Oystello (allies +6) v 666

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    bout 1.3% for that result, not promissing


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 cruiser moved from 95 Sea Zone to 99 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 2 infantry moved from Ethiopia to Kenya
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 aaGun moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Slovakia Hungary
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Bulgaria
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -0.33
    

    Territory Summary for Italians :

    Cyprus : 1 flag, 2 infantry
    Kenya : 1 flag, 1 artillery and 3 infantry
    Slovakia Hungary : 1 armour
    Romania : 1 armour
    Northern Italy : 1 factory_major
    Libya : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
    96 Sea Zone : 1 destroyer
    Crete : 1 flag, 1 infantry
    Bulgaria : 2 infantry
    99 Sea Zone : 1 battleship, 2 cruisers and 2 transports
    Yugoslavia : 1 aaGun, 2 artilleries and 2 infantry
    98 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 41 / 70
    Russians : 37 / 37
    Japanese : 30 / 40
    Americans : 52 / 54
    Chinese : 8 / 8
    British : 29 / 34
    UK_Pacific : 17 / 18
    Italians : 11 / 11
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Sumatra
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 1 infantry, 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @oysteilo scramble out of UK?


  • @666 said in Oystello (allies +6) v 666:

    @oysteilo scramble out of UK?

    no


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 1 infantry, 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 4/11 hits, 6.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 109 Sea Zone
                Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 1 destroyer and 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            5 infantry moved from Bulgaria to Romania
            3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 7 infantry moved from Yugoslavia to Romania
            3 armour moved from Yugoslavia to Eastern Poland
            5 armour and 3 mech_infantrys moved from France to Yugoslavia
            1 armour moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
            2 bombers moved from 109 Sea Zone to Western Germany
            1 aaGun moved from France to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 submarine and 1 transport placed in 112 Sea Zone
            1 fighter placed in Western Germany
            10 mech_infantrys placed in Germany
            1 infantry placed in Normandy Bordeaux
            1 artillery placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    British : 0.50
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Romania : 2 artilleries and 12 infantry
    Germany : 2 aaGuns, 1 factory_major and 10 mech_infantrys
    Karelia : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 3 aaGuns, 3 armour, 3 artilleries and 14 infantry
    112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
    106 Sea Zone : 1 flag, 1 submarine
    Bulgaria : 1 flag
    Yugoslavia : 1 flag, 5 armour and 3 mech_infantrys
    Finland : 1 flag, 6 infantry
    110 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 43 / 48
    Russians : 35 / 37
    Japanese : 30 / 40
    Americans : 52 / 54
    Chinese : 8 / 8
    British : 29 / 34
    UK_Pacific : 17 / 18
    Italians : 11 / 11
    ANZAC : 14 / 14
    French : 1 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 14 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @666 I thought i should be able to move today, but time ran away for me. Now i am away with work for 5 days or so. It means thursday or friday

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
            2 fighters and 1 tactical_bomber moved from Russia to Karelia
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Karelia to Novgorod
            1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
            7 infantry moved from Belarus to Bryansk
            2 artilleries and 2 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            2 artilleries and 3 infantry moved from Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            2 mech_infantrys placed in Novgorod
            3 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 battleship moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Korea to Manchuria
            1 armour moved from Korea to Manchuria
            1 infantry moved from Jehol to Chahar
            1 fighter moved from Kiangsi to Manchuria
            4 infantry moved from Jehol to Manchuria
            2 artilleries and 4 infantry moved from Anhwe to Hunan
            1 aaGun and 1 infantry moved from Jehol to Anhwe
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 destroyer placed in 6 Sea Zone
            1 infantry, 2 marines and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun, 1 armour, 1 fighter and 10 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 artilleries and 4 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 artillery
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 aaGun and 1 infantry
    French Indo China : 1 flag, 1 infantry
    37 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports
    36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
    19 Sea Zone : 1 transport
    6 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
    

    Production/PUs Summary :

    Germans : 43 / 48
    Russians : 35 / 38
    Japanese : 36 / 36
    Americans : 52 / 54
    Chinese : 4 / 8
    British : 29 / 34
    UK_Pacific : 17 / 18
    Italians : 11 / 11
    ANZAC : 14 / 14
    French : 1 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 12 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    might not be before sunday, sorry


  • @oysteilo said in Oystello (allies +6) v 666:

    might not be before sunday, sorry

    ok

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 102 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 30 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 carriers and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 89 Sea Zone: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports
            EDIT: Removing units owned by Americans from 102 Sea Zone: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Hopei
            4 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            3 infantry moved from Shan State to French Indo China
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in French Indo China
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 3 infantry
    
        Non Combat Move - British
            3 aaGuns, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Tanganyika Territory to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 fighter moved from United Kingdom to Gibraltar
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
            British collect 23 PUs (6 lost to blockades); end with 23 PUs
    
        Place Units - UK_Pacific
            2 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,4,1,2,4,2,5,5,1,2,5,4,1,5
            UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 2 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -1,83
    Chinese : 1,17
    Japanese : -0,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    that was not the plan

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 102 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 30 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 carriers and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 89 Sea Zone: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports
            EDIT: Removing units owned by Americans from 102 Sea Zone: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Hopei
            4 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            3 infantry moved from Shan State to French Indo China
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in French Indo China
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 3 infantry
    
        Non Combat Move - British
            3 aaGuns, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Tanganyika Territory to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 fighter moved from United Kingdom to Gibraltar
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
            British collect 23 PUs (6 lost to blockades); end with 23 PUs
    
        Place Units - UK_Pacific
            2 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,4,1,2,4,2,5,5,1,2,5,4,1,5
            UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 2 infantry and 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -1,83
    Chinese : 1,17
    Japanese : -0,67
    

    Savegame


  • @oysteilo said in Oystello (allies +6) v 666:

    that was not the plan

    while doing this the british were fighting @simon33 s italians, four fighters and a bomber (Italy) vs 3 fighters and a destroyer coming out at +38 for italy

    hahaha

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 102 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 30 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 carriers and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 89 Sea Zone: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports
            EDIT: Removing units owned by Americans from 102 Sea Zone: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Hopei
            4 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            3 infantry moved from Shan State to French Indo China
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in French Indo China
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 8 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 3 infantry
    
        Non Combat Move - British
            3 aaGuns, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Tanganyika Territory to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 fighter moved from United Kingdom to Gibraltar
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
            British collect 23 PUs (6 lost to blockades); end with 23 PUs
    
        Place Units - UK_Pacific
            2 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,4,1,2,4,2,5,5,1,2,5,4,1,5
            UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 2 infantry and 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 76 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -1,83
    Chinese : 1,17
    Japanese : -0,67
    

    Savegame


  • @oysteilo said in Oystello (allies +6) v 666:

    @oysteilo said in Oystello (allies +6) v 666:

    that was not the plan

    while doing this the british were fighting @simon33 s italians, four fighters and a bomber (Italy) vs 3 fighters and a destroyer coming out at +38 for italy

    hahaha

    yeah, sometimes bad dice can just crush you…but it always amazes me how JDOW and Adam, aren’t effected by dicing, they just go on an roll over everyone…very impressive.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 infantry moved from Bulgaria to Greece
            1 bomber and 3 fighters moved from Southern Italy to Greece
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 infantry moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery moved from Kenya to Ethiopia
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 bomber, 3 fighters and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Greece, round 2 : 3/8 hits, 2.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 bomber and 3 fighters moved from Greece to Southern Italy
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Yugoslavia to Romania
            1 armour moved from Slovakia Hungary to Bessarabia
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.00
    Neutral_Allies : 0.67
    

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 infantry
    Cyprus : 1 flag
    Kenya : 1 flag
    Anglo Egyptian Sudan : 1 flag, 1 infantry
    Tanganyika Territory : 1 flag, 1 infantry
    Syria : 1 flag, 2 infantry
    Tunisia : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
    Romania : 1 aaGun, 2 artilleries and 2 infantry
    Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
    Libya : 1 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
    Ethiopia : 1 artillery
    Bessarabia : 1 flag, 2 armour
    Crete : 1 flag
    Greece : 1 flag, 2 infantry
    99 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 43 / 48
    Russians : 35 / 38
    Japanese : 31 / 36
    Americans : 52 / 52
    Chinese : 9 / 10
    British : 26 / 23
    UK_Pacific : 17 / 19
    Italians : 18 / 23
    ANZAC : 14 / 14
    French : 1 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 10 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame

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