Matt and Rick anniversary edition 1941 first game!


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery moved from 12 Sea Zone to Morocco Algeria
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 artillery moved from 53 Sea Zone to Hawaiian Islands
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 fighter moved from 56 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to 48 Sea Zone
    
        Combat - Americans
            Battle in 48 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco Algeria
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 48 Sea Zone to Australia
            1 fighter moved from Hawaiian Islands to 56 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 cruiser and 1 transport placed in 56 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : -0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 4,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            3 armour moved from Archangel to Russia
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Karelia S.S.R. to Belorussia
            1 bomber moved from Karelia S.S.R. to Russia
            1 fighter moved from Karelia S.S.R. to Russia
            1 fighter moved from Karelia S.S.R. to Russia
            1 armour moved from Karelia S.S.R. to Russia
            1 armour moved from Ukraine to Caucasus
            1 artillery moved from Eastern Ukraine to Caucasus
            1 infantry moved from Ukraine to Caucasus
            1 armour moved from East Poland to Russia
            1 armour moved from Baltic States to Belorussia
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to East Poland
            1 infantry moved from Poland to East Poland
            1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
            1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
            1 armour moved from Germany to Bulgaria Romania
            1 armour moved from Germany to Baltic States
            1 bomber moved from Poland to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in Belorussia
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 5 armour, 1 bomber and 2 fighters
                Russians defend with 1 aaGun, 1 artillery, 1 factory and 6 infantry
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 armour, 1 bomber and 2 fighters in Russia, round 2 : 7/8 hits, 4.17 expected hits
                    Russians roll dice for 1 artillery and 6 infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans win, taking Russia from Russians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 3 armour
                Casualties for Russians: 1 artillery and 6 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 aaGun, 1 factory and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Karelia S.S.R.
            1 fighter moved from Russia to Karelia S.S.R.
            1 bomber moved from Russia to Karelia S.S.R.
            1 bomber moved from United Kingdom to Germany
    
        Place Units - Germans
            1 armour and 1 infantry placed in Karelia S.S.R.
            2 bombers and 5 fighters placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 71 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    AA fire in Russia : : -0.50
    Russians : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 battleship, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Iwo Jima to 53 Sea Zone
            1 battleship moved from 62 Sea Zone to 52 Sea Zone
            1 submarine moved from 62 Sea Zone to 52 Sea Zone
            1 destroyer moved from 60 Sea Zone to 52 Sea Zone
            1 carrier moved from 60 Sea Zone to 52 Sea Zone
            1 transport moved from 36 Sea Zone to 62 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 armour moved from Japan to 62 Sea Zone
            1 armour moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 armour moved from 62 Sea Zone to Manchuria
            1 infantry moved from 62 Sea Zone to Manchuria
            1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 armour moved from 62 Sea Zone to Buryatia S.S.R.
            1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
            1 infantry moved from Ningxia to Chinghai
                  Japanese take Chinghai from Chinese
            1 artillery, 2 fighters and 4 infantry moved from Burma to India
            1 armour moved from French Indo-China Thailand to India
            1 armour moved from Fukien to Burma
            1 infantry moved from French Indo-China Thailand to Burma
            1 infantry moved from Fukien to Yunnan
            1 fighter moved from Yunnan to India
            1 fighter moved from Iwo Jima to 52 Sea Zone
    
        Combat - Japanese
            Battle in 53 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Yakut S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
                British defend with 1 aaGun, 1 armour, 1 factory, 2 fighters and 3 infantry
                    AA fire in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in India, round 2 : 3/9 hits, 3.33 expected hits
                    British roll dice for 1 armour, 2 fighters and 3 infantry in India, round 2 : 2/6 hits, 2.83 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in India, round 3 : 4/7 hits, 3.00 expected hits
                    British roll dice for 1 armour and 2 fighters in India, round 3 : 3/3 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in India
                Japanese win, taking India from British with 1 armour and 3 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 artillery and 4 infantry
                Casualties for British: 1 armour, 2 fighters and 3 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 53 Sea Zone to 52 Sea Zone
            1 fighter moved from India to Trans-Jordan
            1 fighter moved from India to Trans-Jordan
            1 fighter moved from India to Trans-Jordan
    
        Place Units - Japanese
            1 battleship and 1 carrier placed in 62 Sea Zone
            3 armour, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 46 PUs
            Japanese collect 2 PUs from War Bonds; end with 48 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Russians : 0.33
    AA fire in India : : -0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 3,5 and gets 0 hits
    
        Purchase Units - British
            British repair damage of 4x factory; Remaining resources: 33 PUs; 2 techTokens; 
            British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 2 Sea Zone
            1 armour moved from United Kingdom to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 infantry moved from 3 Sea Zone to Norway
                  British take Norway from Germans
            1 armour moved from 3 Sea Zone to Norway
            2 infantry moved from Egypt to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            1 armour moved from Persia to India
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
    
        Combat - British
            Battle in India
                British attack with 1 armour and 2 infantry
                Japanese defend with 1 aaGun, 1 armour and 1 factory
                    British roll dice for 1 armour and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in India
                    British roll dice for 1 armour and 1 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to 3 Sea Zone
            1 battleship moved from 5 Sea Zone to 3 Sea Zone
            1 carrier moved from 5 Sea Zone to 3 Sea Zone
            2 fighters moved from 5 Sea Zone to 3 Sea Zone
    
        Place Units - British
            1 carrier, 1 fighter and 1 transport placed in 3 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
            1 armour moved from 13 Sea Zone to Gibraltar
            1 battleship moved from 13 Sea Zone to 12 Sea Zone
            1 destroyer moved from 13 Sea Zone to 12 Sea Zone
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 battleship and 1 destroyer
                Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine
                    Italians roll dice for 1 battleship and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 12 Sea Zone
                    1 transport owned by the Americans lost in 12 Sea Zone
                Italians win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer and 1 transport
                Casualties for Russians: 1 submarine
            Battle in Gibraltar
                Italians attack with 1 armour and 1 infantry
                Americans defend with 1 fighter
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 1 bomber placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.67
    Americans : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 5,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Western United States to 56 Sea Zone
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to Solomon Islands
            1 infantry moved from 46 Sea Zone to Solomon Islands
            1 bomber moved from Australia to Solomon Islands
            1 artillery moved from Morocco Algeria to Libya
                  Americans take Libya from Italians
    
        Combat - Americans
            Battle in Solomon Islands
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Solomon Islands to Australia
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 56 Sea Zone
            1 armour and 2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 41 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 5,5,2,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 battleships, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 4 techTokens; 
    
        Combat Move - Germans
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from Germany to Norway
            1 armour moved from Karelia S.S.R. to Norway
            1 fighter moved from Karelia S.S.R. to Norway
            1 fighter moved from Karelia S.S.R. to Norway
            1 bomber moved from Karelia S.S.R. to United Kingdom
            1 fighter moved from Germany to Norway
            1 fighter moved from Germany to Norway
            1 armour moved from Baltic States to Finland
            1 infantry moved from Karelia S.S.R. to Finland
            1 fighter moved from Germany to Norway
            1 fighter moved from Germany to Norway
            1 artillery moved from Caucasus to Persia
                  Germans take Persia from British
            1 armour moved from Bulgaria Romania to Caucasus
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from East Poland to Baltic States
            1 infantry moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Belorussia to Archangel
            1 infantry moved from Belorussia to Archangel
            1 armour moved from Belorussia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Urals to Evenki National Okrug
                  Germans take Evenki National Okrug from Russians
            1 armour moved from Russia to Kazakh S.S.R.
                  Germans take Kazakh S.S.R. from Russians
            1 armour moved from Kazakh S.S.R. to Persia
            1 armour moved from Caucasus to Trans-Jordan
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in Norway
                Germans attack with 1 armour and 7 fighters
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour and 7 fighters in Norway, round 2 : 4/8 hits, 4.00 expected hits
                    British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour and 7 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 armour and 1 infantry
            Battle in United Kingdom
                Germans attack with 2 bombers
                British defend with 1 aaGun, 1 factory and 2 infantry
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 2 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in United Kingdom
                Germans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from Norway to Germany
            1 fighter moved from Norway to Germany
            1 fighter moved from Norway to Germany
            1 fighter moved from Norway to Germany
            1 fighter moved from Norway to Germany
            1 fighter moved from Norway to Germany
            1 fighter moved from Norway to Germany
    
        Place Units - Germans
            2 armour placed in Germany
            2 infantry placed in Karelia S.S.R.
            2 battleships, 1 destroyer, 1 submarine and 2 transports placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 60 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -1.50
    AA fire in United Kingdom : : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 armour moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 fighter moved from 52 Sea Zone to 46 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 carrier moved from 62 Sea Zone to 57 Sea Zone
            1 fighter moved from Japan to 57 Sea Zone
            1 battleship moved from 62 Sea Zone to 57 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 52 Sea Zone to 57 Sea Zone
            1 armour and 1 infantry moved from Burma to India
            1 armour moved from Manchuria to Stanovoj Chrebet
            1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
            1 fighter moved from Trans-Jordan to India
            1 fighter moved from Trans-Jordan to 35 Sea Zone
            1 fighter moved from Trans-Jordan to 35 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                Russians win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in India
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
                    AA fire in India : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour and 1 fighter in India, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the British lost in India
                Japanese win, taking India from British with 1 armour remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to Trans-Jordan
            1 fighter moved from 35 Sea Zone to Trans-Jordan
            1 fighter moved from 46 Sea Zone to 57 Sea Zone
    
        Place Units - Japanese
            2 fighters and 2 infantry placed in Japan
            1 battleship, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 46 PUs
            Japanese collect 1 PU from War Bonds; end with 47 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Russians : 0.33
    AA fire in India : : -0.17
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 1,4 and gets 0 hits
    
        Purchase Units - British
            British repair damage of 5x factory; Remaining resources: 35 PUs; 2 techTokens; 
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            British buy 2 armour, 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - British
            1 battleship moved from 3 Sea Zone to 5 Sea Zone
            4 fighters moved from 3 Sea Zone to 5 Sea Zone
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 battleship and 4 fighters
                Germans defend with 2 battleships, 1 destroyer, 1 submarine and 2 transports
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 2 battleships owned by the Germans
                    Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Germans lost in 5 Sea Zone
                    British roll dice for 1 battleship and 4 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 2 battleships and 2 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 battleships owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 43
                Casualties for Germans: 2 battleships, 1 destroyer and 2 transports
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            2 transports moved from 3 Sea Zone to 6 Sea Zone
            2 carriers moved from 3 Sea Zone to 6 Sea Zone
            3 fighters moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - British
            1 destroyer placed in 6 Sea Zone
            1 armour placed in United Kingdom
    
        Turn Complete - British
            British collect 26 PUs; end with 28 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Gibraltar to 13 Sea Zone
            1 infantry moved from Gibraltar to 13 Sea Zone
            1 battleship moved from 12 Sea Zone to 13 Sea Zone
            1 destroyer moved from 12 Sea Zone to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Morocco Algeria
            1 armour moved from 13 Sea Zone to Morocco Algeria
            1 bomber moved from Italy to Morocco Algeria
    
        Combat - Italians
            Battle in Morocco Algeria
                Italians attack with 1 armour, 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco Algeria
                Italians win, taking Morocco Algeria from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco Algeria to Balkans
    
        Place Units - Italians
            1 bomber and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from Australia to 57 Sea Zone
            2 bombers moved from Eastern United States to 57 Sea Zone
            2 fighters moved from 56 Sea Zone to 57 Sea Zone
            1 battleship moved from 56 Sea Zone to 57 Sea Zone
            1 cruiser moved from 56 Sea Zone to 57 Sea Zone
            1 submarine moved from 56 Sea Zone to 57 Sea Zone
            1 destroyer moved from 56 Sea Zone to 57 Sea Zone
    
        Combat - Americans
            Battle in 57 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports in 57 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
                1 battleship owned by the Americans retreated to 56 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -18
                Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
                1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            1 bomber moved from 57 Sea Zone to Western United States
            1 bomber moved from 57 Sea Zone to Western United States
            1 bomber moved from 57 Sea Zone to Western United States
            1 armour moved from Eastern United States to Western United States
            1 artillery moved from Libya to Egypt
    
        Place Units - Americans
            1 fighter and 2 submarines placed in 56 Sea Zone
            2 armour, 1 bomber and 2 infantry placed in Western United States
    
        Turn Complete - Chinese
            3 units repaired.
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,3,1,2,4 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Long Range Aircraft
    
        Activate Technology - Germans
            Germans activating Long Range Aircraft
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 battleships, 1 bomber, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Evenki National Okrug to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Evenki National Okrug
            1 armour moved from Novosibirsk to Persia
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 infantry moved from East Poland to Poland
            1 infantry moved from Ukraine to East Poland
            1 infantry moved from Ukraine to East Poland
            1 armour moved from Persia to Egypt
            1 armour moved from Trans-Jordan to Egypt
            1 artillery moved from Persia to Trans-Jordan
            1 armour moved from Caucasus to Trans-Jordan
            1 fighter moved from Germany to 5 Sea Zone
            1 fighter moved from Germany to 5 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            1 bomber moved from Germany to 6 Sea Zone
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Germany to 6 Sea Zone
            1 bomber moved from Germany to 6 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in United Kingdom causes 2 damage total. 
            Battle in 6 Sea Zone
                Germans attack with 3 bombers and 5 fighters
                British defend with 2 carriers, 1 destroyer, 3 fighters and 2 transports
                    Germans roll dice for 3 bombers and 5 fighters in 6 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    British roll dice for 2 carriers, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    1 destroyer owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 2 carriers owned by the British lost in 6 Sea Zone
                    Germans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    British roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    1 transport owned by the British and 2 fighters owned by the British lost in 6 Sea Zone
                    1 transport owned by the British lost in 6 Sea Zone
                Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 50
                Casualties for Germans: 3 fighters
                Casualties for British: 2 carriers, 1 destroyer, 3 fighters and 2 transports
            Battle in 5 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 5 Sea Zone
                    Germans roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 5 Sea Zone
                    Germans roll dice for 1 fighter in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 battleship in 5 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 5 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is -25
                Casualties for Germans: 2 fighters and 1 submarine
            Battle in Egypt
                Germans attack with 2 armour
                Americans defend with 1 artillery
                    Germans roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the Americans lost in Egypt
                Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 armour
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from 6 Sea Zone to Germany
            1 fighter moved from 6 Sea Zone to Germany
            1 bomber moved from 6 Sea Zone to Germany
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from 6 Sea Zone to Germany
            1 bomber moved from 6 Sea Zone to Germany
    
        Place Units - Germans
            1 armour and 1 bomber placed in Germany
            2 battleships, 1 destroyer and 2 transports placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : 0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 4,1 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 57 Sea Zone to 56 Sea Zone
            1 battleship moved from 57 Sea Zone to 56 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
            1 destroyer moved from 62 Sea Zone to 57 Sea Zone
            1 battleship moved from 62 Sea Zone to 57 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone
            1 carrier moved from 57 Sea Zone to 56 Sea Zone
            1 fighter moved from 57 Sea Zone to Hawaiian Islands
            1 fighter moved from 57 Sea Zone to 56 Sea Zone
            1 fighter moved from Japan to 56 Sea Zone
            1 fighter moved from Japan to 56 Sea Zone
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 armour moved from 53 Sea Zone to Hawaiian Islands
            1 infantry moved from 57 Sea Zone to Midway
            1 armour moved from 57 Sea Zone to Midway
            1 infantry moved from Stanovoj Chrebet to Soviet Far East
            1 armour moved from Stanovoj Chrebet to Soviet Far East
            1 armour moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour moved from 64 Sea Zone to Alaska
            1 infantry moved from 64 Sea Zone to Alaska
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Chinghai to Kazakh S.S.R.
            1 fighter moved from Trans-Jordan to East Indies
            1 fighter moved from Trans-Jordan to East Indies
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 2 battleships, 1 carrier and 3 fighters
                Americans defend with 1 battleship, 1 carrier, 1 fighter and 2 submarines
                    Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 3 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships and 1 carrier in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese and 2 submarines owned by the Americans lost in 56 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in 56 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is 26
                Casualties for Japanese: 3 fighters
                Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 2 submarines
            Battle in Hawaiian Islands
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Alaska
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Midway
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 armour in Midway, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hawaiian Islands to 56 Sea Zone
    
        Place Units - Japanese
            1 bomber and 4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Japanese collect 1 PU from War Bonds; end with 48 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 6,5 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Activate Technology - British
            British activating AA Radar
    
        Purchase Units - British
            British repair damage of 8x factory; Remaining resources: 20 PUs; 0 techTokens; 
            British buy 1 fighter and 1 submarine; Remaining resources: 4 PUs; 0 techTokens; 
    
        Combat - British
            British creates battle in territory 5 Sea Zone
            Battle in 5 Sea Zone
                British attack with 1 battleship
                Germans defend with 2 battleships, 1 destroyer and 2 transports
                    British roll dice for 1 battleship in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 2 battleships, 1 destroyer and 2 transports in 5 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 battleship owned by the British lost in 5 Sea Zone
                Germans win with 2 battleships, 1 destroyer and 2 transports remaining. Battle score for attacker is -20
                Casualties for British: 1 battleship
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 3 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            1 infantry moved from Eastern Canada to Western Canada
    
        Place Units - British
            1 submarine placed in 3 Sea Zone
            1 armour, 1 fighter and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 28 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.67
    

    Savegame


  • I was going to move that battleship out because it would be destined to lose where it was, but forgot I had to do it during combat phase instead of non-combat. So it did the battle; I used edit mode to just move it to where I wanted. I don’t think the end result of the game will be different, though!


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Morocco Algeria to Libya
                  Italians take Libya from Americans
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from Morocco Algeria to Libya
            1 bomber moved from Italy to Gibraltar
            1 bomber moved from Balkans to Gibraltar
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 transports placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            3 armour moved from Western United States to Alaska
            4 bombers moved from Western United States to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 2 battleships, 1 carrier and 1 fighter
                    Americans roll dice for 4 bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 1 carrier and 1 fighter in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone
                    Americans roll dice for 2 bombers in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 56 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 battleships remaining. Battle score for attacker is -24
                Casualties for Americans: 4 bombers
                Casualties for Japanese: 1 carrier and 1 fighter
            Battle in Alaska
                Americans attack with 3 armour
                Japanese defend with 1 armour and 1 infantry
                    Americans roll dice for 3 armour in Alaska, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Americans lost in Alaska
                    Americans roll dice for 2 armour in Alaska, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 armour in Alaska, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Alaska, round 4 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the Americans lost in Alaska
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 3 armour
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            2 armour, 3 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Chinese
            2 units repaired.
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 36 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : 0.17
    

    Savegame


  • Axis win! New game, I’ll start it. That was the worst rolling I have ever encountered.

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