Giallo (Allies+9) vs Simon33 (Axis) BM3


  • 2019 2018 2017 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Scramble to SZ92?

    No…


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Italians
            1 fighter moved from Southern France to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Ukraine to Persia
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in 92 Sea Zone
                Italians attack with 4 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                 retreated to Holland Belgium
                Americans win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 92 Sea Zone to Southern France
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 aaGun, 2 artilleries and 3 infantry moved from Ukraine to Rostov
            1 artillery and 4 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Holland Belgium to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            2 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : 0.83
    Italians : -3.83
    Americans : 0.67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 20
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from Queensland to Guam
            4 fighters moved from Borneo to Kwangtung
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Northwest Persia to Iraq
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Combat Move - Germans
            12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters and 2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from 113 Sea Zone to Holland Belgium
            4 fighters moved from Southern France to Holland Belgium
            4 bombers moved from Western Germany to 91 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 5 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 4 bombers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northwest Persia
                Germans attack with 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Americans with 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Holland Belgium
                Germans attack with 8 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 6/10 hits, 4.33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 8 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            5 fighters moved from Holland Belgium to 112 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 14 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Germany to Western Germany
            4 bombers moved from 91 Sea Zone to Southern France
            4 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 artilleries moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 carrier, 1 destroyer and 5 fighters placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Americans : 0.33
    

    Savegame


  • 2019 2017 '16

    Assumed no scramble SZ91.


  • 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber and 1 fighter moved from Japan to Anhwe
            2 fighters moved from Shan State to Kiangsi
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Kiangsu
            1 bomber moved from Anhwe to Kiangsu
            2 fighters moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsu to Japan
            1 fighter moved from 3 Sea Zone to Japan
            1 carrier moved from 3 Sea Zone to 2 Sea Zone
            3 artilleries and 3 infantry moved from Burma to Yunnan
            2 armour and 2 mech_infantrys moved from Shan State to Hunan
            22 artilleries, 19 infantry and 1 marine moved from Burma to Shan State
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,2,3,4,3,1,5,4,6,3,1,2,2,2,3,1,4,4,4,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,5,2,6
            Japanese collect 32 PUs (7 lost to blockades); end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.50
    

    Savegame


  • 2019 2017 '16

    Japan is a really unhappy turn for me this game.

    I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.


  • 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Americans
            1 infantry moved from Amur to Siberia
                  Americans take Siberia from Japanese
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Kwangtung to Kiangsi
            1 fighter moved from Manchuria to Chahar
            1 artillery moved from Jehol to Chahar
            1 bomber moved from Manchuria to Chahar
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            5 fighters moved from 20 Sea Zone to Anhwe
            3 fighters moved from 20 Sea Zone to Kiangsi
    
        Purchase Units - Americans
            Americans buy 2 armour, 6 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Okinawa
            Battle in Chahar
                Americans attack with 1 artillery, 1 bomber and 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Chahar, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Chahar
                Americans win, taking Okinawa from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Americans attack with 1 artillery and 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 3 fighters in Kiangsi, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Americans win, taking Kiangsi from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 5 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters in Anhwe, round 2 : 1/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Anhwe to Kwangtung
            1 fighter moved from Chahar to Jehol
            1 bomber moved from Chahar to Guam
            3 fighters moved from Kiangsi to Kwangtung
            1 infantry moved from Formosa to 20 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 battleship and 3 destroyers moved from 17 Sea Zone to 25 Sea Zone
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            5 fighters moved from India to Iraq
            6 carriers, 3 cruisers, 1 destroyer, 6 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            6 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            7 fighters moved from Eastern United States to Gibraltar
            1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 armour and 2 infantry placed in Central United States
            6 fighters placed in Eastern United States
            3 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 15 PUs
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 7 fighters
            EDIT: Adding units owned by Americans to United Kingdom: 7 fighters
            EDIT: Turning off Edit Mode
            1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Persia to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 artillery moved from Manchuria to Jehol
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 36 PUs; 
            British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            4 fighters moved from India to Iraq
            2 fighters moved from India to Iraq
    
        Place Units - British
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Americans : -1,83
    Japanese : 0,00
    

    Savegame


  • 2019 2018 2017 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Japan is a really unhappy turn for me this game.

    I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.

    I believe that you sacrificed your fleet was the major isssue…


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Turkmenistan
                  Italians take Turkmenistan from Russians
            6 infantry moved from Northern Italy to Southern Italy
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Yugoslavia to Bessarabia
            3 fighters moved from Southern France to Southern Italy
            2 fighters moved from Southern Italy to Western Germany
            2 infantry moved from Southern France to France
            1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    I believe that you sacrificed your fleet was the major isssue…

    Well losing the fleet was certainly a problem but I also should have gotten on Calcutta.


  • 2019 2018 2017 '16

    TripleA Manual Gamesave Post: ANZAC round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - ANZAC
            5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
            5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Guam to Philippines
            2 destroyers moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    scramble, tokens?


  • 2019 2017 '16

    Neither.


  • 2019 2018 2017 '16

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - ANZAC
            5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
            5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Guam to Philippines
            2 destroyers moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 5 artilleries, 2 fighters and 5 infantry
                Japanese defend with 1 airfield, 2 artilleries, 8 fighters, 1 harbour and 3 infantry
                    ANZAC roll dice for 5 artilleries, 2 fighters and 5 infantry in Philippines, round 2 : 6/12 hits, 4,33 expected hits
                    Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Philippines, round 2 : 5/13 hits, 7,00 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 5 artilleries and 2 fighters in Philippines, round 3 : 4/7 hits, 2,67 expected hits
                    Japanese roll dice for 7 fighters in Philippines, round 3 : 3/7 hits, 4,67 expected hits
                    4 fighters owned by the Japanese and 3 artilleries owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 2 artilleries and 2 fighters in Philippines, round 4 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 3 fighters in Philippines, round 4 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 46
                Casualties for ANZAC: 4 artilleries, 2 fighters and 5 infantry
                Casualties for Japanese: 2 artilleries, 8 fighters and 3 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 4,50
    Japanese : -3,33
    

    Savegame


  • 2019 2018 2017 '16

    ouch, that was realy bad…


  • 2019 2017 '16

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    ouch, that was realy bad…

    Even worse was Germany’s dice. Can’t get a break.


