Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
LF vs Shrike
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 3 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 2 tactical_bombers moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Ukraine 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Southern France 5 infantry moved from France to Southern France 4 infantry moved from Slovakia Hungary to Yugoslavia 8 armour moved from Bessarabia to Yugoslavia 5 mech_infantrys moved from Germany to Yugoslavia 2 bombers moved from France to Southern France 8 artilleries and 19 infantry moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Bessarabia to Romania 4 infantry moved from Sweden to 113 Sea Zone 1 fighter moved from Western Germany to Southern France 1 armour moved from Southern Italy to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 2 fighters moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France Combat - Germans Battle in Yugoslavia Germans attack with 10 armour, 4 infantry and 5 mech_infantrys British defend with 2 armour, 2 artilleries, 2 infantry and 1 marine Germans roll dice for 10 armour, 4 infantry and 5 mech_infantrys in Yugoslavia, round 2 : 7/19 hits, 6.50 expected hits British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 marine in Yugoslavia, round 2 : 1/7 hits, 2.67 expected hits 1 marine owned by the British, 1 infantry owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 10 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 1 infantry Casualties for British: 2 armour, 2 artilleries, 2 infantry and 1 marine Battle in Southern France Germans attack with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Germans roll dice for 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 2 : 6/16 hits, 7.00 expected hits Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 2 artilleries, 2 infantry and 1 marine Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Baltic States 2 tactical_bombers moved from Belarus to Baltic States 9 artilleries and 10 infantry moved from Novgorod to Baltic States 2 aaGuns moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Romania 3 artilleries moved from Western Germany to Northern Italy 9 infantry moved from Western Germany to Northern Italy 5 fighters moved from Southern France to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 bombers, 2 fighters and 2 tactical_bombers moved from Southern France to Northern Italy 5 infantry moved from Germany to Western Germany 4 infantry moved from 113 Sea Zone to Western Germany 2 bombers moved from Northern Italy to Germany 1 aaGun moved from France to Northern Italy Place Units - Germans 4 infantry and 6 mech_infantrys placed in Germany Germans undo move 1. 3 infantry placed in Novgorod 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -1.67 Americans : -1.67 Russians : 1.33
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese 2 infantry moved from Volgograd to Rostov 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 2 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Ukraine 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Archangel 2 infantry moved from Novosibirsk to Timguska 1 fighter moved from Russia to Timguska Combat - Russians Battle in Timguska Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 14/53 hits, 17.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 25 armour, 2 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Bryansk to Western Ukraine 1 fighter moved from Rostov to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Timguska to Tsinghai Place Units - Russians 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 7 infantry EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 7 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -4.33 Japanese : -0.33
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 13 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 submarine moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 armour, 9 artilleries, 14 infantry and 18 mech_infantrys moved from India to West India 5 mech_infantrys moved from Burma to West India 1 infantry moved from Burma to India 1 mech_infantry moved from Yunnan to India 3 infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 2 mech_infantrys moved from Malaya to Burma 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 3 mech_infantrys moved from Suiyuyan to Olgiy 2 mech_infantrys moved from Chahar to Tsagaan Olom 1 mech_infantry moved from Anhwe to Central Mongolia 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kweichow to Chahar 2 mech_infantrys moved from Kweichow to Suiyuyan 1 armour and 3 mech_infantrys moved from Evenkiyskiy to Urals 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from Yenisey to Timguska 1 bomber moved from Kwangsi to West India 6 fighters moved from 35 Sea Zone to Kweichow 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Kweichow 1 fighter moved from 35 Sea Zone to Kweichow 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Yunnan to West India 3 tactical_bombers moved from Yunnan to West India 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Battle in Timguska Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Timguska, round 2 : 4/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska Japanese win, taking Alaska from Americans, taking Timguska from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in West India Japanese attack with 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers British defend with 1 infantry; ANZAC defend with 3 fighters Japanese roll dice for 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers in West India, round 2 : 7/54 hits, 15.33 expected hits UK_Pacific roll dice for 3 fighters and 1 infantry in West India, round 2 : 2/4 hits, 2.33 expected hits 2 infantry owned by the Japanese, 3 fighters owned by the ANZAC and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 armour, 9 artilleries, 1 bomber, 12 infantry, 23 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 2 infantry Casualties for ANZAC: 3 fighters Casualties for British: 1 infantry Battle in Urals Japanese attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Timguska to Yunnan 1 bomber and 4 tactical_bombers moved from West India to India 1 aaGun moved from India to West India Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 submarine placed in 39 Sea Zone 1 destroyer and 3 transports placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in India 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 mech_infantry placed in Manchuria Japanese undo move 3. Japanese undo move 4. 2 transports placed in 37 Sea Zone 2 mech_infantrys placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1 Japanese collect 78 PUs (3 lost to blockades); end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.17 UK_Pacific : -0.33 Russians : 0.00 Japanese : -5.83
