LF vs Shrike
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Bryansk 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Belarus to Bryansk 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 3 tactical_bombers moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 2 bombers moved from Novgorod to France 4 infantry moved from Northern Italy to Southern Italy 1 armour moved from Germany to Western Germany 3 infantry moved from Southern France to France 4 infantry moved from France to Northern Italy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Western Germany to Southern Italy 2 infantry moved from Western Germany to France 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Nenetsia to Vologda Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Bryansk to Slovakia Hungary 1 fighter and 3 tactical_bombers moved from Archangel to Novgorod 1 infantry moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 3 artilleries and 5 infantry moved from Germany to Western Germany Place Units - Germans 5 infantry and 5 mech_infantrys placed in Germany 3 infantry placed in Novgorod 2 infantry placed in Southern France 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 infantry and 1 tactical_bomber moved from Russia to Vologda 1 artillery and 1 infantry moved from Smolensk to Archangel 1 fighter and 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Archangel 1 fighter moved from Russia to Belarus 2 infantry moved from Smolensk to Belarus Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Belarus to Russia 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Vologda to Russia 4 aaGuns, 25 armour, 2 artilleries, 15 infantry and 9 mech_infantrys moved from Smolensk to Bryansk 4 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 10 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 3 infantry moved from Szechwan to Sikang 3 tactical_bombers moved from Yunnan to Sikang 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Evenkiyskiy 2 mech_infantrys moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy 1 bomber moved from Tsagaan Olom to Evenkiyskiy 1 infantry moved from Olgiy to Timguska 1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Tsagaan Olom to Yenisey 1 mech_infantry moved from Ulaanbaatar to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Manchuria to Anhwe 2 mech_infantrys moved from Manchuria to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Kweichow to Szechwan 3 mech_infantrys moved from Kweichow to Burma 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to India 3 armour, 9 artilleries, 15 infantry, 17 mech_infantrys and 1 tactical_bomber moved from Burma to India 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Hunan to Burma 1 infantry moved from Shan State to Burma 3 infantry moved from Malaya to Shan State 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from 35 Sea Zone to 45 Sea Zone 1 carrier and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Western Australia to South Australia 1 artillery moved from Western Australia to South Australia 1 fighter moved from Western Australia to 45 Sea Zone 1 fighter moved from Kweichow to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from Kweichow to 35 Sea Zone 1 bomber moved from Kweichow to Sikang Combat - Japanese Battle in 45 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 bomber, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 3 infantry and 3 tactical_bombers in Sikang, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Evenkiyskiy Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Evenkiyskiy, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 3 armour, 9 artilleries, 15 infantry, 18 mech_infantrys and 1 tactical_bomber British defend with 1 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 armour, 9 artilleries, 15 infantry, 18 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/46 hits, 12.17 expected hits UK_Pacific roll dice for 1 infantry and 1 marine in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 marine owned by the British and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour, 9 artilleries, 14 infantry, 18 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 marine Battle in South Australia Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 tactical_bomber moved from India to Yunnan 1 bomber moved from Sikang to Kwangsi 3 tactical_bombers moved from Sikang to Yunnan 2 fighters moved from 34 Sea Zone to 35 Sea Zone 3 fighters moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Evenkiyskiy to Yenisey Place Units - Japanese 1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 80 PUs; end with 88 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans : -1.00 ANZAC : -0.67 Chinese : 0.00 UK_Pacific : 0.33 Russians : -0.33 Japanese : 3.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 transports moved from 91 Sea Zone to 102 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Spain to Southern France 4 artilleries and 2 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Gibraltar to Venezuela 2 bombers moved from Gibraltar to Argentina 2 armour and 2 mech_infantrys moved from Central America to Venezuela 4 mech_infantrys moved from Colombia to Argentina 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from New Guinea to 46 Sea Zone 1 artillery, 1 marine and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 1 cruiser moved from 32 Sea Zone to 25 Sea Zone Combat - Americans Battle in Venezuela Americans attack with 2 armour, 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Venezuela, round 2 : 2/5 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Venezuela Americans win, taking Venezuela from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 2 mech_infantrys Casualties for Neutral_True: 2 infantry Battle in Argentina Americans attack with 2 bombers and 4 mech_infantrys Neutral_True defend with 4 infantry Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 2 : 1/6 hits, 2.00 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 3 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 3 infantry in Argentina, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Argentina Americans roll dice for 2 bombers and 2 mech_infantrys in Argentina, round 4 : 1/4 hits, 1.67 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Argentina Americans win, taking Argentina from Neutral_True with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Neutral_True: 4 infantry Casualties for Americans: 3 mech_infantrys Battle in Normandy Bordeaux Americans attack with 4 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 