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Combat Move - Germans
            12 armour, 28 artilleries, 19 infantry and 33 mech_infantrys moved from Northwest Persia to Persia
                  Germans take Persia from British
            3 mech_infantrys moved from Caucasus to Persia
            2 tactical_bombers moved from Southern Italy to 91 Sea Zone
            4 bombers moved from Southern France to 91 Sea Zone
            1 bomber moved from Western Germany to 112 Sea Zone
            1 battleship, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 14 submarines moved from 112 Sea Zone to 91 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 bomber, 2 carriers, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers
                British defend with 1 carrier and 1 transport; Americans defend with 6 carriers, 3 cruisers, 2 destroyers, 14 fighters, 6 submarines and 9 transports
                    Germans roll dice for 14 submarines in 91 Sea Zone, round 2 : 3/14 hits, 4.67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/20 hits, 10.83 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British
                    Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
                    Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 2 : 14/26 hits, 13.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    2 submarines owned by the Americans, 2 destroyers owned by the Germans, 1 submarine owned by the Germans and 5 carriers owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 13 submarines in 91 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits
                    Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits
                    Americans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 3 : 11/26 hits, 13.83 expected hits
                    4 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 10 submarines owned by the Germans, 5 carriers owned by the Americans and 1 carrier owned by the British lost in 91 Sea Zone
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 9/17 hits, 9.83 expected hits
                    Americans roll dice for 1 carrier, 3 cruisers, 1 destroyer, 14 fighters and 10 transports in 91 Sea Zone, round 4 : 9/19 hits, 11.50 expected hits
                    3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 6 fighters owned by the Germans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 5 : 4/11 hits, 6.83 expected hits
                    Americans roll dice for 10 fighters and 10 transports in 91 Sea Zone, round 5 : 8/10 hits, 6.67 expected hits
                    1 battleship owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 4 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 6 fighters and 10 transports in 91 Sea Zone, round 6 : 4/6 hits, 4.00 expected hits
                    3 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                Americans win with 4 fighters and 10 transports remaining. Battle score for attacker is -82
                Casualties for Germans: 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers
                Casualties for Americans: 6 carriers, 3 cruisers, 2 destroyers, 10 fighters and 6 submarines
                Casualties for British: 1 carrier
                4 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Germans
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            3 artilleries moved from Caucasus to Kazakhstan
            6 mech_infantrys moved from Volgograd to Turkmenistan
            3 mech_infantrys moved from Ukraine to Volgograd
            5 artilleries moved from Southern France to France
            6 infantry and 4 mech_infantrys moved from Southern France to Northern Italy
            2 fighters moved from 112 Sea Zone to Western Germany
            1 infantry moved from Holland Belgium to France
            3 artilleries moved from Western Germany to France
    
        Place Units - Germans
            1 infantry placed in France
            2 carriers, 1 destroyer and 1 transport placed in 113 Sea Zone
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -14.67
    Americans : -5.50
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter and 1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Kwangsi
            1 bomber moved from Kiangsu to Burma
            2 infantry moved from Kiangsu to Shantung
            1 fighter moved from Kiangsu to Kwangsi
            1 fighter moved from Japan to Shantung
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
                Japanese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Shantung
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                 retreated to Burma
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Anhwe
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter moved from Shantung to Kiangsu
            1 fighter moved from Kiangsi to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from Kwangsi to Kiangsu
            1 bomber moved from Burma to Shan State
            1 armour and 2 mech_infantrys moved from Shan State to Hunan
            2 infantry moved from Yunnan to Hunan
            3 infantry moved from Shan State to Yunnan
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,5,2,4,6,2,4
            Japanese collect 15 PUs (17 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.67
    Japanese : -1.00
    

    Savegame


  • 2019 2017 '16

    The fat lady might be warming up. Let’s see what happens in the Middle East.


  • 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Americans
            1 infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 artilleries, 2 carriers, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Malaya
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from Germans to Americans
            EDIT: Turning off Edit Mode
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            9 transports moved from 91 Sea Zone to 101 Sea Zone
            6 fighters moved from Eastern United States to Gibraltar
            4 fighters moved from Gibraltar to Egypt
            2 fighters moved from Egypt to Iraq
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Korea to Manchuria
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            8 fighters moved from Kwangtung to India
            1 infantry moved from Burma to India
            2 submarines moved from 6 Sea Zone to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 battleship and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Jehol to 33 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Central United States
            1 armour and 1 infantry placed in Central United States
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Chahar to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Combat Move - British
            6 mech_infantrys moved from Egypt to Iraq
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Jehol to Manchuria
            1 transport moved from 41 Sea Zone to 75 Sea Zone
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries and 2 fighters; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 artilleries placed in Iraq
            1 armour and 2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
            British collect 33 PUs (2 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 0,00
    

    Savegame


  • 2019 2017 '16

    Ah, surely that’s it. I can’t get into Iraq before the 10 transport load comes across from USA, perhaps not at all even without them.

    I’ll post.


  • 2019 2018 2017 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Ah, surely that’s it. I can’t get into Iraq before the 10 transport load comes across from USA, perhaps not at all even without them.

    I’ll post

    Thanks for the game! if you want another one let me know


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