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 6 artilleries and 6 infantry moved from Spain to Southern France 4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from Queensland to South Australia ANZAC take South Australia from Japanese 2 armour moved from Venezuela to Peru Americans take Peru from Neutral_True 1 mech_infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 3 bombers moved from Brazil to Southern France Combat - Americans Battle in Southern France Americans attack with 10 artilleries, 3 bombers and 7 infantry Germans defend with 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 5 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Midway 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 3 bombers moved from Southern France to Spain Place Units - Americans 3 infantry placed in Spain 3 infantry placed in Normandy Bordeaux 10 infantry placed in Eastern United States 2 infantry placed in Central United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 2.17 Japanese : -0.17
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 6 artilleries and 6 infantry moved from Spain to Southern France 4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from Queensland to South Australia ANZAC take South Australia from Japanese 2 armour moved from Venezuela to Peru Americans take Peru from Neutral_True 1 mech_infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 3 bombers moved from Brazil to Southern France Combat - Americans Battle in Southern France Americans attack with 10 artilleries, 3 bombers and 7 infantry Germans defend with 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 5 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Midway 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 3 bombers moved from Southern France to Spain Place Units - Americans 3 infantry placed in Spain 3 infantry placed in Normandy Bordeaux 10 infantry placed in Eastern United States 2 infantry placed in Central United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 6 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - British 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine moved from Greece to Turkey 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Albania to 97 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 artillery, 4 fighters, 3 infantry, 1 marine and 2 tactical_bombers moved from 99 Sea Zone to Turkey 3 armour moved from Persia to Turkey 2 fighters and 3 infantry moved from Iraq to Saudi Arabia 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 104 Sea Zone Combat - British Battle in Turkey British attack with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers in Turkey, round 2 : 10/23 hits, 9.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Saudi Arabia British attack with 2 fighters and 3 infantry Neutral_True defend with 2 infantry British roll dice for 2 fighters and 3 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 4 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 5 : 1/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Saudi Arabia to Persia 1 armour and 13 mech_infantrys moved from Afghanistan to Persia 1 infantry moved from Afghanistan to Eastern Persia 3 aaGuns and 13 infantry moved from Afghanistan to Kazakhstan 4 fighters and 2 tactical_bombers moved from Turkey to 99 Sea Zone 1 bomber moved from Turkey to Persia 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from Scotland to Gibraltar Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 47 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : -3.33 Americans : 2.17 Neutral_True : -0.33 Chinese : 0.33 Japanese : -0.50
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Romania to Bulgaria Italians take Bulgaria from British 1 armour moved from Bulgaria to Greece Italians take Greece from British 1 artillery moved from Northern Italy to Southern Italy 2 infantry moved from Romania to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,4,4,2,2,4,6,5,1,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 10 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 mech_infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5 ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 mech_infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5 ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 3 artilleries moved from Northern Italy to Southern France 3 infantry moved from Northern Italy to Southern France 6 infantry moved from Northern Italy to Southern France 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 5 fighters moved from Western Germany to Southern France 1 infantry moved from Novgorod to Archangel 1 fighter moved from Baltic States to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 tactical_bombers moved from Baltic States to Belarus 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Romania to Bessarabia 5 mech_infantrys moved from Yugoslavia to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 3 infantry moved from Sweden to 113 Sea Zone 2 bombers moved from Germany to Southern France 1 armour, 1 infantry and 6 mech_infantrys moved from Germany to Western Germany 9 artilleries and 19 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Northern Italy to Southern France 2 tactical_bombers moved from Northern Italy to Southern France 1 submarine moved from 113 Sea Zone to 125 Sea Zone 10 armour moved from Yugoslavia to Greater Southern Germany Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 3 artilleries, 2 bombers, 7 fighters, 9 infantry and 2 tactical_bombers Americans defend with 10 artilleries, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 3 artilleries, 2 bombers, 7 fighters, 9 