Matt and Rick anniversary edition 1941 first game!



  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            1 armour moved from Western United States to 56 Sea Zone
            2 submarines moved from 56 Sea Zone to 52 Sea Zone
            1 cruiser moved from 56 Sea Zone to 52 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
            1 infantry moved from 52 Sea Zone to Wake Island
            1 armour moved from 52 Sea Zone to Wake Island
            2 fighters moved from 56 Sea Zone to Wake Island
            1 bomber moved from Hupeh to Chinghai
            1 bomber moved from Yakut S.S.R. to Stanovoj Chrebet
    
        Combat - Americans
            Battle in Chinghai
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Chinghai, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Chinghai, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chinghai
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Stanovoj Chrebet
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Stanovoj Chrebet, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Stanovoj Chrebet, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Stanovoj Chrebet
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in 52 Sea Zone
                Americans attack with 1 cruiser, 2 submarines and 1 transport
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 2 submarines in 52 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 cruiser owned by the Japanese lost in 52 Sea Zone
                    Americans roll dice for 1 cruiser and 1 transport in 52 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 52 Sea Zone
                    Americans roll dice for 2 submarines in 52 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Americans win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in Wake Island
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Wake Island, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Wake Island to 52 Sea Zone
            1 carrier moved from 56 Sea Zone to 52 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
    
        Place Units - Americans
            1 transport placed in 56 Sea Zone
            1 transport placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 armour and 1 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Hupeh
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 40 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : -0.17
    Japanese : 1.00
    

    Savegame



  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory; Remaining resources: 34 PUs; 0 techTokens; 
            Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 3 damage to factory owned by British
                Rockets in Germany roll: 3
            1 armour moved from Germany to France
            1 armour moved from Germany to France
            1 infantry moved from Germany to France
            1 infantry moved from Germany to France
            1 infantry moved from Germany to France
            1 fighter moved from Germany to Baltic States
            1 fighter moved from East Poland to Baltic States
            1 fighter moved from Germany to Baltic States
            1 bomber moved from Poland to United Kingdom
            1 bomber moved from Poland to Russia
            1 artillery moved from Libya to Morocco Algeria
                  Germans take Morocco Algeria from Americans
            1 armour moved from Libya to Egypt
            1 armour moved from Germany to Baltic States
            1 infantry moved from Northwestern Europe to France
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in United Kingdom causes 2 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Russia causes 6 damage total. 
            Battle in Egypt
                Germans attack with 1 armour
                British defend with 1 infantry
                    Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Egypt
                British win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 1 armour
            Battle in Baltic States
                Germans attack with 1 armour and 3 fighters
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour and 3 fighters in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                Germans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 armour and 1 infantry
            Battle in France
                Germans attack with 2 armour and 4 infantry
                British defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 armour and 4 infantry in France, round 2 : 4/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 3 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in France
                Germans win, taking France from British with 2 armour and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Baltic States to East Poland
            1 fighter moved from Baltic States to Czechoslovakia Hungary
            1 fighter moved from Baltic States to East Poland
            1 bomber moved from Russia to Poland
            1 bomber moved from United Kingdom to Poland
    
        Place Units - Germans
            4 armour and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 1.33
    British : 0.00
    Russians : 0.17
    AA fire in United Kingdom : : -0.17
    

    Savegame



  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 1/1 hits, 0.00 expected hits
            Russians removing all Technology Tokens after successful research.
            Russians discover Paratroopers
    
        Activate Technology - Russians
            Russians activating Paratroopers
    
        Purchase Units - Russians
            Russians repair damage of 6x factory; Remaining resources: 31 PUs; 0 techTokens; 
            Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Yakut S.S.R. to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 armour moved from Soviet Far East to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
                  Russians take Stanovoj Chrebet from Japanese
            1 artillery moved from Eastern Ukraine to East Poland
            1 infantry moved from Eastern Ukraine to East Poland
            1 infantry moved from Ukraine to East Poland
            1 artillery moved from Ukraine to East Poland
            2 armour moved from Russia to East Poland
            1 bomber moved from Russia to Poland
            2 artilleries moved from Bulgaria Romania to Poland
            1 armour moved from Bulgaria Romania to Poland
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Germans defend with 2 fighters
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 2 fighters in East Poland, round 2 : 2/2 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 fighters owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 14
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 fighters
            Battle in Poland
                Russians attack with 1 armour, 2 artilleries and 1 bomber
                Germans defend with 2 bombers and 2 infantry
                    Russians roll dice for 1 armour, 2 artilleries and 1 bomber in Poland, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits
                    1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 armour, 2 artilleries and 1 bomber in Poland, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 bomber in Poland, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 30
                Casualties for Germans: 2 bombers and 2 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Caucasus to Ukraine
            2 infantry moved from Karelia S.S.R. to Baltic States
            1 bomber moved from Poland to Karelia S.S.R.
    
        Place Units - Russians
            2 armour and 2 infantry placed in Caucasus
            2 infantry placed in Karelia S.S.R.
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 45 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians rolls : : 1.00
    Russians : 3.00
    

    Savegame



  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 fighters; Remaining resources: 3 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 61 Sea Zone
            1 armour moved from Kiangsu to Hupeh
            1 fighter moved from 37 Sea Zone to Burma
            1 fighter moved from 37 Sea Zone to Burma
            1 fighter moved from French Indo-China Thailand to Burma
            1 fighter moved from Japan to Okinawa
            1 fighter moved from Japan to Okinawa
    
        Combat - Japanese
            Battle in Hupeh
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                Chinese win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 3 fighters
                British defend with 1 armour, 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters in Burma, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters in Burma, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 artillery in Burma, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the British and 1 armour owned by the British lost in Burma
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Burma to 61 Sea Zone
            1 fighter moved from Burma to 61 Sea Zone
    
        Place Units - Japanese
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 32 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Chinese : 0.67
    Japanese : 1.00
    

    Savegame



  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 5x factory; Remaining resources: 53 PUs; 1 techTokens; 
            British buy 2 armour, 5 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from India to French Indo-China Thailand
                  British take French Indo-China Thailand from Japanese
            1 armour moved from India to Yunnan
            1 infantry moved from India to Burma
            1 infantry moved from Egypt to Libya
                  British take Libya from Italians
            1 transport moved from 13 Sea Zone to 7 Sea Zone
            1 transport moved from 13 Sea Zone to 7 Sea Zone
            2 bombers moved from United Kingdom to Italy
            4 infantry moved from United Kingdom to 7 Sea Zone
            4 infantry moved from 7 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
    
        Combat - British
            Strategic bombing raid in Italy
                    AA fire in Italy : 0/2 hits, 0.33 expected hits
                Bombing raid in Italy rolls: 2,6 and causes: 8 damage to unit: factory
                Bombing raid in Italy causes 8 damage total. 
    
        Non Combat Move - British
            2 bombers moved from Italy to United Kingdom
            1 carrier moved from 13 Sea Zone to 7 Sea Zone
            2 fighters moved from 13 Sea Zone to 7 Sea Zone
            1 fighter moved from India to Hupeh
    
        Place Units - British
            2 armour and 1 infantry placed in India
            1 transport placed in 7 Sea Zone
            5 artilleries and 1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 47 PUs; end with 48 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Italy : : -0.33
    

    Savegame



  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians repair damage of 5x factory; Remaining resources: 6 PUs; 0 techTokens; 
            Italians buy 1 armour; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Italy to Balkans
            1 armour moved from Balkans to Bulgaria Romania
                  Germans take Bulgaria Romania from Russians
            1 infantry moved from Italy to Balkans
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 7 Sea Zone
            1 armour moved from 7 Sea Zone to Northwestern Europe
            1 infantry moved from 7 Sea Zone to Northwestern Europe
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 armour moved from Wake Island to 52 Sea Zone
            1 armour and 1 transport moved from 52 Sea Zone to 50 Sea Zone
            2 fighters moved from 52 Sea Zone to Philippine Islands
            1 cruiser moved from 52 Sea Zone to 50 Sea Zone
            2 submarines moved from 52 Sea Zone to 61 Sea Zone
            1 armour moved from Western United States to 56 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            1 armour moved from 50 Sea Zone to Philippine Islands
    
        Combat - Americans
            Battle in Philippine Islands
                Americans attack with 1 armour and 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 2 fighters in Philippine Islands, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                Americans win, taking Philippine Islands from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 61 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 carrier and 2 fighters
                    Americans roll dice for 2 submarines in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 61 Sea Zone
                2 submarines owned by the Americans Submerged
                Japanese win with 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 carrier
                2 fighters owned by the Japanese forced to land in Kwangtung
    
        Non Combat Move - Americans
            2 fighters moved from Philippine Islands to 50 Sea Zone
            1 carrier moved from 52 Sea Zone to 50 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
            1 armour moved from 64 Sea Zone to Alaska
            1 infantry moved from 64 Sea Zone to Alaska
            2 bombers moved from Western United States to Buryatia S.S.R.
            2 infantry moved from 12 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 56 Sea Zone
            2 bombers placed in Eastern United States
            2 armour and 2 infantry placed in Eastern United States
            2 artilleries placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Hupeh
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : 0.00
    Japanese : -0.33
    

    Savegame





  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Buryatia S.S.R. to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Manchuria to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 armour moved from Poland to Czechoslovakia Hungary
                  Russians take Czechoslovakia Hungary from Germans
            2 armour moved from East Poland to Bulgaria Romania
            2 armour moved from Caucasus to Bulgaria Romania
            1 bomber and 1 infantry moved from Karelia S.S.R. to Bulgaria Romania
            1 artillery moved from Ukraine to Bulgaria Romania
    
        Combat - Russians
            Battle in Bulgaria Romania
                Russians attack with 4 armour, 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 4 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria Romania, round 2 : 2/7 hits, 3.33 expected hits
                    Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
                Russians win, taking Bulgaria Romania from Germans with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            2 infantry moved from Baltic States to Poland
            2 artilleries moved from East Poland to Poland
            1 infantry moved from Karelia S.S.R. to Baltic States
            2 infantry moved from Caucasus to Ukraine
            3 infantry moved from Russia to Caucasus
            1 bomber moved from Bulgaria Romania to Caucasus
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
    
        Place Units - Russians
            2 bombers placed in Karelia S.S.R.
            Russians undo move 1.
            1 bomber and 1 infantry placed in Karelia S.S.R.
            1 bomber and 1 infantry placed in Russia
            4 armour placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -1.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 fighters; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to Buryatia S.S.R.
            1 fighter moved from Japan to Buryatia S.S.R.
            1 fighter moved from Japan to Buryatia S.S.R.
            1 fighter moved from Japan to Kiangsu
            1 fighter moved from Kwangtung to Hupeh
            1 fighter moved from Kwangtung to Hupeh
            1 fighter moved from Okinawa to 50 Sea Zone
            1 fighter moved from Okinawa to 50 Sea Zone
            1 fighter moved from Iwo Jima to Formosa
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 3 fighters
                Americans defend with 2 bombers; Russians defend with 1 infantry
                    Japanese roll dice for 3 fighters in Buryatia S.S.R., round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 bombers and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Buryatia S.S.R.
                    Japanese roll dice for 2 fighters in Buryatia S.S.R., round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 bomber in Buryatia S.S.R., round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Buryatia S.S.R.
                Japanese win with 2 fighters remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 2 bombers
                Casualties for Russians: 1 infantry
            Battle in 50 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
                    Japanese roll dice for 2 fighters in 50 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 50 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    2 fighters owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -20
                Casualties for Japanese: 2 fighters
            Battle in Kiangsu
                Japanese attack with 1 fighter
                Russians defend with 1 armour
                    Japanese roll dice for 1 fighter in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Kiangsu
                Chinese win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
            Battle in Hupeh
                Japanese attack with 2 fighters
                British defend with 1 fighter; Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                    Japanese roll dice for 1 fighter in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter in Hupeh, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in Hupeh
                Chinese win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 2 fighters
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from Buryatia S.S.R. to Japan
            1 fighter moved from Buryatia S.S.R. to Japan
    
