Initial test. First time tries.
270 BC - Whack (Roman) vs dawg (Anti)
-
TripleA Turn Summary: Numidia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Numidia 19 archers, 14 cavalrys, 21 spearmen and 3 swordmen moved from Paliurus to Paraetonium 1 spearman moved from Siwa to Paraetonium Purchase Units - Numidia Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Battle in Paraetonium Numidia attack with 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen Egypt defend with 6 archers, 9 axemen and 51 spearmen; GreekCityStates defend with 2 hoplites and 3 slingerss Numidia roll dice for 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen in Paraetonium, round 2 : 9/58 hits, 12.50 expected hits Egypt roll dice for 6 archers, 9 axemen, 2 hoplites, 3 slingerss and 51 spearmen in Paraetonium, round 2 : 27/71 hits, 23.00 expected hits 5 archers owned by the Numidia, 6 axemen owned by the Egypt, 22 spearmen owned by the Numidia and 3 slingerss owned by the GreekCityStates lost in Paraetonium 14 archers owned by the Numidia, 14 cavalrys owned by the Numidia and 3 swordmen owned by the Numidia retreated to Paliurus Egypt win with 6 archers, 3 axemen, 2 hoplites and 51 spearmen remaining. Battle score for attacker is -62 Casualties for Numidia: 5 archers and 22 spearmen Casualties for Egypt: 6 axemen Casualties for GreekCityStates: 3 slingerss Non Combat Move - Numidia 1 spearman moved from Berenice to Siwa 4 spearmen moved from Berenice to Paliurus 4 cavalrys and 4 spearmen moved from Leptis Magna to Berenice 4 cavalrys moved from Berenice to Paliurus 6 cavalrys moved from Cyrene to Paliurus 2 cavalrys moved from Sabrata to Leptis Magna 3 swordmen moved from Thenae to Sabrata 2 biremes moved from SZ 41 to SZ 39 Place Units - Numidia 3 cavalrys and 1 spearman placed in Cyrene 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Numidia : -3.50 Egypt : 4.00
-
TripleA Turn Summary: Carthage round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Carthage 15 biremes and 3 triremes moved from SZ 28 to SZ 34 3 spearmen and 5 swordmen moved from Syracuse to Messana 3 biremes and 2 triremes moved from SZ 39 to SZ 37 6 spearmen moved from Carthago to SZ 36 2 cavalrys and 7 spearmen moved from Thapsus to SZ 37 2 cavalrys and 7 spearmen moved from SZ 37 to Sabrata 3 biremes, 6 spearmen and 1 trireme moved from SZ 36 to SZ 37 6 spearmen moved from SZ 37 to Sabrata 7 spearmen and 1 swordman moved from Thapsus to Thenae 2 spearmen moved from Thenae to Sabrata 8 hoplites, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna 1 hoplite, 6 spearmen and 2 swordmen moved from Leptis Magna to Berenice 1 hoplite, 3 spearmen and 5 swordmen moved from Berenice to Paliurus 1 swordman moved from Augustoritum to Narbo 9 cavalrys and 4 swordmen moved from Tolosa to Narbo 5 cavalrys moved from Toletum to Tolosa 5 cavalrys moved from Corduba to Toletum Purchase Units - Carthage Carthage buy 5 cavalrys, 4 hoplites, 13 spearmen and 5 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Narbo Carthage attack with 9 cavalrys and 5 swordmen RomanRepublic defend with 1 velites Carthage roll dice for 9 cavalrys and 5 swordmen in Narbo, round 2 : 5/14 hits, 4.67 expected hits RomanRepublic roll dice for 1 velites in Narbo, round 2 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 cavalry owned by the Carthage lost in Narbo Carthage win, taking Narbo from RomanRepublic with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is -1 Casualties for Carthage: 1 cavalry Casualties for RomanRepublic: 1 velites Non Combat Move - Carthage 1 bireme moved from SZ 32 to SZ 33 Place Units - Carthage 5 swordmen placed in Lilybaeum 4 hoplites and 3 spearmen placed in Thapsus 10 spearmen placed in Carthago 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Carthage : 0.33 RomanRepublic : 0.67
-
TripleA Turn Summary: RomanRepublic round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - RomanRepublic 2 triremes moved from SZ 45 to SZ 44 3 legionaires, 1 onager and 7 velitess moved from Mediolanum to Massilia 2 ballistas, 2 legionaires and 4 velitess moved from Sardica to Singidinum 3 velitess moved from Sardica to Singidinum 1 velites moved from Philippopolis to Pella 5 velitess moved from Patavium to Verona 3 cavalrys moved from Patavium to Salapia 10 velitess moved from Capua to Roma 4 velitess moved from Arretium to Roma 1 onager moved from Arretium to SZ 21 1 onager moved from SZ 21 to Massilia Purchase Units - RomanRepublic RomanRepublic buy 1 cavalry, 2 forts, 16 legionaires and 3 onagers; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Singidinum RomanRepublic attack with 2 ballistas, 2 legionaires and 7 velitess Neutral defend with 1 axeman, 1 cavalry and 2 swordmen RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Singidinum, round 2 : 6/11 hits, 3.50 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 2 : 1/4 hits, 1.00 expected hits 1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Singidinum RomanRepublic loses 0 PUs for violating Singidinums neutrality. RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 2 legionaires and 6 velitess remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 fort placed in Croton 1 fort placed in Capua 6 legionaires placed in Tarentum 9 legionaires placed in Roma 1 cavalry placed in Arretium 1 legionaire and 3 onagers placed in Massilia Turn Complete - RomanRepublic RomanRepublic collect 100 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 0.00 RomanRepublic : 2.50
-
TripleA Turn Summary: GreekCityStates round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - GreekCityStates 1 cavalry and 6 hoplites moved from Istropolis to Tyras 2 archers and 4 slingerss moved from Sparta to SZ 67 2 archers, 4 slingerss and 2 triremes moved from SZ 67 to SZ 55 2 archers and 4 slingerss moved from SZ 55 to Paraetonium 2 biremes and 1 trireme moved from SZ 55 to SZ 67 1 bireme moved from SZ 66 to SZ 67 2 biremes and 2 triremes moved from SZ 68 to SZ 65 2 biremes moved from SZ 66 to SZ 65 3 hoplites moved from Byzantium to Odessus 1 cavalry moved from Byzantium to Nicopolis 6 cavalrys moved from Thessalonica to Nicopolis Purchase Units - GreekCityStates GreekCityStates buy 11 hoplites, 6 slingerss and 1 trireme; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Tyras GreekCityStates attack with 1 cavalry and 6 hoplites Neutral defend with 1 archer and 2 cavalrys GreekCityStates roll dice for 1 cavalry and 6 hoplites in Tyras, round 2 : 1/7 hits, 2.33 expected hits Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 2/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral, 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Tyras GreekCityStates roll dice for 5 hoplites in Tyras, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 cavalry in Tyras, round 3 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Tyras GreekCityStates roll dice for 4 hoplites in Tyras, round 4 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Tyras, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Tyras GreekCityStates roll dice for 3 hoplites in Tyras, round 5 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Tyras, round 5 : 0/1 hits, 0.50 expected hits GreekCityStates roll dice for 3 hoplites in Tyras, round 6 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Tyras, round 6 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 archer owned by the Neutral lost in Tyras GreekCityStates loses 0 PUs for violating Tyrass neutrality. GreekCityStates win, taking Tyras from Neutral with 2 hoplites remaining. Battle score for attacker is -12 Casualties for GreekCityStates: 1 cavalry and 4 hoplites Casualties for Neutral: 1 archer and 2 cavalrys Battle in Nicopolis GreekCityStates attack with 7 cavalrys Neutral defend with 1 archer and 2 swordmen GreekCityStates roll dice for 7 cavalrys in Nicopolis, round 2 : 3/7 hits, 2.33 expected hits Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 2/3 hits, 1.17 expected hits 1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Nicopolis GreekCityStates loses 0 PUs for violating Nicopoliss neutrality. GreekCityStates win, taking Nicopolis from Neutral with 5 cavalrys remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 2 cavalrys Casualties for Neutral: 1 archer and 2 swordmen Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 trireme placed in SZ 65 6 slingerss placed in Sparta 4 hoplites placed in Halicarnassus 7 hoplites placed in Sardis Turn Complete - GreekCityStates GreekCityStates collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Neutral : 2.83 GreekCityStates : -2.67
-
TripleA Turn Summary: Egypt round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Egypt 9 spearmen moved from Alexandria to Memphis 1 spearman moved from Hermopolis to Memphis 1 bireme and 1 trireme moved from SZ 59 to SZ 58 Purchase Units - Egypt Egypt buy 10 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Memphis Egypt attack with 10 spearmen Seleucid defend with 2 hoplites, 2 legionaires and 2 peltastss Egypt roll dice for 10 spearmen in Memphis, round 2 : 4/10 hits, 1.67 expected hits Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 2 : 2/6 hits, 2.00 expected hits 2 legionaires owned by the Seleucid, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Egypt lost in Memphis Egypt roll dice for 8 spearmen in Memphis, round 3 : 2/8 hits, 1.33 expected hits Seleucid roll dice for 2 hoplites in Memphis, round 3 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Memphis Egypt win, taking Memphis from Seleucid with 7 spearmen remaining. Battle score for attacker is 13 Casualties for Egypt: 3 spearmen Casualties for Seleucid: 2 hoplites, 2 legionaires and 2 peltastss Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 1 spearman placed in Hermopolis Turn Complete - Egypt Egypt collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Egypt : 3.00 Seleucid : 0.00
-
TripleA Turn Summary: Seleucid round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Seleucid 8 peltastss moved from Jerusalem to Pharan 2 hoplites and 6 peltastss moved from Damascus to Emesa 2 peltastss moved from Antioch to Emesa 1 cataphract moved from Antioch to Attalia 3 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss moved from Tarsus to Attalia 5 peltastss moved from Antioch to Edessa 2 hoplites and 2 legionaires moved from Antioch to Emesa 2 hoplites, 3 legionaires and 2 peltastss moved from Antioch to Edessa 1 hoplite and 2 peltastss moved from Antioch to Emesa Purchase Units - Seleucid Seleucid buy 2 cataphracts, 1 cavalry, 2 hoplites and 14 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 hoplites, 3 legionaires and 7 peltastss Parthia defend with 5 archers and 1 spearman Seleucid roll dice for 2 hoplites, 3 legionaires and 7 peltastss in Edessa, round 2 : 1/12 hits, 2.83 expected hits Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 3/6 hits, 2.83 expected hits 1 spearman owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa Seleucid roll dice for 2 hoplites, 3 legionaires and 4 peltastss in Edessa, round 3 : 2/9 hits, 2.33 expected hits Parthia roll dice for 5 archers in Edessa, round 3 : 3/5 hits, 2.50 expected hits 2 archers owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa Seleucid roll dice for 2 hoplites, 3 legionaires and 1 peltasts in Edessa, round 4 : 2/6 hits, 1.83 expected hits Parthia roll dice for 3 archers in Edessa, round 4 : 1/3 hits, 1.50 expected hits 2 archers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid roll dice for 2 hoplites and 3 legionaires in Edessa, round 5 : 0/5 hits, 1.67 expected hits Parthia roll dice for 1 archer in Edessa, round 5 : 1/1 hits, 0.50 expected hits 1 legionaire owned by the Seleucid lost in Edessa Seleucid roll dice for 2 hoplites and 2 legionaires in Edessa, round 6 : 2/4 hits, 1.33 expected hits Parthia roll dice for 1 archer in Edessa, round 6 : 0/1 hits, 0.50 expected hits 1 archer owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 2 hoplites and 2 legionaires remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 legionaire and 7 peltastss Casualties for Parthia: 5 archers and 1 spearman Battle in Emesa Seleucid attack with 5 hoplites, 2 legionaires and 10 peltastss Parthia defend with 2 archers and 1 spearman Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 4/17 hits, 4.00 expected hits Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 1.33 expected hits 2 archers owned by the Parthia and 1 spearman owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 5 hoplites, 2 legionaires and 10 peltastss remaining. Battle score for attacker is 11 Casualties for Parthia: 2 archers and 1 spearman Battle in Attalia Seleucid attack with 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss GreekCityStates defend with 1 archer, 6 cavalrys and 3 hoplites Seleucid roll dice for 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss in Attalia, round 2 : 2/13 hits, 4.50 expected hits GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.00 expected hits 3 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Attalia Seleucid roll dice for 4 cataphracts, 3 cavalrys and 3 hoplites in Attalia, round 3 : 1/10 hits, 4.00 expected hits GreekCityStates roll dice for 1 archer, 4 cavalrys and 3 hoplites in Attalia, round 3 : 2/8 hits, 2.67 expected hits 2 cavalrys owned by the Seleucid and 1 cavalry owned by the GreekCityStates lost in Attalia Seleucid roll dice for 4 cataphracts, 1 cavalry and 3 hoplites in Attalia, round 4 : 6/8 hits, 3.33 expected hits GreekCityStates roll dice for 1 archer, 3 cavalrys and 3 hoplites in Attalia, round 4 : 1/7 hits, 2.50 expected hits 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid, 1 archer owned by the GreekCityStates and 3 cavalrys owned by the GreekCityStates lost in Attalia Seleucid roll dice for 4 cataphracts and 3 hoplites in Attalia, round 5 : 4/7 hits, 3.00 expected hits GreekCityStates roll dice for 1 hoplite in Attalia, round 5 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Attalia Seleucid win, taking Attalia from GreekCityStates with 4 cataphracts and 2 hoplites remaining. Battle score for attacker is 20 Casualties for Seleucid: 3 cavalrys, 1 hoplite and 3 peltastss Casualties for GreekCityStates: 1 archer, 6 cavalrys and 3 hoplites Non Combat Move - Seleucid Place Units - Seleucid 8 peltastss placed in Jerusalem 2 cataphracts, 1 cavalry, 2 hoplites and 6 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Parthia : -1.17 Seleucid : -4.83 GreekCityStates : -1.67
-
TripleA Turn Summary: Parthia round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Parthia 10 cavalrys moved from Seleucia to Emesa 3 archers and 2 spearmen moved from Hatra to Emesa 3 archers, 3 horsearchers and 3 spearmen moved from Hatra to Emesa 7 spearmen moved from Seleucia to Hatra 4 spearmen moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 2 archers, 10 cavalrys and 5 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Emesa Parthia attack with 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen Seleucid defend with 5 hoplites, 2 legionaires and 10 peltastss Parthia roll dice for 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen in Emesa, round 2 : 5/24 hits, 6.17 expected hits Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 6/17 hits, 4.83 expected hits 1 archer owned by the Parthia, 5 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa Parthia roll dice for 5 archers, 10 cavalrys and 3 horsearchers in Emesa, round 3 : 5/18 hits, 5.17 expected hits Seleucid roll dice for 5 hoplites, 2 legionaires and 5 peltastss in Emesa, round 3 : 4/12 hits, 4.00 expected hits 4 archers owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa Parthia roll dice for 1 archer, 10 cavalrys and 3 horsearchers in Emesa, round 4 : 5/14 hits, 4.50 expected hits Seleucid roll dice for 5 hoplites and 2 legionaires in Emesa, round 4 : 4/7 hits, 3.17 expected hits 2 legionaires owned by the Seleucid, 3 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Emesa Parthia roll dice for 1 archer, 6 cavalrys and 3 horsearchers in Emesa, round 5 : 1/10 hits, 3.17 expected hits Seleucid roll dice for 2 hoplites in Emesa, round 5 : 2/2 hits, 1.00 expected hits 1 hoplite owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Parthia roll dice for 1 archer, 4 cavalrys and 3 horsearchers in Emesa, round 6 : 4/8 hits, 2.50 expected hits Seleucid roll dice for 1 hoplite in Emesa, round 6 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia win, taking Emesa from Seleucid with 1 archer, 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is -10 Casualties for Parthia: 5 archers, 7 cavalrys and 5 spearmen Casualties for Seleucid: 5 hoplites, 2 legionaires and 10 peltastss Non Combat Move - Parthia Place Units - Parthia 2 archers and 5 spearmen placed in Persepolis 10 cavalrys placed in Seleucia Turn Complete - Parthia Parthia collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Parthia : -1.50 Seleucid : 3.50
-
TripleA Turn Summary: Numidia round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Numidia 4 spearmen moved from Berenice to Paliurus 3 cavalrys and 1 spearman moved from Cyrene to Paliurus 6 cavalrys moved from Leptis Magna to Cyrene 2 swordmen moved from Sabrata to SZ 39 2 biremes and 2 swordmen moved from SZ 39 to SZ 41 2 swordmen moved from SZ 41 to Cyrene 1 swordman moved from Sabrata to Oea Purchase Units - Numidia Numidia buy 1 spearman and 7 swordmen; Remaining resources: 0 PUs; Non Combat Move - Numidia Place Units - Numidia 4 swordmen placed in Cyrene 1 spearman and 3 swordmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Carthage round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - Carthage 1 hoplite, 6 spearmen and 2 swordmen moved from Berenice to Paliurus 8 hoplites, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice 2 cavalrys moved from Sabrata to Leptis Magna 15 spearmen moved from Sabrata to Oea 4 hoplites and 3 spearmen moved from Thapsus to SZ 37 7 spearmen and 1 swordman moved from Thenae to SZ 37 6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 37 to SZ 39 4 hoplites, 10 spearmen and 1 swordman moved from SZ 39 to Oea 10 spearmen moved from Carthago to Thapsus 1 bireme moved from SZ 33 to SZ 36 1 hoplite moved from Lilybaeum to SZ 36 1 hoplite moved from SZ 36 to Carthago 1 cavalry, 4 spearmen and 11 swordmen moved from Lilybaeum to SZ 34 9 swordmen moved from Messana to SZ 34 3 spearmen moved from Messana to SZ 34 16 biremes, 1 cavalry, 7 spearmen, 20 swordmen and 4 triremes moved from SZ 34 to SZ 35 1 cavalry, 7 spearmen and 20 swordmen moved from SZ 35 to Croton 8 cavalrys moved from Narbo to Logdunum 1 swordman moved from Narbo to Nemausus 4 swordmen moved from Narbo to Augustoritum 1 cavalry moved from Tolosa to Narbo 2 cavalrys moved from Tolosa to Nemausus 2 cavalrys moved from Tolosa to Logdunum 1 swordman moved from Augustoritum to Logdunum 5 cavalrys moved from Toletum to Tolosa 5 cavalrys moved from Corduba to Toletum Purchase Units - Carthage Carthage buy 4 cavalrys, 2 citys, 14 spearmen and 1 swordman; Remaining resources: 0 PUs; Combat - Carthage Battle in Croton Carthage attack with 1 cavalry, 7 spearmen and 20 swordmen RomanRepublic defend with 2 forts, 1 legionaire and 5 velitess Carthage roll dice for 1 cavalry, 7 spearmen and 20 swordmen in Croton, round 2 : 9/28 hits, 8.17 expected hits Units damaged: 1 fort owned by the RomanRepublic RomanRepublic roll dice for 2 forts, 1 legionaire and 5 velitess in Croton, round 2 : 3/8 hits, 3.33 expected hits 1 fort owned by the RomanRepublic, 5 velitess owned by the RomanRepublic, 3 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Croton Carthage roll dice for 1 cavalry, 4 spearmen and 20 swordmen in Croton, round 3 : 6/25 hits, 7.67 expected hits RomanRepublic roll dice for 1 fort in Croton, round 3 : 1/1 hits, 0.67 expected hits 1 fort owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Croton Carthage win, taking Croton from RomanRepublic with 1 cavalry, 3 spearmen and 20 swordmen remaining. Battle score for attacker is 19 Casualties for Carthage: 4 spearmen Casualties for RomanRepublic: 2 forts, 1 legionaire and 5 velitess Battle in Logdunum Carthage attack with 10 cavalrys and 1 swordman Neutral defend with 3 axemen, 2 barbarians and 1 swordman Carthage roll dice for 10 cavalrys and 1 swordman in Logdunum, round 2 : 4/11 hits, 3.67 expected hits Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 2/6 hits, 1.50 expected hits 2 cavalrys owned by the Carthage, 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum Carthage roll dice for 8 cavalrys and 1 swordman in Logdunum, round 3 : 4/9 hits, 3.00 expected hits Neutral roll dice for 2 barbarians in Logdunum, round 3 : 2/2 hits, 0.67 expected hits 2 cavalrys owned by the Carthage and 2 barbarians owned by the Neutral lost in Logdunum Carthage loses 0 PUs for violating Logdunums neutrality. Carthage win, taking Logdunum from Neutral with 6 cavalrys and 1 swordman remaining. Battle score for attacker is 7 Casualties for Carthage: 4 cavalrys Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman Battle in Nemausus Carthage attack with 2 cavalrys and 1 swordman RomanRepublic defend with 1 velites Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 1.00 expected hits RomanRepublic roll dice for 1 velites in Nemausus, round 2 : 0/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic lost in Nemausus Carthage win, taking Nemausus from RomanRepublic with 2 cavalrys and 1 swordman remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 velites Non Combat Move - Carthage Place Units - Carthage 1 city placed in Syracuse Carthage undo move 1. 1 city placed in Messana 1 city placed in Barcino Carthage undo move 2. 1 city placed in Tarraco 4 cavalrys placed in Corduba 5 spearmen placed in Lilybaeum 6 spearmen and 1 swordman placed in Thapsus 3 spearmen placed in Carthago Turn Complete - Carthage Carthage collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Carthage : 1.50 Neutral : 1.83 RomanRepublic : -0.33
-
TripleA Turn Summary: RomanRepublic round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - RomanRepublic 4 legionaires, 2 onagers and 11 velitess moved from Massilia to Nemausus 5 velitess moved from Verona to Vindonissa 8 velitess moved from Veldidena to Vindonissa 2 ballistas, 2 legionaires and 6 velitess moved from Singidinum to Aquincum 9 legionaires and 26 velitess moved from Roma to Capua 1 trireme moved from SZ 24 to SZ 25 17 biremes and 4 triremes moved from SZ 21 to SZ 25 1 cavalry moved from Arretium to Capua 3 cavalrys moved from Salapia to Capua 3 onagers and 6 velitess moved from Massilia to Narbo 1 velites moved from Pella to Salonae 1 bireme and 2 triremes moved from SZ 44 to SZ 45 Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 11 cavalrys, 1 fort, 4 legionaires, 1 trireme and 5 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 13 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 13 velitess in Vindonissa, round 2 : 2/13 hits, 2.17 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits 1 velites owned by the RomanRepublic, 1 archer owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa RomanRepublic roll dice for 12 velitess