19 Playoff 1/4 Final Adam514 (Axis) vs 666 (Allies+11)


  • 2019 2017

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 3 tactical_bombers moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 tactical_bomber moved from French Indo China to India
            1 bomber moved from French Indo China to Shensi
            2 infantry moved from Kweichow to Shensi
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            4 marines moved from French Indo China to 36 Sea Zone
            2 battleships, 2 cruisers and 4 marines moved from 36 Sea Zone to 42 Sea Zone
            4 marines moved from 42 Sea Zone to Java
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 artilleries and 4 infantry moved from Shan State to Burma
            1 bomber moved from French Indo China to India
            1 tactical_bomber moved from French Indo China to India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 6 tactical_bombers
                British defend with 1 aaGun and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 6 tactical_bombers in India, round 2 : 9/14 hits, 7.67 expected hits
                    UK_Pacific roll dice for 1 aaGun and 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 5 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 4 marines
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 4 marines in Java, round 2 : 3/6 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 4 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Burma
                Japanese attack with 2 artilleries and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 2/6 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shan State to Burma
            2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from India to French Indo China
            1 bomber moved from Shensi to French Indo China
            2 submarines moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 carrier and 3 destroyers moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from French Indo China to 42 Sea Zone
            4 fighters and 6 tactical_bombers moved from India to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            2 artilleries and 2 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 aaGun and 4 infantry moved from Korea to Manchuria
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Shan State to Yunnan
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 0.00
    UK_Pacific : -0.00
    AA fire in India : : -0.50
    Japanese : 3.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 120 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 bomber moved from Eastern United States to 120 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 120 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 bomber moved from Eastern United States to 120 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in 120 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 120 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 120 Sea Zone to Iceland
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 fighter moved from Gibraltar to 96 Sea Zone
            2 fighters moved from Egypt to Persia
            1 fighter moved from 96 Sea Zone to Egypt
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            3 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 bomber and 1 fighter placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.17
    Japanese : 0.00
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
    26 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 1 destroyer and 1 transport
    Central United States : 1 factory_major and 2 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
    Iceland : 1 bomber
    Gibraltar : 2 fighters
    Egypt : 1 fighter
    United Kingdom : 1 artillery and 1 infantry
    Morocco : 1 infantry
    Tunisia : 1 armour and 1 mech_infantry
    120 Sea Zone : 1 destroyer
    106 Sea Zone : 1 flag
    109 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
    101 Sea Zone : 2 transports
    Brazil : 1 flag, 4 infantry
    Persia : 2 fighters
    105 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 28 / 35
    Japanese : 64 / 86
    Americans : 52 / 77
    Chinese : 4 / 7
    British : 32 / 36
    UK_Pacific : 2 / 0
    Italians : 16 / 16
    ANZAC : 10 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Szechwan to Kweichow
            14 infantry moved from Szechwan to Shensi
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Szechwan to Kweichow
            14 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Shensi, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.00
    Japanese : 0.33
    

    Territory Summary for Chinese :

    Shensi : 14 infantry
    Tsinghai : 1 fighter and 2 infantry
    Szechwan : 1 infantry
    Sikang : 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 28 / 35
    Japanese : 63 / 86
    Americans : 52 / 77
    Chinese : 5 / 6
    British : 32 / 36
    UK_Pacific : 2 / 0
    Italians : 16 / 16
    ANZAC : 10 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 aaGun, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Egypt to Syria
            2 fighters moved from Eastern Persia to Syria
            1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 mech_infantry moved from Tanganyika Territory to Ethiopia
                  British take Ethiopia from Italians
            2 infantry moved from West India to India
            2 fighters and 2 tactical_bombers moved from West India to India
            1 fighter moved from West India to 39 Sea Zone
            1 bomber moved from Rhodesia to Syria
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Manual Gamesave Post: UK_Pacific round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 120 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 bomber moved from Eastern United States to 120 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 3 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in 120 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 120 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 120 Sea Zone to Iceland
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 fighter moved from Gibraltar to 96 Sea Zone
            2 fighters moved from Egypt to Persia
            1 fighter moved from 96 Sea Zone to Egypt
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            3 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 bomber and 1 fighter placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Szechwan to Kweichow
            14 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Shensi, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Egypt to Syria
            2 fighters moved from Eastern Persia to Syria
            1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 mech_infantry moved from Tanganyika Territory to Ethiopia
                  British take Ethiopia from Italians
            2 infantry moved from West India to India
            2 fighters and 2 tactical_bombers moved from West India to India
            1 fighter moved from West India to 39 Sea Zone
            1 bomber moved from Rhodesia to Syria
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in India
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Syria
                British attack with 1 bomber, 2 fighters and 2 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Syria, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Syria to Iraq
            1 bomber moved from Syria to Iraq
            1 infantry moved from Kenya to 72 Sea Zone
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 fighter moved from 39 Sea Zone to West India
            2 fighters and 2 tactical_bombers moved from India to West India
            2 fighters moved from West India to Persia
            1 cruiser moved from 72 Sea Zone to 80 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 fighter moved from 92 Sea Zone to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Place Units - British
            1 aaGun, 1 infantry and 1 mech_infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 destroyer placed in 109 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,3,3
            British collect 33 PUs (1 lost to blockades); end with 33 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.33
    Italians : 0.33
    Americans : -1.17
    Chinese : -2.00
    Japanese : 0.00
    

    Savegame


  • 2019 2017

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bessarabia to Rostov
            1 bomber moved from Southern Italy to Rostov
            2 fighters moved from Southern Italy to Syria
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 3 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Syria to Greece
            1 bomber moved from Rostov to Greece
            3 mech_infantrys moved from Romania to Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            1 infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    Russians : 0.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 aaGun and 3 infantry moved from South Australia to Queensland
            1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery moved from New Zealand to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 artillery moved from 62 Sea Zone to New South Wales
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Caroline Islands : 1 marine
    Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
    South Australia : 1 artillery and 1 infantry
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    33 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter
    54 Sea Zone : 1 destroyer
    62 Sea Zone : 1 transport
    Iraq : 2 infantry
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 26 / 35
    Japanese : 60 / 86
    Americans : 52 / 77
    Chinese : 5 / 6
    British : 33 / 33
    UK_Pacific : 5 / 8
    Italians : 17 / 17
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 aaGun and 3 infantry moved from South Australia to Queensland
            1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery moved from New Zealand to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 artillery moved from 62 Sea Zone to New South Wales
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 marine
    Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
    South Australia : 1 artillery and 1 infantry
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    33 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter
    54 Sea Zone : 1 destroyer
    62 Sea Zone : 1 transport
    Egypt : 1 infantry
    United Kingdom : 1 fighter and 2 infantry
    Tunisia : 3 infantry
    80 Sea Zone : 1 destroyer
    Iraq : 3 infantry
    Northwest Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 26 / 35
    Japanese : 60 / 86
    Americans : 52 / 77
    Chinese : 5 / 6
    British : 33 / 33
    UK_Pacific : 5 / 8
    Italians : 17 / 17
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2019 2017

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            6 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Poland to Belarus
            2 armour moved from Eastern Poland to Belarus
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            10 armour and 12 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Greece to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 10 armour and 12 mech_infantrys
                Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
                    Germans roll dice for 10 armour and 12 mech_infantrys in Volgograd, round 2 : 6/22 hits, 7.00 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 5 infantry
            Battle in Belarus
                Germans attack with 2 armour, 6 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 6 infantry and 1 mech_infantry in Belarus, round 2 : 2/9 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 2 armour, 6 infantry and 1 mech_infantry in Belarus, round 3 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Greece
            1 bomber moved from Greece to French Indo China
            1 aaGun, 5 artilleries and 25 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Rostov
            1 aaGun, 3 artilleries and 1 infantry moved from Western Ukraine to Ukraine
            7 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 fighter and 3 tactical_bombers moved from Greece to Western Germany
    
        Place Units - Germans
            5 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            2 infantry placed in Western Germany
            1 fighter placed in Western Germany
            2 infantry placed in Germany
            Germans undo move 6.
            Germans undo move 4.
            2 infantry placed in Germany
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Normandy Bordeaux
            Germans undo move 7.
            Germans undo move 6.
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Novosibirsk to Bryansk
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Novosibirsk to Bryansk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Samara
            2 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 2.33
    

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 12 infantry
    Kazakhstan : 2 infantry
    Bryansk : 1 artillery and 1 infantry
    Archangel : 1 mech_infantry
    Russia : 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 71 infantry, 1 mech_infantry and 1 tactical_bomber
    Tambov : 1 infantry
    Vologda : 2 infantry
    Samara : 2 infantry
    93 Sea Zone : 1 submarine
    114 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser
    

    Production/PUs Summary :

    Germans : 55 / 77
    Russians : 21 / 35
    Japanese : 60 / 86
    Americans : 52 / 77
    Chinese : 5 / 6
    British : 33 / 33
    UK_Pacific : 5 / 8
    Italians : 17 / 17
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2019 2017

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Burma to India
            2 fighters and 2 tactical_bombers moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in India
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            4 marines moved from Java to 42 Sea Zone
            2 battleships, 2 cruisers and 4 marines moved from 42 Sea Zone to 35 Sea Zone
            4 marines moved from 35 Sea Zone to Philippines
            3 carriers, 5 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from Shan State to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 aaGun moved from Korea to Amur
            2 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to French Indo China
            1 artillery and 2 infantry moved from Yunnan to Burma
            2 bombers moved from French Indo China to Philippines
    
        Place Units - Japanese
            2 fighters and 6 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 carrier placed in 36 Sea Zone
            1 factory_minor placed in Malaya
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : -1.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    @Adam514 you already have the german bomber over to help JPN…


  • 2019 2017

    @666 said in 19 Playoff 1/4 Final Adam514 (Axis) vs 666 (Allies+11):

    @Adam514 you already have the german bomber over to help JPN…

    I need to convince you that your best chance to win against me is with Axis, so I’m pulling all the stops ;).


  • 2019 2017 '16

    @Adam514 said in 19 Playoff 1/4 Final Adam514 (Axis) vs 666 (Allies+11):

    I need to convince you that your best chance to win against me is with Axis, so I’m pulling all the stops ;).

    I’m convinced of that. I’m surprised 666 took allies with only +11.


  • 2020 2019 2018 2017 '16 '15 '14 '13

    @Adam514 sorry for the delay, long weekend. will get to this today


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Tunisia to Libya
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Tunisia to Libya
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Libya
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
                Americans win, taking Guam from Japanese, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from Egypt to Persia
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Iceland to United Kingdom
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            3 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 120 Sea Zone to 122 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Brazil: 4 infantry
            EDIT: Adding units owned by Americans to French Guiana: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    New Zealand : 2 artilleries and 2 infantry
    Guam : 1 airfield and 1 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
    Midway : 1 airfield
    26 Sea Zone : 2 destroyers and 1 transport
    21 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier and 2 destroyers
    63 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
    Central United States : 1 factory_major and 1 mech_infantry
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
    Iceland : 3 infantry and 1 mech_infantry
    United Kingdom : 1 artillery, 2 bombers, 2 fighters and 1 infantry
    Morocco : 1 infantry
    French Guiana : 4 infantry
    Libya : 1 flag, 1 armour
    123 Sea Zone : 2 transports
    122 Sea Zone : 1 destroyer
    106 Sea Zone : 1 flag
    101 Sea Zone : 1 destroyer and 1 transport
    Brazil : 1 flag
    Persia : 3 fighters
    110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 55 / 77
    Russians : 20 / 35
    Japanese : 64 / 77
    Americans : 53 / 83
    Chinese : 5 / 6
    British : 33 / 33
    UK_Pacific : 2 / 0
    Italians : 16 / 17
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            5 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Tsinghai to Kweichow
            1 infantry moved from Shensi to Kweichow
            7 infantry moved from Shensi to Hopei
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            5 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Tsinghai to Kweichow
            1 infantry moved from Shensi to Kweichow
            7 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : 0.33
    

    Territory Summary for Chinese :

    Shensi : 1 fighter and 5 infantry
    Suiyuyan : 4 infantry
    Kweichow : 1 infantry
    Hopei : 7 infantry
    

    Production/PUs Summary :

    Germans : 55 / 77
    Russians : 20 / 35
    Japanese : 61 / 77
    Americans : 53 / 83
    Chinese : 8 / 8
    British : 33 / 33
    UK_Pacific : 2 / 0
    Italians : 16 / 17
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Egypt to Syria
            1 fighter moved from Egypt to Syria
            1 bomber and 2 fighters moved from Iraq to Syria
            1 fighter, 2 infantry and 2 tactical_bombers moved from West India to India
            1 fighter moved from Persia to India
            1 fighter moved from Persia to Syria
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Tunisia to Libya
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Libya
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
                Americans win, taking Guam from Japanese, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from Egypt to Persia
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Iceland to United Kingdom
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            3 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 120 Sea Zone to 122 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Brazil: 4 infantry
            EDIT: Adding units owned by Americans to French Guiana: 4 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            5 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Tsinghai to Kweichow
            1 infantry moved from Shensi to Kweichow
            7 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Egypt to Syria
            1 fighter moved from Egypt to Syria
            1 bomber and 2 fighters moved from Iraq to Syria
            1 fighter, 2 infantry and 2 tactical_bombers moved from West India to India
            1 fighter moved from Persia to India
            1 fighter moved from Persia to Syria
    
        Combat - British
            Battle in Holland Belgium
            Battle in India
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in India
                British win, taking Holland Belgium from Germans, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for British: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 2 infantry
            Battle in Syria
                British attack with 1 bomber, 4 fighters and 1 mech_infantry
                Italians defend with 2 infantry
                    British roll dice for 1 bomber, 4 fighters and 1 mech_infantry in Syria, round 2 : 3/6 hits, 2.83 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria
                British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Syria to Egypt
            2 fighters moved from Syria to Iraq
            1 bomber moved from Syria to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 artillery moved from Persia to Iraq
            1 infantry moved from Persia to Northwest Persia
            2 fighters and 1 tactical_bomber moved from India to West India
            1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Iceland
            2 fighters moved from 92 Sea Zone to 110 Sea Zone
            2 destroyers and 2 transports moved from 109 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 destroyer and 2 submarines placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.50
    Americans : 0.33
    Chinese : -1.33
    Japanese : 1.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Shensi : 1 fighter and 5 infantry
    Suiyuyan : 4 infantry
    Kweichow : 1 infantry
    Hopei : 7 infantry
    India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    New Zealand : 2 artilleries and 2 infantry
    Guam : 1 airfield and 1 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
    Midway : 1 airfield
    26 Sea Zone : 2 destroyers and 1 transport
    21 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier and 2 destroyers
    63 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
    Central United States : 1 factory_major and 1 mech_infantry
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
    West India : 2 aaGuns, 2 fighters, 10 infantry and 1 tactical_bomber
    Iceland : 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry
    Quebec : 1 factory_minor
    Trans-Jordan : 1 artillery and 1 infantry
    Gibraltar : 1 airfield, 1 fighter and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 mech_infantry
    Morocco : 1 infantry
    French Guiana : 4 infantry
    Holland Belgium : 1 flag, 1 infantry
    Libya : 1 flag, 1 armour
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    80 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    123 Sea Zone : 2 transports
    122 Sea Zone : 1 destroyer
    106 Sea Zone : 1 flag
    Iraq : 1 flag, 1 artillery, 1 bomber, 2 fighters and 2 infantry
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    72 Sea Zone : 1 transport
    101 Sea Zone : 1 destroyer and 1 transport
    Brazil : 1 flag
    Northwest Persia : 1 infantry
    Persia : 1 flag, 3 fighters
    110 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 5 submarines and 4 transports
    

    Production/PUs Summary :

    Germans : 52 / 77
    Russians : 20 / 35
    Japanese : 58 / 77
    Americans : 53 / 83
    Chinese : 8 / 8
    British : 36 / 39
    UK_Pacific : 5 / 8
    Italians : 16 / 17
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    errrrrrr


Log in to reply
 

Suggested Topics

  • 5
  • 108
  • 147
  • 35
  • 153
  • 141
  • 94
  • 53
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

30
Online

14.0k
Users

34.3k
Topics

1.4m
Posts