Owlgod Allies -VS- dawgoneit Axis


  • scramble to z91?


  • @OwlGod no. sorry for the delay. been very ill :face_with_thermometer: . i am still feeling sick so i might be delayed with my next turn. sorry.


  • hope you’re feeling better


  • @OwlGod thanks man. i have stage 3 copd. when it acts up i cant make it up stairs to do my turns. i am going to sit here a little while longer before i go back down stairs so if you do your turn i’ll get at least 1 more turn done


  • @dawgoneit aww geeze that’s awful. no rush!


  • @OwlGod no scramble


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Eastern United States to 91 Sea Zone
            4 bombers moved from Suriname to Morocco
            3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Hawaiian Islands to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from Burma to Kwangtung
            1 mech_infantry moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in 34 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 destroyers and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 destroyers and 4 fighters in 23 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 3 armour, 2 artilleries, 4 bombers, 6 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield, 2 artilleries and 3 infantry; Italians defend with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                    AA fire in Morocco : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 armour, 2 artilleries, 4 bombers, 6 infantry and 1 mech_infantry in Morocco, round 2 : 8/16 hits, 6.33 expected hits
                    Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Morocco, round 2 : 6/14 hits, 5.50 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans and 5 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 3 armour, 2 artilleries, 4 bombers and 1 mech_infantry in Morocco, round 3 : 6/10 hits, 5.17 expected hits
                    Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 : 3/7 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Italians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                    Americans roll dice for 3 armour and 4 bombers in Morocco, round 4 : 4/7 hits, 4.17 expected hits
                    Germans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Morocco
                Americans win, taking Morocco from Germans with 3 armour and 4 bombers remaining. Battle score for attacker is 42
                Casualties for Americans: 2 artilleries, 6 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
                Casualties for Italians: 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
    
        Non Combat Move - Americans
            4 bombers moved from Morocco to Suriname
            1 bomber moved from Kwangtung to Burma
            4 fighters moved from 23 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            4 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from British Columbia to Western United States
    
        Place Units - Americans
            4 artilleries and 6 infantry placed in Central United States
            2 armour placed in Eastern United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 mech_infantry moved from Tsinghai to Suiyuyan
            1 mech_infantry moved from Tsinghai to Szechwan
            6 infantry moved from Tsinghai to Shensi
            1 mech_infantry moved from Tsinghai to Suiyuyan
            1 bomber moved from Burma to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Burma to Szechwan
            5 artilleries moved from Tsinghai to Shensi
            1 fighter moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Shensi
                British attack with 5 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 artilleries and 6 infantry in Shensi, round 2 : 3/11 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
                British win, taking Shensi from Japanese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                3 infantry owned by the British retreated to Burma
                Japanese win with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                British attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
                British win, taking Suiyuyan from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Suiyuyan to Tsinghai
            3 artilleries moved from Kazakhstan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Szechwan to Burma
            1 fighter moved from Shan State to Burma
            1 artillery, 3 infantry and 3 mech_infantrys moved from India to Burma
            3 mech_infantrys moved from Eastern Persia to India
            3 mech_infantrys moved from Iraq to Eastern Persia
            4 artilleries moved from Caucasus to Kazakhstan
            2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            3 artilleries moved from Trans-Jordan to Iraq
            3 artilleries moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Morocco
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 3 infantry
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0.17
    AA fire in Morocco : : -0.50
    Germans : -0.33
    British : -0.83
    Americans : 0.83
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Southern Italy to Gibraltar
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Southern France
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 armour and 1 infantry moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 armour moved from 45 Sea Zone to Dutch New Guinea
            2 destroyers moved from 33 Sea Zone to 45 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
    
        Place Units - ANZAC
            3 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Novgorod to Archangel
            3 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Baltic States to Belarus
            3 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Belarus
            4 infantry moved from Bessarabia to Ukraine
            4 bombers moved from Bessarabia to Ukraine
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Ukraine
                Germans attack with 4 bombers and 4 infantry
                Russians defend with 1 armour, 1 factory_minor and 3 infantry
                    Germans roll dice for 4 bombers and 4 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits
                    Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 4 bombers and 2 infantry in Ukraine, round 3 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 armour and 3 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Ukraine to Eastern Poland
            2 armour moved from Bessarabia to Eastern Poland
            14 infantry moved from Poland to Eastern Poland
            2 armour, 2 artilleries, 4 infantry and 6 mech_infantrys moved from Germany to Poland
            2 armour and 6 mech_infantrys moved from Poland to Eastern Poland
            2 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
    
        Place Units - Germans
            10 infantry placed in Germany
            3 infantry placed in France
            6 infantry placed in Western Germany
            Germans undo move 1.
            2 infantry placed in Western Germany
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Bryansk to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Ukraine
            5 infantry moved from Bryansk to Western Ukraine
            5 infantry moved from Bryansk to Belarus
            3 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 8 infantry
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 8 infantry in Belarus, round 2 : 1/8 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 6 infantry in Belarus, round 3 : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 6 infantry in Belarus, round 4 : 2/6 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                5 infantry owned by the Russians retreated to Bryansk
                Germans win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Russians attack with 5 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 5 infantry in Western Ukraine, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 5 infantry in Western Ukraine, round 3 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Ukraine
                Russians attack with 3 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 5 infantry moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Russia to Vologda
            1 fighter moved from Tsinghai to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tsinghai: 8 infantry
            EDIT: Adding units owned by Russians to Shensi: 8 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            2 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Yunnan to French Indo China
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 22 Sea Zone to 23 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
    
        Combat - Japanese
            Battle in 23 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 1/6 hits, 3.50 expected hits
                    Americans roll dice for 2 destroyers in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -2.17
    

    Savegame


  • @OwlGod i’m sorry i’ve been slow but i have been having some medical problems. i have to go in this week for some testing. i will try to keep up with things.


  • no worries. take care


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer and 10 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            6 fighters moved from 33 Sea Zone to 34 Sea Zone
            5 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 6 fighters in 34 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 destroyers, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            5 fighters moved from 23 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            6 fighters moved from 34 Sea Zone to 33 Sea Zone
            6 transports moved from 91 Sea Zone to 89 Sea Zone
            2 fighters moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 armour moved from Eastern United States to Southeast Mexico
            4 artilleries and 6 infantry moved from Central United States to Southeast Mexico
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Suriname: 4 bombers
            EDIT: Adding units owned by Americans to Morocco: 4 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to Siam
            1 mech_infantry moved from Burma to Siam
            1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            1 bomber moved from Tsinghai to Yunnan
            1 armour and 3 mech_infantrys moved from India to Yunnan
            1 artillery moved from Shensi to Hopei
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Shensi to Hopei
            4 artilleries moved from Shensi to Kweichow
            4 infantry moved from Shensi to Kweichow
    
        Combat - British
            Battle in Yunnan
                British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 artilleries, 10 infantry and 7 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/19 hits, 5.50 expected hits
                    Japanese roll dice for 2 artilleries, 10 infantry and 7 mech_infantrys in Yunnan, round 2 : 9/19 hits, 6.33 expected hits
                    4 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 7 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 6/10 hits, 4.00 expected hits
                    Japanese roll dice for 2 artilleries, 6 infantry and 7 mech_infantrys in Yunnan, round 3 : 5/15 hits, 5.00 expected hits
                    6 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 artillery owned by the British lost in Yunnan
                1 armour owned by the British retreated to Burma
                Japanese win with 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -19
                Casualties for British: 1 artillery, 7 infantry and 6 mech_infantrys
                Casualties for Japanese: 10 infantry
            Battle in Hopei
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Siam
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
                British win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                British attack with 4 artilleries, 4 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 6/9 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber and 1 tactical_bomber moved from Yunnan to Burma
            2 fighters moved from Yunnan to Burma
            3 infantry moved from India to Burma
            3 mech_infantrys moved from Eastern Persia to India
            3 artilleries moved from Tsinghai to Shensi
            4 artilleries moved from Kazakhstan to Tsinghai
            2 artilleries and 1 infantry moved from Caucasus to Kazakhstan
            3 infantry moved from Northwest Persia to Caucasus
            3 artilleries moved from Iraq to Northwest Persia
            3 artilleries moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            2 artilleries moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 30 PUs (3 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    British : 3.67
    Americans : 0.83
    Japanese : 3.50
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                Americans win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : 1.00
    

    Savegame


  • TripleA Move Summary: French round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 mech_infantrys moved from Eastern Poland to Archangel
            1 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Ukraine
            15 armour, 4 artilleries, 36 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Western Ukraine
                Germans attack with 15 armour, 4 artilleries, 36 infantry and 5 mech_infantrys
                Russians defend with 5 infantry
                    Germans roll dice for 15 armour, 4 artilleries, 36 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 15/60 hits, 16.33 expected hits
                    Russians roll dice for 5 infantry in Western Ukraine, round 2 : 4/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 15 armour, 4 artilleries, 32 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 4 infantry
                Casualties for Russians: 5 infantry
            Battle in Ukraine
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Eastern Poland
            4 aaGuns moved from Eastern Poland to Western Ukraine
            2 artilleries and 4 infantry moved from Poland to Eastern Poland
            2 bombers moved from Archangel to Eastern Poland
            8 infantry moved from Germany to Poland
            8 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 3.50
    

    Savegame

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