270 BC - Whack (anti) vs dawg (Roman)

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Seleucid
            3 cavalrys, 2 legionaires and 5 peltastss moved from Antioch to Melitene
            6 cataphracts and 2 cavalrys moved from Antioch to Hatra
            13 hoplites and 17 legionaires moved from Emesa to Hatra
            1 legionaire moved from Edessa to Hatra
            3 hoplites and 8 peltastss moved from Jerusalem to Bostra
            1 cataphract moved from Jerusalem to Bostra
            1 cataphract, 3 hoplites and 8 peltastss moved from Jerusalem to Petra
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 8 legionaires and 11 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Bostra
                Seleucid attack with 1 cataphract, 3 hoplites and 8 peltastss
                Neutral defend with 1 archer and 4 spearmen
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 8 peltastss in Bostra, round 2 : 1/12 hits, 2.83 expected hits
                    Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 2 : 1/5 hits, 1.83 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Bostra
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 7 peltastss in Bostra, round 3 : 4/11 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Bostra, round 3 : 0/4 hits, 1.50 expected hits
                    3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Bostra
                Seleucid loses 0 PUs for violating Bostras neutrality.
                Seleucid win, taking Bostra from Neutral with 1 cataphract, 3 hoplites and 7 peltastss remaining. Battle score for attacker is 14
                Casualties for Seleucid: 1 peltasts
                Casualties for Neutral: 1 archer and 4 spearmen
            Battle in Hatra
                Seleucid attack with 6 cataphracts, 2 cavalrys, 13 hoplites and 18 legionaires
                Parthia defend with 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen
                    Seleucid roll dice for 6 cataphracts, 2 cavalrys, 13 hoplites and 18 legionaires in Hatra, round 2 : 12/39 hits, 15.00 expected hits
                    Parthia roll dice for 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen in Hatra, round 2 : 11/30 hits, 10.67 expected hits
                    9 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 8 spearmen owned by the Parthia and 4 cavalrys owned by the Parthia lost in Hatra
                    Seleucid roll dice for 6 cataphracts, 13 hoplites and 9 legionaires in Hatra, round 3 : 14/28 hits, 11.33 expected hits
                    Parthia roll dice for 2 archers, 3 cataphracts, 3 horsearchers and 10 spearmen in Hatra, round 3 : 11/18 hits, 7.33 expected hits
                    9 legionaires owned by the Seleucid, 2 horsearchers owned by the Parthia, 2 archers owned by the Parthia, 10 spearmen owned by the Parthia and 2 hoplites owned by the Seleucid lost in Hatra
                    Seleucid roll dice for 6 cataphracts and 11 hoplites in Hatra, round 4 : 9/17 hits, 6.67 expected hits
                    Parthia roll dice for 3 cataphracts and 1 horsearcher in Hatra, round 4 : 3/4 hits, 2.00 expected hits
                    1 horsearcher owned by the Parthia, 3 hoplites owned by the Seleucid and 3 cataphracts owned by the Parthia lost in Hatra
                Seleucid win, taking Hatra from Parthia with 6 cataphracts and 8 hoplites remaining. Battle score for attacker is 12
                Casualties for Seleucid: 2 cavalrys, 5 hoplites and 18 legionaires
                Casualties for Parthia: 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen
            Battle in Petra
                Seleucid attack with 1 cataphract, 3 hoplites and 8 peltastss
                Neutral defend with 2 archers, 1 axeman and 3 spearmen
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 8 peltastss in Petra, round 2 : 2/12 hits, 2.83 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 3 spearmen in Petra, round 2 : 4/6 hits, 2.17 expected hits
                    1 axeman owned by the Neutral, 4 peltastss owned by the Seleucid and 1 spearman owned by the Neutral lost in Petra
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 4 peltastss in Petra, round 3 : 3/8 hits, 2.17 expected hits
                    Neutral roll dice for 2 archers and 2 spearmen in Petra, round 3 : 2/4 hits, 1.67 expected hits
                    2 peltastss owned by the Seleucid, 1 archer owned by the Neutral and 2 spearmen owned by the Neutral lost in Petra
                    Seleucid roll dice for 1 cataphract, 3 hoplites and 2 peltastss in Petra, round 4 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer in Petra, round 4 : 1/1 hits, 0.50 expected hits
                    1 peltasts owned by the Seleucid and 1 archer owned by the Neutral lost in Petra
                Seleucid loses 0 PUs for violating Petras neutrality.
                Seleucid win, taking Petra from Neutral with 1 cataphract, 3 hoplites and 1 peltasts remaining. Battle score for attacker is 6
                Casualties for Seleucid: 7 peltastss
                Casualties for Neutral: 2 archers, 1 axeman and 3 spearmen
            Battle in Melitene
                Seleucid attack with 3 cavalrys, 2 legionaires and 5 peltastss
                Neutral defend with 2 archers and 3 spearmen
                    Seleucid roll dice for 3 cavalrys, 2 legionaires and 5 peltastss in Melitene, round 2 : 2/10 hits, 2.50 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 2/5 hits, 2.00 expected hits
                    2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Melitene
                    Seleucid roll dice for 3 cavalrys, 2 legionaires and 3 peltastss in Melitene, round 3 : 1/8 hits, 2.17 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Melitene, round 3 : 1/3 hits, 1.33 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Melitene
                    Seleucid roll dice for 3 cavalrys, 2 legionaires and 2 peltastss in Melitene, round 4 : 2/7 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers in Melitene, round 4 : 1/2 hits, 1.00 expected hits
                    1 peltasts owned by the Seleucid and 2 archers owned by the Neutral lost in Melitene
                Seleucid loses 0 PUs for violating Melitenes neutrality.
                Seleucid win, taking Melitene from Neutral with 3 cavalrys, 2 legionaires and 1 peltasts remaining. Battle score for attacker is 9
                Casualties for Seleucid: 4 peltastss
                Casualties for Neutral: 2 archers and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 legionaires placed in Jerusalem
            2 cataphracts and 9 peltastss placed in Antioch
            2 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 82 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Parthia : 5.00
    Seleucid : -0.00
    

    Savegame


  • TripleA Turn Summary: Parthia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Parthia
            2 archers, 7 cavalrys and 9 spearmen moved from Seleucia to Hatra
            4 cavalrys and 3 horsearchers moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 5 cavalrys, 1 horsearcher and 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 2 archers, 7 cavalrys and 9 spearmen
                Seleucid defend with 6 cataphracts and 8 hoplites
                    Parthia roll dice for 2 archers, 7 cavalrys and 9 spearmen in Hatra, round 2 : 2/18 hits, 4.17 expected hits
                    Seleucid roll dice for 6 cataphracts and 8 hoplites in Hatra, round 2 : 4/14 hits, 7.00 expected hits
                    2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Hatra
                    Parthia roll dice for 2 archers, 7 cavalrys and 5 spearmen in Hatra, round 3 : 4/14 hits, 3.50 expected hits
                    Seleucid roll dice for 6 cataphracts and 6 hoplites in Hatra, round 3 : 5/12 hits, 6.00 expected hits
                    4 hoplites owned by the Seleucid and 5 spearmen owned by the Parthia lost in Hatra
                    Parthia roll dice for 2 archers and 7 cavalrys in Hatra, round 4 : 3/9 hits, 2.67 expected hits
                    Seleucid roll dice for 6 cataphracts and 2 hoplites in Hatra, round 4 : 6/8 hits, 4.00 expected hits
                    1 cataphract owned by the Seleucid, 2 archers owned by the Parthia, 2 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Hatra
                3 cavalrys owned by the Parthia retreated to Seleucia
                Seleucid win with 5 cataphracts remaining. Battle score for attacker is -4
                Casualties for Parthia: 2 archers, 4 cavalrys and 9 spearmen
                Casualties for Seleucid: 1 cataphract and 8 hoplites
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 horsearcher and 9 spearmen placed in Seleucia
            5 cavalrys and 1 spearman placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.33
    Seleucid : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Numidia
            1 cavalry and 1 spearman moved from Igilgili to SZ 16
            1 cavalry and 1 spearman moved from SZ 16 to Valentia
            4 spearmen moved from Leptis Magna to Berenice
            1 archer and 7 spearmen moved from Berenice to Siwa
            4 spearmen moved from Paliurus to Siwa
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys, 6 spearmen and 2 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 spearmen placed in Leptis Magna
            2 cavalrys placed in Igilgili
            2 spearmen and 2 swordmen placed in Cyrene
    
        Turn Complete - Numidia
            Numidia collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Carthage
            1 trireme moved from SZ 28 to SZ 25
            2 spearmen and 1 warelephant moved from Syracuse to Messana
                  Carthage take Messana from RomanRepublic
            1 cavalry, 2 spearmen and 5 swordmen moved from Lilybaeum to Messana
            1 spearman and 5 swordmen moved from Carthago to SZ 32
            1 spearman, 5 swordmen and 2 triremes moved from SZ 32 to SZ 33
            1 spearman and 5 swordmen moved from SZ 33 to Lilybaeum
            1 trireme moved from SZ 34 to SZ 35
            7 triremes moved from SZ 28 to SZ 34
            3 biremes and 2 triremes moved from SZ 33 to SZ 32
            2 biremes moved from SZ 23 to SZ 24
            1 spearman moved from Caralis to SZ 24
            1 spearman moved from SZ 24 to Aleria
            7 swordmen moved from Burdigala to Namnetes
    
        Purchase Units - Carthage
            Carthage buy 2 citys and 10 swordmen; Remaining resources: 3 PUs; 
    
        Combat - Carthage
            Battle in Namnetes
                Carthage attack with 7 swordmen
                Neutral defend with 3 axemen and 1 barbarian
                    Carthage roll dice for 7 swordmen in Namnetes, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 axemen and 1 barbarian in Namnetes, round 2 : 1/4 hits, 0.83 expected hits
                    2 axemen owned by the Neutral and 1 swordman owned by the Carthage lost in Namnetes
                    Carthage roll dice for 6 swordmen in Namnetes, round 3 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 axeman and 1 barbarian in Namnetes, round 3 : 1/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 swordman owned by the Carthage lost in Namnetes
                    Carthage roll dice for 5 swordmen in Namnetes, round 4 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 barbarian in Namnetes, round 4 : 1/1 hits, 0.33 expected hits
                    1 barbarian owned by the Neutral and 1 swordman owned by the Carthage lost in Namnetes
                Carthage loses 0 PUs for violating Namnetess neutrality.
                Carthage win, taking Namnetes from Neutral with 4 swordmen remaining. Battle score for attacker is 2
                Casualties for Carthage: 3 swordmen
                Casualties for Neutral: 3 axemen and 1 barbarian
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Syracuse
            5 swordmen placed in Lilybaeum
            5 swordmen placed in Carthago
            1 city placed in Aleria
    
        Turn Complete - Carthage
            Carthage collect 78 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.00
    Neutral : 1.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 legionaires and 20 velitess; Remaining resources: 0 PUs; 
    
        Non Combat Move - RomanRepublic
            1 velites moved from Patavium to Senio
            1 legionaire moved from Senio to Patavium
    
        Place Units - RomanRepublic
            2 legionaires and 6 velitess placed in Patavium
            9 velitess placed in Roma
            5 velitess placed in Capua
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 68 to SZ 66
            1 bireme moved from SZ 68 to SZ 67
            1 trireme moved from SZ 68 to SZ 65
            1 trireme moved from SZ 68 to SZ 65
            1 bireme moved from SZ 68 to SZ 65
    
        Non Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Macedonia
            2 cavalrys and 2 swordmen moved from Pella to Salonae
            2 cavalrys and 2 swordmen moved from Pella to Salonae
            1 peltasts and 1 swordman moved from Thessalonica to SZ 69
            3 peltastss moved from Larissa to SZ 69
            4 peltastss moved from Thessalonica to SZ 69
            4 biremes, 8 peltastss, 1 swordman and 4 triremes moved from SZ 69 to SZ 68
            8 peltastss and 1 swordman moved from SZ 68 to Sardis
            2 peltastss moved from Sparta to Corinth
            4 peltastss moved from Corinth to Athens
            3 hoplites, 1 peltasts and 2 swordmen moved from Philippopolis to Nicopolis
            3 cavalrys, 3 hoplites and 4 swordmen moved from Odessus to Axiopolis
            3 hoplites and 4 swordmen moved from Odessus to Istropolis
    
        Purchase Units - Macedonia
            Macedonia buy 3 cavalrys, 1 city, 2 hoplites, 9 peltastss and 2 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Nicopolis
                Macedonia attack with 3 hoplites, 1 peltasts and 2 swordmen
                Neutral defend with 1 archer and 2 swordmen
                    Macedonia roll dice for 3 hoplites, 1 peltasts and 2 swordmen in Nicopolis, round 2 : 3/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 1/3 hits, 1.17 expected hits
                    1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
                Macedonia loses 0 PUs for violating Nicopoliss neutrality.
                Macedonia win, taking Nicopolis from Neutral with 3 hoplites and 2 swordmen remaining. Battle score for attacker is 10
                Casualties for Macedonia: 1 peltasts
                Casualties for Neutral: 1 archer and 2 swordmen
            Battle in Salonae
                Macedonia attack with 4 cavalrys and 4 swordmen
                RomanRepublic defend with 1 legionaire
                    Macedonia roll dice for 4 cavalrys and 4 swordmen in Salonae, round 2 : 2/8 hits, 2.67 expected hits
                    RomanRepublic roll dice for 1 legionaire in Salonae, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Salonae
                Macedonia win, taking Salonae from RomanRepublic with 4 cavalrys and 4 swordmen remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
            Battle in Istropolis
                Macedonia attack with 3 hoplites and 4 swordmen
                Neutral defend with 4 swordmen
                    Macedonia roll dice for 3 hoplites and 4 swordmen in Istropolis, round 2 : 4/7 hits, 2.33 expected hits
                    Neutral roll dice for 4 swordmen in Istropolis, round 2 : 3/4 hits, 1.33 expected hits
                    3 swordmen owned by the Macedonia and 4 swordmen owned by the Neutral lost in Istropolis
                Macedonia loses 0 PUs for violating Istropoliss neutrality.
                Macedonia win, taking Istropolis from Neutral with 3 hoplites and 1 swordman remaining. Battle score for attacker is 4
                Casualties for Macedonia: 3 swordmen
                Casualties for Neutral: 4 swordmen
            Battle in Axiopolis
                Macedonia attack with 3 cavalrys, 3 hoplites and 4 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Macedonia roll dice for 3 cavalrys, 3 hoplites and 4 swordmen in Axiopolis, round 2 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 2 : 2/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral, 2 cavalrys owned by the Macedonia and 1 swordman owned by the Neutral lost in Axiopolis
                    Macedonia roll dice for 1 cavalry, 3 hoplites and 4 swordmen in Axiopolis, round 3 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 swordmen in Axiopolis, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Axiopolis
                Macedonia loses 0 PUs for violating Axiopoliss neutrality.
                Macedonia win, taking Axiopolis from Neutral with 1 cavalry, 3 hoplites and 4 swordmen remaining. Battle score for attacker is 12
                Casualties for Macedonia: 2 cavalrys
                Casualties for Neutral: 2 cavalrys and 3 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            3 peltastss placed in Corinth
            5 peltastss placed in Sparta
            1 city placed in Pergamum
            3 cavalrys and 1 peltasts placed in Larissa
            2 hoplites and 2 swordmen placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 73 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.50
    RomanRepublic : -0.33
    Macedonia : 1.17
    

    Savegame


  • TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Egypt
            1 axeman moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            10 archers, 8 axemen, 2 chariots and 8 spearmen moved from Memphis to Pharan
    
        Purchase Units - Egypt
            Egypt buy 8 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            3 spearmen placed in Alexandria
            5 spearmen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Seleucid
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cataphract, 3 hoplites and 1 peltasts moved from Petra to Jerusalem
            1 cataphract, 3 hoplites and 7 peltastss moved from Bostra to Jerusalem
            9 peltastss moved from Antioch to Edessa
            2 cataphracts moved from Antioch to Amida
            3 cavalrys, 2 legionaires and 1 peltasts moved from Melitene to Amida
            2 peltastss moved from Tarsus to Melitene
            4 cataphracts moved from Hatra to Edessa
    
        Purchase Units - Seleucid
            Seleucid buy 11 cavalrys, 5 legionaires and 8 peltastss; Remaining resources: 3 PUs; 
    
        Combat - Seleucid
            Battle in Amida
                Seleucid attack with 2 cataphracts, 3 cavalrys, 2 legionaires and 1 peltasts
                Neutral defend with 2 archers and 4 spearmen
                    Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 legionaires and 1 peltasts in Amida, round 2 : 3/8 hits, 3.17 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 3/6 hits, 2.33 expected hits
                    2 cavalrys owned by the Seleucid, 1 peltasts owned by the Seleucid and 3 spearmen owned by the Neutral lost in Amida
                    Seleucid roll dice for 2 cataphracts, 1 cavalry and 2 legionaires in Amida, round 3 : 4/5 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Amida, round 3 : 3/3 hits, 1.33 expected hits
                    2 legionaires owned by the Seleucid, 1 cavalry owned by the Seleucid, 1 spearman owned by the Neutral and 2 archers owned by the Neutral lost in Amida
                Seleucid loses 0 PUs for violating Amidas neutrality.
                Seleucid win, taking Amida from Neutral with 2 cataphracts remaining. Battle score for attacker is -2
                Casualties for Seleucid: 3 cavalrys, 2 legionaires and 1 peltasts
                Casualties for Neutral: 2 archers and 4 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            8 peltastss placed in Jerusalem
            11 cavalrys placed in Antioch
            5 legionaires placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 85 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.33
    Seleucid : 1.50
    

    Savegame


  • TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Parthia
            7 cavalrys, 4 horsearchers and 9 spearmen moved from Seleucia to Hatra
            5 cavalrys moved from Persepolis to Seleucia
            1 spearman moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 1 cataphract, 6 cavalrys and 4 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 7 cavalrys, 4 horsearchers and 9 spearmen
                Seleucid defend with 1 cataphract
                    Parthia roll dice for 7 cavalrys, 4 horsearchers and 9 spearmen in Hatra, round 2 : 8/20 hits, 5.17 expected hits
                    Seleucid roll dice for 1 cataphract in Hatra, round 2 : 1/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid and 1 spearman owned by the Parthia lost in Hatra
                Parthia win, taking Hatra from Seleucid with 7 cavalrys, 4 horsearchers and 8 spearmen remaining. Battle score for attacker is 4
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 cataphract
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 cavalrys placed in Persepolis
            2 archers, 1 cataphract, 3 cavalrys and 4 spearmen placed in Seleucia
            Parthia undo move 2.
            Parthia undo move 1.
            2 archers, 1 cataphract, 3 cavalrys and 4 spearmen placed in Seleucia
            3 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Parthia : 2.83
    Seleucid : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Numidia
            2 cavalrys moved from Igilgili to SZ 16
            2 biremes and 2 cavalrys moved from SZ 16 to SZ 17
            2 cavalrys and 3 spearmen moved from Valentia to Tarraco
            2 cavalrys moved from SZ 17 to Tarraco
            4 spearmen moved from Leptis Magna to Berenice
            5 archers and 15 spearmen moved from Siwa to Paraetonium
            2 spearmen and 2 swordmen moved from Cyrene to Paliurus
            3 spearmen moved from Berenice to Paliurus
            1 spearman moved from Berenice to Paliurus
    
        Purchase Units - Numidia
            Numidia buy 8 cavalrys; Remaining resources: 2 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 5 archers and 15 spearmen
                Egypt defend with 1 archer, 7 axemen and 3 spearmen
                    Numidia roll dice for 5 archers and 15 spearmen in Paraetonium, round 2 : 2/20 hits, 3.33 expected hits
                    Egypt roll dice for 1 archer, 7 axemen and 3 spearmen in Paraetonium, round 2 : 2/11 hits, 2.67 expected hits
                    2 axemen owned by the Egypt and 2 spearmen owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 5 archers and 13 spearmen in Paraetonium, round 3 : 3/18 hits, 3.00 expected hits
                    Egypt roll dice for 1 archer, 5 axemen and 3 spearmen in Paraetonium, round 3 : 3/9 hits, 2.33 expected hits
                    3 axemen owned by the Egypt and 3 spearmen owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 5 archers and 10 spearmen in Paraetonium, round 4 : 2/15 hits, 2.50 expected hits
                    Egypt roll dice for 1 archer, 2 axemen and 3 spearmen in Paraetonium, round 4 : 1/6 hits, 1.83 expected hits
                    2 axemen owned by the Egypt and 1 spearman owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 5 archers and 9 spearmen in Paraetonium, round 5 : 2/14 hits, 2.33 expected hits
                    Egypt roll dice for 1 archer and 3 spearmen in Paraetonium, round 5 : 0/4 hits, 1.50 expected hits
                    2 spearmen owned by the Egypt lost in Paraetonium
                    Numidia roll dice for 5 archers and 9 spearmen in Paraetonium, round 6 : 4/14 hits, 2.33 expected hits
                    Egypt roll dice for 1 archer and 1 spearman in Paraetonium, round 6 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Paraetonium
                Numidia win, taking Paraetonium from Egypt with 5 archers and 9 spearmen remaining. Battle score for attacker is 16
                Casualties for Numidia: 6 spearmen
                Casualties for Egypt: 1 archer, 7 axemen and 3 spearmen
            Battle in Tarraco
                Numidia attack with 4 cavalrys and 3 spearmen
                Neutral defend with 3 axemen and 3 swordmen
                    Numidia roll dice for 4 cavalrys and 3 spearmen in Tarraco, round 2 : 3/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 1/6 hits, 1.50 expected hits
                    3 axemen owned by the Neutral and 1 spearman owned by the Numidia lost in Tarraco
                    Numidia roll dice for 4 cavalrys and 2 spearmen in Tarraco, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 swordmen in Tarraco, round 3 : 1/3 hits, 1.00 expected hits
                    1 swordman owned by the Neutral and 1 spearman owned by the Numidia lost in Tarraco
                    Numidia roll dice for 4 cavalrys and 1 spearman in Tarraco, round 4 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 swordmen in Tarraco, round 4 : 0/2 hits, 0.67 expected hits
                    1 swordman owned by the Neutral lost in Tarraco
                    Numidia roll dice for 4 cavalrys and 1 spearman in Tarraco, round 5 : 0/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 swordman in Tarraco, round 5 : 0/1 hits, 0.33 expected hits
                    Numidia roll dice for 4 cavalrys and 1 spearman in Tarraco, round 6 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 swordman in Tarraco, round 6 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Tarraco
                Numidia loses 0 PUs for violating Tarracos neutrality.
                Numidia win, taking Tarraco from Neutral with 4 cavalrys and 1 spearman remaining. Battle score for attacker is 15
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 3 axemen and 3 swordmen
            Battle in Paliurus
                Numidia attack with 6 spearmen and 2 swordmen
                Egypt defend with 1 axeman
                    Numidia roll dice for 6 spearmen and 2 swordmen in Paliurus, round 2 : 3/8 hits, 1.67 expected hits
                    Egypt roll dice for 1 axeman in Paliurus, round 2 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Paliurus
                Numidia win, taking Paliurus from Egypt with 6 spearmen and 2 swordmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 cavalrys placed in Cyrene
            4 cavalrys placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 38 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.83
    Numidia : -1.17
    Egypt : -3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Carthage
            4 swordmen moved from Namnetes to Alesia
            1 spearman and 10 swordmen moved from Lilybaeum to Messana
            5 swordmen moved from Carthago to SZ 32
            2 biremes, 5 swordmen and 1 trireme moved from SZ 32 to SZ 33
            5 swordmen moved from SZ 33 to Lilybaeum
            1 bireme and 2 triremes moved from SZ 33 to SZ 34
            1 bireme and 1 trireme moved from SZ 32 to SZ 26
    
        Purchase Units - Carthage
            Carthage buy 2 citys, 5 spearmen and 9 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Alesia
                Carthage attack with 4 swordmen
                Neutral defend with 3 barbarians and 2 swordmen
                    Carthage roll dice for 4 swordmen in Alesia, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 barbarians and 2 swordmen in Alesia, round 2 : 1/5 hits, 1.67 expected hits
                    1 swordman owned by the Carthage lost in Alesia
                    Carthage roll dice for 3 swordmen in Alesia, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 3 barbarians and 2 swordmen in Alesia, round 3 : 1/5 hits, 1.67 expected hits
                    1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Alesia
                    Carthage roll dice for 2 swordmen in Alesia, round 4 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 3 barbarians and 1 swordman in Alesia, round 4 : 2/4 hits, 1.33 expected hits
                    2 swordmen owned by the Carthage and 1 swordman owned by the Neutral lost in Alesia
                Neutral win with 3 barbarians remaining. Battle score for attacker is -8
                Casualties for Carthage: 4 swordmen
                Casualties for Neutral: 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Messana
            1 city placed in Caralis
            3 spearmen placed in Aleria
            2 spearmen and 4 swordmen placed in Syracuse
            5 swordmen placed in Lilybaeum
    
        Turn Complete - Carthage
            Carthage collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.00
    Neutral : -0.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 legionaire and 18 velitess; Remaining resources: 0 PUs; 
    
        Non Combat Move - RomanRepublic
            5 velitess moved from Ariminum to Arretium
            1 ballista, 2 legionaires and 3 velitess moved from Patavium to Ariminum
    
        Place Units - RomanRepublic
            1 legionaire and 7 velitess placed in Patavium
            3 velitess placed in Capua
            2 velitess placed in Capua
            6 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - GreekCityStates
            2 triremes moved from SZ 65 to SZ 62
    
        Non Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Macedonia
            1 bireme and 1 trireme moved from SZ 68 to SZ 66
            1 bireme and 1 trireme moved from SZ 68 to SZ 67
            1 bireme and 1 trireme moved from SZ 68 to SZ 66
            1 bireme and 1 trireme moved from SZ 68 to SZ 67
            8 peltastss and 1 swordman moved from Sardis to Pessinus
            3 hoplites and 1 swordman moved from Istropolis to Sarmizegetusa
            1 cavalry, 3 hoplites and 2 swordmen moved from Axiopolis to Sarmizegetusa
            2 swordmen moved from Axiopolis to Durostorum
            3 hoplites and 2 swordmen moved from Nicopolis to Durostorum
            4 cavalrys and 4 swordmen moved from Salonae to Sardica
            3 cavalrys moved from Larissa to Apollonia
            5 peltastss moved from Dodona to Apollonia
            4 peltastss moved from Athens to Corinth
            5 peltastss moved from Corinth to Sparta
            1 peltasts moved from Larissa to Dodona
            2 hoplites and 2 swordmen moved from Thessalonica to Byzantium
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 12 swordmen and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in SZ 66
                Macedonia attack with 2 biremes and 2 triremes
                GreekCityStates defend with 1 bireme
                    Macedonia roll dice for 2 biremes and 2 triremes in SZ 66, round 2 : 1/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 1 bireme in SZ 66, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the GreekCityStates lost in SZ 66
                Macedonia win with 2 biremes and 2 triremes remaining. Battle score for attacker is 7
                Casualties for GreekCityStates: 1 bireme
            Battle in SZ 67
                Macedonia attack with 2 biremes and 2 triremes
                GreekCityStates defend with 1 bireme
                    Macedonia roll dice for 2 biremes and 2 triremes in SZ 67, round 2 : 2/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 1 bireme in SZ 67, round 2 : 1/1 hits, 0.33 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 67
                Macedonia win with 1 bireme and 2 triremes remaining. Battle score for attacker is 0
                Casualties for Macedonia: 1 bireme
                Casualties for GreekCityStates: 1 bireme
            Battle in Sardica
                Macedonia attack with 4 cavalrys and 4 swordmen
                Neutral defend with 3 barbarians and 2 swordmen
                    Macedonia roll dice for 4 cavalrys and 4 swordmen in Sardica, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 3/5 hits, 1.67 expected hits
                    3 cavalrys owned by the Macedonia, 1 barbarian owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica
                    Macedonia roll dice for 1 cavalry and 4 swordmen in Sardica, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 barbarians in Sardica, round 3 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Macedonia and 1 barbarian owned by the Neutral lost in Sardica
                    Macedonia roll dice for 4 swordmen in Sardica, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 barbarian in Sardica, round 4 : 0/1 hits, 0.33 expected hits
                    1 barbarian owned by the Neutral lost in Sardica
                Macedonia loses 0 PUs for violating Sardicas neutrality.
                Macedonia win, taking Sardica from Neutral with 4 swordmen remaining. Battle score for attacker is 7
                Casualties for Macedonia: 4 cavalrys
                Casualties for Neutral: 3 barbarians and 2 swordmen
            Battle in Durostorum
                Macedonia attack with 3 hoplites and 4 swordmen
                Neutral defend with 3 cavalrys
                    Macedonia roll dice for 3 hoplites and 4 swordmen in Durostorum, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 cavalrys in Durostorum, round 2 : 1/3 hits, 0.50 expected hits
                    1 swordman owned by the Macedonia and 3 cavalrys owned by the Neutral lost in Durostorum
                Macedonia loses 0 PUs for violating Durostorums neutrality.
                Macedonia win, taking Durostorum from Neutral with 3 hoplites and 3 swordmen remaining. Battle score for attacker is 8
                Casualties for Macedonia: 1 swordman
                Casualties for Neutral: 3 cavalrys
            Battle in Pessinus
                Macedonia attack with 8 peltastss and 1 swordman
                Neutral defend with 2 spearmen
                    Macedonia roll dice for 8 peltastss and 1 swordman in Pessinus, round 2 : 1/9 hits, 1.67 expected hits
                    Neutral roll dice for 2 spearmen in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    1 spearman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Pessinus
                    Macedonia roll dice for 7 peltastss and 1 swordman in Pessinus, round 3 : 2/8 hits, 1.50 expected hits
                    Neutral roll dice for 1 spearman in Pessinus, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Pessinus
                Macedonia loses 0 PUs for violating Pessinuss neutrality.
                Macedonia win, taking Pessinus from Neutral with 6 peltastss and 1 swordman remaining. Battle score for attacker is 2
                Casualties for Macedonia: 2 peltastss
                Casualties for Neutral: 2 spearmen
            Battle in Sarmizegetusa
                Macedonia attack with 1 cavalry, 6 hoplites and 3 swordmen
                Neutral defend with 1 axeman and 1 swordman
                    Macedonia roll dice for 1 cavalry, 6 hoplites and 3 swordmen in Sarmizegetusa, round 2 : 2/10 hits, 3.33 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Sarmizegetusa, round 2 : 1/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral, 1 cavalry owned by the Macedonia and 1 swordman owned by the Neutral lost in Sarmizegetusa
                Macedonia loses 0 PUs for violating Sarmizegetusas neutrality.
                Macedonia win, taking Sarmizegetusa from Neutral with 6 hoplites and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Macedonia: 1 cavalry
                Casualties for Neutral: 1 axeman and 1 swordman
            Battle in Apollonia
                Macedonia attack with 3 cavalrys and 5 peltastss
                Neutral defend with 1 archer and 4 swordmen
                    Macedonia roll dice for 3 cavalrys and 5 peltastss in Apollonia, round 2 : 1/8 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 1/5 hits, 1.83 expected hits
                    1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Apollonia
                    Macedonia roll dice for 3 cavalrys and 4 peltastss in Apollonia, round 3 : 1/7 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 3 swordmen in Apollonia, round 3 : 3/4 hits, 1.50 expected hits
                    1 swordman owned by the Neutral and 3 peltastss owned by the Macedonia lost in Apollonia
                    Macedonia roll dice for 3 cavalrys and 1 peltasts in Apollonia, round 4 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer and 2 swordmen in Apollonia, round 4 : 2/3 hits, 1.17 expected hits
                    1 cavalry owned by the Macedonia, 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Apollonia
                    Macedonia roll dice for 2 cavalrys in Apollonia, round 5 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 archer in Apollonia, round 5 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Apollonia
                Macedonia loses 0 PUs for violating Apollonias neutrality.
                Macedonia win, taking Apollonia from Neutral with 2 cavalrys remaining. Battle score for attacker is 6
                Casualties for Macedonia: 1 cavalry and 5 peltastss
                Casualties for Neutral: 1 archer and 4 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 swordmen placed in Sparta
            2 biremes and 1 trireme placed in SZ 50
            6 swordmen placed in Pergamum
    
        Turn Complete - Macedonia
            Macedonia collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Neutral : 4.33
    Macedonia : -0.50
    GreekCityStates : 0.33
    

    Savegame


  • TripleA Turn Summary: Egypt round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Egypt
            1 spearman moved from Pharan to SZ 58
            1 bireme and 1 spearman moved from SZ 58 to SZ 59
            1 spearman moved from SZ 59 to Sidon
                  Egypt take Sidon from Seleucid
            2 biremes and 2 triremes moved from SZ 57 to SZ 58
            5 spearmen moved from Memphis to Alexandria
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 7 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer and 7 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Seleucid
            2 cataphracts moved from Amida to Hatra
            4 cataphracts and 9 peltastss moved from Edessa to Hatra
            9 cavalrys moved from Antioch to Hatra
            1 cavalry moved from Antioch to Hatra
            3 peltastss moved from Jerusalem to Sidon
            1 cavalry moved from Antioch to Sidon
            5 legionaires moved from Tarsus to Tavium
            2 peltastss moved from Melitene to Tavium
            1 bireme and 1 trireme moved from SZ 61 to SZ 60
    
        Purchase Units - Seleucid
            Seleucid buy 12 hoplites, 1 legionaire and 11 peltastss; Remaining resources: 2 PUs; 
    
        Combat - Seleucid
            Battle in Hatra
                Seleucid attack with 6 cataphracts, 10 cavalrys and 9 peltastss
                Parthia defend with 7 cavalrys, 4 horsearchers and 8 spearmen
                    Seleucid roll dice for 6 cataphracts, 10 cavalrys and 9 peltastss in Hatra, round 2 : 10/25 hits, 7.83 expected hits
                    Parthia roll dice for 7 cavalrys, 4 horsearchers and 8 spearmen in Hatra, round 2 : 7/19 hits, 5.83 expected hits
                    3 spearmen owned by the Parthia, 7 peltastss owned by the Seleucid and 7 cavalrys owned by the Parthia lost in Hatra
                    Seleucid roll dice for 6 cataphracts, 10 cavalrys and 2 peltastss in Hatra, round 3 : 5/18 hits, 6.67 expected hits
                    Parthia roll dice for 4 horsearchers and 5 spearmen in Hatra, round 3 : 5/9 hits, 3.67 expected hits
                    3 cavalrys owned by the Seleucid, 5 spearmen owned by the Parthia and 2 peltastss owned by the Seleucid lost in Hatra
                    Seleucid roll dice for 6 cataphracts and 7 cavalrys in Hatra, round 4 : 5/13 hits, 5.33 expected hits
                    Parthia roll dice for 4 horsearchers in Hatra, round 4 : 2/4 hits, 2.00 expected hits
                    4 horsearchers owned by the Parthia and 2 cavalrys owned by the Seleucid lost in Hatra
                Seleucid win, taking Hatra from Parthia with 6 cataphracts and 5 cavalrys remaining. Battle score for attacker is 38
                Casualties for Seleucid: 5 cavalrys and 9 peltastss
                Casualties for Parthia: 7 cavalrys, 4 horsearchers and 8 spearmen
            Battle in Tavium
                Seleucid attack with 5 legionaires and 2 peltastss
                Neutral defend with 1 cavalry and 3 spearmen
                    Seleucid roll dice for 5 legionaires and 2 peltastss in Tavium, round 2 : 0/7 hits, 2.00 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits
                    1 peltasts owned by the Seleucid lost in Tavium
                    Seleucid roll dice for 5 legionaires and 1 peltasts in Tavium, round 3 : 1/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 3 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
                    Seleucid roll dice for 5 legionaires in Tavium, round 4 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 3 spearmen in Tavium, round 4 : 0/3 hits, 1.00 expected hits
                    1 spearman owned by the Neutral lost in Tavium
                    Seleucid roll dice for 5 legionaires in Tavium, round 5 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 spearmen in Tavium, round 5 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral lost in Tavium
                Seleucid loses 0 PUs for violating Taviums neutrality.
                Seleucid win, taking Tavium from Neutral with 5 legionaires remaining. Battle score for attacker is 9
                Casualties for Seleucid: 2 peltastss
                Casualties for Neutral: 1 cavalry and 3 spearmen
            Battle in Sidon
                Seleucid attack with 1 cavalry and 3 peltastss
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cavalry and 3 peltastss in Sidon, round 2 : 3/4 hits, 0.83 expected hits
                    Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 cavalry and 2 peltastss remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 peltasts
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 hoplites and 6 peltastss placed in Jerusalem
            10 hoplites and 1 legionaire placed in Antioch
            5 peltastss placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 89 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.00
    Egypt : 0.67
    Parthia : 2.50
    Seleucid : 0.17
    

    Savegame


  • TripleA Turn Summary: Parthia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Parthia
            2 archers, 1 cataphract, 8 cavalrys and 4 spearmen moved from Seleucia to Hatra
            3 cavalrys moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 9 cavalrys, 1 horsearcher and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 2 archers, 1 cataphract, 8 cavalrys and 4 spearmen
                Seleucid defend with 6 cataphracts and 5 cavalrys
                    Parthia roll dice for 2 archers, 1 cataphract, 8 cavalrys and 4 spearmen in Hatra, round 2 : 3/15 hits, 4.17 expected hits
                    Seleucid roll dice for 6 cataphracts and 5 cavalrys in Hatra, round 2 : 6/11 hits, 3.83 expected hits
                    3 cavalrys owned by the Seleucid, 2 archers owned by the Parthia and 4 spearmen owned by the Parthia lost in Hatra
                    Parthia roll dice for 1 cataphract and 8 cavalrys in Hatra, round 3 : 1/9 hits, 3.17 expected hits
                    Seleucid roll dice for 6 cataphracts and 2 cavalrys in Hatra, round 3 : 5/8 hits, 3.33 expected hits
                    1 cavalry owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Hatra
                1 cataphract owned by the Parthia and 3 cavalrys owned by the Parthia retreated to Seleucia
                Seleucid win with 6 cataphracts and 1 cavalry remaining. Battle score for attacker is -24
                Casualties for Parthia: 2 archers, 5 cavalrys and 4 spearmen
                Casualties for Seleucid: 4 cavalrys
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            2 archers, 6 cavalrys and 2 spearmen placed in Seleucia
            3 cavalrys and 1 horsearcher placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.33
    Seleucid : 3.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Numidia
            4 cavalrys and 1 spearman moved from Tarraco to Barcino
            1 bireme moved from SZ 16 to SZ 29
            2 biremes moved from SZ 17 to SZ 29
            1 spearman moved from Paraetonium to Hermopolis
                  Numidia take Hermopolis from Egypt
            6 spearmen and 2 swordmen moved from Paliurus to Paraetonium
            4 cavalrys moved from Cyrene to Paraetonium
            4 spearmen moved from Berenice to Siwa
            4 cavalrys moved from Leptis Magna to Siwa
    
        Purchase Units - Numidia
            Numidia buy 10 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Barcino
                Numidia attack with 4 cavalrys and 1 spearman
                Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                    Numidia roll dice for 4 cavalrys and 1 spearman in Barcino, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 1/5 hits, 1.33 expected hits
                    1 axeman owned by the Neutral and 1 spearman owned by the Numidia lost in Barcino
                    Numidia roll dice for 4 cavalrys in Barcino, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Barcino
                    Numidia roll dice for 3 cavalrys in Barcino, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 3 swordmen in Barcino, round 4 : 2/3 hits, 1.00 expected hits
                    2 cavalrys owned by the Numidia and 2 swordmen owned by the Neutral lost in Barcino
                    Numidia roll dice for 1 cavalry in Barcino, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 swordman in Barcino, round 5 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Barcino
                Numidia loses 0 PUs for violating Barcinos neutrality.
                Numidia win, taking Barcino from Neutral with 1 cavalry remaining. Battle score for attacker is 4
                Casualties for Numidia: 3 cavalrys and 1 spearman
                Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            2 cavalrys placed in Igilgili
            4 cavalrys placed in Leptis Magna
            4 cavalrys placed in Cyrene
    
        Turn Complete - Numidia
            Numidia collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.17
    Numidia : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 11

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 11
    
        Combat Move - Carthage
            9 swordmen moved from Lilybaeum to SZ 34
            1 swordman moved from Lilybaeum to SZ 34
            1 bireme, 10 swordmen and 3 triremes moved from SZ 34 to SZ 35
            3 spearmen moved from Messana to SZ 35
            3 spearmen and 10 swordmen moved from SZ 35 to Croton
                  Carthage take Croton from RomanRepublic
            15 swordmen moved from Messana to SZ 34
            15 swordmen and 5 triremes moved from SZ 34 to SZ 35
            15 swordmen moved from SZ 35 to Croton
            2 spearmen moved from Messana to SZ 34
            2 spearmen and 1 trireme moved from SZ 34 to SZ 35
            1 spearman moved from Syracuse to SZ 35
            3 spearmen moved from SZ 35 to Croton
            2 triremes moved from SZ 28 to SZ 34
            1 bireme moved from SZ 24 to SZ 25
            1 trireme moved from SZ 25 to SZ 28
            1 trireme moved from SZ 28 to SZ 34
            2 biremes and 1 trireme moved from SZ 33 to SZ 34
            1 bireme and 1 trireme moved from SZ 26 to SZ 33
            1 bireme moved from SZ 24 to SZ 21
            1 spearman moved from Aleria to SZ 21
            1 spearman moved from SZ 21 to Genua
                  Carthage take Genua from RomanRepublic
            1 spearman and 4 swordmen moved from Syracuse to Messana
    
        Purchase Units - Carthage
            Carthage buy 2 spearmen, 15 swordmen and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 trireme placed in SZ 21
            2 spearmen placed in Aleria
            6 swordmen placed in Syracuse
            4 swordmen placed in Messana
            5 swordmen placed in Lilybaeum
    
        Turn Complete - Carthage
            Carthage collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame

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