270 BC - Whack (Roman) vs dawg (Anti)


  • TripleA Turn Summary: Numidia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Numidia
            19 archers, 14 cavalrys, 21 spearmen and 3 swordmen moved from Paliurus to Paraetonium
            1 spearman moved from Siwa to Paraetonium
    
        Purchase Units - Numidia
            Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen
                Egypt defend with 6 archers, 9 axemen and 51 spearmen; GreekCityStates defend with 2 hoplites and 3 slingerss
                    Numidia roll dice for 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen in Paraetonium, round 2 : 9/58 hits, 12.50 expected hits
                    Egypt roll dice for 6 archers, 9 axemen, 2 hoplites, 3 slingerss and 51 spearmen in Paraetonium, round 2 : 27/71 hits, 23.00 expected hits
                    5 archers owned by the Numidia, 6 axemen owned by the Egypt, 22 spearmen owned by the Numidia and 3 slingerss owned by the GreekCityStates lost in Paraetonium
                14 archers owned by the Numidia, 14 cavalrys owned by the Numidia and 3 swordmen owned by the Numidia retreated to Paliurus
                Egypt win with 6 archers, 3 axemen, 2 hoplites and 51 spearmen remaining. Battle score for attacker is -62
                Casualties for Numidia: 5 archers and 22 spearmen
                Casualties for Egypt: 6 axemen
                Casualties for GreekCityStates: 3 slingerss
    
        Non Combat Move - Numidia
            1 spearman moved from Berenice to Siwa
            4 spearmen moved from Berenice to Paliurus
            4 cavalrys and 4 spearmen moved from Leptis Magna to Berenice
            4 cavalrys moved from Berenice to Paliurus
            6 cavalrys moved from Cyrene to Paliurus
            2 cavalrys moved from Sabrata to Leptis Magna
            3 swordmen moved from Thenae to Sabrata
            2 biremes moved from SZ 41 to SZ 39
    
        Place Units - Numidia
            3 cavalrys and 1 spearman placed in Cyrene
            4 cavalrys placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Numidia : -3.50
    Egypt : 4.00
    

    Savegame


  • TripleA Turn Summary: Carthage round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Carthage
            15 biremes and 3 triremes moved from SZ 28 to SZ 34
            3 spearmen and 5 swordmen moved from Syracuse to Messana
            3 biremes and 2 triremes moved from SZ 39 to SZ 37
            6 spearmen moved from Carthago to SZ 36
            2 cavalrys and 7 spearmen moved from Thapsus to SZ 37
            2 cavalrys and 7 spearmen moved from SZ 37 to Sabrata
            3 biremes, 6 spearmen and 1 trireme moved from SZ 36 to SZ 37
            6 spearmen moved from SZ 37 to Sabrata
            7 spearmen and 1 swordman moved from Thapsus to Thenae
            2 spearmen moved from Thenae to Sabrata
            8 hoplites, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna
            1 hoplite, 6 spearmen and 2 swordmen moved from Leptis Magna to Berenice
            1 hoplite, 3 spearmen and 5 swordmen moved from Berenice to Paliurus
            1 swordman moved from Augustoritum to Narbo
            9 cavalrys and 4 swordmen moved from Tolosa to Narbo
            5 cavalrys moved from Toletum to Tolosa
            5 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys, 4 hoplites, 13 spearmen and 5 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Narbo
                Carthage attack with 9 cavalrys and 5 swordmen
                RomanRepublic defend with 1 velites
                    Carthage roll dice for 9 cavalrys and 5 swordmen in Narbo, round 2 : 5/14 hits, 4.67 expected hits
                    RomanRepublic roll dice for 1 velites in Narbo, round 2 : 1/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic and 1 cavalry owned by the Carthage lost in Narbo
                Carthage win, taking Narbo from RomanRepublic with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is -1
                Casualties for Carthage: 1 cavalry
                Casualties for RomanRepublic: 1 velites
    
        Non Combat Move - Carthage
            1 bireme moved from SZ 32 to SZ 33
    
        Place Units - Carthage
            5 swordmen placed in Lilybaeum
            4 hoplites and 3 spearmen placed in Thapsus
            10 spearmen placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    RomanRepublic : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - RomanRepublic
            2 triremes moved from SZ 45 to SZ 44
            3 legionaires, 1 onager and 7 velitess moved from Mediolanum to Massilia
            2 ballistas, 2 legionaires and 4 velitess moved from Sardica to Singidinum
            3 velitess moved from Sardica to Singidinum
            1 velites moved from Philippopolis to Pella
            5 velitess moved from Patavium to Verona
            3 cavalrys moved from Patavium to Salapia
            10 velitess moved from Capua to Roma
            4 velitess moved from Arretium to Roma
            1 onager moved from Arretium to SZ 21
            1 onager moved from SZ 21 to Massilia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 cavalry, 2 forts, 16 legionaires and 3 onagers; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Singidinum
                RomanRepublic attack with 2 ballistas, 2 legionaires and 7 velitess
                Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Singidinum, round 2 : 6/11 hits, 3.50 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 2 : 1/4 hits, 1.00 expected hits
                    1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Singidinum
                RomanRepublic loses 0 PUs for violating Singidinums neutrality.
                RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 2 legionaires and 6 velitess remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort placed in Croton
            1 fort placed in Capua
            6 legionaires placed in Tarentum
            9 legionaires placed in Roma
            1 cavalry placed in Arretium
            1 legionaire and 3 onagers placed in Massilia
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 100 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    RomanRepublic : 2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - GreekCityStates
            1 cavalry and 6 hoplites moved from Istropolis to Tyras
            2 archers and 4 slingerss moved from Sparta to SZ 67
            2 archers, 4 slingerss and 2 triremes moved from SZ 67 to SZ 55
            2 archers and 4 slingerss moved from SZ 55 to Paraetonium
            2 biremes and 1 trireme moved from SZ 55 to SZ 67
            1 bireme moved from SZ 66 to SZ 67
            2 biremes and 2 triremes moved from SZ 68 to SZ 65
            2 biremes moved from SZ 66 to SZ 65
            3 hoplites moved from Byzantium to Odessus
            1 cavalry moved from Byzantium to Nicopolis
            6 cavalrys moved from Thessalonica to Nicopolis
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 11 hoplites, 6 slingerss and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Tyras
                GreekCityStates attack with 1 cavalry and 6 hoplites
                Neutral defend with 1 archer and 2 cavalrys
                    GreekCityStates roll dice for 1 cavalry and 6 hoplites in Tyras, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 2/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral, 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Tyras
                    GreekCityStates roll dice for 5 hoplites in Tyras, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 1 cavalry in Tyras, round 3 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Tyras
                    GreekCityStates roll dice for 4 hoplites in Tyras, round 4 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Tyras, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Tyras
                    GreekCityStates roll dice for 3 hoplites in Tyras, round 5 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Tyras, round 5 : 0/1 hits, 0.50 expected hits
                    GreekCityStates roll dice for 3 hoplites in Tyras, round 6 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Tyras, round 6 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 archer owned by the Neutral lost in Tyras
                GreekCityStates loses 0 PUs for violating Tyrass neutrality.
                GreekCityStates win, taking Tyras from Neutral with 2 hoplites remaining. Battle score for attacker is -12
                Casualties for GreekCityStates: 1 cavalry and 4 hoplites
                Casualties for Neutral: 1 archer and 2 cavalrys
            Battle in Nicopolis
                GreekCityStates attack with 7 cavalrys
                Neutral defend with 1 archer and 2 swordmen
                    GreekCityStates roll dice for 7 cavalrys in Nicopolis, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 2/3 hits, 1.17 expected hits
                    1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Nicopolis
                GreekCityStates loses 0 PUs for violating Nicopoliss neutrality.
                GreekCityStates win, taking Nicopolis from Neutral with 5 cavalrys remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 2 cavalrys
                Casualties for Neutral: 1 archer and 2 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 trireme placed in SZ 65
            6 slingerss placed in Sparta
            4 hoplites placed in Halicarnassus
            7 hoplites placed in Sardis
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.83
    GreekCityStates : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Egypt
            9 spearmen moved from Alexandria to Memphis
            1 spearman moved from Hermopolis to Memphis
            1 bireme and 1 trireme moved from SZ 59 to SZ 58
    
        Purchase Units - Egypt
            Egypt buy 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Memphis
                Egypt attack with 10 spearmen
                Seleucid defend with 2 hoplites, 2 legionaires and 2 peltastss
                    Egypt roll dice for 10 spearmen in Memphis, round 2 : 4/10 hits, 1.67 expected hits
                    Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 2 : 2/6 hits, 2.00 expected hits
                    2 legionaires owned by the Seleucid, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Egypt lost in Memphis
                    Egypt roll dice for 8 spearmen in Memphis, round 3 : 2/8 hits, 1.33 expected hits
                    Seleucid roll dice for 2 hoplites in Memphis, round 3 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Memphis
                Egypt win, taking Memphis from Seleucid with 7 spearmen remaining. Battle score for attacker is 13
                Casualties for Egypt: 3 spearmen
                Casualties for Seleucid: 2 hoplites, 2 legionaires and 2 peltastss
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            1 spearman placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Egypt : 3.00
    Seleucid : 0.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Seleucid
            8 peltastss moved from Jerusalem to Pharan
            2 hoplites and 6 peltastss moved from Damascus to Emesa
            2 peltastss moved from Antioch to Emesa
            1 cataphract moved from Antioch to Attalia
            3 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss moved from Tarsus to Attalia
            5 peltastss moved from Antioch to Edessa
            2 hoplites and 2 legionaires moved from Antioch to Emesa
            2 hoplites, 3 legionaires and 2 peltastss moved from Antioch to Edessa
            1 hoplite and 2 peltastss moved from Antioch to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 1 cavalry, 2 hoplites and 14 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Edessa
                Seleucid attack with 2 hoplites, 3 legionaires and 7 peltastss
                Parthia defend with 5 archers and 1 spearman
                    Seleucid roll dice for 2 hoplites, 3 legionaires and 7 peltastss in Edessa, round 2 : 1/12 hits, 2.83 expected hits
                    Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 3/6 hits, 2.83 expected hits
                    1 spearman owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 2 hoplites, 3 legionaires and 4 peltastss in Edessa, round 3 : 2/9 hits, 2.33 expected hits
                    Parthia roll dice for 5 archers in Edessa, round 3 : 3/5 hits, 2.50 expected hits
                    2 archers owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 2 hoplites, 3 legionaires and 1 peltasts in Edessa, round 4 : 2/6 hits, 1.83 expected hits
                    Parthia roll dice for 3 archers in Edessa, round 4 : 1/3 hits, 1.50 expected hits
                    2 archers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 2 hoplites and 3 legionaires in Edessa, round 5 : 0/5 hits, 1.67 expected hits
                    Parthia roll dice for 1 archer in Edessa, round 5 : 1/1 hits, 0.50 expected hits
                    1 legionaire owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 2 hoplites and 2 legionaires in Edessa, round 6 : 2/4 hits, 1.33 expected hits
                    Parthia roll dice for 1 archer in Edessa, round 6 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Parthia lost in Edessa
                Seleucid win, taking Edessa from Parthia with 2 hoplites and 2 legionaires remaining. Battle score for attacker is 5
                Casualties for Seleucid: 1 legionaire and 7 peltastss
                Casualties for Parthia: 5 archers and 1 spearman
            Battle in Emesa
                Seleucid attack with 5 hoplites, 2 legionaires and 10 peltastss
                Parthia defend with 2 archers and 1 spearman
                    Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 4/17 hits, 4.00 expected hits
                    Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 1.33 expected hits
                    2 archers owned by the Parthia and 1 spearman owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 5 hoplites, 2 legionaires and 10 peltastss remaining. Battle score for attacker is 11
                Casualties for Parthia: 2 archers and 1 spearman
            Battle in Attalia
                Seleucid attack with 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss
                GreekCityStates defend with 1 archer, 6 cavalrys and 3 hoplites
                    Seleucid roll dice for 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss in Attalia, round 2 : 2/13 hits, 4.50 expected hits
                    GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.00 expected hits
                    3 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Attalia
                    Seleucid roll dice for 4 cataphracts, 3 cavalrys and 3 hoplites in Attalia, round 3 : 1/10 hits, 4.00 expected hits
                    GreekCityStates roll dice for 1 archer, 4 cavalrys and 3 hoplites in Attalia, round 3 : 2/8 hits, 2.67 expected hits
                    2 cavalrys owned by the Seleucid and 1 cavalry owned by the GreekCityStates lost in Attalia
                    Seleucid roll dice for 4 cataphracts, 1 cavalry and 3 hoplites in Attalia, round 4 : 6/8 hits, 3.33 expected hits
                    GreekCityStates roll dice for 1 archer, 3 cavalrys and 3 hoplites in Attalia, round 4 : 1/7 hits, 2.50 expected hits
                    2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid, 1 archer owned by the GreekCityStates and 3 cavalrys owned by the GreekCityStates lost in Attalia
                    Seleucid roll dice for 4 cataphracts and 3 hoplites in Attalia, round 5 : 4/7 hits, 3.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Attalia, round 5 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Attalia
                Seleucid win, taking Attalia from GreekCityStates with 4 cataphracts and 2 hoplites remaining. Battle score for attacker is 20
                Casualties for Seleucid: 3 cavalrys, 1 hoplite and 3 peltastss
                Casualties for GreekCityStates: 1 archer, 6 cavalrys and 3 hoplites
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 peltastss placed in Jerusalem
            2 cataphracts, 1 cavalry, 2 hoplites and 6 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.17
    Seleucid : -4.83
    GreekCityStates : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Parthia
            10 cavalrys moved from Seleucia to Emesa
            3 archers and 2 spearmen moved from Hatra to Emesa
            3 archers, 3 horsearchers and 3 spearmen moved from Hatra to Emesa
            7 spearmen moved from Seleucia to Hatra
            4 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 10 cavalrys and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen
                Seleucid defend with 5 hoplites, 2 legionaires and 10 peltastss
                    Parthia roll dice for 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen in Emesa, round 2 : 5/24 hits, 6.17 expected hits
                    Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 6/17 hits, 4.83 expected hits
                    1 archer owned by the Parthia, 5 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa
                    Parthia roll dice for 5 archers, 10 cavalrys and 3 horsearchers in Emesa, round 3 : 5/18 hits, 5.17 expected hits
                    Seleucid roll dice for 5 hoplites, 2 legionaires and 5 peltastss in Emesa, round 3 : 4/12 hits, 4.00 expected hits
                    4 archers owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa
                    Parthia roll dice for 1 archer, 10 cavalrys and 3 horsearchers in Emesa, round 4 : 5/14 hits, 4.50 expected hits
                    Seleucid roll dice for 5 hoplites and 2 legionaires in Emesa, round 4 : 4/7 hits, 3.17 expected hits
                    2 legionaires owned by the Seleucid, 3 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Emesa
                    Parthia roll dice for 1 archer, 6 cavalrys and 3 horsearchers in Emesa, round 5 : 1/10 hits, 3.17 expected hits
                    Seleucid roll dice for 2 hoplites in Emesa, round 5 : 2/2 hits, 1.00 expected hits
                    1 hoplite owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                    Parthia roll dice for 1 archer, 4 cavalrys and 3 horsearchers in Emesa, round 6 : 4/8 hits, 2.50 expected hits
                    Seleucid roll dice for 1 hoplite in Emesa, round 6 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                Parthia win, taking Emesa from Seleucid with 1 archer, 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is -10
                Casualties for Parthia: 5 archers, 7 cavalrys and 5 spearmen
                Casualties for Seleucid: 5 hoplites, 2 legionaires and 10 peltastss
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            2 archers and 5 spearmen placed in Persepolis
            10 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.50
    Seleucid : 3.50
    

    Savegame


  • TripleA Turn Summary: Numidia round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Numidia
            4 spearmen moved from Berenice to Paliurus
            3 cavalrys and 1 spearman moved from Cyrene to Paliurus
            6 cavalrys moved from Leptis Magna to Cyrene
            2 swordmen moved from Sabrata to SZ 39
            2 biremes and 2 swordmen moved from SZ 39 to SZ 41
            2 swordmen moved from SZ 41 to Cyrene
            1 swordman moved from Sabrata to Oea
    
        Purchase Units - Numidia
            Numidia buy 1 spearman and 7 swordmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 swordmen placed in Cyrene
            1 spearman and 3 swordmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Carthage
            1 hoplite, 6 spearmen and 2 swordmen moved from Berenice to Paliurus
            8 hoplites, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice
            2 cavalrys moved from Sabrata to Leptis Magna
            15 spearmen moved from Sabrata to Oea
            4 hoplites and 3 spearmen moved from Thapsus to SZ 37
            7 spearmen and 1 swordman moved from Thenae to SZ 37
            6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 37 to SZ 39
            4 hoplites, 10 spearmen and 1 swordman moved from SZ 39 to Oea
            10 spearmen moved from Carthago to Thapsus
            1 bireme moved from SZ 33 to SZ 36
            1 hoplite moved from Lilybaeum to SZ 36
            1 hoplite moved from SZ 36 to Carthago
            1 cavalry, 4 spearmen and 11 swordmen moved from Lilybaeum to SZ 34
            9 swordmen moved from Messana to SZ 34
            3 spearmen moved from Messana to SZ 34
            16 biremes, 1 cavalry, 7 spearmen, 20 swordmen and 4 triremes moved from SZ 34 to SZ 35
            1 cavalry, 7 spearmen and 20 swordmen moved from SZ 35 to Croton
            8 cavalrys moved from Narbo to Logdunum
            1 swordman moved from Narbo to Nemausus
            4 swordmen moved from Narbo to Augustoritum
            1 cavalry moved from Tolosa to Narbo
            2 cavalrys moved from Tolosa to Nemausus
            2 cavalrys moved from Tolosa to Logdunum
            1 swordman moved from Augustoritum to Logdunum
            5 cavalrys moved from Toletum to Tolosa
            5 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 2 citys, 14 spearmen and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Croton
                Carthage attack with 1 cavalry, 7 spearmen and 20 swordmen
                RomanRepublic defend with 2 forts, 1 legionaire and 5 velitess
                    Carthage roll dice for 1 cavalry, 7 spearmen and 20 swordmen in Croton, round 2 : 9/28 hits, 8.17 expected hits
                Units damaged: 1 fort owned by the RomanRepublic
                    RomanRepublic roll dice for 2 forts, 1 legionaire and 5 velitess in Croton, round 2 : 3/8 hits, 3.33 expected hits
                    1 fort owned by the RomanRepublic, 5 velitess owned by the RomanRepublic, 3 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Croton
                    Carthage roll dice for 1 cavalry, 4 spearmen and 20 swordmen in Croton, round 3 : 6/25 hits, 7.67 expected hits
                    RomanRepublic roll dice for 1 fort in Croton, round 3 : 1/1 hits, 0.67 expected hits
                    1 fort owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Croton
                Carthage win, taking Croton from RomanRepublic with 1 cavalry, 3 spearmen and 20 swordmen remaining. Battle score for attacker is 19
                Casualties for Carthage: 4 spearmen
                Casualties for RomanRepublic: 2 forts, 1 legionaire and 5 velitess
            Battle in Logdunum
                Carthage attack with 10 cavalrys and 1 swordman
                Neutral defend with 3 axemen, 2 barbarians and 1 swordman
                    Carthage roll dice for 10 cavalrys and 1 swordman in Logdunum, round 2 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 2/6 hits, 1.50 expected hits
                    2 cavalrys owned by the Carthage, 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum
                    Carthage roll dice for 8 cavalrys and 1 swordman in Logdunum, round 3 : 4/9 hits, 3.00 expected hits
                    Neutral roll dice for 2 barbarians in Logdunum, round 3 : 2/2 hits, 0.67 expected hits
                    2 cavalrys owned by the Carthage and 2 barbarians owned by the Neutral lost in Logdunum
                Carthage loses 0 PUs for violating Logdunums neutrality.
                Carthage win, taking Logdunum from Neutral with 6 cavalrys and 1 swordman remaining. Battle score for attacker is 7
                Casualties for Carthage: 4 cavalrys
                Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman
            Battle in Nemausus
                Carthage attack with 2 cavalrys and 1 swordman
                RomanRepublic defend with 1 velites
                    Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 velites in Nemausus, round 2 : 0/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic lost in Nemausus
                Carthage win, taking Nemausus from RomanRepublic with 2 cavalrys and 1 swordman remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 velites
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Syracuse
            Carthage undo move 1.
            1 city placed in Messana
            1 city placed in Barcino
            Carthage undo move 2.
            1 city placed in Tarraco
            4 cavalrys placed in Corduba
            5 spearmen placed in Lilybaeum
            6 spearmen and 1 swordman placed in Thapsus
            3 spearmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.50
    Neutral : 1.83
    RomanRepublic : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - RomanRepublic
            4 legionaires, 2 onagers and 11 velitess moved from Massilia to Nemausus
            5 velitess moved from Verona to Vindonissa
            8 velitess moved from Veldidena to Vindonissa
            2 ballistas, 2 legionaires and 6 velitess moved from Singidinum to Aquincum
            9 legionaires and 26 velitess moved from Roma to Capua
            1 trireme moved from SZ 24 to SZ 25
            17 biremes and 4 triremes moved from SZ 21 to SZ 25
            1 cavalry moved from Arretium to Capua
            3 cavalrys moved from Salapia to Capua
            3 onagers and 6 velitess moved from Massilia to Narbo
            1 velites moved from Pella to Salonae
            1 bireme and 2 triremes moved from SZ 44 to SZ 45
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 11 cavalrys, 1 fort, 4 legionaires, 1 trireme and 5 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Vindonissa
                RomanRepublic attack with 13 velitess
                Neutral defend with 3 archers and 1 swordman
                    RomanRepublic roll dice for 13 velitess in Vindonissa, round 2 : 2/13 hits, 2.17 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits
                    1 velites owned by the RomanRepublic, 1 archer owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa
                    RomanRepublic roll dice for 12 velitess in Vindonissa, round 3 : 4/12 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers in Vindonissa, round 3 : 1/2 hits, 1.00 expected hits
                    1 velites owned by the RomanRepublic and 2 archers owned by the Neutral lost in Vindonissa
                RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
                RomanRepublic win, taking Vindonissa from Neutral with 11 velitess remaining. Battle score for attacker is 10
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 3 archers and 1 swordman
            Battle in Nemausus
                RomanRepublic attack with 4 legionaires, 2 onagers and 11 velitess
                Carthage defend with 2 cavalrys and 1 swordman
                    RomanRepublic roll dice for 4 legionaires, 2 onagers and 11 velitess in Nemausus, round 2 : 6/17 hits, 4.83 expected hits
                    Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 0.67 expected hits
                    2 cavalrys owned by the Carthage, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Nemausus
                RomanRepublic win, taking Nemausus from Carthage with 4 legionaires, 2 onagers and 9 velitess remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 2 velitess
                Casualties for Carthage: 2 cavalrys and 1 swordman
            Battle in Aquincum
                RomanRepublic attack with 2 ballistas, 2 legionaires and 6 velitess
                Neutral defend with 3 cavalrys and 2 swordmen
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 2 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Aquincum, round 2 : 0/5 hits, 1.17 expected hits
                    3 cavalrys owned by the Neutral lost in Aquincum
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 3 : 1/10 hits, 3.33 expected hits
                    Neutral roll dice for 2 swordmen in Aquincum, round 3 : 1/2 hits, 0.67 expected hits
                    1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 5 velitess in Aquincum, round 4 : 3/9 hits, 3.17 expected hits
                    Neutral roll dice for 1 swordman in Aquincum, round 4 : 1/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum
                RomanRepublic loses 0 PUs for violating Aquincums neutrality.
                RomanRepublic win, taking Aquincum from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 14
                Casualties for Neutral: 3 cavalrys and 2 swordmen
                Casualties for RomanRepublic: 2 velitess
            Battle in Narbo
                RomanRepublic attack with 3 onagers and 6 velitess
                Carthage defend with 1 cavalry
                    RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 2/9 hits, 3.50 expected hits
                    Carthage roll dice for 1 cavalry in Narbo, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage lost in Narbo
                RomanRepublic win, taking Narbo from Carthage with 3 onagers and 6 velitess remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 cavalry
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 bireme and 1 trireme placed in SZ 25
            1 fort and 5 velitess placed in Tarentum
            7 cavalrys placed in Roma
            RomanRepublic undo move 1.
            2 cavalrys placed in Roma
            1 bireme and 1 trireme placed in SZ 25
            4 legionaires placed in Massilia
            2 cavalrys placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 103 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.17
    Neutral : -1.00
    RomanRepublic : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - GreekCityStates
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 legionaires and 16 velitess moved from Capua to Tarentum
            7 hoplites moved from Sardis to Attalia
            3 hoplites moved from Halicarnassus to Attalia
            1 hoplite moved from Halicarnassus to Attalia
            5 cavalrys moved from Nicopolis to Axiopolis
            3 hoplites moved from Odessus to Axiopolis
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 13 archers, 2 cavalrys, 2 hoplites and 6 slingerss; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Axiopolis
                GreekCityStates attack with 5 cavalrys and 3 hoplites
                Neutral defend with 2 cavalrys and 3 swordmen
                    GreekCityStates roll dice for 5 cavalrys and 3 hoplites in Axiopolis, round 2 : 4/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 2 : 1/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral, 2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Axiopolis
                    GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Axiopolis, round 3 : 4/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 swordman in Axiopolis, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Axiopolis
                GreekCityStates loses 0 PUs for violating Axiopoliss neutrality.
                GreekCityStates win, taking Axiopolis from Neutral with 4 cavalrys and 3 hoplites remaining. Battle score for attacker is 16
                Casualties for GreekCityStates: 1 cavalry
                Casualties for Neutral: 2 cavalrys and 3 swordmen
            Battle in Attalia
                GreekCityStates attack with 11 hoplites
                Seleucid defend with 4 cataphracts and 2 hoplites
                    GreekCityStates roll dice for 11 hoplites in Attalia, round 2 : 4/11 hits, 3.67 expected hits
                    Seleucid roll dice for 4 cataphracts and 2 hoplites in Attalia, round 2 : 3/6 hits, 3.00 expected hits
                    3 hoplites owned by the GreekCityStates, 2 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Attalia
                    GreekCityStates roll dice for 8 hoplites in Attalia, round 3 : 1/8 hits, 2.67 expected hits
                    Seleucid roll dice for 2 cataphracts in Attalia, round 3 : 0/2 hits, 1.00 expected hits
                    1 cataphract owned by the Seleucid lost in Attalia
                    GreekCityStates roll dice for 8 hoplites in Attalia, round 4 : 4/8 hits, 2.67 expected hits
                    Seleucid roll dice for 1 cataphract in Attalia, round 4 : 0/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid lost in Attalia
                GreekCityStates win, taking Attalia from Seleucid with 8 hoplites remaining. Battle score for attacker is 23
                Casualties for GreekCityStates: 3 hoplites
                Casualties for Seleucid: 4 cataphracts and 2 hoplites
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 archers placed in Sparta
            7 archers placed in Corinth
            5 slingerss placed in Halicarnassus
            2 cavalrys, 2 hoplites and 1 slingers placed in Sardis
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 85 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Seleucid : -1.50
    GreekCityStates : 3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Egypt
            9 spearmen moved from Alexandria to Paraetonium
            1 spearman moved from Hermopolis to Memphis
    
        Purchase Units - Egypt
            Egypt buy 9 spearmen; Remaining resources: 2 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Seleucid
            2 cataphracts and 1 cavalry moved from Antioch to Attalia
            8 peltastss moved from Jerusalem to Pharan
            1 peltasts moved from Antioch to Edessa
            2 hoplites and 2 legionaires moved from Edessa to Emesa
            2 hoplites and 3 peltastss moved from Antioch to Emesa
            2 peltastss moved from Antioch to Tarsus
    
        Purchase Units - Seleucid
            Seleucid buy 2 cavalrys, 3 hoplites and 14 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 4 hoplites, 2 legionaires and 3 peltastss
                Parthia defend with 1 archer, 3 cavalrys and 3 horsearchers
                    Seleucid roll dice for 4 hoplites, 2 legionaires and 3 peltastss in Emesa, round 2 : 2/9 hits, 2.50 expected hits
                    Parthia roll dice for 1 archer, 3 cavalrys and 3 horsearchers in Emesa, round 2 : 2/7 hits, 2.50 expected hits
                    2 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
                    Seleucid roll dice for 4 hoplites, 2 legionaires and 1 peltasts in Emesa, round 3 : 1/7 hits, 2.17 expected hits
                    Parthia roll dice for 1 archer, 1 cavalry and 3 horsearchers in Emesa, round 3 : 3/5 hits, 2.17 expected hits
                    2 legionaires owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                    Seleucid roll dice for 4 hoplites in Emesa, round 4 : 0/4 hits, 1.33 expected hits
                    Parthia roll dice for 1 archer and 3 horsearchers in Emesa, round 4 : 2/4 hits, 2.00 expected hits
                    2 hoplites owned by the Seleucid lost in Emesa
                2 hoplites owned by the Seleucid retreated to Antioch
                Parthia win with 1 archer and 3 horsearchers remaining. Battle score for attacker is -12
                Casualties for Seleucid: 2 hoplites, 2 legionaires and 3 peltastss
                Casualties for Parthia: 3 cavalrys
            Battle in Attalia
                Seleucid attack with 2 cataphracts and 1 cavalry
                GreekCityStates defend with 8 hoplites
                    Seleucid roll dice for 2 cataphracts and 1 cavalry in Attalia, round 2 : 2/3 hits, 1.33 expected hits
                    GreekCityStates roll dice for 8 hoplites in Attalia, round 2 : 4/8 hits, 4.00 expected hits
                    2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid and 2 cataphracts owned by the Seleucid lost in Attalia
                GreekCityStates win with 6 hoplites remaining. Battle score for attacker is -8
                Casualties for Seleucid: 2 cataphracts and 1 cavalry
                Casualties for GreekCityStates: 2 hoplites
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 peltastss placed in Jerusalem
            2 cavalrys, 3 hoplites and 6 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.33
    Seleucid : -2.33
    GreekCityStates : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 12

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 12
    
        Combat Move - Parthia
            1 horsearcher moved from Emesa to Sidon
                  Parthia take Damascus from Seleucid
                  Egypt take Sidon from Seleucid
            10 cavalrys moved from Seleucia to Edessa
            7 spearmen moved from Hatra to Emesa
            2 archers and 5 spearmen moved from Persepolis to Babylon
            11 spearmen moved from Babylon to Seleucia
            1 horsearcher moved from Sidon to Damascus
            1 archer and 2 horsearchers moved from Emesa to Damascus
    
        Purchase Units - Parthia
            Parthia buy 14 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Edessa
                Parthia attack with 10 cavalrys
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 cavalrys in Edessa, round 2 : 2/10 hits, 3.33 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 10 cavalrys remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            4 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.33
    Seleucid : -0.17
    

    Savegame


  • TripleA Turn Summary: Carthage round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Carthage
            4 hoplites and 1 swordman moved from Oea to SZ 39
            10 spearmen moved from Oea to SZ 39
            6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 39 to SZ 41
            4 hoplites, 10 spearmen and 1 swordman moved from SZ 41 to Cyrene
            15 spearmen moved from Oea to Leptis Magna
            16 spearmen and 1 swordman moved from Thapsus to Thenae
            4 swordmen moved from Augustoritum to Narbo
            5 cavalrys moved from Tolosa to Narbo
            6 cavalrys moved from Logdunum to Narbo
            5 cavalrys moved from Toletum to Tolosa
            4 cavalrys moved from Corduba to Toletum
            16 biremes and 4 triremes moved from SZ 35 to SZ 44
            1 hoplite moved from Carthago to Thapsus
            1 spearman moved from Carthago to SZ 36
            1 spearman moved from SZ 36 to Lilybaeum
    
        Purchase Units - Carthage
            Carthage buy 8 cavalrys, 8 hoplites and 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Narbo
                Carthage attack with 11 cavalrys and 4 swordmen
                RomanRepublic defend with 3 onagers and 6 velitess
                    Carthage roll dice for 11 cavalrys and 4 swordmen in Narbo, round 2 : 4/15 hits, 5.00 expected hits
                    RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 4/9 hits, 3.50 expected hits
                    4 velitess owned by the RomanRepublic and 4 cavalrys owned by the Carthage lost in Narbo
                    Carthage roll dice for 7 cavalrys and 4 swordmen in Narbo, round 3 : 1/11 hits, 3.67 expected hits
                    RomanRepublic roll dice for 3 onagers and 2 velitess in Narbo, round 3 : 2/5 hits, 2.17 expected hits
                    1 velites owned by the RomanRepublic and 2 cavalrys owned by the Carthage lost in Narbo
                    Carthage roll dice for 5 cavalrys and 4 swordmen in Narbo, round 4 : 4/9 hits, 3.00 expected hits
                    RomanRepublic roll dice for 3 onagers and 1 velites in Narbo, round 4 : 0/4 hits, 1.83 expected hits
                    1 velites owned by the RomanRepublic and 3 onagers owned by the RomanRepublic lost in Narbo
                Carthage win, taking Narbo from RomanRepublic with 5 cavalrys and 4 swordmen remaining. Battle score for attacker is 15
                Casualties for Carthage: 6 cavalrys
                Casualties for RomanRepublic: 3 onagers and 6 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 spearmen placed in Lilybaeum
            4 spearmen placed in Messana
            Carthage undo move 2.
            Carthage undo move 1.
            4 hoplites placed in Messana
            4 hoplites and 1 spearman placed in Lilybaeum
            9 spearmen placed in Carthago
            Carthage undo move 3.
            7 spearmen placed in Thapsus
            2 spearmen placed in Carthago
            4 cavalrys placed in Tarraco
            4 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.67
    RomanRepublic : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - RomanRepublic
            4 cavalrys, 9 legionaires and 26 velitess moved from Capua to Croton
            8 legionaires and 21 velitess moved from Tarentum to Croton
            11 velitess moved from Vindonissa to Logdunum
            1 velites moved from Nemausus to Augustoritum
                  RomanRepublic take Augustoritum from Carthage
            4 legionaires moved from Massilia to Narbo
            4 legionaires and 2 onagers moved from Nemausus to Narbo
            8 velitess moved from Nemausus to Narbo
            2 cavalrys moved from Patavium to Vindonissa
            1 velites moved from Salonae to Sirmium
            2 ballistas, 2 legionaires and 4 velitess moved from Aquincum to Vindobona
            18 biremes and 6 triremes moved from SZ 25 to SZ 28
            9 cavalrys moved from Roma to Croton
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 10 cavalrys, 6 legionaires, 1 onager and 2 triremes; Remaining resources: 2 PUs; 
    
        Combat - RomanRepublic
            Battle in Vindobona
                RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess
                Neutral defend with 4 cavalrys and 1 swordman
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Vindobona, round 2 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 4 cavalrys and 1 swordman in Vindobona, round 2 : 0/5 hits, 1.00 expected hits
                    3 cavalrys owned by the Neutral lost in Vindobona
                    RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Vindobona, round 3 : 2/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 cavalry and 1 swordman in Vindobona, round 3 : 0/2 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Vindobona
                RomanRepublic loses 0 PUs for violating Vindobonas neutrality.
                RomanRepublic win, taking Vindobona from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 20
                Casualties for Neutral: 4 cavalrys and 1 swordman
            Battle in Narbo
                RomanRepublic attack with 8 legionaires, 2 onagers and 8 velitess
                Carthage defend with 5 cavalrys and 4 swordmen
                    RomanRepublic roll dice for 8 legionaires, 2 onagers and 8 velitess in Narbo, round 2 : 7/18 hits, 5.67 expected hits
                    Carthage roll dice for 5 cavalrys and 4 swordmen in Narbo, round 2 : 1/9 hits, 2.17 expected hits
                    5 cavalrys owned by the Carthage, 1 velites owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Narbo
                    RomanRepublic roll dice for 8 legionaires, 2 onagers and 7 velitess in Narbo, round 3 : 7/17 hits, 5.50 expected hits
                    Carthage roll dice for 2 swordmen in Narbo, round 3 : 1/2 hits, 0.67 expected hits
                    1 velites owned by the RomanRepublic and 2 swordmen owned by the Carthage lost in Narbo
                RomanRepublic win, taking Narbo from Carthage with 8 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 30
                Casualties for RomanRepublic: 2 velitess
                Casualties for Carthage: 5 cavalrys and 4 swordmen
            Battle in Logdunum
                RomanRepublic attack with 11 velitess
                Carthage defend with 1 swordman
                    RomanRepublic roll dice for 11 velitess in Logdunum, round 2 : 2/11 hits, 1.83 expected hits
                    Carthage roll dice for 1 swordman in Logdunum, round 2 : 1/1 hits, 0.33 expected hits
                    1 velites owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Logdunum
                RomanRepublic win, taking Logdunum from Carthage with 10 velitess remaining. Battle score for attacker is 1
                Casualties for RomanRepublic: 1 velites
                Casualties for Carthage: 1 swordman
            Battle in Croton
                RomanRepublic attack with 13 cavalrys, 17 legionaires and 47 velitess
                Carthage defend with 1 cavalry, 3 spearmen and 20 swordmen
                    RomanRepublic roll dice for 13 cavalrys, 17 legionaires and 47 velitess in Croton, round 2 : 18/77 hits, 17.83 expected hits
                    Carthage roll dice for 1 cavalry, 3 spearmen and 20 swordmen in Croton, round 2 : 8/24 hits, 7.83 expected hits
                    1 cavalry owned by the Carthage, 8 velitess owned by the RomanRepublic, 14 swordmen owned by the Carthage and 3 spearmen owned by the Carthage lost in Croton
                    RomanRepublic roll dice for 13 cavalrys, 17 legionaires and 39 velitess in Croton, round 3 : 15/69 hits, 16.50 expected hits
                    Carthage roll dice for 6 swordmen in Croton, round 3 : 3/6 hits, 2.00 expected hits
                    3 velitess owned by the RomanRepublic and 6 swordmen owned by the Carthage lost in Croton
                RomanRepublic win, taking Croton from Carthage with 13 cavalrys, 17 legionaires and 36 velitess remaining. Battle score for attacker is 60
                Casualties for RomanRepublic: 11 velitess
                Casualties for Carthage: 1 cavalry, 3 spearmen and 20 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 bireme placed in SZ 19
            2 triremes placed in SZ 28
            3 cavalrys placed in Massilia
            7 cavalrys placed in Patavium
            6 legionaires and 1 onager placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 113 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.00
    Neutral : -1.50
    RomanRepublic : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - GreekCityStates
            6 hoplites moved from Attalia to Tarsus
            2 cavalrys moved from Sardis to Tarsus
            6 archers moved from Sparta to SZ 67
            6 archers, 3 biremes and 1 trireme moved from SZ 67 to SZ 55
            6 archers moved from SZ 55 to Paraetonium
            2 triremes moved from SZ 55 to SZ 67
            5 slingerss moved from Halicarnassus to Attalia
            2 hoplites and 1 slingers moved from Sardis to Attalia
            4 biremes and 3 triremes moved from SZ 65 to SZ 66
            7 archers moved from Corinth to Sparta
            4 cavalrys and 3 hoplites moved from Axiopolis to Sarmizegetusa
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 7 archers, 1 bireme, 4 cavalrys, 5 slingerss and 2 triremes; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Tarsus
                GreekCityStates attack with 2 cavalrys and 6 hoplites
                Seleucid defend with 2 peltastss
                    GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Tarsus, round 2 : 4/8 hits, 2.67 expected hits
                    Seleucid roll dice for 2 peltastss in Tarsus, round 2 : 0/2 hits, 0.33 expected hits
                    2 peltastss owned by the Seleucid lost in Tarsus
                GreekCityStates win, taking Tarsus from Seleucid with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 4
                Casualties for Seleucid: 2 peltastss
            Battle in Sarmizegetusa
                GreekCityStates attack with 4 cavalrys and 3 hoplites
                Neutral defend with 1 axeman and 1 swordman
                    GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Sarmizegetusa, round 2 : 6/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 2 : 1/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Sarmizegetusa
                GreekCityStates loses 0 PUs for violating Sarmizegetusas neutrality.
                GreekCityStates win, taking Sarmizegetusa from Neutral with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 3
                Casualties for GreekCityStates: 1 cavalry
                Casualties for Neutral: 1 axeman and 1 swordman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 bireme and 2 triremes placed in SZ 67
            6 archers placed in Sparta
            1 archer and 5 slingerss placed in Sardis
            4 cavalrys placed in Thessalonica
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 91 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Seleucid : -0.33
    GreekCityStates : 5.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Egypt
            9 spearmen moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 10 spearmen; Remaining resources: 1 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 spearmen placed in Alexandria
            1 spearman placed in Hermopolis
    
        Turn Complete - Egypt
            Egypt collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Seleucid
            1 peltasts moved from Antioch to Sidon
                  Seleucid take Sidon from Egypt
            2 cavalrys, 5 hoplites and 5 peltastss moved from Antioch to Edessa
    
        Purchase Units - Seleucid
            Seleucid buy 2 hoplites and 17 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Edessa
                Seleucid attack with 2 cavalrys, 5 hoplites and 5 peltastss
                Parthia defend with 10 cavalrys
                    Seleucid roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Edessa, round 2 : 5/12 hits, 3.17 expected hits
                    Parthia roll dice for 10 cavalrys in Edessa, round 2 : 3/10 hits, 1.67 expected hits
                    3 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Edessa
                    Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 3 : 2/9 hits, 2.67 expected hits
                    Parthia roll dice for 5 cavalrys in Edessa, round 3 : 0/5 hits, 0.83 expected hits
                    2 cavalrys owned by the Parthia lost in Edessa
                    Seleucid roll dice for 2 cavalrys, 5 hoplites and 2 peltastss in Edessa, round 4 : 3/9 hits, 2.67 expected hits
                    Parthia roll dice for 3 cavalrys in Edessa, round 4 : 2/3 hits, 0.50 expected hits
                    2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa
                Seleucid win, taking Edessa from Parthia with 2 cavalrys and 5 hoplites remaining. Battle score for attacker is 30
                Casualties for Seleucid: 5 peltastss
                Casualties for Parthia: 10 cavalrys
    
        Non Combat Move - Seleucid
            16 peltastss moved from Pharan to Jerusalem
    
        Place Units - Seleucid
            2 hoplites and 9 peltastss placed in Antioch
            8 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Parthia : 2.00
    Seleucid : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 13

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 13
    
        Combat Move - Parthia
            10 cavalrys and 11 spearmen moved from Seleucia to Hatra
            10 cavalrys moved from Hatra to Edessa
            1 archer and 1 horsearcher moved from Damascus to Sidon
            7 spearmen moved from Emesa to Edessa
            2 horsearchers moved from Damascus to Sidon
            4 cavalrys moved from Persepolis to Seleucia
            2 archers and 5 spearmen moved from Babylon to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 17 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Sidon
                Parthia attack with 1 archer and 3 horsearchers
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 1 archer and 3 horsearchers in Sidon, round 2 : 1/4 hits, 1.17 expected hits
                    Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits
                    1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Sidon
                Parthia win, taking Sidon from Seleucid with 3 horsearchers remaining. Battle score for attacker is -2
                Casualties for Parthia: 1 archer
                Casualties for Seleucid: 1 peltasts
            Battle in Edessa
                Parthia attack with 10 cavalrys and 7 spearmen
                Seleucid defend with 2 cavalrys and 5 hoplites
                    Parthia roll dice for 10 cavalrys and 7 spearmen in Edessa, round 2 : 2/17 hits, 4.50 expected hits
                    Seleucid roll dice for 2 cavalrys and 5 hoplites in Edessa, round 2 : 2/7 hits, 2.83 expected hits
                    2 cavalrys owned by the Seleucid and 2 spearmen owned by the Parthia lost in Edessa
                    Parthia roll dice for 10 cavalrys and 5 spearmen in Edessa, round 3 : 1/15 hits, 4.17 expected hits
                    Seleucid roll dice for 5 hoplites in Edessa, round 3 : 3/5 hits, 2.50 expected hits
                    1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Edessa
                    Parthia roll dice for 10 cavalrys and 2 spearmen in Edessa, round 4 : 0/12 hits, 3.67 expected hits
                    Seleucid roll dice for 4 hoplites in Edessa, round 4 : 1/4 hits, 2.00 expected hits
                    1 spearman owned by the Parthia lost in Edessa
                    Parthia roll dice for 10 cavalrys and 1 spearman in Edessa, round 5 : 3/11 hits, 3.50 expected hits
                    Seleucid roll dice for 4 hoplites in Edessa, round 5 : 3/4 hits, 2.00 expected hits
                    3 hoplites owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa
                    Parthia roll dice for 7 cavalrys and 1 spearman in Edessa, round 6 : 2/8 hits, 2.50 expected hits
                    Seleucid roll dice for 1 hoplite in Edessa, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 7 cavalrys and 1 spearman remaining. Battle score for attacker is 3
                Casualties for Parthia: 3 cavalrys and 6 spearmen
                Casualties for Seleucid: 2 cavalrys and 5 hoplites
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            7 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Parthia : -10.50
    Seleucid : -0.00
    

    Savegame

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