Initial test. First time tries.
Matt and Rick anniversary edition 1941 first game!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans buy 4 artilleries, 1 cruiser, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 3 armour moved from Caucasus to Russia 4 infantry moved from Caucasus to Russia 1 bomber moved from Caucasus to Russia 1 bomber moved from Germany to Russia 2 fighters moved from Caucasus to Russia 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 cruiser, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone 1 submarine owned by the Russians Submerged 1 transport owned by the British lost in 6 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in Russia Germans attack with 3 armour, 2 bombers, 2 fighters and 4 infantry British defend with 1 bomber; Russians defend with 1 aaGun, 3 armour, 1 factory and 4 infantry AA fire in Russia : 0/4 hits, 0.67 expected hits Germans roll dice for 3 armour, 2 bombers, 2 fighters and 4 infantry in Russia, round 2 : 7/11 hits, 4.50 expected hits Russians roll dice for 3 armour, 1 bomber and 4 infantry in Russia, round 2 : 4/8 hits, 3.00 expected hits 4 infantry owned by the Russians, 2 armour owned by the Russians, 4 infantry owned by the Germans and 1 bomber owned by the British lost in Russia Germans roll dice for 3 armour, 2 bombers and 2 fighters in Russia, round 3 : 3/7 hits, 3.83 expected hits Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Russia Germans captures 25PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 27 Casualties for Germans: 4 infantry Casualties for British: 1 bomber Casualties for Russians: 3 armour and 4 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria Romania to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 aaGun moved from Poland to Germany 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 2 fighters moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to Germany 2 fighters moved from Russia to Caucasus 2 bombers moved from Russia to Caucasus Place Units - Germans 2 artilleries and 2 infantry placed in Caucasus 2 artilleries and 2 infantry placed in Germany 1 cruiser and 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 68 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.17 AA fire in Russia : : -0.67 British : 0.00 Russians : 0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Archangel to Russia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Eastern Ukraine to Russia 1 armour moved from Eastern Ukraine to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from East Poland to Eastern Ukraine Combat - Russians Battle in Russia Russians attack with 1 armour and 6 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Russians roll dice for 1 armour and 6 infantry in Russia, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians roll dice for 1 armour and 4 infantry in Russia, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Finland Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 10 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Burma to 37 Sea Zone 1 artillery moved from Burma to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Manchuria to Buryatia S.S.R. 2 armour moved from Manchuria to Buryatia S.S.R. 1 armour moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 2 bombers moved from Japan to Buryatia S.S.R. 2 fighters moved from 62 Sea Zone to Buryatia S.S.R. 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 2 fighters moved from 36 Sea Zone to Australia 3 infantry moved from 39 Sea Zone to Australia 1 artillery moved from 39 Sea Zone to Australia 1 cruiser moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 3 armour, 2 bombers, 2 fighters and 2 infantry Russians defend with 5 infantry Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 4/9 hits, 4.17 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 3 armour, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 5 infantry Battle in Australia Japanese attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 aaGun, 1 artillery and 3 infantry AA fire in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Australia, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 3 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 4 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery in Australia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 2 bombers moved from Buryatia S.S.R. to Japan 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Australia to 48 Sea Zone 1 carrier moved from 36 Sea Zone to 48 Sea Zone 1 fighter moved from Australia to 48 Sea Zone 1 fighter moved from Borneo to Chinghai 1 infantry moved from Ningxia to Chinghai 1 artillery moved from Kiangsu to Manchuria Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 bomber and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 54 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0.67 AA fire in Australia : : -0.33 Russians : -0.67 Japanese : -2.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 10 on tech rolls British roll 2,4,4,1 and gets 0 hits Purchase Units - British British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 4 techTokens; Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 27 Sea Zone to 17 Sea Zone 1 destroyer moved from 27 Sea Zone to 17 Sea Zone 1 destroyer moved from 9 Sea Zone to 13 Sea Zone 1 fighter moved from United Kingdom to Russia Non Combat Move - British Place Units - British 1 armour placed in Persia 1 armour and 1 fighter placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from 13 Sea Zone to Morocco Algeria 2 cruisers moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 fighter moved from Egypt to Morocco Algeria 1 fighter moved from Italy to 13 Sea Zone Combat - Italians Battle in 13 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 13 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Morocco Algeria Italians attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 armour and 1 fighter in Morocco Algeria, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Italians lost in Morocco Algeria Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour and 1 infantry 1 fighter owned by the Italians retreated Non Combat Move - Italians 1 fighter moved from 13 Sea Zone to 14 Sea Zone 1 fighter moved from Morocco Algeria to 14 Sea Zone 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 3 infantry placed in Italy 1 carrier placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians : -2.33 British : 0.67 Americans : 0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 5,1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Paratroopers Activate Technology - Americans Americans activating Paratroopers Purchase Units - Americans Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour moved from Morocco Algeria to Egypt Americans take Libya from Italians British take Egypt from Italians 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from Gibraltar to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 transport moved from 12 Sea Zone to 13 Sea Zone Combat - Americans Battle in 13 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Italians defend with 1 battleship, 2 cruisers and 1 transport Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 13 Sea Zone 1 transport owned by the Americans retreated to 12 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 1 destroyer and 1 fighter Non Combat Move - Americans Place Units - Americans 2 armour and 2 infantry placed in Western United States 2 transports placed in 56 Sea Zone Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 40 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 bombers, 8 infantry and 2 transports; Remaining resources: 11 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Caucasus to 16 Sea Zone 1 artillery moved from Caucasus to 16 Sea Zone 1 artillery moved from Caucasus to Russia 2 infantry moved from Caucasus to Russia 2 bombers moved from Caucasus to Russia 2 fighters moved from Caucasus to Russia 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Finland 1 artillery moved from 5 Sea Zone to Finland 1 fighter moved from 5 Sea Zone to Finland 1 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 fighter moved from Germany to Trans-Jordan Combat - Germans Battle in Finland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Germans attack with 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya Germans win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Russia Germans attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry AA fire in Russia : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Russia, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Russia, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Russia, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 25PUs while taking Russians capital Germans win, taking Russia from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -5 Casualties for Germans: 2 fighters and 2 infantry Casualties for Russians: 1 armour and 2 infantry Casualties for British: 1 fighter Non Combat Move - Germans 2 bombers moved from Russia to Germany 1 fighter moved from Finland to 5 Sea Zone 1 infantry moved from Ukraine to Caucasus 1 destroyer moved from 16 Sea Zone to 13 Sea Zone Place Units - Germans 2 bombers placed in Germany 2 transports placed in 5 Sea Zone 4 infantry placed in Caucasus 4 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 81 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.17 AA fire in Russia : : 0.33 Americans : 0.33 Germans rolls : : 0.00 Russians : 0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 artillery moved from East Poland to Belorussia Combat - Russians Battle in Russia Russians attack with 4 infantry Germans defend with 1 aaGun, 1 artillery and 1 factory Russians roll dice for 4 infantry in Russia, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 2 infantry in Russia, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Russia, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Russia, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Russia, round 6 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Russia, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,4,5 and gets 0 hits Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 14 PUs; 3 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Stanovoj Chrebet from Russians Japanese take Yakut S.S.R. from Russians 4 infantry moved from Chinghai to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 fighter moved from Chinghai to Soviet Far East 1 artillery moved from Manchuria to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 fighters moved from 62 Sea Zone to 57 Sea Zone 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 cruiser moved from 62 Sea Zone to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 artillery moved from 57 Sea Zone to Midway 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 infantry moved from Australia to 39 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Japanese Battle in Soviet Far East Japanese attack with 2 armour, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 2 armour and 1 infantry Casualties for Russians: 2 infantry Battle in 57 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Americans defend with 1 carrier and 2 fighters Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 57 Sea Zone Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 57 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 fighters in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone Japanese win with 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier and 2 fighters Casualties for Japanese: 1 destroyer Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 carrier moved from 48 Sea Zone to 46 Sea Zone 2 fighters moved from 48 Sea Zone to 46 Sea Zone 1 transport moved from 39 Sea Zone to 49 Sea Zone 1 battleship moved from 39 Sea Zone to 49 Sea Zone 3 bombers moved from Japan to Iwo Jima 1 fighter moved from Soviet Far East to Buryatia S.S.R. Place Units - Japanese 1 armour and 3 infantry placed in Borneo 1 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 63 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67 Russians : 1.33 Japanese : -1.50
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:59:41 AM
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 5,6,5,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Jet Power Activate Technology - British British activating Jet Power Purchase Units - British British buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Persia to India 1 fighter moved from Persia to India 1 armour moved from Persia to India Combat - British Battle in India British attack with 1 armour and 2 fighters Japanese defend with 1 aaGun and 1 infantry AA fire in India : 0/2 hits, 0.33 expected hits British roll dice for 1 armour and 2 fighters in India, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in India British win, taking India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from India to Persia Place Units - British 1 destroyer and 2 transports placed in 3 Sea Zone Turn Complete - British British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
British : 0.17 AA fire in India : : -0.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 cruiser moved from 13 Sea Zone to 15 Sea Zone 1 cruiser moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from 14 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 fighter moved from 14 Sea Zone to Persia 1 armour moved from Bulgaria Romania to Eastern Ukraine Italians take East Poland from Russians Italians take Eastern Ukraine from Russians Combat - Italians Battle in Persia Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 factory and 1 fighter Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 fighter in Persia, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Persia Italians win, taking Persia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Egypt Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 armour Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from Persia to Caucasus 1 fighter moved from Egypt to 14 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 1 bomber and 1 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.17 Italians rolls : : 0.00
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I’ve made to many mistakes to dig out at this point
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Well, I can start a new game. Britain would fall very soon anyway, the axis has way too much money. I couldn’t believe how much you were spending on tech, holy cow!
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 1,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 2 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 2 armour, 1 artillery, 1 fighter and 2 infantry moved from Poland to Baltic States 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Germany to Archangel 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Northwestern Europe to Karelia S.S.R. 1 fighter moved from Germany to Ukraine Combat - Germans Battle in East Poland Germans attack with 2 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 infantry in East Poland, round 3 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber Russians defend with 2 infantry Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry AA fire in Karelia S.S.R. : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Germans lost in Karelia S.S.R. Russians win with 1 artillery and 5 infantry remaining. Battle score for attacker is -26 Casualties for Germans: 2 fighters and 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Germans 1 fighter moved from Ukraine to Bulgaria Romania 1 fighter moved from Baltic States to Poland Place Units - Germans 2 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.83 AA fire in Karelia S.S.R. : : 0.67 Russians : 1.00
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I’m glad you decided to try the axis! It will probably be a little easier.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 1 artillery moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 armour moved from Russia to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 submarine moved from 4 Sea Zone to 2 Sea Zone Combat - Russians Battle in Baltic States Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 2 armour and 1 artillery Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 artillery Non Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Caucasus 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 aaGun moved from Russia to Caucasus 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Russians 2 artilleries placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 2.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from 61 Sea Zone to Kwangtung 1 fighter moved from Formosa to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 fighter moved from 61 Sea Zone to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Japan to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Hupeh 2 infantry moved from Kiangsu to Hupeh 1 carrier moved from 57 Sea Zone to 56 Sea Zone 1 carrier moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 carriers and 4 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 0/6 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 50 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 3 infantry Americans defend with 2 infantry Japanese roll dice for 3 infantry in Philippine Islands, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 5 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Philippine Islands, round 6 : 1/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 3 infantry in Philippine Islands, round 7 : 2/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hupeh Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Hupeh, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 2 armour placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 27 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : -1.00 Japanese rolls : : 0.00 Americans : -4.67 Chinese : -0.33 Japanese : -5.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway 1 armour moved from 3 Sea Zone to Norway 1 battleship moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Egypt to 13 Sea Zone 1 bomber moved from United Kingdom to Norway 1 infantry moved from Australia to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone 1 destroyer moved from 41 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - British Battle in 13 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 5 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 cruiser, 1 submarine and 1 transport British roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 5 Sea Zone retreated to 5 Sea Zone Germans win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 7 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 7 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Norway British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 1 armour and 1 bomber in Norway, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in Norway British roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Norway Germans win with no units remaining. Battle score for attacker is -14 Casualties for British: 1 armour, 1 bomber and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 fighter moved from 7 Sea Zone to United Kingdom 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 cruiser moved from 12 Sea Zone to 7 Sea Zone 1 fighter moved from 13 Sea Zone to Gibraltar 1 infantry moved from Western Canada to Eastern Canada 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from India to Persia Place Units - British 1 factory placed in India 3 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -1.33 British rolls : : 0.00
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