in Vindonissa, round 3 : 4/12 hits, 2.00 expected hits Neutral roll dice for 2 archers in Vindonissa, round 3 : 1/2 hits, 1.00 expected hits 1 velites owned by the RomanRepublic and 2 archers owned by the Neutral lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 11 velitess remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 3 archers and 1 swordman Battle in Nemausus RomanRepublic attack with 4 legionaires, 2 onagers and 11 velitess Carthage defend with 2 cavalrys and 1 swordman RomanRepublic roll dice for 4 legionaires, 2 onagers and 11 velitess in Nemausus, round 2 : 6/17 hits, 4.83 expected hits Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 0.67 expected hits 2 cavalrys owned by the Carthage, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Nemausus RomanRepublic win, taking Nemausus from Carthage with 4 legionaires, 2 onagers and 9 velitess remaining. Battle score for attacker is 6 Casualties for RomanRepublic: 2 velitess Casualties for Carthage: 2 cavalrys and 1 swordman Battle in Aquincum RomanRepublic attack with 2 ballistas, 2 legionaires and 6 velitess Neutral defend with 3 cavalrys and 2 swordmen RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 2 : 3/10 hits, 3.33 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Aquincum, round 2 : 0/5 hits, 1.17 expected hits 3 cavalrys owned by the Neutral lost in Aquincum RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 3 : 1/10 hits, 3.33 expected hits Neutral roll dice for 2 swordmen in Aquincum, round 3 : 1/2 hits, 0.67 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum RomanRepublic roll dice for 2 ballistas, 2 legionaires and 5 velitess in Aquincum, round 4 : 3/9 hits, 3.17 expected hits Neutral roll dice for 1 swordman in Aquincum, round 4 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum RomanRepublic loses 0 PUs for violating Aquincums neutrality. RomanRepublic win, taking Aquincum from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 14 Casualties for Neutral: 3 cavalrys and 2 swordmen Casualties for RomanRepublic: 2 velitess Battle in Narbo RomanRepublic attack with 3 onagers and 6 velitess Carthage defend with 1 cavalry RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 2/9 hits, 3.50 expected hits Carthage roll dice for 1 cavalry in Narbo, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Carthage lost in Narbo RomanRepublic win, taking Narbo from Carthage with 3 onagers and 6 velitess remaining. Battle score for attacker is 4 Casualties for Carthage: 1 cavalry Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 25 1 fort and 5 velitess placed in Tarentum 7 cavalrys placed in Roma RomanRepublic undo move 1. 2 cavalrys placed in Roma 1 bireme and 1 trireme placed in SZ 25 4 legionaires placed in Massilia 2 cavalrys placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 103 PUs; end with 104 PUs
Combat Hit Differential Summary :
Carthage : 1.17 Neutral : -1.00 RomanRepublic : -1.33
-
TripleA Turn Summary: GreekCityStates round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - GreekCityStates Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 legionaires and 16 velitess moved from Capua to Tarentum 7 hoplites moved from Sardis to Attalia 3 hoplites moved from Halicarnassus to Attalia 1 hoplite moved from Halicarnassus to Attalia 5 cavalrys moved from Nicopolis to Axiopolis 3 hoplites moved from Odessus to Axiopolis Purchase Units - GreekCityStates GreekCityStates buy 13 archers, 2 cavalrys, 2 hoplites and 6 slingerss; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Axiopolis GreekCityStates attack with 5 cavalrys and 3 hoplites Neutral defend with 2 cavalrys and 3 swordmen GreekCityStates roll dice for 5 cavalrys and 3 hoplites in Axiopolis, round 2 : 4/8 hits, 2.67 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 2 : 1/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Axiopolis GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Axiopolis, round 3 : 4/7 hits, 2.33 expected hits Neutral roll dice for 1 swordman in Axiopolis, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Axiopolis GreekCityStates loses 0 PUs for violating Axiopoliss neutrality. GreekCityStates win, taking Axiopolis from Neutral with 4 cavalrys and 3 hoplites remaining. Battle score for attacker is 16 Casualties for GreekCityStates: 1 cavalry Casualties for Neutral: 2 cavalrys and 3 swordmen Battle in Attalia GreekCityStates attack with 11 hoplites Seleucid defend with 4 cataphracts and 2 hoplites GreekCityStates roll dice for 11 hoplites in Attalia, round 2 : 4/11 hits, 3.67 expected hits Seleucid roll dice for 4 cataphracts and 2 hoplites in Attalia, round 2 : 3/6 hits, 3.00 expected hits 3 hoplites owned by the GreekCityStates, 2 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Attalia GreekCityStates roll dice for 8 hoplites in Attalia, round 3 : 1/8 hits, 2.67 expected hits Seleucid roll dice for 2 cataphracts in Attalia, round 3 : 0/2 hits, 1.00 expected hits 1 cataphract owned by the Seleucid lost in Attalia GreekCityStates roll dice for 8 hoplites in Attalia, round 4 : 4/8 hits, 2.67 expected hits Seleucid roll dice for 1 cataphract in Attalia, round 4 : 0/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid lost in Attalia GreekCityStates win, taking Attalia from Seleucid with 8 hoplites remaining. Battle score for attacker is 23 Casualties for GreekCityStates: 3 hoplites Casualties for Seleucid: 4 cataphracts and 2 hoplites Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 archers placed in Sparta 7 archers placed in Corinth 5 slingerss placed in Halicarnassus 2 cavalrys, 2 hoplites and 1 slingers placed in Sardis Turn Complete - GreekCityStates GreekCityStates collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Seleucid : -1.50 GreekCityStates : 3.00
-
TripleA Turn Summary: Egypt round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - Egypt 9 spearmen moved from Alexandria to Paraetonium 1 spearman moved from Hermopolis to Memphis Purchase Units - Egypt Egypt buy 9 spearmen; Remaining resources: 2 PUs; Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Seleucid round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - Seleucid 2 cataphracts and 1 cavalry moved from Antioch to Attalia 8 peltastss moved from Jerusalem to Pharan 1 peltasts moved from Antioch to Edessa 2 hoplites and 2 legionaires moved from Edessa to Emesa 2 hoplites and 3 peltastss moved from Antioch to Emesa 2 peltastss moved from Antioch to Tarsus Purchase Units - Seleucid Seleucid buy 2 cavalrys, 3 hoplites and 14 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Emesa Seleucid attack with 4 hoplites, 2 legionaires and 3 peltastss Parthia defend with 1 archer, 3 cavalrys and 3 horsearchers Seleucid roll dice for 4 hoplites, 2 legionaires and 3 peltastss in Emesa, round 2 : 2/9 hits, 2.50 expected hits Parthia roll dice for 1 archer, 3 cavalrys and 3 horsearchers in Emesa, round 2 : 2/7 hits, 2.50 expected hits 2 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Seleucid roll dice for 4 hoplites, 2 legionaires and 1 peltasts in Emesa, round 3 : 1/7 hits, 2.17 expected hits Parthia roll dice for 1 archer, 1 cavalry and 3 horsearchers in Emesa, round 3 : 3/5 hits, 2.17 expected hits 2 legionaires owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Seleucid roll dice for 4 hoplites in Emesa, round 4 : 0/4 hits, 1.33 expected hits Parthia roll dice for 1 archer and 3 horsearchers in Emesa, round 4 : 2/4 hits, 2.00 expected hits 2 hoplites owned by the Seleucid lost in Emesa 2 hoplites owned by the Seleucid retreated to Antioch Parthia win with 1 archer and 3 horsearchers remaining. Battle score for attacker is -12 Casualties for Seleucid: 2 hoplites, 2 legionaires and 3 peltastss Casualties for Parthia: 3 cavalrys Battle in Attalia Seleucid attack with 2 cataphracts and 1 cavalry GreekCityStates defend with 8 hoplites Seleucid roll dice for 2 cataphracts and 1 cavalry in Attalia, round 2 : 2/3 hits, 1.33 expected hits GreekCityStates roll dice for 8 hoplites in Attalia, round 2 : 4/8 hits, 4.00 expected hits 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid and 2 cataphracts owned by the Seleucid lost in Attalia GreekCityStates win with 6 hoplites remaining. Battle score for attacker is -8 Casualties for Seleucid: 2 cataphracts and 1 cavalry Casualties for GreekCityStates: 2 hoplites Non Combat Move - Seleucid Place Units - Seleucid 8 peltastss placed in Jerusalem 2 cavalrys, 3 hoplites and 6 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Parthia : 0.33 Seleucid : -2.33 GreekCityStates : 0.00
-
TripleA Turn Summary: Parthia round 12
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12 Combat Move - Parthia 1 horsearcher moved from Emesa to Sidon Parthia take Damascus from Seleucid Egypt take Sidon from Seleucid 10 cavalrys moved from Seleucia to Edessa 7 spearmen moved from Hatra to Emesa 2 archers and 5 spearmen moved from Persepolis to Babylon 11 spearmen moved from Babylon to Seleucia 1 horsearcher moved from Sidon to Damascus 1 archer and 2 horsearchers moved from Emesa to Damascus Purchase Units - Parthia Parthia buy 14 cavalrys; Remaining resources: 1 PUs; Combat - Parthia Battle in Edessa Parthia attack with 10 cavalrys Seleucid defend with 1 peltasts Parthia roll dice for 10 cavalrys in Edessa, round 2 : 2/10 hits, 3.33 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 10 cavalrys remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 4 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Parthia : -1.33 Seleucid : -0.17
-
TripleA Turn Summary: Carthage round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Carthage 4 hoplites and 1 swordman moved from Oea to SZ 39 10 spearmen moved from Oea to SZ 39 6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 39 to SZ 41 4 hoplites, 10 spearmen and 1 swordman moved from SZ 41 to Cyrene 15 spearmen moved from Oea to Leptis Magna 16 spearmen and 1 swordman moved from Thapsus to Thenae 4 swordmen moved from Augustoritum to Narbo 5 cavalrys moved from Tolosa to Narbo 6 cavalrys moved from Logdunum to Narbo 5 cavalrys moved from Toletum to Tolosa 4 cavalrys moved from Corduba to Toletum 16 biremes and 4 triremes moved from SZ 35 to SZ 44 1 hoplite moved from Carthago to Thapsus 1 spearman moved from Carthago to SZ 36 1 spearman moved from SZ 36 to Lilybaeum Purchase Units - Carthage Carthage buy 8 cavalrys, 8 hoplites and 10 spearmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Narbo Carthage attack with 11 cavalrys and 4 swordmen RomanRepublic defend with 3 onagers and 6 velitess Carthage roll dice for 11 cavalrys and 4 swordmen in Narbo, round 2 : 4/15 hits, 5.00 expected hits RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 4/9 hits, 3.50 expected hits 4 velitess owned by the RomanRepublic and 4 cavalrys owned by the Carthage lost in Narbo Carthage roll dice for 7 cavalrys and 4 swordmen in Narbo, round 3 : 1/11 hits, 3.67 expected hits RomanRepublic roll dice for 3 onagers and 2 velitess in Narbo, round 3 : 2/5 hits, 2.17 expected hits 1 velites owned by the RomanRepublic and 2 cavalrys owned by the Carthage lost in Narbo Carthage roll dice for 5 cavalrys and 4 swordmen in Narbo, round 4 : 4/9 hits, 3.00 expected hits RomanRepublic roll dice for 3 onagers and 1 velites in Narbo, round 4 : 0/4 hits, 1.83 expected hits 1 velites owned by the RomanRepublic and 3 onagers owned by the RomanRepublic lost in Narbo Carthage win, taking Narbo from RomanRepublic with 5 cavalrys and 4 swordmen remaining. Battle score for attacker is 15 Casualties for Carthage: 6 cavalrys Casualties for RomanRepublic: 3 onagers and 6 velitess Non Combat Move - Carthage Place Units - Carthage 5 spearmen placed in Lilybaeum 4 spearmen placed in Messana Carthage undo move 2. Carthage undo move 1. 4 hoplites placed in Messana 4 hoplites and 1 spearman placed in Lilybaeum 9 spearmen placed in Carthago Carthage undo move 3. 7 spearmen placed in Thapsus 2 spearmen placed in Carthago 4 cavalrys placed in Tarraco 4 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Carthage : -2.67 RomanRepublic : -1.50
-
TripleA Turn Summary: RomanRepublic round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - RomanRepublic 4 cavalrys, 9 legionaires and 26 velitess moved from Capua to Croton 8 legionaires and 21 velitess moved from Tarentum to Croton 11 velitess moved from Vindonissa to Logdunum 1 velites moved from Nemausus to Augustoritum RomanRepublic take Augustoritum from Carthage 4 legionaires moved from Massilia to Narbo 4 legionaires and 2 onagers moved from Nemausus to Narbo 8 velitess moved from Nemausus to Narbo 2 cavalrys moved from Patavium to Vindonissa 1 velites moved from Salonae to Sirmium 2 ballistas, 2 legionaires and 4 velitess moved from Aquincum to Vindobona 18 biremes and 6 triremes moved from SZ 25 to SZ 28 9 cavalrys moved from Roma to Croton Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 10 cavalrys, 6 legionaires, 1 onager and 2 triremes; Remaining resources: 2 PUs; Combat - RomanRepublic Battle in Vindobona RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess Neutral defend with 4 cavalrys and 1 swordman RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Vindobona, round 2 : 3/8 hits, 3.00 expected hits Neutral roll dice for 4 cavalrys and 1 swordman in Vindobona, round 2 : 0/5 hits, 1.00 expected hits 3 cavalrys owned by the Neutral lost in Vindobona RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Vindobona, round 3 : 2/8 hits, 3.00 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Vindobona, round 3 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Vindobona RomanRepublic loses 0 PUs for violating Vindobonas neutrality. RomanRepublic win, taking Vindobona from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 20 Casualties for Neutral: 4 cavalrys and 1 swordman Battle in Narbo RomanRepublic attack with 8 legionaires, 2 onagers and 8 velitess Carthage defend with 5 cavalrys and 4 swordmen RomanRepublic roll dice for 8 legionaires, 2 onagers and 8 velitess in Narbo, round 2 : 7/18 hits, 5.67 expected hits Carthage roll dice for 5 cavalrys and 4 swordmen in Narbo, round 2 : 1/9 hits, 2.17 expected hits 5 cavalrys owned by the Carthage, 1 velites owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Narbo RomanRepublic roll dice for 8 legionaires, 2 onagers and 7 velitess in Narbo, round 3 : 7/17 hits, 5.50 expected hits Carthage roll dice for 2 swordmen in Narbo, round 3 : 1/2 hits, 0.67 expected hits 1 velites owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Narbo RomanRepublic win, taking Narbo from Carthage with 8 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 30 Casualties for RomanRepublic: 2 velitess Casualties for Carthage: 5 cavalrys and 4 swordmen Battle in Logdunum RomanRepublic attack with 11 velitess Carthage defend with 1 swordman RomanRepublic roll dice for 11 velitess in Logdunum, round 2 : 2/11 hits, 1.83 expected hits Carthage roll dice for 1 swordman in Logdunum, round 2 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Logdunum RomanRepublic win, taking Logdunum from Carthage with 10 velitess remaining. Battle score for attacker is 1 Casualties for RomanRepublic: 1 velites Casualties for Carthage: 1 swordman Battle in Croton RomanRepublic attack with 13 cavalrys, 17 legionaires and 47 velitess Carthage defend with 1 cavalry, 3 spearmen and 20 swordmen RomanRepublic roll dice for 13 cavalrys, 17 legionaires and 47 velitess in Croton, round 2 : 18/77 hits, 17.83 expected hits Carthage roll dice for 1 cavalry, 3 spearmen and 20 swordmen in Croton, round 2 : 8/24 hits, 7.83 expected hits 1 cavalry owned by the Carthage, 8 velitess owned by the RomanRepublic, 14 swordmen owned by the Carthage and 3 spearmen owned by the Carthage lost in Croton RomanRepublic roll dice for 13 cavalrys, 17 legionaires and 39 velitess in Croton, round 3 : 15/69 hits, 16.50 expected hits Carthage roll dice for 6 swordmen in Croton, round 3 : 3/6 hits, 2.00 expected hits 3 velitess owned by the RomanRepublic and 6 swordmen owned by the Carthage lost in Croton RomanRepublic win, taking Croton from Carthage with 13 cavalrys, 17 legionaires and 36 velitess remaining. Battle score for attacker is 60 Casualties for RomanRepublic: 11 velitess Casualties for Carthage: 1 cavalry, 3 spearmen and 20 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme placed in SZ 19 2 triremes placed in SZ 28 3 cavalrys placed in Massilia 7 cavalrys placed in Patavium 6 legionaires and 1 onager placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 113 PUs; end with 115 PUs
Combat Hit Differential Summary :
Carthage : 1.00 Neutral : -1.50 RomanRepublic : 0.67
-