2 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Queensland Americans attack with 1 artillery and 1 marine Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 marine in Queensland, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 30 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Venezuela to Brazil 2 bombers moved from Argentina to Brazil Place Units - Americans 6 artilleries and 4 infantry placed in Eastern United States 1 infantry placed in Central United States 1 fighter and 1 infantry placed in Western United States 1 factory_minor placed in Spain 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : -1.83 Neutral_True : 1.67 Japanese : -0.50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 transports moved from 91 Sea Zone to 102 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Spain to Southern France 4 artilleries and 2 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Gibraltar to Venezuela 2 bombers moved from Gibraltar to Argentina 2 armour and 2 mech_infantrys moved from Central America to Venezuela 4 mech_infantrys moved from Colombia to Argentina 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from New Guinea to 46 Sea Zone 1 artillery, 1 marine and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 1 cruiser moved from 32 Sea Zone to 25 Sea Zone Combat - Americans Battle in Venezuela Americans attack with 2 armour, 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Venezuela, round 2 : 2/5 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Venezuela Americans win, taking Venezuela from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 2 mech_infantrys Casualties for Neutral_True: 2 infantry Battle in Argentina Americans attack with 2 bombers and 4 mech_infantrys Neutral_True defend with 4 infantry Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 2 : 1/6 hits, 2.00 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Americans roll dice for 2 bombers and 4 mech_infantrys in Argentina, round 3 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 3 infantry in Argentina, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Argentina Americans roll dice for 2 bombers and 2 mech_infantrys in Argentina, round 4 : 1/4 hits, 1.67 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Argentina Americans win, taking Argentina from Neutral_True with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Neutral_True: 4 infantry Casualties for Americans: 3 mech_infantrys Battle in Normandy Bordeaux Americans attack with 4 artilleries and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 2 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Queensland Americans attack with 1 artillery and 1 marine Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 marine in Queensland, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 30 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Venezuela to Brazil 2 bombers moved from Argentina to Brazil Place Units - Americans 6 artilleries and 4 infantry placed in Eastern United States 1 infantry placed in Central United States 1 fighter and 1 infantry placed in Western United States 1 factory_minor placed in Spain 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 6 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Bulgaria to Romania British take Romania from Germans 2 armour, 2 artilleries, 1 infantry and 1 marine moved from Bulgaria to Yugoslavia British take Yugoslavia from Germans 1 infantry moved from Albania to Yugoslavia 2 armour moved from Greece to Yugoslavia 1 artillery, 1 infantry and 1 marine moved from Greece to Albania 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy 2 armour moved from Yugoslavia to Northern Italy 4 fighters and 2 tactical_bombers moved from 99 Sea Zone to Northern Italy 1 armour, 1 artillery, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 marine and 3 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour, 2 fighters, 15 infantry and 11 mech_infantrys moved from West India to Afghanistan 1 mech_infantry moved from Eastern Persia to Afghanistan 1 mech_infantry moved from Persia to Afghanistan 1 submarine moved from 79 Sea Zone to 41 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone Combat - British Battle in Northern Italy British attack with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers Germans defend with 4 infantry; Italians defend with 1 factory_minor British roll dice for 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/10 hits, 5.00 expected hits Italians roll dice for 4 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Northern Italy British win, taking Northern Italy from Italians with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Afghanistan British attack with 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys Neutral_True defend with 4 infantry British roll dice for 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys in Afghanistan, round 2 : 3/31 hits, 6.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True lost in Afghanistan British roll dice for 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys in Afghanistan, round 3 : 8/31 hits, 6.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 armour, 2 fighters, 15 infantry and 13 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Neutral_True: 4 infantry Non Combat Move - British 2 fighters moved from Afghanistan to Iraq 3 aaGuns moved from West India to Afghanistan 1 armour, 1 artillery, 2 infantry and 1 marine moved from 99 Sea Zone to Greece 1 submarine moved from 97 Sea Zone to 94 Sea Zone 4 fighters and 2 tactical_bombers moved from Northern Italy to 99 Sea Zone 1 bomber moved from Egypt to Greece 2 fighters moved from 125 Sea Zone to Scotland 2 aaGuns and 4 infantry moved from United Kingdom to Scotland Place Units - British 3 armour placed in Greece 3 armour placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 52 PUs; end with 52 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.83 British : -1.67 Italians : -1.33 Americans : -1.83 Neutral_True : 0.00 Chinese : -0.50 Japanese : -0.83
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PLease assume I moved my UK sub in 97 during combat to avoid the opportunity for scramble.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Greater Southern Germany to Northern Italy 1 armour moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy Combat - Italians Battle in 97 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Romania Italians attack with 1 armour and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Romania Italians win, taking Romania from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry British defend with 3 armour, 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 3 armour and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.83 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/5 hits, 2.17 expected hits British roll dice for 2 armour in Northern Italy, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians roll dice for 2 artilleries, 1 bomber and 1 fighter in Northern Italy, round 4 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 3 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 bomber and 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 0.33
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I think you are right about the Axis - I don’t know what the correct bid is but maybe 20? Even so, you are giving me fits in Europe.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -6.67 Japanese : -1.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 fighter and 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 5 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 6 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 8 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in South Australia, round 9 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -6.67 Japanese : -1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 3 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 2 tactical_bombers moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Ukraine 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Southern France 5 infantry moved from France to Southern France 4 infantry moved from Slovakia Hungary to Yugoslavia 8 armour moved from Bessarabia to Yugoslavia 5 mech_infantrys moved from Germany to Yugoslavia 2 bombers moved from France to Southern France 8 artilleries and 19 infantry moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Bessarabia to Romania 4 infantry moved from Sweden to 113 Sea Zone 1 fighter moved from Western Germany to Southern France 1 armour moved from Southern Italy to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 2 fighters moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France Combat - Germans Battle in Yugoslavia Germans attack with 10 armour, 4 infantry and 5 mech_infantrys British defend with 2 armour, 2 artilleries, 2 infantry and 1 marine Germans roll dice for 10 armour, 4 infantry and 5 mech_infantrys in Yugoslavia, round 2 : 7/19 hits, 6.50 expected hits British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 marine in Yugoslavia, round 2 : 1/7 hits, 2.67 expected hits 1 marine owned by the British, 1 infantry owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 10 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 1 infantry Casualties for British: 2 armour, 2 artilleries, 2 infantry and 1 marine Battle in Southern France Germans attack with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Germans roll dice for 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 2 : 6/16 hits, 7.00 expected hits Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Southern France, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers, 7 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 2 artilleries, 2 infantry and 1 marine Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Baltic States 2 tactical_bombers moved from Belarus to Baltic States 9 artilleries and 10 infantry moved from Novgorod to Baltic States 2 aaGuns moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Romania 3 artilleries moved from Western Germany to Northern Italy 9 infantry moved from Western Germany to Northern Italy 5 fighters moved from Southern France to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 bombers, 2 fighters and 2 tactical_bombers moved from Southern France to Northern Italy 5 infantry moved from Germany to Western Germany 4 infantry moved from 113 Sea Zone to Western Germany 2 bombers moved from Northern Italy to Germany 1 aaGun moved from France to Northern Italy Place Units - Germans 4 infantry and 6 mech_infantrys placed in Germany Germans undo move 1. 3 infantry placed in Novgorod 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -1.67 Americans : -1.67 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese 2 infantry moved from Volgograd to Rostov 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 2 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Ukraine 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Archangel 2 infantry moved from Novosibirsk to Timguska 1 fighter moved from Russia to Timguska Combat - Russians Battle in Timguska Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 25 armour, 2 artilleries, 17 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 14/53 hits, 17.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 25 armour, 2 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Bryansk to Western Ukraine 1 fighter moved from Rostov to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Timguska to Tsinghai Place Units - Russians 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 7 infantry EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 7 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -4.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 13 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 submarine moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 armour, 9 artilleries, 14 infantry and 18 mech_infantrys moved from India to West India 5 mech_infantrys moved from Burma to West India 1 infantry moved from Burma to India 1 mech_infantry moved from Yunnan to India 3 infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 2 mech_infantrys moved from Malaya to Burma 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 3 mech_infantrys moved from Suiyuyan to Olgiy 2 mech_infantrys moved from Chahar to Tsagaan Olom 1 mech_infantry moved from Anhwe to Central Mongolia 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kweichow to Chahar 2 mech_infantrys moved from Kweichow to Suiyuyan 1 armour and 3 mech_infantrys moved from Evenkiyskiy to Urals 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from Yenisey to Timguska 1 bomber moved from Kwangsi to West India 6 fighters moved from 35 Sea Zone to Kweichow 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Kweichow 1 fighter moved from 35 Sea Zone to Kweichow 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Yunnan to West India 3 tactical_bombers moved from Yunnan to West India 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Battle in Timguska Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Timguska, round 2 : 4/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska Japanese win, taking Alaska from Americans, taking Timguska from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in West India Japanese attack with 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers British defend with 1 infantry; ANZAC defend with 3 fighters Japanese roll dice for 3 armour, 9 artilleries, 1 bomber, 14 infantry, 23 mech_infantrys and 4 tactical_bombers in West India, round 2 : 7/54 hits, 15.33 expected hits UK_Pacific roll dice for 3 fighters and 1 infantry in West India, round 2 : 2/4 hits, 2.33 expected hits 2 infantry owned by the Japanese, 3 fighters owned by the ANZAC and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 armour, 9 artilleries, 1 bomber, 12 infantry, 23 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 2 infantry Casualties for ANZAC: 3 fighters Casualties for British: 1 infantry Battle in Urals Japanese attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Timguska to Yunnan 1 bomber and 4 tactical_bombers moved from West India to India 1 aaGun moved from India to West India Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 submarine placed in 39 Sea Zone 1 destroyer and 3 transports placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in India 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 mech_infantry placed in Manchuria Japanese undo move 3. Japanese undo move 4. 2 transports placed in 37 Sea Zone 2 mech_infantrys placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1 Japanese collect 78 PUs (3 lost to blockades); end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.17 UK_Pacific : -0.33 Russians : 0.00 Japanese : -5.83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 6 artilleries and 6 infantry moved from Spain to Southern France 4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from Queensland to South Australia ANZAC take South Australia from Japanese 2 armour moved from Venezuela to Peru Americans take Peru from Neutral_True 1 mech_infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 3 bombers moved from Brazil to Southern France Combat - Americans Battle in Southern France Americans attack with 10 artilleries, 3 bombers and 7 infantry Germans defend with 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 5 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Midway 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 3 bombers moved from Southern France to Spain Place Units - Americans 3 infantry placed in Spain 3 infantry placed in Normandy Bordeaux 10 infantry placed in Eastern United States 2 infantry placed in Central United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 2.17 Japanese : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 18 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 6 artilleries and 6 infantry moved from Spain to Southern France 4 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 6 transports moved from 91 Sea Zone to 102 Sea Zone 6 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from Queensland to South Australia ANZAC take South Australia from Japanese 2 armour moved from Venezuela to Peru Americans take Peru from Neutral_True 1 mech_infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 3 bombers moved from Brazil to Southern France Combat - Americans Battle in Southern France Americans attack with 10 artilleries, 3 bombers and 7 infantry Germans defend with 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 10 artilleries, 3 bombers and 7 infantry in Southern France, round 2 : 10/20 hits, 7.67 expected hits Germans roll dice for 5 infantry in Southern France, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 10 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Germans: 5 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Midway 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 3 bombers moved from Southern France to Spain Place Units - Americans 3 infantry placed in Spain 3 infantry placed in Normandy Bordeaux 10 infantry placed in Eastern United States 2 infantry placed in Central United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 6 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - British 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine moved from Greece to Turkey 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Albania to 97 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 artillery, 4 fighters, 3 infantry, 1 marine and 2 tactical_bombers moved from 99 Sea Zone to Turkey 3 armour moved from Persia to Turkey 2 fighters and 3 infantry moved from Iraq to Saudi Arabia 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 104 Sea Zone Combat - British Battle in Turkey British attack with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 2 marines and 2 tactical_bombers in Turkey, round 2 : 10/23 hits, 9.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 7 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Saudi Arabia British attack with 2 fighters and 3 infantry Neutral_True defend with 2 infantry British roll dice for 2 fighters and 3 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 4 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 5 : 1/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Saudi Arabia to Persia 1 armour and 13 mech_infantrys moved from Afghanistan to Persia 1 infantry moved from Afghanistan to Eastern Persia 3 aaGuns and 13 infantry moved from Afghanistan to Kazakhstan 4 fighters and 2 tactical_bombers moved from Turkey to 99 Sea Zone 1 bomber moved from Turkey to Persia 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from Scotland to Gibraltar Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 47 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : -3.33 Americans : 2.17 Neutral_True : -0.33 Chinese : 0.33 Japanese : -0.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Romania to Bulgaria Italians take Bulgaria from British 1 armour moved from Bulgaria to Greece Italians take Greece from British 1 artillery moved from Northern Italy to Southern Italy 2 infantry moved from Romania to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,4,4,2,2,4,6,5,1,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 10 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 mech_infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5 ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 mech_infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5 ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :