Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Matt and Rick anniversary edition 1941 first game!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 aaGun, 1 factory, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 bomber moved from Soviet Far East to Japan 1 armour moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 battleship moved from 56 Sea Zone to 59 Sea Zone 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 armour moved from 59 Sea Zone to Iwo Jima 1 fighter moved from Hawaiian Islands to Alaska 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 10 Sea Zone 1 cruiser moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Japan causes 4 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in Iwo Jima Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Japan to Stanovoj Chrebet 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 factory placed in Brazil 1 submarine placed in 56 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 AA fire in Japan : : -0.17 Americans : -1.00 Japanese : 0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 55 PUs; 1 techTokens; Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from East Poland to Russia 1 armour moved from Belorussia to Russia 1 armour moved from Karelia S.S.R. to Russia 2 infantry moved from Caucasus to Russia 2 artilleries moved from Caucasus to Russia 1 bomber moved from Caucasus to Russia 1 infantry moved from Belorussia to Russia 2 fighters moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Caucasus to Russia Combat - Germans Battle in 6 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 battleship and 1 destroyer; Russians defend with 1 submarine Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine Casualties for Russians: 1 submarine Casualties for British: 1 battleship and 1 destroyer Battle in Russia Germans attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry Russians defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Russia, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 3 armour, 1 fighter and 3 infantry in Russia, round 2 : 4/7 hits, 3.17 expected hits 3 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Russia Germans roll dice for 3 armour, 1 artillery and 1 fighter in Russia, round 3 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans roll dice for 3 armour and 1 fighter in Russia, round 4 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 fighter in Russia, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Russia Germans captures 23PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry Casualties for Russians: 3 armour, 1 fighter and 3 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 6 Sea Zone 1 carrier moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Caucasus to Russia 2 infantry moved from East Poland to Belorussia 1 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Germany to France 1 armour moved from Morocco Algeria to Egypt 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Russia to Caucasus Place Units - Germans 1 armour and 3 infantry placed in Caucasus 1 armour placed in Karelia S.S.R. 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 71 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 2.17 AA fire in Russia : : 0.67 British : 0.83 Germans rolls : : 0.00 Russians : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Russians 4 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from Eastern Ukraine to Russia 2 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Archangel to Russia Combat - Russians Battle in Russia Russians attack with 8 infantry Germans defend with 1 aaGun, 3 armour, 1 factory and 1 infantry Russians roll dice for 8 infantry in Russia, round 2 : 1/8 hits, 1.33 expected hits Germans roll dice for 3 armour and 1 infantry in Russia, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians roll dice for 6 infantry in Russia, round 3 : 0/6 hits, 1.00 expected hits Germans roll dice for 3 armour in Russia, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 5 infantry in Russia, round 4 : 0/5 hits, 0.83 expected hits Germans roll dice for 3 armour in Russia, round 4 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians lost in Russia Russians roll dice for 3 infantry in Russia, round 5 : 2/3 hits, 0.50 expected hits Germans roll dice for 3 armour in Russia, round 5 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia Russians roll dice for 2 infantry in Russia, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Russia, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Russia, round 7 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Russia, round 7 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Russia, round 8 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Russia, round 8 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 1 infantry in Russia, round 9 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Russia, round 9 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Russia Germans win with 1 armour remaining. Battle score for attacker is -11 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour and 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 43 PUs; 0 techTokens; Japanese buy 2 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 battleship moved from 50 Sea Zone to 59 Sea Zone 1 cruiser moved from 63 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from Japan to 59 Sea Zone 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Sikang to Yunnan 1 bomber moved from Japan to Yunnan 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 fighter moved from Manchuria to Yunnan Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 submarine Americans defend with 1 battleship, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 cruiser and 1 fighter in 59 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 59 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 59 Sea Zone 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 29 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship, 1 destroyer and 1 transport Battle in Stanovoj Chrebet Japanese attack with 1 artillery and 2 infantry Americans defend with 1 bomber; Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Stanovoj Chrebet Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 4 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Stanovoj Chrebet 1 artillery owned by the Japanese retreated to Buryatia S.S.R. Russians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 carrier moved from 49 Sea Zone to 36 Sea Zone 2 fighters moved from 49 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 bomber moved from Yunnan to French Indo-China Thailand 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from 59 Sea Zone to Japan 1 carrier moved from 50 Sea Zone to 48 Sea Zone 2 fighters moved from 50 Sea Zone to 48 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand Place Units - Japanese 2 artilleries and 2 infantry placed in Borneo 1 bomber, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : 1.00 Chinese : 0.67 Russians : 0.50 Japanese : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 6,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 1 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 armour moved from India to Trans-Jordan 1 infantry moved from India to Burma 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from India to Persia Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in Trans-Jordan British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan British roll dice for 1 fighter in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -15 Casualties for British: 1 armour, 1 fighter and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 armour and 1 infantry placed in India 2 bombers placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
British : -0.67 Italians : 2.00 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Caucasus to Persia 1 fighter moved from 14 Sea Zone to Persia 1 artillery moved from Gibraltar to 13 Sea Zone 1 artillery and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 artillery moved from 18 Sea Zone to Brazil Italians take Brazil from Americans Combat - Italians Battle in Persia Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 fighter Italians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 armour and 1 fighter in Persia, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 fighter in Persia, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Italians lost in Persia retreated to Persia British win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Persia to Trans-Jordan 1 battleship moved from 13 Sea Zone to 18 Sea Zone 1 cruiser moved from 13 Sea Zone to 18 Sea Zone 1 cruiser moved from 13 Sea Zone to 18 Sea Zone Place Units - Italians 1 armour and 4 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -2.17 British : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,2 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 bomber, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 1 infantry moved from 18 Sea Zone to Brazil 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in 18 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Italians defend with 1 battleship, 2 cruisers and 1 transport Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 18 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 submarine owned by the Americans, 2 cruisers owned by the Italians and 1 destroyer owned by the Americans lost in 18 Sea Zone Americans roll dice for 1 cruiser and 1 transport in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 1 transport in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Americans and 1 battleship owned by the Italians lost in 18 Sea Zone Italians and Americans reach a stalemate . Battle score for attacker is 18 Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine Casualties for Italians: 1 battleship and 2 cruisers Battle in Brazil Americans attack with 1 armour and 1 infantry Italians defend with 1 artillery and 1 factory Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Brazil, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Brazil Americans win, taking Brazil from Italians with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 armour, 1 bomber and 1 infantry placed in Eastern United States 1 armour and 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : 2.67 AA fire in Germany : : -0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 13x factory; Remaining resources: 73 PUs; 1 techTokens; Germans buy 4 armour, 1 cruiser, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Russia to Kazakh S.S.R. Germans take Kazakh S.S.R. from Russians 1 armour moved from Kazakh S.S.R. to Persia 1 fighter moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Chinghai Germans take Chinghai from Chinese 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in Persia Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 fighter Germans roll dice for 1 armour, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 fighter moved from Persia to Caucasus 1 armour moved from Egypt to Persia 1 infantry moved from Belorussia to Russia 1 bomber moved from United Kingdom to Germany 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone Place Units - Germans 1 cruiser, 1 destroyer and 2 transports placed in 5 Sea Zone 6 infantry placed in Germany 4 armour placed in Russia Germans undo move 3. 1 armour placed in Russia Germans undo move 1. 2 transports placed in 5 Sea Zone 1 cruiser and 1 destroyer placed in 5 Sea Zone 2 armour placed in Germany 1 armour placed in Russia Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33 Germans rolls : : 0.00 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 40 PUs; 1 techTokens; Japanese buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma 1 infantry moved from 37 Sea Zone to Burma 1 bomber moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from French Indo-China Thailand to Fukien 1 artillery and 1 transport moved from 59 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Kiangsu 1 fighter moved from French Indo-China Thailand to Hupeh 1 infantry moved from Suiyuan to Hupeh 1 armour moved from Yakut S.S.R. to Stanovoj Chrebet 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship moved from 59 Sea Zone to 62 Sea Zone 1 cruiser moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma 1 infantry moved from 37 Sea Zone to Burma 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 48 Sea Zone to 61 Sea Zone 2 fighters moved from 48 Sea Zone to 61 Sea Zone 1 fighter moved from Japan to Stanovoj Chrebet Combat - Japanese Battle in Stanovoj Chrebet Japanese attack with 1 armour, 1 artillery and 1 fighter Americans defend with 1 bomber Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Stanovoj Chrebet, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 bomber in Stanovoj Chrebet, round 2 : 1/1 hits, 0.17 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery Casualties for Americans: 1 bomber Battle in Burma Japanese attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Burma, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh retreated to Hupeh Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hupeh to Suiyuan 1 bomber moved from Burma to Kwangtung 1 fighter moved from Japan to Suiyuan 1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Japanese 1 bomber placed in Japan 4 infantry placed in Borneo 3 armour placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 Chinese : 0.33 Russians : 0.83 Japanese : 0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 infantry moved from Rhodesia to Italian Africa 1 infantry moved from Rhodesia to Belgian Congo Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 4,5,4 and causes: 13 damage to unit: factory Bombing raid in Germany causes 13 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier and 1 transport placed in 2 Sea Zone British undo move 1. 1 carrier and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 24 PUs; end with 26 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 cruisers; Remaining resources: 0 PUs; 0 techTokens; Combat - Italians Italians creates battle in territory 18 Sea Zone Non Combat Move - Italians 1 transport moved from 18 Sea Zone to 13 Sea Zone 1 carrier moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Trans-Jordan to 13 Sea Zone 1 fighter moved from 14 Sea Zone to 13 Sea Zone 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from Italy to France Place Units - Italians 2 cruisers placed in 14 Sea Zone 1 armour placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,6,3 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Eastern United States to Brazil 1 armour moved from Brazil to 18 Sea Zone 1 armour and 1 transport moved from 18 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to French West Africa British take French West Africa from Italians 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Brazil Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 carrier, 1 cruiser and 2 destroyers placed in 56 Sea Zone 1 fighter placed in Western United States 1 aaGun and 1 armour placed in Brazil Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 bombers, 1 cruiser and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 artilleries moved from Burma to India 2 infantry moved from Burma to India 2 fighters moved from 37 Sea Zone to India 1 artillery moved from Fukien to Hupeh 1 artillery moved from Kiangsu to Hupeh 1 bomber moved from Kwangtung to Hupeh 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island 1 armour moved from 52 Sea Zone to Wake Island 1 cruiser moved from 62 Sea Zone to 52 Sea Zone 1 battleship moved from 62 Sea Zone to 52 Sea Zone 1 carrier moved from 61 Sea Zone to 52 Sea Zone 2 fighters moved from 61 Sea Zone to Wake Island Combat - Japanese Battle in Soviet Far East Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Hupeh Japanese attack with 2 artilleries and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 bomber in Hupeh, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry AA fire in India : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in India, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese win, taking India from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Wake Island Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Wake Island, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Wake Island to 52 Sea Zone 2 transports moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Hupeh to Fukien 1 armour moved from Stanovoj Chrebet to Manchuria 2 fighters moved from India to 37 Sea Zone 2 bombers moved from Japan to Borneo 1 fighter moved from Soviet Far East to Japan Place Units - Japanese 4 infantry placed in Borneo 2 bombers placed in Japan Japanese undo move 1. 1 cruiser placed in 49 Sea Zone 3 infantry placed in Borneo 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.17 Japanese rolls : : 0.00 Americans : 0.67 Chinese : -0.33 Russians : 0.67 AA fire in India : : -0.33 Japanese : 1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British repair damage of 6x factory; Remaining resources: 25 PUs; 0 techTokens; British buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 fighter moved from United Kingdom to 8 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 transport moved from 41 Sea Zone to 47 Sea Zone 1 infantry moved from Australia to 47 Sea Zone 1 destroyer moved from 41 Sea Zone to 48 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea British take New Guinea from Japanese Combat - British Non Combat Move - British Place Units - British 2 fighters placed in United Kingdom 1 destroyer and 1 submarine placed in 8 Sea Zone Turn Complete - British British collect 23 PUs; end with 24 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from 13 Sea Zone to 17 Sea Zone 1 fighter moved from 13 Sea Zone to French West Africa 1 armour moved from France to 13 Sea Zone 1 armour and 1 transport moved from 13 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to French West Africa 1 armour moved from French Equatorial Africa to Belgian Congo Combat - Italians Battle in 17 Sea Zone Italians attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belgian Congo Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French West Africa Italians attack with 1 armour and 1 fighter Americans defend with 1 armour Italians roll dice for 1 armour and 1 fighter in French West Africa, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in French West Africa Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from French West Africa to 17 Sea Zone 1 carrier moved from 13 Sea Zone to 17 Sea Zone 1 destroyer moved from 13 Sea Zone to 17 Sea Zone 2 infantry moved from Italy to Balkans 1 infantry moved from Italy to France Place Units - Italians 2 armour, 1 artillery and 1 bomber placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 cruiser, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 fighter moved from Western United States to 57 Sea Zone 1 fighter moved from Hawaiian Islands to 57 Sea Zone Non Combat Move - Americans Place Units - Americans 2 fighters and 1 infantry placed in Brazil 1 fighter placed in Western United States 1 cruiser placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 63 PUs; 1 techTokens; Germans buy 9 armour and 5 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 armour moved from Germany to 5 Sea Zone 3 infantry moved from Germany to 5 Sea Zone 2 bombers moved from Germany to France 2 bombers moved from France to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Northwestern Europe to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 3 armour moved from 6 Sea Zone to United Kingdom 3 infantry moved from 6 Sea Zone to United Kingdom 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Evenki National Okrug Germans take Evenki National Okrug from Russians 1 infantry moved from Russia to Urals Germans take Urals from Russians 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Italian Africa 1 fighter moved from Anglo-Egypt Sudan to Italian Africa Combat - Germans Battle in Italian Africa Germans attack with 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Italian Africa, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Italian Africa, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Italian Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Italian Africa Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in United Kingdom Germans attack with 3 armour, 3 bombers, 3 fighters and 3 infantry British defend with 3 aaGuns, 2 armour, 1 factory and 2 fighters AA fire in United Kingdom : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 2 cruisers in United Kingdom, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 3 armour, 3 bombers, 1 fighter and 3 infantry in United Kingdom, round 2 : 6/10 hits, 4.50 expected hits British roll dice for 2 armour and 2 fighters in United Kingdom, round 2 : 3/4 hits, 2.33 expected hits 3 infantry owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in United Kingdom Germans captures 29PUs while taking British capital Germans win, taking United Kingdom from British with 3 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 2 fighters and 3 infantry Casualties for British: 2 armour and 2 fighters Non Combat Move - Germans 3 bombers moved from United Kingdom to Germany 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 fighter moved from Caucasus to Morocco Algeria 1 fighter moved from Italian Africa to French Equatorial Africa 2 armour moved from Persia to Caucasus Place Units - Germans 5 armour and 5 infantry placed in Germany 4 armour placed in Caucasus Turn Complete - Germans Germans collect 67 PUs; end with 99 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 104 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 1.00 Germans rolls : : 0.00 AA fire in United Kingdom : : 1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 2 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Wake Island to 52 Sea Zone 1 armour and 1 transport moved from 52 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 2 bombers moved from Japan to 57 Sea Zone 2 fighters moved from 52 Sea Zone to 57 Sea Zone 1 fighter moved from Japan to 57 Sea Zone 1 battleship moved from 52 Sea Zone to 57 Sea Zone 1 cruiser moved from 52 Sea Zone to 57 Sea Zone 1 bomber moved from Borneo to New Guinea 2 infantry moved from Borneo to 49 Sea Zone 1 cruiser moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from Yunnan to Sikang 1 artillery moved from Hupeh to Sikang 1 bomber moved from Fukien to Sikang 1 armour moved from Manchuria to Ningxia 1 artillery moved from Hupeh to Ningxia 2 fighters moved from Suiyuan to Ningxia 2 infantry moved from Borneo to 49 Sea Zone 4 infantry and 2 transports moved from 49 Sea Zone to 39 Sea Zone 2 transports moved from 37 Sea Zone to 49 Sea Zone 3 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 3 infantry moved from 48 Sea Zone to New Guinea 1 fighter moved from 37 Sea Zone to Australia 1 fighter moved from 37 Sea Zone to Australia 4 infantry moved from 39 Sea Zone to Australia 1 bomber moved from Borneo to 48 Sea Zone Combat - Japanese Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Chinese: 2 infantry Battle in Ningxia Japanese attack with 1 armour, 1 artillery and 2 fighters Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Ningxia, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 2 infantry Battle in Australia Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 2 fighters and 2 infantry in Australia, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 2 fighters and 1 infantry in Australia, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery and 2 infantry Battle in 57 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 cruiser and 3 fighters Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers and 3 fighters in 57 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 57 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 57 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Japanese 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 57 Sea Zone Japanese roll dice for 1 battleship, 2 bombers and 1 cruiser in 57 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 fighter in 57 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 57 Sea Zone Japanese win with 1 battleship and 2 bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser and 3 fighters Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Battle in 48 Sea Zone Japanese attack with 1 bomber, 1 cruiser and 2 transports British defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber, 1 cruiser and 2 transports in 48 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 48 Sea Zone Japanese roll dice for 1 bomber and 2 transports in 48 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone 1 transport owned by the British lost in 48 Sea Zone Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 3 Casualties for Japanese: 1 cruiser Casualties for British: 1 destroyer and 1 transport Battle in New Guinea Japanese attack with 1 bomber and 3 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 3 infantry in New Guinea, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in New Guinea Japanese win, taking New Guinea from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from 48 Sea Zone to Borneo 1 bomber moved from New Guinea to Borneo 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Australia to 39 Sea Zone 2 bombers moved from 57 Sea Zone to Japan 1 carrier moved from 52 Sea Zone to 53 Sea Zone 1 fighter moved from Ningxia to Manchuria Place Units - Japanese 1 fighter and 1 infantry placed in Borneo 2 armour, 2 bombers and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 AA fire in Australia : : -0.33 Americans : 1.33 Chinese : 2.33 Japanese : -0.83
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I’m not sure you’ll be able to recover from the last two blows. Go ahead and start a new game and play the Axis. Maybe you’ll stomp me again!