        Place Units - Japanese
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 0.83
    Russians : 0.17
    Japanese : 0.50
    

    Savegame



  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover Increased Factory Production
    
        Activate Technology - British
            British activating Increased Factory Production
    
        Purchase Units - British
            British repair damage of 1x factory; Remaining resources: 57 PUs; 0 techTokens; 
            British buy 3 armour, 2 bombers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            3 bombers moved from United Kingdom to Italy
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 artillery moved from United Kingdom to 7 Sea Zone
            1 fighter moved from United Kingdom to France
            2 fighters moved from 7 Sea Zone to France
            1 artillery moved from 7 Sea Zone to France
            1 infantry moved from 7 Sea Zone to France
            1 artillery moved from United Kingdom to 7 Sea Zone
            1 artillery and 1 transport moved from 7 Sea Zone to 13 Sea Zone
            1 artillery moved from 13 Sea Zone to Morocco Algeria
            1 infantry moved from Libya to Morocco Algeria
            1 armour moved from French Indo-China Thailand to Kwangtung
                  British take Kwangtung from Japanese
            1 armour moved from Kwangtung to Fukien
                  Chinese take Fukien from Japanese
            1 armour moved from Yunnan to Chinghai
                  Chinese take Chinghai from Japanese
    
        Combat - British
            Strategic bombing raid in Italy
                    AA fire in Italy : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Italy rolls: 4,3 and causes: 7 damage to unit: factory
                Bombing raid in Italy causes 7 damage total. 
            Battle in France
                British attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in France, round 2 : 4/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Morocco Algeria
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Morocco Algeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria
                British win, taking Morocco Algeria from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from France to United Kingdom
            2 fighters moved from France to 7 Sea Zone
            2 bombers moved from Italy to United Kingdom
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Finland to 5 Sea Zone
            1 infantry moved from Finland to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Poland
            1 infantry moved from 5 Sea Zone to Poland
            1 transport moved from 29 Sea Zone to 27 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            2 armour moved from India to Caucasus
    
        Place Units - British
            2 armour, 1 bomber and 5 infantry placed in United Kingdom
            1 armour, 1 bomber and 1 infantry placed in India
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 63 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 0.17
    British rolls : : 1.00
    AA fire in Italy : : 0.50
    

    Savegame



  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians repair damage of 10x factory; Remaining resources: 0 PUs; 0 techTokens; 
            Italians buy nothing; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Italy to France
    
        Combat - Italians
            Battle in France
                Italians attack with 1 armour
                British defend with 1 artillery
                    Italians roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in France
                Italians win, taking France from British with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.33
    

    Savegame



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
                Americans captures 9PUs while taking Italians capital
            2 infantry moved from Gibraltar to 12 Sea Zone
            2 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Italy
                  Americans take Italy from Italians
            1 armour moved from Philippine Islands to 50 Sea Zone
            1 armour and 1 transport moved from 50 Sea Zone to 48 Sea Zone
            1 armour moved from 48 Sea Zone to New Guinea
            1 fighter moved from 50 Sea Zone to New Guinea
            1 fighter moved from 50 Sea Zone to New Guinea
            1 infantry moved from Western United States to 56 Sea Zone
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 1 armour and 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 2 fighters in New Guinea, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 2 fighters in New Guinea, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 50 Sea Zone to 48 Sea Zone
            1 cruiser moved from 50 Sea Zone to 48 Sea Zone
            2 fighters moved from New Guinea to 48 Sea Zone
            2 submarines moved from 61 Sea Zone to 48 Sea Zone
            1 transport moved from 7 Sea Zone to 11 Sea Zone
            2 bombers moved from Eastern United States to Midway
    
        Place Units - Americans
            1 artillery, 4 bombers and 1 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Fukien
            1 infantry placed in Kiangsu
            1 infantry placed in Manchuria
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 55 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : -1.00
    Japanese : -0.67
    

    Savegame


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