dawgoneit Axis -vs- Sovietishcat Allies Playoff
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 1 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 21 Sea Zone to 34 Sea Zone 1 fighter moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 2 fighters moved from 21 Sea Zone to 19 Sea Zone 4 infantry moved from Burma to India 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 6 fighters moved from Burma to India 6 tactical_bombers moved from Burma to India 3 infantry moved from Yunnan to Shan State 2 bombers moved from Burma to Shan State 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Malaya Battle in India Japanese attack with 6 fighters, 4 infantry and 6 tactical_bombers British defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 6 fighters, 4 infantry and 6 tactical_bombers in India, round 2 : 7/16 hits, 7.67 expected hits UK_Pacific roll dice for 2 artilleries and 1 infantry in India, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the British and 1 infantry owned by the British lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Malaya from UK_Pacific, taking India from UK_Pacific with 6 fighters, 4 infantry and 6 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 2 artilleries and 1 infantry Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 bombers and 3 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 2 : 1/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 3 destroyers moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 19 Sea Zone to 21 Sea Zone 1 carrier and 1 cruiser moved from 38 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma 6 fighters and 6 tactical_bombers moved from India to Burma 2 bombers moved from Shan State to Burma 3 transports moved from 38 Sea Zone to 37 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 3 destroyers and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4 Japanese collect 63 PUs (1 lost to blockades); end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.00 UK_Pacific : -1.33 Japanese : -2.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Battle in 22 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to Philippines 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 123 Sea Zone to Iceland 1 fighter moved from United Kingdom to 123 Sea Zone 2 marines moved from Quebec to 106 Sea Zone 2 cruisers and 2 marines moved from 106 Sea Zone to 123 Sea Zone 2 marines moved from 123 Sea Zone to Iceland 1 bomber moved from Western Germany to United Kingdom 1 carrier, 3 destroyers and 3 submarines moved from 106 Sea Zone to 123 Sea Zone 2 fighters moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to South West Africa Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu 7 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 5 infantry moved from West India to India 1 artillery moved from West India to India 1 fighter moved from West India to India Combat - British Battle in India British attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry British roll dice for 1 artillery, 1 fighter and 5 infantry in India, round 2 : 2/7 hits, 1,83 expected hits Japanese roll dice for 4 infantry in India, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in India British roll dice for 1 artillery, 1 fighter and 5 infantry in India, round 3 : 0/7 hits, 1,83 expected hits Japanese roll dice for 2 infantry in India, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in India British roll dice for 1 artillery, 1 fighter and 4 infantry in India, round 4 : 2/6 hits, 1,67 expected hits Japanese roll dice for 2 infantry in India, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from India to West India 2 artilleries and 3 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 3 fighters moved from Egypt to West India 3 mech_infantrys moved from Egypt to Iraq 1 marine moved from Egypt to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Eastern Persia 1 fighter moved from French West Africa to Gibraltar 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 armour and 1 infantry moved from 123 Sea Zone to Iceland 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 destroyer moved from 102 Sea Zone to 106 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia Place Units - British 2 armour and 1 mech_infantry placed in United Kingdom 3 mech_infantrys placed in Persia 1 harbour placed in Iceland Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 marine EDIT: Adding units owned by British to Egypt: 1 marine EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 2 destroyers EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from West India: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -1,33 AA fire in Western Germany : : -0,17 Americans : 2,00 Chinese : 1,17 Japanese : -1,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 3 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Libya to Tobruk Italians take Tobruk from British 1 artillery moved from Tunisia to Libya 1 armour moved from Tobruk to Libya 1 mech_infantry moved from Romania to Ukraine 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Ukraine Italians attack with 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from United Kingdom to Iceland Non Combat Move - French 1 infantry moved from Nigeria to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 58 PUs; Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 3 armour and 2 mech_infantrys moved from Germany to Eastern Poland 8 armour, 5 artilleries, 29 infantry and 1 mech_infantry moved from Poland to Eastern Poland 1 artillery and 2 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 2 infantry moved from Western Germany to Germany 1 bomber moved from Poland to Western Germany 7 bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans Place Units - Germans 1 artillery and 9 infantry placed in Germany 9 infantry placed in Western Germany Germans undo move 2. 3 infantry placed in Normandy Bordeaux 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 11 armour, 9 artilleries, 2 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland 1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland 2 artilleries and 1 infantry moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 artilleries and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 11 armour, 10 artilleries, 2 fighters, 36 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 12 armour, 5 artilleries, 32 infantry and 3 mech_infantrys Russians roll dice for 11 armour, 10 artilleries, 2 fighters, 36 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 17/64 hits, 18,83 expected hits Germans roll dice for 12 armour, 5 artilleries, 32 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 24/52 hits, 19,33 expected hits 24 infantry owned by the Russians and 17 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 11 armour, 10 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/40 hits, 14,83 expected hits Germans roll dice for 12 armour, 5 artilleries, 15 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 11/35 hits, 13,67 expected hits 11 infantry owned by the Russians and 12 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 11 armour, 10 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 13/29 hits, 12,17 expected hits Germans roll dice for 12 armour, 5 artilleries, 3 infantry and 3 mech_infantrys in Eastern Poland, round 4 : 7/23 hits, 9,67 expected hits 4 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 5 artilleries owned by the Germans, 2 artilleries owned by the Russians, 3 infantry owned by the Germans, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 11 armour, 8 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 9/22 hits, 9,83 expected hits Germans roll dice for 10 armour in Eastern Poland, round 5 : 4/10 hits, 5,00 expected hits 4 artilleries owned by the Russians and 9 armour owned by the Germans lost in Eastern Poland Russians roll dice for 11 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 8/18 hits, 8,50 expected hits Germans roll dice for 1 armour in Eastern Poland, round 6 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 11 armour, 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for Russians: 7 artilleries, 36 infantry and 4 mech_infantrys Casualties for Germans: 12 armour, 5 artilleries, 32 infantry and 3 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus 4 aaGuns moved from Belarus to Eastern Poland 4 armour and 4 mech_infantrys moved from Russia to Belarus 6 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Vologda to Smolensk Place Units - Russians 3 armour placed in Ukraine 3 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -1,50 Russians : -4,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 3 mech_infantrys, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 21 Sea Zone to 34 Sea Zone 1 fighter moved from 21 Sea Zone to 22 Sea Zone 1 fighter moved from 21 Sea Zone to 23 Sea Zone 1 fighter moved from 21 Sea Zone to 23 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone 4 artilleries moved from Burma to 38 Sea Zone 3 infantry moved from Shan State to 38 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 79 Sea Zone 4 artilleries and 4 infantry moved from 79 Sea Zone to West India 2 bombers, 7 fighters and 8 tactical_bombers moved from Burma to West India 1 armour, 4 artilleries, 6 infantry and 4 mech_infantrys moved from Burma to India 1 cruiser moved from 37 Sea Zone to 79 Sea Zone Combat - Japanese Battle in India Japanese attack with 1 armour, 4 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 4 mech_infantrys in India, round 2 : 2/15 hits, 4.17 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 artilleries, 5 infantry and 4 mech_infantrys in India, round 3 : 7/14 hits, 4.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 23 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in West India Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 8 tactical_bombers British defend with 3 aaGuns, 5 artilleries, 2 fighters, 19 infantry and 1 mech_infantry AA fire in West India : 1/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese lost in West India Japanese roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers in West India, round 2 : 13/24 hits, 12.17 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters, 19 infantry and 1 mech_infantry in West India, round 2 : 7/27 hits, 9.67 expected hits 4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in West India Japanese roll dice for 1 artillery, 2 bombers, 7 fighters and 7 tactical_bombers in West India, round 3 : 10/17 hits, 9.83 expected hits UK_Pacific roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in West India, round 3 : 9/16 hits, 6.00 expected hits 4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 8 infantry owned by the British lost in West India Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in West India, round 4 : 3/8 hits, 4.83 expected hits UK_Pacific roll dice for 4 artilleries and 2 fighters in West India, round 4 : 3/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 3 artilleries owned by the British lost in West India Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in West India, round 5 : 2/5 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 2 fighters in West India, round 5 : 1/3 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in West India Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 6 : 1/4 hits, 2.50 expected hits UK_Pacific roll dice for 1 fighter in West India, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in West India Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -59 Casualties for Japanese: 4 artilleries, 7 fighters, 4 infantry and 7 tactical_bombers Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters, 19 infantry and 1 mech_infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from West India to 79 Sea Zone 1 mech_infantry moved from Yunnan to India 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Anhwe to Hunan 2 bombers moved from West India to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 23 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 23 Sea Zone to 6 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 destroyers and 5 submarines placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -0.50 AA fire in West India : : -0.50 UK_Pacific : 0.33 Japanese : -1.67
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 fighter moved from 123 Sea Zone to 118 Sea Zone 1 fighter moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
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@dawgoneit submerge sub in sz 22?
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@Sovietishcat yes please
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 fighter moved from 123 Sea Zone to 118 Sea Zone 1 fighter moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 23 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 34 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 4 fighters moved from 22 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to 123 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 4 infantry moved from 123 Sea Zone to Iceland 1 infantry moved from South West Africa to 70 Sea Zone 1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone Americans undo move 1. 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Kansu to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Non Combat Move - British 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 mech_infantrys moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Persia 1 destroyer moved from 106 Sea Zone to 123 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 destroyers placed in 106 Sea Zone 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17 Americans : -1,17 AA fire in Western Germany : : -0,17 Chinese : 0,33 Japanese : -0,83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Romania to Slovakia Hungary Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Borneo Battle in Celebes ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from Caroline Islands to Philippines Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major, 6x factory_minor; Remaining resources: 42 PUs; Germans buy 1 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 bombers, 6 fighters and 6 tactical_bombers moved from Normandy Bordeaux to Poland 1 artillery and 11 infantry moved from Germany to Poland 1 destroyer moved from 113 Sea Zone to 124 Sea Zone 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 artilleries and 3 infantry moved from Karelia to Finland 3 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Southern France to France 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Greece to Bulgaria 2 infantry moved from Greece to Bulgaria Combat - Germans Non Combat Move - Germans 6 infantry moved from Western Germany to 113 Sea Zone 6 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 armour, 3 artilleries and 6 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 45 PUs (1 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania 1 mech_infantry moved from Belarus to Romania 1 fighter and 1 tactical_bomber moved from Belarus to Romania 1 mech_infantry moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 artillery moved from Baltic States to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 artillery and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Romania to Belarus 4 aaGuns, 11 armour and 3 artilleries moved from Eastern Poland to Belarus 2 aaGuns and 12 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Bryansk to Belarus 3 armour moved from Ukraine to Belarus 3 armour and 2 mech_infantrys moved from Russia to Belarus 1 mech_infantry moved from Belarus to Eastern Poland 1 artillery moved from Baltic States to Belarus Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 1 armour, 1 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 1,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 4 artilleries, 4 infantry and 5 mech_infantrys moved from India to West India 1 mech_infantry moved from Burma to West India 1 artillery moved from Hunan to Kweichow 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Yunnan to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 23 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 22 Sea Zone to 6 Sea Zone 3 fighters moved from 23 Sea Zone to 6 Sea Zone 1 bomber moved from 43 Sea Zone to Yunnan 1 carrier, 1 cruiser, 1 tactical_bomber and 4 transports moved from 79 Sea Zone to 39 Sea Zone Place Units - Japanese 1 destroyer placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 artillery and 2 infantry placed in Kiangsu 3 destroyers and 4 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -0.83 ANZAC : -0.33 Japanese : 1.33
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 23 Sea Zone 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 armour, 3 artilleries, 9 infantry and 2 marines moved from Iceland to 123 Sea Zone 2 armour, 3 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 9 infantry, 2 marines, 3 submarines and 7 transports moved from 123 Sea Zone to 110 Sea Zone 2 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 marines moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Normandy Bordeaux Battle in 22 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -0,33 AA fire in Germany : : -0,17
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@dawgoneit do you submerge sub in sz 23?
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@Sovietishcat yes
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 23 Sea Zone 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 armour, 3 artilleries, 9 infantry and 2 marines moved from Iceland to 123 Sea Zone 2 armour, 3 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 9 infantry, 2 marines, 3 submarines and 7 transports moved from 123 Sea Zone to 110 Sea Zone 2 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 marines moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Normandy Bordeaux Battle in 22 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 destroyers and 3 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers and 3 fighters in 34 Sea Zone, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 3 fighters moved from 34 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to Belarus 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 4. Americans undo move 3. 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 3 artilleries, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 3 fighters moved from United Kingdom to 113 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in 113 Sea Zone British attack with 3 fighters Germans defend with 1 cruiser, 1 submarine and 3 transports 1 submarine owned by the Germans Submerged British roll dice for 3 fighters in 113 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 cruiser and 3 transports in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the British lost in 113 Sea Zone British roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser and 3 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone 3 transports owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 13 Casualties for British: 2 fighters Casualties for Germans: 1 cruiser and 3 transports Non Combat Move - British 1 fighter moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to Normandy Bordeaux 1 carrier and 2 destroyers moved from 123 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Persia to Persia 3 destroyers moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 3 artilleries placed in Persia 3 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00 British : -1,50 Americans : 0,17 Chinese : 0,17 Japanese : -1,50 AA fire in Germany : : -0,33