infantry and 2 tactical_bombers in Southern France, round 2 : 7/23 hits, 9.17 expected hits Americans roll dice for 10 artilleries and 5 infantry in Southern France, round 2 : 4/15 hits, 5.00 expected hits 4 infantry owned by the Germans, 5 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Southern France Germans roll dice for 3 artilleries, 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 3 : 8/19 hits, 8.50 expected hits Americans roll dice for 8 artilleries in Southern France, round 3 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 8 artilleries owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 artilleries, 2 bombers, 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 6 infantry Casualties for Americans: 10 artilleries and 5 infantry Non Combat Move - Germans 2 bombers, 7 fighters and 2 tactical_bombers moved from Southern France to Western Germany 7 infantry moved from Western Germany to Northern Italy 2 fighters moved from Holland Belgium to Western Germany 6 infantry moved from Southern Italy to Northern Italy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns, 9 artilleries and 9 infantry moved from Baltic States to Poland 2 tactical_bombers moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 aaGun moved from Romania to Slovakia Hungary Place Units - Germans 1 fighter and 2 infantry placed in Novgorod 1 armour, 1 fighter, 3 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -2.67 Americans : -2.00 Russians : -0.67
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 7 infantry moved from Bryansk to Belarus 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia 1 fighter moved from Russia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 9 mech_infantrys moved from Western Ukraine to Belarus Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 7 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 artillery, 7 infantry and 9 mech_infantrys in Belarus, round 2 : 4/17 hits, 3.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 7 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Eastern Poland to Western Ukraine 1 infantry moved from Russia to Vologda 1 fighter moved from Tsinghai to Russia 1 infantry moved from Tsinghai to Novosibirsk 4 infantry moved from Tsinghai to Kazakhstan 2 infantry moved from Rostov to Volgograd 1 infantry moved from Russia to Smolensk Place Units - Russians 2 mech_infantrys placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.00
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 harbour, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from India to 41 Sea Zone 2 cruisers moved from 37 Sea Zone to 19 Sea Zone 1 battleship moved from 37 Sea Zone to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 5 infantry moved from Yunnan to Szechwan 2 fighters moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 5 fighters moved from Kweichow to India 2 fighters moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 infantry moved from French Indo China to Yunnan 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from West India to Afghanistan 2 tactical_bombers moved from India to Afghanistan 1 bomber moved from India to Afghanistan 3 armour, 9 artilleries, 11 infantry and 23 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from India to West India 2 mech_infantrys moved from Burma to West India 1 armour and 3 mech_infantrys moved from Urals to Kansu 1 artillery, 2 infantry and 1 mech_infantry moved from Timguska to Kansu 3 mech_infantrys moved from Olgiy to Kansu 2 mech_infantrys moved from Tsagaan Olom to Kansu 2 mech_infantrys moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Anhwe 2 mech_infantrys moved from Manchuria to Chahar 1 mech_infantry moved from Central Mongolia to Kansu 3 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from French Indo China to Hunan 2 mech_infantrys moved from French Indo China to Kweichow 1 infantry moved from Shan State to 37 Sea Zone 3 carriers, 1 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from Yunnan to India 1 bomber moved from India to Afghanistan 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon Combat - Japanese Battle in Ceylon Battle in 41 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers British defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 41 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 41 Sea Zone from UK_Pacific with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Afghanistan Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Afghanistan, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Afghanistan Japanese win, taking Afghanistan from British with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 armour, 1 artillery, 3 infantry and 14 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 14 mech_infantrys in Kansu, round 2 : 2/19 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Eastern Persia Japanese attack with 4 armour, 9 artilleries, 11 infantry and 25 mech_infantrys British defend with 1 infantry Japanese roll dice for 4 armour, 9 artilleries, 11 infantry and 25 mech_infantrys in Eastern Persia, round 2 : 15/49 hits, 12.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 4 armour, 9 artilleries, 11 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/9 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from 19 Sea Zone to Manchuria 2 infantry moved from 2 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow 2 bombers and 2 tactical_bombers moved from Afghanistan to India 1 infantry moved from 39 Sea Zone to India 2 tactical_bombers moved from 41 Sea Zone to India 1 aaGun moved from West India to Eastern Persia Place Units - Japanese 1 factory_minor and 1 harbour placed in Alaska 3 infantry placed in India 3 infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : -0.83 Chinese : 0.33 Japanese : 0.17
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 19 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Western United States to British Columbia 1 fighter moved from 10 Sea Zone to British Columbia 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 1 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 1 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 cruiser moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 marine moved from South Australia to Northern Territory 1 mech_infantry moved from Bolivia to Chile 2 armour moved from Peru to Chile 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Spain to Holland Belgium 6 artilleries and 9 infantry moved from Spain to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 3 bombers and 3 infantry Germans defend with 2 infantry Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in British Columbia Americans attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 3 infantry in British Columbia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chile Americans attack with 2 armour and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 2 : 0/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 3 : 2/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Chile Americans win, taking Chile from Neutral_True with 2 armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 2 : 4/17 hits, 5.67 expected hits Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 0/6 hits, 2.00 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Southern France Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 3 : 7/17 hits, 5.67 expected hits Germans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 3 artilleries and 3 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Spain 1 fighter moved from British Columbia to 1 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 3 bombers moved from Holland Belgium to Spain Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Spain 3 mech_infantrys placed in Western United States 4 infantry placed in Western United States 10 infantry placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -0.50 Neutral_True : -0.33 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 fighter and 4 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 1.00
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 19 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Western United States to British Columbia 1 fighter moved from 10 Sea Zone to British Columbia 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 1 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from Midway to 1 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 cruiser moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to Northern Territory 1 marine moved from South Australia to Northern Territory 1 mech_infantry moved from Bolivia to Chile 2 armour moved from Peru to Chile 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Spain to Holland Belgium 6 artilleries and 9 infantry moved from Spain to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 3 bombers and 3 infantry Germans defend with 2 infantry Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in British Columbia Americans attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 3 infantry in British Columbia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chile Americans attack with 2 armour and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 2 : 0/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 armour and 1 mech_infantry in Chile, round 3 : 2/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Chile Americans win, taking Chile from Neutral_True with 2 armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 2 : 4/17 hits, 5.67 expected hits Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 0/6 hits, 2.00 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Southern France Americans roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Southern France, round 3 : 7/17 hits, 5.67 expected hits Germans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 3 artilleries and 3 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Spain 1 fighter moved from British Columbia to 1 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 3 bombers moved from Holland Belgium to Spain Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Spain 3 mech_infantrys placed in Western United States 4 infantry placed in Western United States 10 infantry placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 fighter and 4 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 6 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 7 armour, 2 artilleries, 2 infantry and 2 marines moved from Turkey to Greece 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 98 Sea Zone to 96 Sea Zone 4 fighters, 3 infantry and 2 tactical_bombers moved from 96 Sea Zone to Malta Combat - British Battle in Greece British attack with 7 armour, 2 artilleries, 2 infantry and 2 marines Italians defend with 1 armour and 1 factory_minor British roll dice for 7 armour, 2 artilleries, 2 infantry and 2 marines in Greece, round 2 : 4/13 hits, 5.17 expected hits Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece British win, taking Greece from Italians with 7 armour, 2 artilleries, 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in Malta British attack with 4 fighters, 3 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Malta, round 2 : 6/9 hits, 3.83 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Malta British win, taking Malta from Italians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Malta to 96 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Saudi Arabia to Iraq 1 infantry moved from Trans-Jordan to Iraq 4 armour, 1 bomber, 2 fighters and 13 mech_infantrys moved from Persia to Northwest Persia 3 armour moved from Iraq to Northwest Persia 3 aaGuns and 13 infantry moved from Kazakhstan to Caucasus 2 fighters moved from Gibraltar to Egypt Place Units - British 3 infantry placed in Iraq British undo move 1. 3 armour placed in Iraq 3 armour placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 British : 1.00 Italians : 0.83 Americans : -0.50 Neutral_True : -0.33 Chinese : 0.83 Japanese : 0.67
-
Lmao, how long have you been in Alaska?! I’m such a dope. A factory and a naval base? Hahahaha.
-
@TheShrike Got there last turn, figured if you weren’t going to boot me that I might as well settle in… Sometimes I wish I had a 36" wall monitor so I could see the whole board at once.
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Slovakia Hungary Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4 ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4 ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :