I forgot to move the guy in West India forward on UK’s turn. I hope you don’t mind that I edited him into East Persia.
19L QF Farmboy(Allies+10) vs ksmckay
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well, going to start coming apart for japan but I feel like holding out to round 16 was pretty good. Two regrets but for the most part I am not sure what I would have done differently.
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@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
well, going to start coming apart for japan but I feel like holding out to round 16 was pretty good. Two regrets but for the most part I am not sure what I would have done differently.
yeah, you played really well there and its hard to compete with the US in the long run. And you probably delayed me enough there to secure your win in Europe.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 8 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 3 infantry moved from Iraq to Northwest Persia 2 fighters moved from India to Northwest Persia 1 fighter moved from Midway to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 22 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 22 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 14/23 hits, 11.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 22 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northwest Persia Americans attack with 2 fighters and 3 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Northwest Persia to Persia 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Iraq to Persia 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 20 fighters moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 22 Sea Zone 1 carrier and 3 destroyers moved from 10 Sea Zone to 31 Sea Zone 3 fighters moved from Western United States to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 2 fighters moved from 31 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 bomber moved from Caroline Islands to Korea 5 transports moved from 92 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 88 Sea Zone 2 bombers moved from Gibraltar to Persia 2 fighters moved from Gibraltar to Egypt Place Units - Americans 1 factory_minor placed in Korea 1 harbour placed in Marianas 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 3 tactical_bombers placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.50 Japanese : 0.67
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 8 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 3 infantry moved from Iraq to Northwest Persia 2 fighters moved from India to Northwest Persia 1 fighter moved from Midway to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 22 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 22 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 14/23 hits, 11.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 22 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northwest Persia Americans attack with 2 fighters and 3 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Northwest Persia to Persia 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Iraq to Persia 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 20 fighters moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 22 Sea Zone 1 carrier and 3 destroyers moved from 10 Sea Zone to 31 Sea Zone 3 fighters moved from Western United States to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 2 fighters moved from 31 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 bomber moved from Caroline Islands to Korea 5 transports moved from 92 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 88 Sea Zone 2 bombers moved from Gibraltar to Persia 2 fighters moved from Gibraltar to Egypt Place Units - Americans 1 factory_minor placed in Korea 1 harbour placed in Marianas 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 3 tactical_bombers placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 2 artilleries and 2 transports EDIT: Adding units owned by Americans to 22 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Marianas: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.50 Japanese : 0.67
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I made an NCM there that I think is against the rules. Realize after. A transport ended its combat move in Marianas (avoiding the combat in 6 your placed destroyer produced) And then on the NCM I moved the art in Marianas on it. I think because the transport did its combat move it can’t pick that artillery up. Hence the edit to fix it.
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@farmboy it appears that I removed 2 artillery but it was just one. The edit function treats the artillery on the transport as a single unit and as an additional unit with a transport.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 8 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 3 infantry moved from Iraq to Northwest Persia 2 fighters moved from India to Northwest Persia 1 fighter moved from Midway to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 22 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 22 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 14/23 hits, 11.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 22 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northwest Persia Americans attack with 2 fighters and 3 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Northwest Persia to Persia 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Iraq to Persia 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 20 fighters moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 22 Sea Zone 1 carrier and 3 destroyers moved from 10 Sea Zone to 31 Sea Zone 3 fighters moved from Western United States to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 2 fighters moved from 31 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 bomber moved from Caroline Islands to Korea 5 transports moved from 92 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 88 Sea Zone 2 bombers moved from Gibraltar to Persia 2 fighters moved from Gibraltar to Egypt Place Units - Americans 1 factory_minor placed in Korea 1 harbour placed in Marianas 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 3 tactical_bombers placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 2 artilleries and 2 transports EDIT: Adding units owned by Americans to 22 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Marianas: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 armour and 3 mech_infantrys moved from Timguska to Suiyuyan Combat - British Battle in Suiyuyan British attack with 1 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 3 mech_infantrys in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns, 11 artilleries and 46 infantry moved from Persia to Northwest Persia 1 artillery, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 11 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 transport moved from 92 Sea Zone to 107 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 2 fighters moved from United Kingdom to 92 Sea Zone 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 3 aaGuns, 7 artilleries and 23 infantry moved from Burma to India 1 submarine moved from 80 Sea Zone to 41 Sea Zone Place Units - British 1 fighter and 3 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 1 fighter EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 fighter EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0.33 British : 1.00 Americans : 1.50 Japanese : 0.33
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US fighters remain on UK carrier in 92
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Can’t get to it now but I forgot an ncm. The four UK Marines should be in Algeria.
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ok sounds good. Going to take some time to plan this turn out, hopefully tonight but maybe not till tomorrow.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 8 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 3 infantry moved from Iraq to Northwest Persia 2 fighters moved from India to Northwest Persia 1 fighter moved from Midway to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 22 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 22 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 14/23 hits, 11.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 22 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northwest Persia Americans attack with 2 fighters and 3 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Northwest Persia to Persia 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Iraq to Persia 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 20 fighters moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 22 Sea Zone 1 carrier and 3 destroyers moved from 10 Sea Zone to 31 Sea Zone 3 fighters moved from Western United States to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 2 fighters moved from 31 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 bomber moved from Caroline Islands to Korea 5 transports moved from 92 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 88 Sea Zone 2 bombers moved from Gibraltar to Persia 2 fighters moved from Gibraltar to Egypt Place Units - Americans 1 factory_minor placed in Korea 1 harbour placed in Marianas 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 3 tactical_bombers placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 2 artilleries and 2 transports EDIT: Adding units owned by Americans to 22 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Marianas: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 armour and 3 mech_infantrys moved from Timguska to Suiyuyan Combat - British Battle in Suiyuyan British attack with 1 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 3 mech_infantrys in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns, 11 artilleries and 46 infantry moved from Persia to Northwest Persia 1 artillery, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 11 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 transport moved from 92 Sea Zone to 107 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 2 fighters moved from United Kingdom to 92 Sea Zone 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 3 aaGuns, 7 artilleries and 23 infantry moved from Burma to India 1 submarine moved from 80 Sea Zone to 41 Sea Zone Place Units - British 1 fighter and 3 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 1 fighter EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 fighter EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 battleships, 2 cruisers and 8 marines EDIT: Adding units owned by British to Algeria: 4 marines EDIT: Adding units owned by British to 92 Sea Zone: 2 battleships and 2 cruisers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : 1.00 Americans : 1.50 Japanese : 0.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 13 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour and 3 mech_infantrys moved from Caucasus to Volgograd 2 fighters and 1 tactical_bomber moved from Southern Italy to Greece Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 33 PUs
Combat Hit Differential Summary :
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took a full day of planning to come up with that crazy move!
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@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
took a full day of planning to come up with that crazy move!
It is an interesting move in that you’ve saved so much income. Makes me suspect you are going for a naval buy next turn.
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probably should have bought more inf. Not enough of that in europe right now :)
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@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
probably should have bought more inf. Not enough of that in europe right now :)
lol. I am grateful at least that you didn’t.
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 31 Sea Zone to 6 Sea Zone 1 marine moved from Korea to 6 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Korea to 22 Sea Zone 1 fighter moved from Queensland to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 transport moved from 53 Sea Zone to 62 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 1 mech_infantry moved from Queensland to New South Wales 1 submarine moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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note that one us fighter is on the anzac carrier and 2 anzac fighters are on a US carrier.
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france? Im going to go ahead and take germanys turn, just do whatever, if you need to roll combat go for it and edit results, otherwise I assume you are doing nothing.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Germans Germans buy 3 armour, 2 carriers, 3 mech_infantrys and 3 submarines; Remaining resources: 8 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Non Combat Move - Germans 7 artilleries and 16 infantry moved from Novgorod to Archangel 7 mech_infantrys moved from Belarus to Tambov 1 aaGun, 22 artilleries and 1 mech_infantry moved from Bryansk to Tambov 2 artilleries and 4 infantry moved from Belarus to Archangel 30 armour and 39 mech_infantrys moved from Caucasus to Tambov 3 tactical_bombers moved from Northern Italy to Greece 5 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 7 transports moved from 115 Sea Zone to 112 Sea Zone 10 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Poland to Novgorod 1 tactical_bomber moved from Southern Italy to Greece 3 tactical_bombers moved from Greece to Volgograd 5 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 4 mech_infantrys moved from Ukraine to Tambov 2 artilleries moved from Normandy Bordeaux to France 1 infantry moved from Northern Italy to France Place Units - Germans 2 carriers and 3 submarines placed in 112 Sea Zone 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 56 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :