Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
270 BC - Whack (Roman) vs dawg (Anti)
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i finely got some time
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TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Carthage 3 cavalrys and 1 hoplite moved from Carthago to SZ 32 1 warelephant moved from Carthago to SZ 36 1 spearman moved from Carthago to SZ 36 1 spearman moved from Melita to SZ 36 2 biremes, 3 cavalrys, 1 hoplite and 1 trireme moved from SZ 32 to SZ 33 1 bireme, 2 spearmen, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33 3 cavalrys, 1 hoplite, 2 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum 3 spearmen moved from Thapsus to Carthago 2 biremes moved from SZ 14 to SZ 15 2 spearmen and 1 swordman moved from Hispatis to Salmantica 3 spearmen and 2 swordmen moved from Carthago Nova to Castulo 1 cavalry, 2 spearmen and 2 swordmen moved from Corduba to Salmantica 1 cavalry, 2 spearmen and 1 swordman moved from Corduba to Castulo 1 swordman moved from Acci to Carthago Nova 2 spearmen and 1 swordman moved from Gades to Acci Purchase Units - Carthage Carthage buy 2 biremes, 1 city, 4 spearmen and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Castulo Carthage attack with 1 cavalry, 5 spearmen and 3 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 1 cavalry, 5 spearmen and 3 swordmen in Castulo, round 2 : 3/9 hits, 2.17 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Castulo, round 3 : 1/7 hits, 1.83 expected hits Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits, 0.67 expected hits 1 swordman owned by the Neutral lost in Castulo Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Castulo, round 4 : 0/7 hits, 1.83 expected hits Neutral roll dice for 1 swordman in Castulo, round 4 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Castulo Carthage roll dice for 1 cavalry, 2 spearmen and 3 swordmen in Castulo, round 5 : 1/6 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Castulo, round 5 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 1 cavalry, 1 spearman and 3 swordmen remaining. Battle score for attacker is 8 Casualties for Carthage: 4 spearmen Casualties for Neutral: 2 cavalrys and 3 swordmen Battle in Salmantica Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 3/8 hits, 2.00 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits 3 cavalrys owned by the Neutral lost in Salmantica Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 3 : 1/8 hits, 2.00 expected hits Neutral roll dice for 1 swordman in Salmantica, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 1 cavalry, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 3 cavalrys and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 city placed in Lilybaeum 2 biremes and 1 trireme placed in SZ 32 4 spearmen placed in Carthago Turn Complete - Carthage Carthage collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Carthage : -2.50 Neutral : 0.17
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TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - RomanRepublic 1 velites moved from Croton to SZ 44 1 bireme and 1 velites moved from SZ 44 to SZ 45 1 velites moved from SZ 45 to Delphi 3 legionaires and 4 velitess moved from Arretium to Genua 1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua 1 ballista moved from Roma to Salapia 2 legionaires and 1 velites moved from Tarentum to Croton 2 cavalrys moved from Roma to Genua 2 legionaires and 3 velitess moved from Salapia to Ariminum 4 legionaires moved from Roma to Capua Purchase Units - RomanRepublic RomanRepublic buy 1 city, 1 fort and 7 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Genua RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess Neutral defend with 3 cavalrys and 3 swordmen RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess in Genua, round 2 : 3/15 hits, 4.33 expected hits Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits 3 cavalrys owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 6 velitess in Genua, round 3 : 5/14 hits, 4.17 expected hits Neutral roll dice for 3 swordmen in Genua, round 3 : 1/3 hits, 1.00 expected hits 1 velites owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua RomanRepublic loses 0 PUs for violating Genuas neutrality. RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 3 cavalrys and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Tarentum 7 velitess placed in Roma 1 fort placed in Capua Turn Complete - RomanRepublic RomanRepublic collect 47 PUs; end with 48 PUs
Combat Hit Differential Summary :
Neutral : -0.50 RomanRepublic : -0.50
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TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - GreekCityStates 6 hoplites and 3 slingerss moved from Sparta to Corinth 2 triremes moved from SZ 67 to SZ 68 1 hoplite and 1 slingers moved from Rhodos to SZ 68 1 hoplite and 1 slingers moved from SZ 68 to Sardis 2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis 3 biremes moved from SZ 67 to SZ 68 1 cavalry and 3 slingerss moved from Athens to Corinth 2 archers and 5 hoplites moved from Athens to Corinth 1 slingers moved from Delphi to Athens Purchase Units - GreekCityStates GreekCityStates buy 1 bireme and 5 hoplites; Remaining resources: 2 PUs; Combat - GreekCityStates Battle in Corinth GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 6/20 hits, 5.33 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits 2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 7/16 hits, 4.67 expected hits Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 3 : 5/7 hits, 3.17 expected hits 2 swordmen owned by the Macedonia, 5 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates, 1 cavalry owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 11 hoplites remaining. Battle score for attacker is 25 Casualties for GreekCityStates: 2 archers, 1 cavalry and 6 slingerss Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen Battle in Sardis GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss Seleucid defend with 4 hoplites and 3 peltastss GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 2/11 hits, 2.50 expected hits Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 2/7 hits, 2.50 expected hits 2 peltastss owned by the Seleucid and 2 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 4 hoplites and 3 slingerss in Sardis, round 3 : 0/9 hits, 2.17 expected hits Seleucid roll dice for 4 hoplites and 1 peltasts in Sardis, round 3 : 2/5 hits, 2.17 expected hits 2 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Sardis, round 4 : 3/7 hits, 1.83 expected hits Seleucid roll dice for 4 hoplites and 1 peltasts in Sardis, round 4 : 2/5 hits, 2.17 expected hits 2 hoplites owned by the Seleucid, 1 archer owned by the GreekCityStates, 1 peltasts owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 5 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 2 hoplites in Sardis, round 5 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 4 hoplites in Sardis, round 6 : 1/4 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Sardis, round 6 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 3 hoplites remaining. Battle score for attacker is 3 Casualties for GreekCityStates: 2 archers, 1 hoplite and 5 slingerss Casualties for Seleucid: 4 hoplites and 3 peltastss Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 bireme placed in SZ 67 5 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Macedonia : 1.67 Seleucid : -0.33 GreekCityStates : 0.67
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Macedonia 2 swordmen moved from Thessalonica to SZ 70 3 hoplites moved from Thessalonica to SZ 70 3 hoplites and 2 swordmen moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 2 hoplites and 4 peltastss moved from Dodona to Delphi 2 peltastss and 1 swordman moved from Larissa to Athens 2 cavalrys and 4 peltastss moved from Thessalonica to Larissa 1 cavalry moved from Philippopolis to Larissa 1 cavalry moved from Pella to Larissa 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica 1 hoplite and 3 peltastss moved from Pella to Thessalonica 3 cavalrys moved from Larissa to Delphi Purchase Units - Macedonia Macedonia buy 1 bireme, 1 city, 1 hoplite and 1 peltasts; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 3 cavalrys, 2 hoplites and 4 peltastss RomanRepublic defend with 1 velites; GreekCityStates defend with 1 archer, 2 hoplites and 2 slingerss Macedonia roll dice for 3 cavalrys, 2 hoplites and 4 peltastss in Delphi, round 2 : 2/9 hits, 2.33 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites, 2 slingerss and 1 velites in Delphi, round 2 : 4/6 hits, 2.17 expected hits 2 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Delphi Macedonia roll dice for 3 cavalrys and 2 hoplites in Delphi, round 3 : 1/5 hits, 1.67 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 1 velites in Delphi, round 3 : 1/4 hits, 1.83 expected hits 1 velites owned by the RomanRepublic and 1 cavalry owned by the Macedonia lost in Delphi Macedonia roll dice for 2 cavalrys and 2 hoplites in Delphi, round 4 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 1 archer and 2 hoplites in Delphi, round 4 : 1/3 hits, 1.50 expected hits 1 archer owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi Macedonia roll dice for 1 cavalry and 2 hoplites in Delphi, round 5 : 1/3 hits, 1.00 expected hits GreekCityStates roll dice for 2 hoplites in Delphi, round 5 : 2/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia, 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi Macedonia roll dice for 1 hoplite in Delphi, round 6 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 6 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 1 hoplite in Delphi, round 7 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 7 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 1 hoplite in Delphi, round 8 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 8 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Delphi GreekCityStates win with 1 hoplite remaining. Battle score for attacker is -14 Casualties for Macedonia: 3 cavalrys, 2 hoplites and 4 peltastss Casualties for GreekCityStates: 1 archer, 1 hoplite and 2 slingerss Casualties for RomanRepublic: 1 velites Battle in Athens Macedonia attack with 2 peltastss and 1 swordman GreekCityStates defend with 1 slingers Macedonia roll dice for 2 peltastss and 1 swordman in Athens, round 2 : 1/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Athens, round 2 : 0/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 2 Casualties for GreekCityStates: 1 slingers Non Combat Move - Macedonia 1 hoplite and 2 peltastss moved from Larissa to Dodona Place Units - Macedonia 1 city placed in Larissa 1 bireme placed in SZ 70 1 hoplite and 1 peltasts placed in Thessalonica Turn Complete - Macedonia Macedonia collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Macedonia : -2.00 GreekCityStates : 0.83