TripleA Turn Summary: GreekCityStates round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - GreekCityStates 6 hoplites moved from Attalia to Tarsus 2 cavalrys moved from Sardis to Tarsus 6 archers moved from Sparta to SZ 67 6 archers, 3 biremes and 1 trireme moved from SZ 67 to SZ 55 6 archers moved from SZ 55 to Paraetonium 2 triremes moved from SZ 55 to SZ 67 5 slingerss moved from Halicarnassus to Attalia 2 hoplites and 1 slingers moved from Sardis to Attalia 4 biremes and 3 triremes moved from SZ 65 to SZ 66 7 archers moved from Corinth to Sparta 4 cavalrys and 3 hoplites moved from Axiopolis to Sarmizegetusa Purchase Units - GreekCityStates GreekCityStates buy 7 archers, 1 bireme, 4 cavalrys, 5 slingerss and 2 triremes; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Tarsus GreekCityStates attack with 2 cavalrys and 6 hoplites Seleucid defend with 2 peltastss GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Tarsus, round 2 : 4/8 hits, 2.67 expected hits Seleucid roll dice for 2 peltastss in Tarsus, round 2 : 0/2 hits, 0.33 expected hits 2 peltastss owned by the Seleucid lost in Tarsus GreekCityStates win, taking Tarsus from Seleucid with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 4 Casualties for Seleucid: 2 peltastss Battle in Sarmizegetusa GreekCityStates attack with 4 cavalrys and 3 hoplites Neutral defend with 1 axeman and 1 swordman GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Sarmizegetusa, round 2 : 6/7 hits, 2.33 expected hits Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 2 : 1/2 hits, 0.50 expected hits 1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Sarmizegetusa GreekCityStates loses 0 PUs for violating Sarmizegetusas neutrality. GreekCityStates win, taking Sarmizegetusa from Neutral with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 3 Casualties for GreekCityStates: 1 cavalry Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 bireme and 2 triremes placed in SZ 67 6 archers placed in Sparta 1 archer and 5 slingerss placed in Sardis 4 cavalrys placed in Thessalonica Turn Complete - GreekCityStates GreekCityStates collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Seleucid : -0.33 GreekCityStates : 5.00
-
TripleA Turn Summary: Egypt round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Egypt 9 spearmen moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 10 spearmen; Remaining resources: 1 PUs; Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 1 spearman placed in Hermopolis Turn Complete - Egypt Egypt collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Seleucid round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Seleucid 1 peltasts moved from Antioch to Sidon Seleucid take Sidon from Egypt 2 cavalrys, 5 hoplites and 5 peltastss moved from Antioch to Edessa Purchase Units - Seleucid Seleucid buy 2 hoplites and 17 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 cavalrys, 5 hoplites and 5 peltastss Parthia defend with 10 cavalrys Seleucid roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Edessa, round 2 : 5/12 hits, 3.17 expected hits Parthia roll dice for 10 cavalrys in Edessa, round 2 : 3/10 hits, 1.67 expected hits 3 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 3 : 2/9 hits, 2.67 expected hits Parthia roll dice for 5 cavalrys in Edessa, round 3 : 0/5 hits, 0.83 expected hits 2 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 4 : 3/9 hits, 2.67 expected hits Parthia roll dice for 3 cavalrys in Edessa, round 4 : 2/3 hits, 0.50 expected hits 2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 2 cavalrys and 5 hoplites remaining. Battle score for attacker is 30 Casualties for Seleucid: 5 peltastss Casualties for Parthia: 10 cavalrys Non Combat Move - Seleucid 16 peltastss moved from Pharan to Jerusalem Place Units - Seleucid 2 hoplites and 9 peltastss placed in Antioch 8 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Parthia : 2.00 Seleucid : 1.50
-
TripleA Turn Summary: Parthia round 13
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 13 Combat Move - Parthia 10 cavalrys and 11 spearmen moved from Seleucia to Hatra 10 cavalrys moved from Hatra to Edessa 1 archer and 1 horsearcher moved from Damascus to Sidon 7 spearmen moved from Emesa to Edessa 2 horsearchers moved from Damascus to Sidon 4 cavalrys moved from Persepolis to Seleucia 2 archers and 5 spearmen moved from Babylon to Seleucia Purchase Units - Parthia Parthia buy 17 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Sidon Parthia attack with 1 archer and 3 horsearchers Seleucid defend with 1 peltasts Parthia roll dice for 1 archer and 3 horsearchers in Sidon, round 2 : 1/4 hits, 1.17 expected hits Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits 1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Sidon Parthia win, taking Sidon from Seleucid with 3 horsearchers remaining. Battle score for attacker is -2 Casualties for Parthia: 1 archer Casualties for Seleucid: 1 peltasts Battle in Edessa Parthia attack with 10 cavalrys and 7 spearmen Seleucid defend with 2 cavalrys and 5 hoplites Parthia roll dice for 10 cavalrys and 7 spearmen in Edessa, round 2 : 2/17 hits, 4.50 expected hits Seleucid roll dice for 2 cavalrys and 5 hoplites in Edessa, round 2 : 2/7 hits, 2.83 expected hits 2 cavalrys owned by the Seleucid and 2 spearmen owned by the Parthia lost in Edessa Parthia roll dice for 10 cavalrys and 5 spearmen in Edessa, round 3 : 1/15 hits, 4.17 expected hits Seleucid roll dice for 5 hoplites in Edessa, round 3 : 3/5 hits, 2.50 expected hits 1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Edessa Parthia roll dice for 10 cavalrys and 2 spearmen in Edessa, round 4 : 0/12 hits, 3.67 expected hits Seleucid roll dice for 4 hoplites in Edessa, round 4 : 1/4 hits, 2.00 expected hits 1 spearman owned by the Parthia lost in Edessa Parthia roll dice for 10 cavalrys and 1 spearman in Edessa, round 5 : 3/11 hits, 3.50 expected hits Seleucid roll dice for 4 hoplites in Edessa, round 5 : 3/4 hits, 2.00 expected hits 3 hoplites owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Parthia roll dice for 7 cavalrys and 1 spearman in Edessa, round 6 : 2/8 hits, 2.50 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 6 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 7 cavalrys and 1 spearman remaining. Battle score for attacker is 3 Casualties for Parthia: 3 cavalrys and 6 spearmen Casualties for Seleucid: 2 cavalrys and 5 hoplites Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Parthia : -10.50 Seleucid : -0.00