@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 9x factory; Remaining resources: 41 PUs; 1 techTokens;
Germans buy 2 artilleries, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 bomber moved from Germany to Russia
2 artilleries moved from Caucasus to Russia
2 infantry moved from Caucasus to Russia
3 armour moved from Caucasus to Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Norway
2 infantry moved from Poland to East Poland
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Baltic States to Belorussia
1 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Karelia S.S.R. to Norway
1 fighter moved from Baltic States to 3 Sea Zone
1 armour moved from Germany to East Poland
1 fighter moved from Germany to East Poland
1 fighter moved from Ukraine to Belorussia
2 armour moved from Libya to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belorussia
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Germans attack with 2 armour
British defend with 1 armour
Germans roll dice for 2 armour in Norway, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in East Poland
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Morocco Algeria
Germans attack with 2 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 3 armour, 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
AA fire in Russia : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 2 infantry in Russia, round 2 : 3/8 hits, 3.50 expected hits
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Russia, round 2 : 4/6 hits, 2.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 3 armour and 1 bomber in Russia, round 3 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 armour and 1 fighter in Russia, round 3 : 3/3 hits, 1.67 expected hits
2 armour owned by the Russians and 3 armour owned by the Germans lost in Russia
retreated to Russia
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 3 armour, 2 artilleries and 2 infantry
Casualties for Russians: 3 armour and 2 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Caucasus
1 infantry moved from Ukraine to Caucasus
1 fighter moved from Belorussia to Caucasus
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from East Poland to Karelia S.S.R.
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 transport moved from 16 Sea Zone to 15 Sea Zone
Place Units - Germans
1 carrier placed in 4 Sea Zone
1 fighter placed in 4 Sea Zone
2 artilleries and 2 infantry placed in Caucasus
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.17
AA fire in Russia : : -0.17
British : 0.50
Americans : -0.67
Germans rolls : : 0.00
Russians : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 4 PUs; 0 techTokens;
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Hupeh to Sikang
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from 63 Sea Zone to Soviet Far East
1 destroyer moved from 38 Sea Zone to 49 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
1 fighter moved from Manchuria to Soviet Far East
1 fighter moved from 53 Sea Zone to 49 Sea Zone
1 fighter moved from 51 Sea Zone to Borneo
1 fighter moved from French Indo-China Thailand to Sikang
1 bomber moved from Japan to Burma
2 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Yunnan to Burma
EDIT: 1 fighter moved from 51 Sea Zone to Borneo
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 bomber; Russians defend with 2 infantry
Japanese roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 fighter in Soviet Far East, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Soviet Far East
Russians win with 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
1 fighter owned by the Japanese retreated
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 1 bomber and 3 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Burma, round 2 : 0/4 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Burma
1 infantry owned by the Japanese retreated to French Indo-China Thailand
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 49 Sea Zone
1 transport owned by the British lost in 49 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 2 fighters and 1 infantry
British defend with 1 factory and 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 51 Sea Zone to 49 Sea Zone
2 fighters moved from Borneo to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 50 Sea Zone
1 carrier moved from 53 Sea Zone to 50 Sea Zone
1 battleship moved from 53 Sea Zone to 50 Sea Zone
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 fighter moved from Soviet Far East to Buryatia S.S.R.
1 fighter moved from Sikang to French Indo-China Thailand
1 bomber moved from Burma to French Indo-China Thailand
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from Buryatia S.S.R. to Manchuria
Place Units - Japanese
1 submarine placed in 62 Sea Zone
2 artilleries, 1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : 1.33
Japanese rolls : : 1.00
Chinese : -0.33
Russians : 0.17
Japanese : -2.00
If you didn’t want to use the bomber as a casualty let me know, I can fix it.
@gribble I would like the bomber
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British roll 2,3 and gets 0 hits
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to French Indo-China Thailand
1 artillery moved from Burma to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 infantry moved from India to Persia
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in French Indo-China Thailand
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 bomber, 1 fighter and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British roll dice for 1 armour, 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British lost in French Indo-China Thailand
British roll dice for 1 armour and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 0.83 expected hits
1 bomber owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
British roll dice for 1 fighter in French Indo-China Thailand, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in French Indo-China Thailand, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in French Indo-China Thailand
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 bomber, 1 fighter and 1 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
1 aaGun placed in United Kingdom
1 battleship placed in 6 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : -1.50
Japanese : 0.50
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
2 armour moved from Caucasus to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from 13 Sea Zone to Gibraltar
1 artillery moved from 13 Sea Zone to Gibraltar
2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Eastern Ukraine
Italians attack with 2 armour and 1 infantry
Russians defend with 3 infantry
Italians roll dice for 2 armour and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Ukraine
1 armour owned by the Italians retreated to Caucasus
Russians win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 bomber and 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 19
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Italians
1 fighter moved from Italy to 14 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
1 carrier placed in 14 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter placed in 14 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Soviet Far East: 1 bomber
EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.17
Russians : 1.00
So I made the requested change. I had to take away an infantry of the USSR to give you back your bomber. The battle may have ended differently, but we’ll just have to leave it as is.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 aaGun, 1 factory, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from Soviet Far East to Japan
1 armour moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship moved from 56 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
1 armour moved from 59 Sea Zone to Iwo Jima
1 fighter moved from Hawaiian Islands to Alaska
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 cruiser moved from 12 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Japan to Stanovoj Chrebet
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 factory placed in Brazil
1 submarine placed in 56 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
AA fire in Japan : : -0.17
Americans : -1.00
Japanese : 0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 55 PUs; 1 techTokens;
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from East Poland to Russia
1 armour moved from Belorussia to Russia
1 armour moved from Karelia S.S.R. to Russia
2 infantry moved from Caucasus to Russia
2 artilleries moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 infantry moved from Belorussia to Russia
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Caucasus to Russia
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 battleship and 1 destroyer; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone
Germans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship and 1 destroyer
Battle in Russia
Germans attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Russia, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 3 armour, 1 fighter and 3 infantry in Russia, round 2 : 4/7 hits, 3.17 expected hits
3 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 3 armour, 1 artillery and 1 fighter in Russia, round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 3 armour and 1 fighter in Russia, round 4 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry
Casualties for Russians: 3 armour, 1 fighter and 3 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Caucasus to Russia
2 infantry moved from East Poland to Belorussia
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Germany to France
1 armour moved from Morocco Algeria to Egypt
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Russia to Caucasus
Place Units - Germans
1 armour and 3 infantry placed in Caucasus
1 armour placed in Karelia S.S.R.
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 71 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 2.17
AA fire in Russia : : 0.67
British : 0.83
Germans rolls : : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Russians
4 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Eastern Ukraine to Russia
2 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Archangel to Russia
Combat - Russians
Battle in Russia
Russians attack with 8 infantry
Germans defend with 1 aaGun, 3 armour, 1 factory and 1 infantry
Russians roll dice for 8 infantry in Russia, round 2 : 1/8 hits, 1.33 expected hits
Germans roll dice for 3 armour and 1 infantry in Russia, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Russians roll dice for 6 infantry in Russia, round 3 : 0/6 hits, 1.00 expected hits
Germans roll dice for 3 armour in Russia, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 5 infantry in Russia, round 4 : 0/5 hits, 0.83 expected hits
Germans roll dice for 3 armour in Russia, round 4 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians lost in Russia
Russians roll dice for 3 infantry in Russia, round 5 : 2/3 hits, 0.50 expected hits
Germans roll dice for 3 armour in Russia, round 5 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians roll dice for 2 infantry in Russia, round 6 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Russia, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Russia, round 7 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Russia, round 7 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Russia, round 8 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Russia, round 8 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 1 infantry in Russia, round 9 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Russia, round 9 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Russia
Germans win with 1 armour remaining. Battle score for attacker is -11
Casualties for Russians: 8 infantry
Casualties for Germans: 2 armour and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 43 PUs; 0 techTokens;
Japanese buy 2 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 battleship moved from 50 Sea Zone to 59 Sea Zone
1 cruiser moved from 63 Sea Zone to 59 Sea Zone
1 submarine moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from Japan to 59 Sea Zone
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Sikang to Yunnan
1 bomber moved from Japan to Yunnan
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 fighter moved from Manchuria to Yunnan
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 battleship, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 cruiser and 1 fighter in 59 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 59 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 59 Sea Zone
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 29
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 1 destroyer and 1 transport
Battle in Stanovoj Chrebet
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 bomber; Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Stanovoj Chrebet
Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 4 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Stanovoj Chrebet
1 artillery owned by the Japanese retreated to Buryatia S.S.R.
Russians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 carrier moved from 49 Sea Zone to 36 Sea Zone
2 fighters moved from 49 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 bomber moved from Yunnan to French Indo-China Thailand
1 artillery moved from Japan to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from 59 Sea Zone to Japan
1 carrier moved from 50 Sea Zone to 48 Sea Zone
2 fighters moved from 50 Sea Zone to 48 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
Place Units - Japanese
2 artilleries and 2 infantry placed in Borneo
1 bomber, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : 1.00
Chinese : 0.67
Russians : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British roll 6,3 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Super subs
Activate Technology - British
British activating Super subs
Purchase Units - British
British buy 1 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from India to Trans-Jordan
1 infantry moved from India to Burma
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from India to Persia
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
British roll dice for 1 fighter in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 armour and 1 infantry placed in India
2 bombers placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
British : -0.67
Italians : 2.00
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from French Equatorial Africa to French West Africa
Italians take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Persia
1 armour moved from Caucasus to Persia
1 fighter moved from 14 Sea Zone to Persia
1 artillery moved from Gibraltar to 13 Sea Zone
1 artillery and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 artillery moved from 18 Sea Zone to Brazil
Italians take Brazil from Americans
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour and 1 fighter in Persia, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 fighter in Persia, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Italians lost in Persia
retreated to Persia
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Trans-Jordan
1 battleship moved from 13 Sea Zone to 18 Sea Zone
1 cruiser moved from 13 Sea Zone to 18 Sea Zone
1 cruiser moved from 13 Sea Zone to 18 Sea Zone
Place Units - Italians
1 armour and 4 infantry placed in Italy
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 armour moved from 18 Sea Zone to Brazil
1 infantry moved from 18 Sea Zone to Brazil
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in 18 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 18 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Italians and 1 destroyer owned by the Americans lost in 18 Sea Zone
Americans roll dice for 1 cruiser and 1 transport in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship and 1 transport in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the Americans and 1 battleship owned by the Italians lost in 18 Sea Zone
Italians and Americans reach a stalemate
. Battle score for attacker is 18
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Italians: 1 battleship and 2 cruisers
Battle in Brazil
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 factory
Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Brazil, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Brazil
Americans win, taking Brazil from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
Combat Move - Chinese
1 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from Japanese
1 infantry moved from Chinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 armour, 1 bomber and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 2.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 13x factory; Remaining resources: 73 PUs; 1 techTokens;
Germans buy 4 armour, 1 cruiser, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Belorussia to Eastern Ukraine
Germans take Eastern Ukraine from Russians
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Persia
1 fighter moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Chinghai
Germans take Chinghai from Chinese
1 bomber moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Battle in Persia
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 fighter
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
1 fighter moved from Persia to Caucasus
1 armour moved from Egypt to Persia
1 infantry moved from Belorussia to Russia
1 bomber moved from United Kingdom to Germany
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
Place Units - Germans
1 cruiser, 1 destroyer and 2 transports placed in 5 Sea Zone
6 infantry placed in Germany
4 armour placed in Russia
Germans undo move 3.
1 armour placed in Russia
Germans undo move 1.
2 transports placed in 5 Sea Zone
1 cruiser and 1 destroyer placed in 5 Sea Zone
2 armour placed in Germany
1 armour placed in Russia
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Germans rolls : : 0.00
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Stanovoj Chrebet to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 40 PUs; 1 techTokens;
Japanese buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Burma
1 infantry moved from 37 Sea Zone to Burma
1 bomber moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from French Indo-China Thailand to Fukien
1 artillery and 1 transport moved from 59 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kiangsu
1 fighter moved from French Indo-China Thailand to Hupeh
1 infantry moved from Suiyuan to Hupeh
1 armour moved from Yakut S.S.R. to Stanovoj Chrebet
1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 battleship moved from 59 Sea Zone to 62 Sea Zone
1 cruiser moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 transport moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Burma
1 infantry moved from 37 Sea Zone to Burma
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 48 Sea Zone to 61 Sea Zone
2 fighters moved from 48 Sea Zone to 61 Sea Zone
1 fighter moved from Japan to Stanovoj Chrebet
Combat - Japanese
Battle in Stanovoj Chrebet
Japanese attack with 1 armour, 1 artillery and 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Stanovoj Chrebet, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 bomber in Stanovoj Chrebet, round 2 : 1/1 hits, 0.17 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Stanovoj Chrebet
Japanese win, taking Stanovoj Chrebet from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Burma, round 2 : 4/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
retreated to Hupeh
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hupeh to Suiyuan
1 bomber moved from Burma to Kwangtung
1 fighter moved from Japan to Suiyuan
1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Japanese
1 bomber placed in Japan
4 infantry placed in Borneo
3 armour placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese rolls : : 0.00
Chinese : 0.33
Russians : 0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Rhodesia to Italian Africa
1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 4,5,4 and causes: 13 damage to unit: factory
Bombing raid in Germany causes 13 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - British
1 carrier and 1 transport placed in 2 Sea Zone
British undo move 1.
1 carrier and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 cruisers; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italians
Italians creates battle in territory 18 Sea Zone
Non Combat Move - Italians
1 transport moved from 18 Sea Zone to 13 Sea Zone
1 carrier moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Trans-Jordan to 13 Sea Zone
1 fighter moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Italy to France
Place Units - Italians
2 cruisers placed in 14 Sea Zone
1 armour placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :