Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
LF vs Shrike
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No worries, looks good. I forgot to post so I’m attaching the saved game to this message.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 infantry moved from Bryansk to Western Ukraine 1 infantry and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 fighter and 1 infantry moved from Bryansk to Belarus 20 armour, 3 artilleries, 11 infantry and 10 mech_infantrys moved from Bryansk to Smolensk 9 infantry moved from Russia to Smolensk Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 20 armour, 3 artilleries, 20 infantry and 10 mech_infantrys Germans defend with 1 infantry Russians roll dice for 20 armour, 3 artilleries, 20 infantry and 10 mech_infantrys in Smolensk, round 2 : 15/53 hits, 16.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 20 armour, 3 artilleries, 20 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Western Ukraine to Russia 4 aaGuns moved from Bryansk to Smolensk 1 infantry moved from Kansu to Timguska 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Samara to Novosibirsk 2 aaGuns and 10 infantry moved from Samara to Russia Place Units - Russians 5 armour placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 10 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 carrier moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 62 Sea Zone to 55 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone 2 carriers moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 4 mech_infantrys moved from Shan State to Burma Japanese take Burma from UK_Pacific 5 artilleries and 10 infantry moved from Shan State to Burma 4 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Kweichow to Burma 1 armour moved from Kweichow to Burma 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 2 fighters moved from Yunnan to Szechwan 2 tactical_bombers moved from Yunnan to Szechwan 1 fighter moved from Kwangsi to Manchuria 1 bomber moved from Kweichow to Kansu 1 bomber moved from Anhwe to Kansu 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 2 mech_infantrys moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Central Mongolia to Suiyuyan 1 mech_infantry moved from Chahar to Tsagaan Olom 1 infantry moved from Jehol to Chahar 3 mech_infantrys moved from Manchuria to Chahar 3 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 tactical_bomber moved from Yunnan to Kansu 1 fighter moved from Yunnan to Kansu 1 tactical_bomber moved from Yunnan to Szechwan 1 tactical_bomber moved from Shan State to Szechwan 1 fighter moved from Shan State to Szechwan 2 artilleries and 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 2 artilleries moved from French Indo China to Shan State 1 artillery and 3 infantry moved from Sakha to Buryatia 1 mech_infantry moved from Soviet Far East to Amur 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia Combat - Japanese Japanese creates battle in territory 80 Sea Zone Battle in Western Australia Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking Western Australia from ANZAC with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kansu Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 5/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Szechwan, round 2 : 5/10 hits, 4.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 2 fighters moved from Szechwan to Yunnan 2 tactical_bombers moved from Szechwan to Yunnan 1 fighter and 2 tactical_bombers moved from Szechwan to Kweichow 1 fighter moved from Kansu to Suiyuyan 1 tactical_bomber moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Anhwe 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 10 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : 0.00 Chinese : -0.33 Japanese : 2.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 4 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/3 hits, 0.50 expected hits Bombing raid in Northern Italy rolls: 3,7,8 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Battle in Caroline Islands Americans attack with 2 marines Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry Americans roll dice for 2 cruisers in Caroline Islands, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from Northern Italy to Syria 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Eastern United States to Southeast Mexico 2 mech_infantrys moved from Western United States to Southeast Mexico Place Units - Americans 2 armour and 2 mech_infantrys placed in Central United States 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 marine placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.00 AA fire in Northern Italy : : -0.50 Japanese : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 4 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/3 hits, 0.50 expected hits Bombing raid in Northern Italy rolls: 3,7,8 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Battle in Caroline Islands Americans attack with 2 marines Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry Americans roll dice for 2 cruisers in Caroline Islands, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from Northern Italy to Syria 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Eastern United States to Southeast Mexico 2 mech_infantrys moved from Western United States to Southeast Mexico Place Units - Americans 2 armour and 2 mech_infantrys placed in Central United States 3 artilleries and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 marine placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Alexandria to 98 Sea Zone 1 armour and 1 artillery moved from Egypt to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 armour, 2 artilleries, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports moved from 98 Sea Zone to 99 Sea Zone 2 armour, 2 artilleries, 3 infantry and 1 marine moved from 99 Sea Zone to Greece 1 infantry moved from Italian Somaliland to British Somaliland British take British Somaliland from Italians 1 submarine moved from 99 Sea Zone to 81 Sea Zone Combat - British Battle in Greece Non Combat Move - British 1 mech_infantry moved from Northwest Persia to Eastern Persia 2 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 2 armour moved from Libya to Alexandria 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from Kenya to Anglo Egyptian Sudan Place Units - British 1 artillery, 1 infantry and 1 marine placed in Egypt 3 mech_infantrys placed in Persia 1 fighter and 1 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans : 0.00 AA fire in Northern Italy : : -0.50 Chinese : 0.17 Japanese : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Bulgaria to Romania 1 armour moved from Greater Southern Germany to Southern Italy 1 infantry moved from Northern Italy to Greater Southern Germany 1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany 1 armour moved from Romania to Slovakia Hungary Non Combat Move - Italians Place Units - Italians 3 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Forgot to post again… here’s the file.G8PostCombat.tsvg
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 2 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Smolensk to Western Ukraine 2 fighters moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda retreated to Vologda Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Western Ukraine to Russia 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 5 armour moved from Russia to Smolensk Place Units - Russians 2 infantry placed in Volgograd 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 5 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 carrier and 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Yunnan to 35 Sea Zone 2 tactical_bombers moved from Yunnan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 2 infantry moved from Suiyuyan to Kansu 1 tactical_bomber moved from Suiyuyan to Kansu 1 fighter moved from Suiyuyan to Kansu 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 4 artilleries moved from Shan State to Burma 3 mech_infantrys moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Szechwan 5 mech_infantrys and 1 tactical_bomber moved from Kweichow to Burma 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Chahar to Suiyuyan 3 mech_infantrys moved from Chahar to Kweichow 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Shantung to Hunan 1 bomber moved from Anhwe to Kansu 1 mech_infantry moved from Manchuria to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Amur to Buryatia 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 fighter moved from Manchuria to Japan 1 fighter moved from 56 Sea Zone to 35 Sea Zone 1 fighter moved from 56 Sea Zone to Western Australia 1 carrier and 2 transports moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians 2 mech_infantrys moved from Dzavhan to Yenisey 2 mech_infantrys moved from Yenisey to Timguska 1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska 1 bomber moved from Kansu to Timguska 1 bomber moved from Anhwe to Kansu Combat - Japanese Battle in Timguska Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Timguska, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska Japanese win, taking Timguska from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/6 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 1 bomber moved from Timguska to Tsagaan Olom Place Units - Japanese 1 carrier and 2 submarines placed in 36 Sea Zone 3 infantry placed in Malaya 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Russians : 0.67 Japanese : -3.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 6 artilleries, 6 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to Spain 3 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber moved from 91 Sea Zone to Spain 3 bombers moved from Syria to Spain 4 mech_infantrys moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 2 armour and 2 mech_infantrys moved from Central United States to Central America 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 3 carriers, 1 cruiser, 3 fighters, 1 marine and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Battle in Marshall Islands Battle in Spain Americans attack with 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Spain, round 2 : 7/19 hits, 8.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking New Guinea from Japanese, taking Marshall Islands from Japanese, taking Spain from Neutral_True with 6 artilleries, 3 bombers, 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone 3 bombers moved from Spain to Gibraltar Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.67 Neutral_True : -1.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang 3 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 6 artilleries, 6 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to Spain 3 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber moved from 91 Sea Zone to Spain 3 bombers moved from Syria to Spain 4 mech_infantrys moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 2 armour and 2 mech_infantrys moved from Central United States to Central America 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 3 carriers, 1 cruiser, 3 fighters, 1 marine and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Battle in Marshall Islands Battle in Spain Americans attack with 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 6 artilleries, 3 bombers, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Spain, round 2 : 7/19 hits, 8.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking New Guinea from Japanese, taking Marshall Islands from Japanese, taking Spain from Neutral_True with 6 artilleries, 3 bombers, 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone 3 bombers moved from Spain to Gibraltar Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang 3 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 factory_minors, 1 infantry and 1 marine; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 4 transports moved from 99 Sea Zone to 98 Sea Zone 2 armour and 1 artillery moved from Egypt to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 2 infantry and 1 marine moved from Egypt to 98 Sea Zone 3 armour, 1 artillery, 2 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Bulgaria British take Bulgaria from Germans 1 armour, 2 artilleries, 2 infantry and 1 marine moved from Greece to Bulgaria 1 infantry moved from Greece to Albania 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Combat - British Non Combat Move - British 3 aaGuns, 1 armour, 2 fighters, 14 infantry and 7 mech_infantrys moved from India to West India 2 infantry and 1 mech_infantry moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from British Somaliland to Ethiopia 1 submarine moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from 99 Sea Zone to Crete British take Crete from Neutral_Allies 2 armour, 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece 1 armour moved from 99 Sea Zone to Crete Place Units - British 1 factory_minor placed in Greece 1 factory_minor placed in Iraq 1 artillery, 1 infantry and 1 marine placed in Egypt Turn Complete - British British collect 43 PUs; end with 51 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 infantry and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry and 1 marine
Combat Hit Differential Summary :
Americans : -0.67 Neutral_True : -1.00 Chinese : 1.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Romania to Slovakia Hungary Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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Very interesting!
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 3 fighters moved from India to West India 2 infantry moved from French Central Africa to French Equatorial Africa Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 3 fighters moved from India to West India 2 infantry moved from French Central Africa to French Equatorial Africa Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
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Yes, I was on the fence about the neutral thing but it takes a whole turn off the shuck between USA and Europe, and I only need to stack 91 instead of 91 AND 110/Southern France, whatever. We shall see if it was worth it. And Allies should get more net income than the Axis from the neutrals. The question is, can I stop Japan in time? I don’t know. She is huge. I really don’t know how to play the Allies. I’ve yet to win with them. Seems like Axis just have such an edge.