lurs
            2 cavalrys, 3 field_guns and 10 infantry moved from Armenia to Lurs
    
        Purchase Units - Turkey
            Turkey buy 2 field_guns, 2 heavy_guns, 9 infantry and 5 trenchs; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Lurs
                Turkey attack with 2 cavalrys, 4 field_guns and 14 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 2 cavalrys, 4 field_guns and 14 infantry in Lurs, round 2 : 4/20 hits, 4.67 expected hits
                    Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 cavalry owned by the Turkey lost in Lurs
                Turkey loses 0 PUs for violating Lurss neutrality.
                Turkey win, taking Lurs from Neutral with 1 cavalry, 4 field_guns and 14 infantry remaining. Battle score for attacker is 2
                Casualties for Turkey: 1 cavalry
                Casualties for Neutral: 2 infantry
            Battle in Syria
                Turkey attack with 1 fighter, 2 heavy_guns and 1 infantry
                Britain defend with 1 cavalry
                    Turkey roll dice for 1 fighter, 2 heavy_guns and 1 infantry in Syria, round 2 : 2/4 hits, 1.33 expected hits
                    Britain roll dice for 1 cavalry in Syria, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Britain lost in Syria
                Turkey win, taking Syria from Britain with 1 fighter, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Britain: 1 cavalry
    
        Non Combat Move - Turkey
            1 fighter moved from Syria to Armenia
            1 infantry moved from Palestine to Lebanon
    
        Place Units - Turkey
            1 trench placed in Lebanon
            3 trenchs placed in Armenia
            1 trench placed in Hejaz
            2 heavy_guns and 3 infantry placed in Constantinople
            2 field_guns placed in Mecca
            5 infantry placed in Damascus
            1 infantry placed in Baghdad
    
        Turn Complete - Turkey
            Turkey collect 70 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Turkey : -0.00
    Britain : -0.17
    

    Savegame


  • TripleA Turn Summary: Britain round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 6,2,2,1 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover railwayGuns
    
        Combat Move - Britain
            1 transport moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean
            1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 heavy_gun moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 cavalry moved from Lower Egypt to Sea Zone 70 Eastern Mediterranean
            1 cavalry, 1 heavy_gun and 2 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 cavalry and 1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece
            1 infantry moved from Cairo-Suez to Sinai
            1 cavalry moved from Lower Egypt to Sinai
            1 heavy_gun and 1 infantry moved from Western Sudan to Lower Egypt
            1 cavalry moved from Uganda to Lower Egypt
            1 infantry moved from French Somaliland to Eritrea
            1 infantry moved from German East Africa to Uganda
            3 infantry moved from Dar es Salaam to German East Africa
            4 colonials, 1 field_gun and 1 infantry moved from Chihuahua to Baja-Sonora
    
        Purchase Units - Britain
            Britain buy 8 fighters, 2 heavy_guns and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Baja-Sonora
                Britain attack with 4 colonials, 1 field_gun and 1 infantry
                Neutral defend with 2 infantry
                    Britain roll dice for 4 colonials, 1 field_gun and 1 infantry in Baja-Sonora, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baja-Sonora
                Britain loses 0 PUs for violating Baja-Sonoras neutrality.
                Britain win, taking Baja-Sonora from Neutral with 4 colonials and 1 field_gun remaining. Battle score for attacker is 3
                Casualties for Britain: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            3 trenchs placed in Sinai
            2 heavy_guns and 2 trenchs placed in Cairo-Suez
            5 fighters placed in London
            3 fighters placed in England
    
        Activate Technology - Britain
            Britain activating railwayGuns
    
        Turn Complete - Britain
            Britain collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Britain : 1.00
    

    Savegame


  • TripleA Turn Summary: Russia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 4,3 and gets 0 hits
    
        Combat Move - Russia
            2 conscripts moved from St. Petersburg to Karelia
            10 conscripts, 2 field_guns and 4 infantry moved from St. Petersburg to Finland
            1 conscript and 1 infantry moved from Smolensk to Belarus
            3 conscripts moved from Minsk to Belarus
            3 conscripts moved from Kiev to Odessa
            1 conscript moved from Caucasus to Azerbaijan
            2 conscripts and 1 infantry moved from Caucasus to Georgia
            3 conscripts moved from Moscow to Don
            1 field_gun and 1 infantry moved from Novosibirsk to Bratsk
            1 conscript moved from Krasnoyarsk to Bratsk
            2 conscripts moved from Omsk to Novosibirsk
            2 conscripts and 1 infantry moved from Vladivostok to Primorsky
    
        Purchase Units - Russia
            Russia buy 2 cavalrys, 13 conscripts, 6 field_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Russia
            Battle in Bratsk
                Russia attack with 1 conscript, 1 field_gun and 1 infantry
                Communists defend with 1 conscript, 1 fighter and 1 trench
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Bratsk, round 2 : 1/3 hits, 0.67 expected hits
                Units damaged: 1 trench owned by the Communists
                    Communists roll dice for 1 conscript, 1 fighter and 1 trench in Bratsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Bratsk, round 3 : 1/3 hits, 0.67 expected hits
                    Communists roll dice for 1 conscript, 1 fighter and 1 trench in Bratsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 trench owned by the Communists lost in Bratsk
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Bratsk, round 4 : 1/3 hits, 0.67 expected hits
                    Communists roll dice for 1 conscript and 1 fighter in Bratsk, round 4 : 1/2 hits, 0.67 expected hits
                    1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Bratsk
                    Russia roll dice for 1 field_gun and 1 infantry in Bratsk, round 5 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 1 fighter in Bratsk, round 5 : 0/1 hits, 0.50 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Bratsk, round 6 : 2/2 hits, 0.67 expected hits
                    Communists roll dice for 1 fighter in Bratsk, round 6 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russia and 1 fighter owned by the Communists lost in Bratsk
                Russia win, taking Bratsk from Communists with 1 field_gun remaining. Battle score for attacker is 9
                Casualties for Communists: 1 conscript, 1 fighter and 1 trench
                Casualties for Russia: 1 conscript and 1 infantry
            Battle in Finland
                Russia attack with 10 conscripts, 2 field_guns and 4 infantry
                Germany defend with 4 infantry and 1 stormtruppen
                    Russia roll dice for 10 conscripts, 2 field_guns and 4 infantry in Finland, round 2 : 1/8 hits, 1.67 expected hits
                    Germany roll dice for 4 infantry and 1 stormtruppen in Finland, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Germany and 2 conscripts owned by the Russia lost in Finland
                    Russia roll dice for 8 conscripts, 2 field_guns and 4 infantry in Finland, round 3 : 2/8 hits, 1.67 expected hits
                    Germany roll dice for 3 infantry and 1 stormtruppen in Finland, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germany and 2 conscripts owned by the Russia lost in Finland
                    Russia roll dice for 6 conscripts, 2 field_guns and 4 infantry in Finland, round 4 : 2/8 hits, 1.67 expected hits
                    Germany roll dice for 1 infantry and 1 stormtruppen in Finland, round 4 : 0/2 hits, 0.67 expected hits
                    1 stormtruppen owned by the Germany and 1 infantry owned by the Germany lost in Finland
                Russia win, taking Finland from Germany with 6 conscripts, 2 field_guns and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Russia: 4 conscripts
                Casualties for Germany: 4 infantry and 1 stormtruppen
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 trenchs placed in Khabarovsk
            3 conscripts placed in Vladivostok
            3 conscripts placed in Kiev
            3 conscripts placed in Minsk
            3 conscripts and 3 field_guns placed in St. Petersburg
            1 conscript and 2 field_guns placed in Caucasus
            2 cavalrys and 1 infantry placed in Moscow
            1 field_gun and 1 infantry placed in Omsk
    
        Turn Complete - Russia
            Russia collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Communists : -1.00
    Germany : 0.33
    Russia : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 conscript moved from Yakutsk to Sakhe
            1 conscript moved from Yakutsk to Aldan
            1 conscript moved from Yakutsk to Aldan
            1 cavalry, 1 conscript and 1 heavy_gun moved from Aldan to Bratsk
    
        Purchase Units - Communists
            Communists buy 8 conscripts, 2 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Bratsk
                Communists attack with 1 cavalry, 1 conscript and 1 heavy_gun
                Russia defend with 1 field_gun
                    Communists roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Bratsk, round 2 : 0/3 hits, 0.67 expected hits
                    Russia roll dice for 1 field_gun in Bratsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Communists lost in Bratsk
                    Communists roll dice for 1 cavalry and 1 heavy_gun in Bratsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russia roll dice for 1 field_gun in Bratsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Communists lost in Bratsk
                    Communists roll dice for 1 heavy_gun in Bratsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun in Bratsk, round 4 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 heavy_gun in Bratsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun in Bratsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 heavy_gun owned by the Communists lost in Bratsk
                Russia win with 1 field_gun remaining. Battle score for attacker is -11
                Casualties for Communists: 1 cavalry, 1 conscript and 1 heavy_gun
    
        Non Combat Move - Communists
            1 infantry moved from Aldan to Chita
    
        Place Units - Communists
            1 trench placed in Aldan
            1 trench placed in Sakhe
            2 conscripts and 1 heavy_gun placed in Irkutsk
            1 trench placed in Sakhe
            6 conscripts and 1 heavy_gun placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 31 PUs; end with 32 PUs
            Communists collect 7 PUs from War Bonds; end with 39 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : : 0.00
    Communists : -2.00
    Russia : 1.67
    

    Savegame


  • TripleA Turn Summary: USA round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - USA
            2 infantry moved from Manila to Sea Zone 130 Philippine Sea
            2 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea
            1 field_gun and 3 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 infantry moved from California to Sea Zone 153 Pacific Ocean
            1 field_gun, 5 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            1 battlecruiser and 2 cruisers moved from Sea Zone 85 Indian Ocean to Sea Zone 78 Indian Ocean
            1 destroyer moved from Sea Zone 85 Indian Ocean to Sea Zone 115 Tasman Sea
            1 cruiser moved from Sea Zone 85 Indian Ocean to Sea Zone 115 Tasman Sea
            1 battlecruiser moved from Sea Zone 85 Indian Ocean to Sea Zone 78 Indian Ocean
            1 field_gun and 5 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 46 Caribbean Sea to Sea Zone 32 Sargasso Sea
            1 cruiser and 1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 30 Mid Atlantic
    
        Purchase Units - USA
            USA buy 1 battlecruiser, 1 cruiser, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - USA
            Battle in Sea Zone 115 Tasman Sea
                USA attack with 1 cruiser and 1 destroyer
                Germany defend with 1 submarine
                    USA roll dice for 1 cruiser and 1 destroyer in Sea Zone 115 Tasman Sea, round 2 : 2/2 hits, 0.83 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germany lost in Sea Zone 115 Tasman Sea
                USA win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germany: 1 submarine
    
        Non Combat Move - USA
    
        Place Units - USA
            1 battlecruiser, 1 cruiser and 2 destroyers placed in Sea Zone 30 Mid Atlantic
            6 infantry placed in San Francisco
    
        Turn Complete - USA
            USA collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    USA : 1.17
    USA rolls : : 0.00
    Germany : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 1,3,3,5 and gets 0 hits
    
        Combat Move - Germany
            1 heavy_gun moved from Belgium to Picardy
                  Germany take Picardy from France
            6 field_guns and 1 stormtruppen moved from Belgium to Sea Zone 15 English Channel
            3 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 6 field_guns, 1 stormtruppen and 6 transports moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
            2 heavy_guns moved from Burgundy to Brittany
            1 heavy_gun moved from Burgundy to Normandy
                  Germany take Normandy from France
            6 field_guns and 1 stormtruppen moved from Sea Zone 25 Mid Atlantic to Brittany
            14 field_guns moved from Belgium to Champagne
            3 field_guns and 3 infantry moved from Rhine to Champagne
            3 field_guns and 3 infantry moved from Alsace to Champagne
            3 heavy_guns moved from Rhone to Burgundy
            3 heavy_guns moved from Auvergne to Burgundy
            6 field_guns and 6 heavy_guns moved from Wurttemburg to Alsace
            5 heavy_guns and 1 infantry moved from Bavaria to Wurttemburg
            3 field_guns, 4 infantry and 3 stormtruppens moved from Hanover to Holland
            3 stormtruppens moved from Berlin to Mecklenburg
            6 infantry and 3 stormtruppens moved from Mecklenburg to Pomerania
            1 heavy_gun and 1 infantry moved from Warsaw to Eastern Poland
            1 infantry moved from Falkland Islands to Sea Zone 103 South Atlantic
            1 infantry and 1 transport moved from Sea Zone 103 South Atlantic to Sea Zone 50 Mid Atlantic
            1 infantry moved from Sea Zone 50 Mid Atlantic to French Guinea
                  Germany take French Guinea from France
    
        Purchase Units - Germany
            Germany buy 15 cavalrys, 6 tanks, 2 transports and 8 trenchs; Remaining resources: 3 PUs; 4 techTokens; 
    
        Combat - Germany
            Battle in Holland
                Germany attack with 3 field_guns, 4 infantry and 3 stormtruppens
                Neutral defend with 3 infantry
                    Germany roll dice for 3 field_guns, 4 infantry and 3 stormtruppens in Holland, round 2 : 2/10 hits, 3.17 expected hits
                    Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Holland
                    Germany roll dice for 3 field_guns, 3 infantry and 3 stormtruppens in Holland, round 3 : 3/9 hits, 3.00 expected hits
                    Neutral roll dice for 1 infantry in Holland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Holland
                Germany loses 0 PUs for violating Hollands neutrality.
                Germany win, taking Holland from Neutral with 3 field_guns, 2 infantry and 3 stormtruppens remaining. Battle score for attacker is 3
                Casualties for Germany: 2 infantry
                Casualties for Neutral: 3 infantry
            Battle in Brittany
                Germany attack with 6 field_guns, 2 heavy_guns and 1 stormtruppen
                France defend with 1 Factory, 1 heavy_gun and 6 infantry
                    Germany roll dice for 3 battlecruisers and 2 battleships in Brittany, round 2 : 4/5 hits, 3.33 expected hits
                    Germany roll dice for 6 field_guns, 2 heavy_guns and 1 stormtruppen in Brittany, round 2 : 5/9 hits, 3.17 expected hits
                    France roll dice for 1 heavy_gun and 6 infantry in Brittany, round 2 : 3/7 hits, 2.83 expected hits
                    1 heavy_gun owned by the France, 3 field_guns owned by the Germany and 6 infantry owned by the France lost in Brittany
                Germany win, taking Brittany from France with 3 field_guns, 2 heavy_guns and 1 stormtruppen remaining. Battle score for attacker is 11
                Casualties for Germany: 3 field_guns
                Casualties for France: 1 heavy_gun and 6 infantry
    
        Non Combat Move - Germany
    
        Place Units - Germany
            3 trenchs placed in Champagne
            3 trenchs placed in Burgundy
            1 trench placed in Eastern Poland
            1 trench placed in Lithuania
            2 transports placed in Sea Zone 12 Baltic Sea
            5 tanks placed in Belgium
            7 cavalrys and 1 tank placed in Wurttemburg
            8 cavalrys placed in Bavaria
    
        Activate Technology - Germany
            Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens
    
        Turn Complete - Germany
            Germany collect 163 PUs; end with 166 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    France : 0.17
    Germany : 1.33
    