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Egypt 2 axemen, 2 chariots and 6 spearmen moved from Sidon to Damascus 2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus 3 archers moved from Hermopolis to Paraetonium 4 axemen moved from Hermopolis to Paraetonium 2 archers moved from Alexandria to Paraetonium 3 axemen moved from Alexandria to Paraetonium 4 spearmen moved from Alexandria to Paraetonium 2 spearmen moved from Hermopolis to Paraetonium 1 chariot moved from Memphis to Jerusalem 2 chariots moved from Alexandria to Pharan 1 archer and 2 spearmen moved from Memphis to SZ 58 1 archer, 2 spearmen and 1 trireme moved from SZ 58 to SZ 59 1 archer and 2 spearmen moved from SZ 59 to Jerusalem 2 axemen moved from Memphis to Hermopolis 3 spearmen moved from Memphis to Pharan 3 biremes and 1 trireme moved from SZ 57 to SZ 58 Purchase Units - Egypt Egypt buy 1 archer, 1 city and 9 spearmen; Remaining resources: 1 PUs; Combat - Egypt Battle in Damascus Egypt attack with 4 axemen, 3 chariots and 11 spearmen Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Egypt roll dice for 4 axemen, 3 chariots and 11 spearmen in Damascus, round 2 : 2/18 hits, 4.17 expected hits Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 2/8 hits, 2.17 expected hits 2 peltastss owned by the Seleucid and 2 spearmen owned by the Egypt lost in Damascus Egypt roll dice for 4 axemen, 3 chariots and 9 spearmen in Damascus, round 3 : 3/16 hits, 3.83 expected hits Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 1 peltasts in Damascus, round 3 : 1/6 hits, 1.83 expected hits 2 cavalrys owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Egypt roll dice for 4 axemen, 3 chariots and 8 spearmen in Damascus, round 4 : 3/15 hits, 3.67 expected hits Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 4 : 1/3 hits, 1.33 expected hits 1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Egypt win, taking Damascus from Seleucid with 4 axemen, 3 chariots and 7 spearmen remaining. Battle score for attacker is 16 Casualties for Egypt: 4 spearmen Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss Battle in Paraetonium Egypt attack with 5 archers, 7 axemen and 6 spearmen Neutral defend with 3 spearmen Egypt roll dice for 5 archers, 7 axemen and 6 spearmen in Paraetonium, round 2 : 5/18 hits, 4.17 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 2/3 hits, 1.00 expected hits 2 spearmen owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 2 spearmen Casualties for Neutral: 3 spearmen Non Combat Move - Egypt Place Units - Egypt 1 city placed in Jerusalem 9 spearmen placed in Alexandria 1 archer were produced but were not placed Turn Complete - Egypt Egypt collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral : 1.00 Egypt : -2.83 Seleucid : -1.33
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TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Seleucid 2 peltastss moved from Antioch to Sidon 1 legionaire moved from Antioch to Sidon 2 hoplites and 1 peltasts moved from Attalia to Sardis 2 hoplites moved from Tarsus to SZ 61 1 legionaire moved from Antioch to SZ 61 1 peltasts moved from Tarsus to SZ 61 2 hoplites, 1 legionaire and 1 peltasts moved from SZ 61 to Salamis 1 cataphract, 2 cavalrys, 4 hoplites and 4 peltastss moved from Antioch to Damascus 1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus 1 cavalry moved from Edessa to Damascus 1 cataphract and 1 cavalry moved from Hatra to Damascus 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Emesa 2 cataphracts, 2 cavalrys and 2 peltastss moved from Hatra to Emesa 1 peltasts moved from Tarsus to Attalia Purchase Units - Seleucid Seleucid buy 11 hoplites; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 1 legionaire and 2 peltastss Egypt defend with 1 axeman Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 0/3 hits, 0.67 expected hits Egypt roll dice for 1 axeman in Sidon, round 2 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 3 : 1/3 hits, 0.67 expected hits Egypt roll dice for 1 axeman in Sidon, round 3 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 3 Casualties for Egypt: 1 axeman Battle in Salamis Seleucid attack with 2 hoplites, 1 legionaire and 1 peltasts Egypt defend with 2 spearmen Seleucid roll dice for 2 hoplites, 1 legionaire and 1 peltasts in Salamis, round 2 : 0/4 hits, 1.17 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 2 hoplites, 1 legionaire and 1 peltasts in Salamis, round 3 : 0/4 hits, 1.17 expected hits Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid lost in Salamis Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 4 : 0/3 hits, 1.00 expected hits Egypt roll dice for 2 spearmen in Salamis, round 4 : 1/2 hits, 0.67 expected hits 1 legionaire owned by the Seleucid lost in Salamis Seleucid roll dice for 2 hoplites in Salamis, round 5 : 1/2 hits, 0.67 expected hits Egypt roll dice for 2 spearmen in Salamis, round 5 : 1/2 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Seleucid roll dice for 1 hoplite in Salamis, round 6 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 6 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 7 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 7 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 8 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 8 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 9 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 9 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 10 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 10 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 11 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 11 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 12 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 12 : 1/1 hits, 0.33 expected hits 1 hoplite owned by the Seleucid lost in Salamis Egypt win with 1 spearman remaining. Battle score for attacker is -13 Casualties for Seleucid: 2 hoplites, 1 legionaire and 1 peltasts Casualties for Egypt: 1 spearman Battle in Damascus Seleucid attack with 2 cataphracts, 4 cavalrys, 5 hoplites, 1 legionaire and 6 peltastss Egypt defend with 4 axemen, 3 chariots and 7 spearmen Seleucid roll dice for 2 cataphracts, 4 cavalrys, 5 hoplites, 1 legionaire and 6 peltastss in Damascus, round 2 : 5/18 hits, 5.50 expected hits Egypt roll dice for 4 axemen, 3 chariots and 7 spearmen in Damascus, round 2 : 3/14 hits, 5.00 expected hits 4 axemen owned by the Egypt, 1 spearman owned by the Egypt and 3 peltastss owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 4 cavalrys, 5 hoplites, 1 legionaire and 3 peltastss in Damascus, round 3 : 6/15 hits, 5.00 expected hits Egypt roll dice for 3 chariots and 6 spearmen in Damascus, round 3 : 4/9 hits, 4.00 expected hits 1 cavalry owned by the Seleucid, 6 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 3 cavalrys, 5 hoplites and 1 legionaire in Damascus, round 4 : 2/11 hits, 4.17 expected hits Egypt roll dice for 3 chariots in Damascus, round 4 : 1/3 hits, 2.00 expected hits 2 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire in Damascus, round 5 : 4/10 hits, 3.83 expected hits Egypt roll dice for 1 chariot in Damascus, round 5 : 0/1 hits, 0.67 expected hits 1 chariot owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 2 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire remaining. Battle score for attacker is 31 Casualties for Seleucid: 2 cavalrys and 6 peltastss Casualties for Egypt: 4 axemen, 3 chariots and 7 spearmen Battle in Sardis Seleucid attack with 2 hoplites and 1 peltasts GreekCityStates defend with 3 hoplites Seleucid roll dice for 2 hoplites and 1 peltasts in Sardis, round 2 : 0/3 hits, 0.83 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 2 : 0/3 hits, 1.50 expected hits Seleucid roll dice for 2 hoplites and 1 peltasts in Sardis, round 3 : 0/3 hits, 0.83 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 3 : 2/3 hits, 1.50 expected hits 1 hoplite owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sardis 1 hoplite owned by the Seleucid retreated to Attalia GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -7 Casualties for Seleucid: 1 hoplite and 1 peltasts Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch Turn Complete - Seleucid Seleucid collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Egypt : -5.00 Seleucid : -8.83 GreekCityStates : -1.00
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia 2 archers and 4 spearmen moved from Persepolis to Babylon 3 archers and 7 spearmen moved from Susa to Babylon 1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Gazaca 1 horsearcher moved from Ecbatana to Gazaca 1 cataphract and 1 cavalry moved from Persepolis to Babylon 1 cavalry and 1 horsearcher moved from Susa to Babylon 1 cataphract moved from Susa to Babylon 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon Purchase Units - Parthia Parthia buy 7 cavalrys; Remaining resources: 2 PUs; Combat - Parthia Battle in Seleucia Parthia attack with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Seleucia, round 2 : 3/13 hits, 2.83 expected hits Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Gazaca Parthia attack with 1 archer, 3 horsearchers and 3 spearmen Neutral defend with 1 archer and 3 spearmen Parthia roll dice for 1 archer, 3 horsearchers and 3 spearmen in Gazaca, round 2 : 1/7 hits, 1.67 expected hits Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 1/4 hits, 1.50 expected hits 1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Gazaca Parthia roll dice for 1 archer, 3 horsearchers and 2 spearmen in Gazaca, round 3 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 archer and 2 spearmen in Gazaca, round 3 : 1/3 hits, 1.17 expected hits 1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Gazaca Parthia roll dice for 1 archer, 3 horsearchers and 1 spearman in Gazaca, round 4 : 0/5 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 4 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Parthia lost in Gazaca Parthia roll dice for 1 archer and 3 horsearchers in Gazaca, round 5 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 5 : 2/2 hits, 0.83 expected hits 1 horsearcher owned by the Parthia and 1 archer owned by the Parthia lost in Gazaca Parthia roll dice for 2 horsearchers in Gazaca, round 6 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 6 : 2/2 hits, 0.83 expected hits 2 horsearchers owned by the Parthia and 1 spearman owned by the Neutral lost in Gazaca Neutral win with 1 archer remaining. Battle score for attacker is -22 Casualties for Parthia: 1 archer, 3 horsearchers and 3 spearmen Casualties for Neutral: 3 spearmen Battle in Babylon Parthia attack with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 11 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 11 spearmen in Babylon, round 2 : 3/21 hits, 4.67 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 5/10 hits, 3.83 expected hits 5 spearmen owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 6 spearmen in Babylon, round 3 : 3/16 hits, 3.83 expected hits Neutral roll dice for 3 archers and 4 spearmen in Babylon, round 3 : 1/7 hits, 2.83 expected hits 1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 5 spearmen in Babylon, round 4 : 3/15 hits, 3.67 expected hits Neutral roll dice for 3 archers and 1 spearman in Babylon, round 4 : 3/4 hits, 1.83 expected hits 3 spearmen owned by the Parthia, 2 archers owned by the Neutral and 1 spearman owned by the Neutral lost in Babylon Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 2 spearmen in Babylon, round 5 : 3/12 hits, 3.17 expected hits Neutral roll dice for 1 archer in Babylon, round 5 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 6 Casualties for Parthia: 9 spearmen Casualties for Neutral: 3 archers and 7 spearmen Non Combat Move - Parthia Place Units - Parthia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 1.83 Parthia : -6.50 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 1 cavalry and 1 spearman moved from Paliurus to Berenice 2 archers and 3 spearmen moved from Siwa to Berenice 2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice 1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Auzia 2 cavalrys and 1 spearman moved from Igilgili to Auzia 2 cavalrys moved from Hippo Regius to Auzia 1 cavalry moved from Theveste to Auzia 2 cavalrys moved from Zama to Auzia 2 spearmen moved from Theveste to Capsa 1 archer and 1 spearman moved from Zama to Capsa 1 archer and 3 spearmen moved from Hippo Regius to Zama Purchase Units - Numidia Numidia buy 1 city; Remaining resources: 2 PUs; Combat - Numidia Battle in Auzia Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Auzia, round 2 : 6/19 hits, 5.17 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia 2 biremes moved from SZ 29 to SZ 30 Place Units - Numidia 1 city placed in Cirta Turn Complete - Numidia Numidia collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Numidia : 0.83
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 5 spearmen moved from Carthago to SZ 32 2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33 3 biremes and 2 triremes moved from SZ 33 to SZ 34 5 spearmen moved from SZ 33 to Lilybaeum 2 spearmen and 1 swordman moved from Acci to Carthago Nova 1 cavalry, 2 spearmen and 2 swordmen moved from Salmantica to Cale 2 spearmen and 1 swordman moved from Salmantica to Toletum 1 cavalry, 1 spearman and 3 swordmen moved from Castulo to Toletum Purchase Units - Carthage Carthage buy 4 biremes, 1 city and 1 trireme; Remaining resources: 2 PUs; Combat - Carthage Battle in Toletum Carthage attack with 1 cavalry, 3 spearmen and 4 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 2 : 4/8 hits, 2.17 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits 4 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 1 cavalry, 2 spearmen and 4 swordmen remaining. Battle score for attacker is 13 Casualties for Carthage: 1 spearman Casualties for Neutral: 4 cavalrys Battle in Cale Carthage attack with 1 cavalry, 2 spearmen and 2 swordmen Neutral defend with 3 swordmen Carthage roll dice for 1 cavalry, 2 spearmen and 2 swordmen in Cale, round 2 : 1/5 hits, 1.33 expected hits Neutral roll dice for 3 swordmen in Cale, round 2 : 0/3 hits, 1.00 expected hits 1 swordman owned by the Neutral lost in Cale Carthage roll dice for 1 cavalry, 2 spearmen and 2 swordmen in Cale, round 3 : 3/5 hits, 1.33 expected hits Neutral roll dice for 2 swordmen in Cale, round 3 : 1/2 hits, 0.67 expected hits 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Cale Carthage loses 0 PUs for violating Cales neutrality. Carthage win, taking Cale from Neutral with 1 cavalry, 1 spearman and 2 swordmen remaining. Battle score for attacker is 9 Casualties for Neutral: 3 swordmen Casualties for Carthage: 1 spearman Non Combat Move - Carthage 5 spearmen moved from Carthago to Thapsus 2 biremes moved from SZ 15 to SZ 16 Place Units - Carthage 1 city placed in Corduba 4 biremes and 1 trireme placed in SZ 34 Turn Complete - Carthage Carthage collect 62 PUs; end with 64 PUs
Combat Hit Differential Summary :
Carthage : 3.17 Neutral : -0.33
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 ballista, 2 cavalrys, 5 legionaires and 5 velitess moved from Genua to Verona 2 legionaires and 3 velitess moved from Ariminum to Verona 1 ballista moved from Salapia to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 1 trireme and 12 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess in Verona, round 2 : 5/18 hits, 5.17 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits 2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 2 axemen and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic Turning on Edit Mode EDIT: Turning off Edit Mode 1 trireme placed in SZ 45 9 velitess placed in Roma 3 velitess placed in Tarentum Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Roma: 6 velitess EDIT: Adding units owned by RomanRepublic to Capua: 6 velitess EDIT: Removing units owned by RomanRepublic from Capua: 4 velitess EDIT: Adding units owned by RomanRepublic to Croton: 4 velitess EDIT: Removing units owned by RomanRepublic from SZ 45: 1 trireme EDIT: Adding units owned by RomanRepublic to Croton: 1 fort EDIT: Adding units owned by RomanRepublic to Capua: 1 fort EDIT: Removing units owned by RomanRepublic from SZ 28: 2 biremes and 2 triremes EDIT: Adding units owned by RomanRepublic to SZ 25: 2 biremes and 2 triremes EDIT: Turning off Edit Mode Turn Complete - RomanRepublic RomanRepublic collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 0.67 RomanRepublic : -0.17
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 11 hoplites moved from Corinth to Athens 1 hoplite moved from Sparta to SZ 67 1 bireme and 1 hoplite moved from SZ 67 to SZ 68 1 hoplite moved from SZ 68 to Athens 1 hoplite moved from Delphi to Athens Purchase Units - GreekCityStates GreekCityStates buy 4 archers, 1 bireme, 1 city and 1 hoplite; Remaining resources: 7 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 13 hoplites Macedonia defend with 2 peltastss and 1 swordman GreekCityStates roll dice for 13 hoplites in Athens, round 2 : 4/13 hits, 4.33 expected hits Macedonia roll dice for 2 peltastss and 1 swordman in Athens, round 2 : 2/3 hits, 0.67 expected hits 1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 11 hoplites remaining. Battle score for attacker is -2 Casualties for GreekCityStates: 2 hoplites Casualties for Macedonia: 2 peltastss and 1 swordman Non Combat Move - GreekCityStates 4 hoplites moved from Sparta to Corinth Place Units - GreekCityStates 1 city placed in Corinth 4 archers and 1 hoplite placed in Sparta 1 bireme placed in SZ 67 Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 49 PUs
Combat Hit Differential Summary :
Macedonia : 1.33 GreekCityStates : -0.33
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 1 peltasts moved from Dodona to Delphi Macedonia take Delphi from GreekCityStates 3 hoplites and 2 swordmen moved from Pergamum to Sardis 4 hoplites moved from Thessalonica to SZ 70 2 peltastss moved from Thessalonica to SZ 70 3 biremes, 4 hoplites, 2 peltastss and 1 trireme moved from SZ 70 to SZ 69 4 hoplites and 2 peltastss moved from SZ 69 to Athens 2 cavalrys, 1 hoplite and 5 peltastss moved from Larissa to Athens Purchase Units - Macedonia Macedonia buy 1 hoplite, 5 peltastss and 5 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 2 cavalrys, 5 hoplites and 7 peltastss GreekCityStates defend with 11 hoplites Macedonia roll dice for 2 cavalrys, 5 hoplites and 7 peltastss in Athens, round 2 : 5/14 hits, 3.50 expected hits GreekCityStates roll dice for 11 hoplites in Athens, round 2 : 8/11 hits, 5.50 expected hits 5 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 7 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 1 cavalry and 5 hoplites in Athens, round 3 : 2/6 hits, 2.00 expected hits GreekCityStates roll dice for 6 hoplites in Athens, round 3 : 4/6 hits, 3.00 expected hits 3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens Macedonia roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 0.67 expected hits GreekCityStates roll dice for 4 hoplites in Athens, round 4 : 3/4 hits, 2.00 expected hits 2 hoplites owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens GreekCityStates win with 2 hoplites remaining. Battle score for attacker is -2 Casualties for Macedonia: 2 cavalrys, 5 hoplites and 7 peltastss Casualties for GreekCityStates: 9 hoplites Battle in Sardis Macedonia attack with 3 hoplites and 2 swordmen GreekCityStates defend with 3 hoplites Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 1/5 hits, 1.67 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 2 : 1/3 hits, 1.50 expected hits 1 swordman owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 2/4 hits, 1.33 expected hits GreekCityStates roll dice for 2 hoplites in Sardis, round 3 : 1/2 hits, 1.00 expected hits 1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Sardis Macedonia win, taking Sardis from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 7 Casualties for Macedonia: 2 swordmen Casualties for GreekCityStates: 3 hoplites Non Combat Move - Macedonia 6 peltastss moved from Thessalonica to Larissa 1 hoplite and 1 peltasts moved from Dodona to Larissa Place Units - Macedonia 5 swordmen placed in Larissa 1 hoplite and 5 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Macedonia : 2.83 GreekCityStates : 4.00
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt Turning on Edit Mode EDIT: Turning off Edit Mode 2 axemen moved from Hermopolis to Paraetonium 1 archer, 1 chariot and 2 spearmen moved from Jerusalem to Sidon 2 chariots moved from Pharan to Sidon 3 spearmen moved from Pharan to Jerusalem EDIT: Egypt undo move 5. EDIT: 1 trireme moved from SZ 59 to SZ 60 EDIT: 1 spearman moved from Salamis to SZ 60 EDIT: 1 spearman moved from SZ 60 to Sidon EDIT: 1 chariot moved from Pharan to Sidon 1 chariot moved from Pharan to Jerusalem 4 spearmen moved from Alexandria to Memphis 5 spearmen moved from Alexandria to Paraetonium 5 archers, 7 axemen and 4 spearmen moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 8 chariots and 1 spearman; Remaining resources: 2 PUs; Combat - Egypt Battle in Sidon Egypt attack with 1 archer, 2 chariots and 3 spearmen Seleucid defend with 1 legionaire and 2 peltastss Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 2 : 0/6 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 0/3 hits, 0.67 expected hits Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 3 : 1/6 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 3 : 1/3 hits, 0.67 expected hits 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 4 : 2/5 hits, 0.83 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 4 : 0/2 hits, 0.50 expected hits 1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer, 2 chariots and 2 spearmen remaining. Battle score for attacker is 5 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 legionaire and 2 peltastss Battle in Siwa Egypt attack with 5 archers, 7 axemen and 4 spearmen Numidia defend with 1 spearman Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Siwa, round 2 : 6/16 hits, 3.83 expected hits Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Siwa Egypt win, taking Siwa from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Non Combat Move - Egypt 2 biremes moved from SZ 58 to SZ 63 Place Units - Egypt 8 chariots placed in Jerusalem 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 49 PUs; end with 51 PUs
Combat Hit Differential Summary :
Egypt : 2.33 Numidia : -0.33 Seleucid : -0.83
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 2 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire moved from Damascus to Jerusalem 2 cataphracts moved from Emesa to Jerusalem 2 cavalrys moved from Emesa to Jerusalem 11 hoplites moved from Antioch to Sidon 3 hoplites, 2 legionaires and 5 peltastss moved from Emesa to Damascus 5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Emesa 1 peltasts moved from Attalia to SZ 61 1 peltasts moved from SZ 61 to Salamis Seleucid take Salamis from Egypt 1 hoplite moved from Attalia to Tarsus Purchase Units - Seleucid Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 11 hoplites Egypt defend with 1 archer, 2 chariots and 2 spearmen Seleucid roll dice for 11 hoplites in Sidon, round 2 : 4/11 hits, 3.67 expected hits Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 2 : 5/5 hits, 2.50 expected hits 1 chariot owned by the Egypt, 5 hoplites owned by the Seleucid, 2 spearmen owned by the Egypt and 1 archer owned by the Egypt lost in Sidon Seleucid roll dice for 6 hoplites in Sidon, round 3 : 1/6 hits, 2.00 expected hits Egypt roll dice for 1 chariot in Sidon, round 3 : 0/1 hits, 0.67 expected hits 1 chariot owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 6 hoplites remaining. Battle score for attacker is -3 Casualties for Seleucid: 5 hoplites Casualties for Egypt: 1 archer, 2 chariots and 2 spearmen Battle in Jerusalem Seleucid attack with 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire Egypt defend with 9 chariots, 1 city and 3 spearmen Seleucid roll dice for 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire in Jerusalem, round 2 : 8/14 hits, 5.50 expected hits Egypt roll dice for 9 chariots and 3 spearmen in Jerusalem, round 2 : 6/12 hits, 7.00 expected hits 5 chariots owned by the Egypt, 4 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 spearmen owned by the Egypt lost in Jerusalem Seleucid roll dice for 4 cataphracts, 3 hoplites and 1 legionaire in Jerusalem, round 3 : 1/8 hits, 3.50 expected hits Egypt roll dice for 4 chariots in Jerusalem, round 3 : 3/4 hits, 2.67 expected hits 1 chariot owned by the Egypt and 3 hoplites owned by the Seleucid lost in Jerusalem Seleucid roll dice for 4 cataphracts and 1 legionaire in Jerusalem, round 4 : 1/5 hits, 2.50 expected hits Egypt roll dice for 3 chariots in Jerusalem, round 4 : 1/3 hits, 2.00 expected hits 1 legionaire owned by the Seleucid and 1 chariot owned by the Egypt lost in Jerusalem Seleucid roll dice for 4 cataphracts in Jerusalem, round 5 : 2/4 hits, 2.00 expected hits Egypt roll dice for 2 chariots in Jerusalem, round 5 : 2/2 hits, 1.33 expected hits 2 chariots owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 2 cataphracts remaining. Battle score for attacker is 4 Casualties for Seleucid: 2 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire Casualties for Egypt: 9 chariots and 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 cataphract and 10 hoplites placed in Antioch Turn Complete - Seleucid Seleucid collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Egypt : 0.83 Seleucid : -2.17
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Seleucia to Hatra 2 cataphracts and 2 cavalrys moved from Babylon to Hatra 1 horsearcher moved from Babylon to Hatra 7 cavalrys moved from Persepolis to Seleucia 5 archers and 2 spearmen moved from Babylon to Seleucia 1 archer and 4 spearmen moved from Ctesiphon to Seleucia Purchase Units - Parthia Parthia buy 2 cataphracts, 5 cavalrys and 1 city; Remaining resources: 1 PUs; Combat - Parthia Battle in Hatra Parthia attack with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen in Hatra, round 2 : 6/18 hits, 4.83 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 2 cataphracts and 5 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Parthia : 1.17 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 1 archer and 3 spearmen moved from Zama to Capsa 1 swordman moved from Auzia to Volubilis 1 spearman moved from Auzia to Volubilis 1 cavalry moved from Auzia to Volubilis 2 swordmen moved from Auzia to Siga 1 archer moved from Auzia to Siga 1 spearman moved from Auzia to Cartenna 1 spearman moved from Auzia to Cartenna 1 spearman moved from Auzia to Siga 1 spearman moved from Auzia to Volubilis 1 spearman moved from Auzia to Siga 8 cavalrys moved from Auzia to Cartenna Purchase Units - Numidia Numidia buy 1 archer and 5 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Cartenna Numidia attack with 8 cavalrys and 2 spearmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 2 : 3/10 hits, 3.00 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 0/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Neutral lost in Cartenna Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 3 : 6/10 hits, 3.00 expected hits Neutral roll dice for 1 archer in Cartenna, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 8 cavalrys and 2 spearmen remaining. Battle score for attacker is 15 Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Siga Numidia attack with 1 archer, 2 spearmen and 2 swordmen Neutral defend with 2 spearmen Numidia roll dice for 1 archer, 2 spearmen and 2 swordmen in Siga, round 2 : 3/5 hits, 1.17 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 1 archer and 2 swordmen remaining. Battle score for attacker is 0 Casualties for Numidia: 2 spearmen Casualties for Neutral: 2 spearmen Battle in Volubilis Numidia attack with 1 cavalry, 2 spearmen and 1 swordman Neutral defend with 1 spearman Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 2 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 3 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 spearman in Volubilis, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Volubilis Numidia loses 0 PUs for violating Volubiliss neutrality. Numidia win, taking Volubilis from Neutral with 1 cavalry, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia 1 spearman moved from Paliurus to Berenice 2 archers, 4 cavalrys and 8 spearmen moved from Berenice to Leptis Magna Place Units - Numidia 1 archer and 3 spearmen placed in Leptis Magna 2 spearmen placed in Cirta Turn Complete - Numidia Numidia collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Numidia : 4.83
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 2 biremes and 1 trireme moved from SZ 33 to SZ 36 5 spearmen moved from Thapsus to SZ 36 5 spearmen moved from SZ 36 to Lilybaeum 2 spearmen and 2 swordmen moved from Carthago Nova to Valentia 1 cavalry, 2 spearmen and 4 swordmen moved from Toletum to Valentia 1 cavalry, 1 spearman and 2 swordmen moved from Cale to Lucus Augusti 2 biremes moved from SZ 16 to SZ 17 1 spearman moved from Palma to SZ 17 1 spearman moved from SZ 17 to Valentia Purchase Units - Carthage Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 5 swordmen and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 1 cavalry, 5 spearmen and 6 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 1 cavalry, 5 spearmen and 6 swordmen in Valentia, round 2 : 2/12 hits, 3.17 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits 2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Valentia, round 3 : 2/10 hits, 2.83 expected hits Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 3 : 1/4 hits, 1.50 expected hits 1 axeman owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 1 cavalry, 2 spearmen and 6 swordmen in Valentia, round 4 : 5/9 hits, 2.67 expected hits Neutral roll dice for 2 archers in Valentia, round 4 : 0/2 hits, 1.00 expected hits 2 archers owned by the Neutral lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 1 cavalry, 2 spearmen and 6 swordmen remaining. Battle score for attacker is 12 Casualties for Carthage: 3 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Battle in Lucus Augusti Carthage attack with 1 cavalry, 1 spearman and 2 swordmen Neutral defend with 1 swordman Carthage roll dice for 1 cavalry, 1 spearman and 2 swordmen in Lucus Augusti, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 1 cavalry, 1 spearman and 2 swordmen remaining. Battle score for attacker is 4 Casualties for Neutral: 1 swordman Non Combat Move - Carthage 3 biremes and 2 triremes moved from SZ 34 to SZ 27 1 bireme moved from SZ 34 to SZ 27 Place Units - Carthage 1 hoplite and 4 swordmen placed in Lilybaeum 1 bireme and 1 trireme placed in SZ 36 1 swordman placed in Carthago 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Carthage : 0.17 Neutral : -1.67
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 velites moved from Tarentum to SZ 45 1 velites moved from SZ 45 to Dodona RomanRepublic take Dodona from Macedonia 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium 1 ballista moved from Ariminum to Patavium 1 cavalry moved from Capua to Ariminum 4 velitess moved from Roma to Capua 4 velitess moved from Capua to Tarentum Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 trireme and 3 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 4/17 hits, 5.67 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 2/12 hits, 3.67 expected hits 2 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 4 velitess in Patavium, round 3 : 3/15 hits, 5.33 expected hits Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 5/8 hits, 3.00 expected hits 4 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 2 ballistas, 1 cavalry and 7 legionaires in Patavium, round 4 : 2/10 hits, 4.33 expected hits Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 4 : 4/5 hits, 2.17 expected hits 1 cavalry owned by the RomanRepublic, 2 swordmen owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 2 ballistas and 4 legionaires in Patavium, round 5 : 2/6 hits, 3.00 expected hits Neutral roll dice for 3 archers in Patavium, round 5 : 3/3 hits, 1.50 expected hits 2 archers owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 2 ballistas and 1 legionaire in Patavium, round 6 : 2/3 hits, 1.83 expected hits Neutral roll dice for 1 archer in Patavium, round 6 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 2 ballistas remaining. Battle score for attacker is -11 Casualties for RomanRepublic: 2 cavalrys, 7 legionaires and 6 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic 2 velitess moved from Roma to Capua 2 velitess moved from Capua to Tarentum Place Units - RomanRepublic 4 biremes placed in SZ 25 1 trireme placed in SZ 45 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : 4.17 RomanRepublic : -7.17
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@Whackamatt Greeks