    Savegame


  • TripleA Turn Summary: France round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Combat Move - France
            2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            1 infantry moved from Tunisia to Tripolitania
            1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 54 Alboran Sea
            1 field_gun and 1 infantry moved from Tripolitania to Sea Zone 59 Central Mediterranean
            1 field_gun, 1 infantry and 2 transports moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            1 field_gun and 1 infantry moved from Sea Zone 58 Tyrrhenian Sea to Tunisia
            2 infantry moved from Algeria to Lower Algeria
            2 infantry moved from Tripolitania to Tunisia
            1 transport moved from Sea Zone 109 Pacific Ocean to Sea Zone 41 Caribbean Sea
            1 cruiser and 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea
    
        Purchase Units - France
            France buy 1 field_gun, 8 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - France
    
        Place Units - France
            1 field_gun and 1 infantry placed in Algiers
            8 heavy_guns and 3 trenchs placed in Paris
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 4,2,4,4,5 and gets 0 hits
    
        Combat Move - Austria
            6 tanks moved from Trieste to Tuscany
            1 field_gun and 9 infantry moved from Venice to Tuscany
            1 tank moved from Tyrol to Tuscany
            21 tanks moved from Croatia to Venice
            2 infantry moved from Trieste to Venice
            1 fighter moved from Croatia to Venice
            2 infantry moved from Albania to Montenegro
            6 infantry moved from Belgrade to Serbia
    
        Purchase Units - Austria
            Austria buy 2 Factorys, 1 field_gun, 14 infantry and 5 trenchs; Remaining resources: 0 PUs; 5 techTokens; 
    
        Non Combat Move - Austria
    
        Place Units - Austria
            3 trenchs placed in Galicia
            1 Factory placed in Albania
            1 Factory placed in Bulgaria
            2 trenchs placed in Albania
            1 field_gun and 5 infantry placed in Belgrade
            4 infantry placed in Trieste
            5 infantry placed in Hungary
    
        Activate Technology - Austria
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 6 techTokens
    
        Turn Complete - Austria
            Austria collect 103 PUs; end with 103 PUs
            Austria collect 5 PUs from War Bonds; end with 108 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italy round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            1 field_gun and 1 infantry moved from Cairo-Suez to Sinai
            1 field_gun and 5 infantry moved from Rome to Latium
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            3 trenchs placed in Latium
            1 field_gun and 2 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Turkey
                Turkey roll 2,6 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover science
    
        Combat Move - Turkey
            1 cavalry, 4 field_guns and 14 infantry moved from Lurs to Tehran
            2 infantry moved from Bulgaria to Macedonia
            2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
            3 infantry moved from Constantinople to Sea Zone 67 Black Sea
            1 infantry moved from Dardanelles to Sea Zone 67 Black Sea
            1 infantry moved from Dardanelles to Bulgaria
            1 heavy_gun moved from Dardanelles to Bulgaria
            2 heavy_guns moved from Constantinople to Dardanelles
            4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
            4 infantry moved from Sea Zone 66 Black Sea to Armenia
            5 infantry moved from Damascus to Palestine
            2 field_guns moved from Mecca to Hejaz
    
        Purchase Units - Turkey
            Turkey buy 8 field_guns, 2 heavy_guns, 8 infantry and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Tehran
                Turkey attack with 1 cavalry, 4 field_guns and 14 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 1 cavalry, 4 field_guns and 14 infantry in Tehran, round 2 : 5/19 hits, 4.50 expected hits
                    Neutral roll dice for 2 infantry in Tehran, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Tehran
                Turkey loses 0 PUs for violating Tehrans neutrality.
                Turkey win, taking Tehran from Neutral with 1 cavalry, 4 field_guns and 14 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            1 trench placed in Dardanelles
            1 trench placed in Syria
            1 trench placed in Palestine
            5 field_guns placed in Baghdad
            3 field_guns and 3 infantry placed in Mecca
            2 heavy_guns and 4 infantry placed in Constantinople
            1 infantry placed in Damascus
    
        Activate Technology - Turkey
            Turkey activating science
            Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Turkey
            Turkey collect 73 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Turkey : 0.50
    

    Savegame

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