Initial test. First time tries.
270 BC - Whack (anti) vs dawg (Roman)
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TripleA Turn Summary: Carthage round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Carthage 2 spearmen and 1 warelephant moved from Lilybaeum to Syracuse 1 hoplite and 2 spearmen moved from Lilybaeum to Messana 1 cavalry and 2 spearmen moved from Carthago to SZ 36 4 biremes, 1 cavalry, 2 spearmen and 2 triremes moved from SZ 36 to SZ 33 1 cavalry and 2 spearmen moved from SZ 33 to Lilybaeum 1 spearman moved from Hippo Regius to SZ 31 2 biremes and 1 spearman moved from SZ 31 to SZ 23 1 spearman moved from SZ 23 to Caralis Purchase Units - Carthage Carthage buy 1 spearman, 10 swordmen and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Messana Carthage attack with 1 hoplite and 2 spearmen RomanRepublic defend with 1 fort Carthage roll dice for 1 hoplite and 2 spearmen in Messana, round 2 : 0/3 hits, 0.67 expected hits RomanRepublic roll dice for 1 fort in Messana, round 2 : 1/1 hits, 0.67 expected hits 1 spearman owned by the Carthage lost in Messana Carthage roll dice for 1 hoplite and 1 spearman in Messana, round 3 : 1/2 hits, 0.50 expected hits Units damaged: 1 fort owned by the RomanRepublic RomanRepublic roll dice for 1 fort in Messana, round 3 : 1/1 hits, 0.67 expected hits 1 spearman owned by the Carthage lost in Messana Carthage roll dice for 1 hoplite in Messana, round 4 : 1/1 hits, 0.33 expected hits RomanRepublic roll dice for 1 fort in Messana, round 4 : 1/1 hits, 0.67 expected hits 1 fort owned by the RomanRepublic and 1 hoplite owned by the Carthage lost in Messana RomanRepublic win with no units remaining. Battle score for attacker is -5 Casualties for Carthage: 1 hoplite and 2 spearmen Casualties for RomanRepublic: 1 fort Battle in Syracuse Carthage attack with 2 spearmen and 1 warelephant GreekCityStates defend with 1 slingers Carthage roll dice for 2 spearmen and 1 warelephant in Syracuse, round 2 : 1/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates lost in Syracuse Carthage win, taking Syracuse from GreekCityStates with 2 spearmen and 1 warelephant remaining. Battle score for attacker is 2 Casualties for GreekCityStates: 1 slingers Non Combat Move - Carthage Place Units - Carthage 2 triremes placed in SZ 32 1 spearman and 7 swordmen placed in Carthago Carthage undo move 2. 5 swordmen placed in Lilybaeum 1 spearman and 5 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Carthage : 0.50 RomanRepublic : 1.00 GreekCityStates : -0.17
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TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - RomanRepublic 1 legionaire moved from Pella to Philippopolis RomanRepublic take Philippopolis from Macedonia 1 legionaire moved from Salonae to Pella 1 legionaire moved from Senio to Salonae 2 ballistas moved from Senio to Patavium 1 legionaire moved from Senio to Patavium 1 legionaire moved from Capua to Tarentum 5 velitess moved from Salapia to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 3 legionaires and 19 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 legionaires and 5 velitess placed in Patavium 9 velitess placed in Roma 5 velitess placed in Capua Turn Complete - RomanRepublic RomanRepublic collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: GreekCityStates round 8
TripleA Move Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - GreekCityStates
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TripleA Turn Summary: GreekCityStates round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - GreekCityStates Turn Complete - GreekCityStates
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Macedonia 7 biremes and 3 triremes moved from SZ 69 to SZ 68 1 bireme moved from SZ 70 to SZ 69 3 hoplites, 1 peltasts and 2 swordmen moved from Thessalonica to Philippopolis 4 cavalrys and 4 swordmen moved from Dodona to Pella 4 cavalrys moved from Larissa to Odessus 6 hoplites and 8 swordmen moved from Byzantium to Odessus 5 peltastss moved from Larissa to Dodona 5 hoplites and 1 swordman moved from Athens to Delphi Purchase Units - Macedonia Macedonia buy 2 biremes, 13 peltastss, 1 swordman and 1 trireme; Remaining resources: 1 PUs; Combat - Macedonia Battle in SZ 68 Macedonia attack with 7 biremes and 3 triremes GreekCityStates defend with 6 biremes and 2 triremes Macedonia roll dice for 7 biremes and 3 triremes in SZ 68, round 2 : 0/10 hits, 2.67 expected hits GreekCityStates roll dice for 6 biremes and 2 triremes in SZ 68, round 2 : 2/8 hits, 2.67 expected hits 2 biremes owned by the Macedonia lost in SZ 68 Macedonia roll dice for 5 biremes and 3 triremes in SZ 68, round 3 : 2/8 hits, 2.33 expected hits GreekCityStates roll dice for 6 biremes and 2 triremes in SZ 68, round 3 : 3/8 hits, 2.67 expected hits 3 biremes owned by the Macedonia and 2 biremes owned by the GreekCityStates lost in SZ 68 Macedonia roll dice for 2 biremes and 3 triremes in SZ 68, round 4 : 1/5 hits, 1.83 expected hits GreekCityStates roll dice for 4 biremes and 2 triremes in SZ 68, round 4 : 1/6 hits, 2.00 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68 1 bireme owned by the Macedonia and 3 triremes owned by the Macedonia retreated to SZ 69 GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is -21 Casualties for Macedonia: 6 biremes Casualties for GreekCityStates: 3 biremes Battle in Philippopolis Macedonia attack with 3 hoplites, 1 peltasts and 2 swordmen RomanRepublic defend with 1 legionaire Macedonia roll dice for 3 hoplites, 1 peltasts and 2 swordmen in Philippopolis, round 2 : 1/6 hits, 1.83 expected hits RomanRepublic roll dice for 1 legionaire in Philippopolis, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Philippopolis Macedonia win, taking Philippopolis from RomanRepublic with 3 hoplites, 1 peltasts and 2 swordmen remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 legionaire Battle in Pella Macedonia attack with 4 cavalrys and 4 swordmen RomanRepublic defend with 1 legionaire Macedonia roll dice for 4 cavalrys and 4 swordmen in Pella, round 2 : 1/8 hits, 2.67 expected hits RomanRepublic roll dice for 1 legionaire in Pella, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Pella Macedonia win, taking Pella from RomanRepublic with 4 cavalrys and 4 swordmen remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 legionaire Battle in Odessus Macedonia attack with 4 cavalrys, 6 hoplites and 8 swordmen Neutral defend with 1 axeman and 3 swordmen Macedonia roll dice for 4 cavalrys, 6 hoplites and 8 swordmen in Odessus, round 2 : 7/18 hits, 6.00 expected hits Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits, 1.17 expected hits 1 axeman owned by the Neutral, 1 cavalry owned by the Macedonia and 3 swordmen owned by the Neutral lost in Odessus Macedonia loses 0 PUs for violating Odessuss neutrality. Macedonia win, taking Odessus from Neutral with 3 cavalrys, 6 hoplites and 8 swordmen remaining. Battle score for attacker is 11 Casualties for Macedonia: 1 cavalry Casualties for Neutral: 1 axeman and 3 swordmen Non Combat Move - Macedonia Place Units - Macedonia 2 biremes and 1 trireme placed in SZ 69 5 peltastss and 1 swordman placed in Thessalonica 3 peltastss placed in Larissa 2 peltastss placed in Sparta 3 peltastss placed in Corinth Turn Complete - Macedonia Macedonia collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Neutral : -0.17 RomanRepublic : -0.67 Macedonia : -5.33 GreekCityStates : -1.33
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TripleA Turn Summary: Egypt round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Egypt 1 axeman moved from Memphis to Pharan Egypt take Pharan from Seleucid 7 axemen and 1 spearman moved from Hermopolis to Paraetonium 1 archer, 3 axemen and 2 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 2 archers and 5 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 1 archer, 10 axemen and 3 spearmen Numidia defend with 2 archers and 2 cavalrys Egypt roll dice for 1 archer, 10 axemen and 3 spearmen in Paraetonium, round 2 : 2/14 hits, 4.00 expected hits Numidia roll dice for 2 archers and 2 cavalrys in Paraetonium, round 2 : 1/4 hits, 1.33 expected hits 1 axeman owned by the Egypt and 2 cavalrys owned by the Numidia lost in Paraetonium Egypt roll dice for 1 archer, 9 axemen and 3 spearmen in Paraetonium, round 3 : 4/13 hits, 3.67 expected hits Numidia roll dice for 2 archers in Paraetonium, round 3 : 1/2 hits, 1.00 expected hits 2 archers owned by the Numidia and 1 axeman owned by the Egypt lost in Paraetonium Egypt win, taking Paraetonium from Numidia with 1 archer, 8 axemen and 3 spearmen remaining. Battle score for attacker is 10 Casualties for Egypt: 2 axemen Casualties for Numidia: 2 archers and 2 cavalrys Non Combat Move - Egypt Place Units - Egypt 2 archers and 5 spearmen placed in Memphis Turn Complete - Egypt Egypt collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Egypt : -1.67 Numidia : -0.33
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TripleA Turn Summary: Seleucid round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Seleucid 3 cavalrys, 2 legionaires and 5 peltastss moved from Antioch to Melitene 6 cataphracts and 2 cavalrys moved from Antioch to Hatra 13 hoplites and 17 legionaires moved from Emesa to Hatra 1 legionaire moved from Edessa to Hatra 3 hoplites and 8 peltastss moved from Jerusalem to Bostra 1 cataphract moved from Jerusalem to Bostra 1 cataphract, 3 hoplites and 8 peltastss moved from Jerusalem to Petra Purchase Units - Seleucid Seleucid buy 2 cataphracts, 8 legionaires and 11 peltastss; Remaining resources: 1 PUs; Combat - Seleucid Battle in Bostra Seleucid attack with 1 cataphract, 3 hoplites and 8 peltastss Neutral defend with 1 archer and 4 spearmen Seleucid roll dice for 1 cataphract, 3 hoplites and 8 peltastss in Bostra, round 2 : 1/12 hits, 2.83 expected hits Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 2 : 1/5 hits, 1.83 expected hits 1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Bostra Seleucid roll dice for 1 cataphract, 3 hoplites and 7 peltastss in Bostra, round 3 : 4/11 hits, 2.67 expected hits Neutral roll dice for 1 archer and 3 spearmen in Bostra, round 3 : 0/4 hits, 1.50 expected hits 3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Bostra Seleucid loses 0 PUs for violating Bostras neutrality. Seleucid win, taking Bostra from Neutral with 1 cataphract, 3 hoplites and 7 peltastss remaining. Battle score for attacker is 14 Casualties for Seleucid: 1 peltasts Casualties for Neutral: 1 archer and 4 spearmen Battle in Hatra Seleucid attack with 6 cataphracts, 2 cavalrys, 13 hoplites and 18 legionaires Parthia defend with 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen Seleucid roll dice for 6 cataphracts, 2 cavalrys, 13 hoplites and 18 legionaires in Hatra, round 2 : 12/39 hits, 15.00 expected hits Parthia roll dice for 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen in Hatra, round 2 : 11/30 hits, 10.67 expected hits 9 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 8 spearmen owned by the Parthia and 4 cavalrys owned by the Parthia lost in Hatra Seleucid roll dice for 6 cataphracts, 13 hoplites and 9 legionaires in Hatra, round 3 : 14/28 hits, 11.33 expected hits Parthia roll dice for 2 archers, 3 cataphracts, 3 horsearchers and 10 spearmen in Hatra, round 3 : 11/18 hits, 7.33 expected hits 9 legionaires owned by the Seleucid, 2 horsearchers owned by the Parthia, 2 archers owned by the Parthia, 10 spearmen owned by the Parthia and 2 hoplites owned by the Seleucid lost in Hatra Seleucid roll dice for 6 cataphracts and 11 hoplites in Hatra, round 4 : 9/17 hits, 6.67 expected hits Parthia roll dice for 3 cataphracts and 1 horsearcher in Hatra, round 4 : 3/4 hits, 2.00 expected hits 1 horsearcher owned by the Parthia, 3 hoplites owned by the Seleucid and 3 cataphracts owned by the Parthia lost in Hatra Seleucid win, taking Hatra from Parthia with 6 cataphracts and 8 hoplites remaining. Battle score for attacker is 12 Casualties for Seleucid: 2 cavalrys, 5 hoplites and 18 legionaires Casualties for Parthia: 2 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 18 spearmen Battle in Petra Seleucid attack with 1 cataphract, 3 hoplites and 8 peltastss Neutral defend with 2 archers, 1 axeman and 3 spearmen Seleucid roll dice for 1 cataphract, 3 hoplites and 8 peltastss in Petra, round 2 : 2/12 hits, 2.83 expected hits Neutral roll dice for 2 archers, 1 axeman and 3 spearmen in Petra, round 2 : 4/6 hits, 2.17 expected hits 1 axeman owned by the Neutral, 4 peltastss owned by the Seleucid and 1 spearman owned by the Neutral lost in Petra Seleucid roll dice for 1 cataphract, 3 hoplites and 4 peltastss in Petra, round 3 : 3/8 hits, 2.17 expected hits Neutral roll dice for 2 archers and 2 spearmen in Petra, round 3 : 2/4 hits, 1.67 expected hits 2 peltastss owned by the Seleucid, 1 archer owned by the Neutral and 2 spearmen owned by the Neutral lost in Petra Seleucid roll dice for 1 cataphract, 3 hoplites and 2 peltastss in Petra, round 4 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 archer in Petra, round 4 : 1/1 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 1 archer owned by the Neutral lost in Petra Seleucid loses 0 PUs for violating Petras neutrality. Seleucid win, taking Petra from Neutral with 1 cataphract, 3 hoplites and 1 peltasts remaining. Battle score for attacker is 6 Casualties for Seleucid: 7 peltastss Casualties for Neutral: 2 archers, 1 axeman and 3 spearmen Battle in Melitene Seleucid attack with 3 cavalrys, 2 legionaires and 5 peltastss Neutral defend with 2 archers and 3 spearmen Seleucid roll dice for 3 cavalrys, 2 legionaires and 5 peltastss in Melitene, round 2 : 2/10 hits, 2.50 expected hits Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 2/5 hits, 2.00 expected hits 2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Melitene Seleucid roll dice for 3 cavalrys, 2 legionaires and 3 peltastss in Melitene, round 3 : 1/8 hits, 2.17 expected hits Neutral roll dice for 2 archers and 1 spearman in Melitene, round 3 : 1/3 hits, 1.33 expected hits 1 peltasts owned by the Seleucid and 1 spearman owned by the Neutral lost in Melitene Seleucid roll dice for 3 cavalrys, 2 legionaires and 2 peltastss in Melitene, round 4 : 2/7 hits, 2.00 expected hits Neutral roll dice for 2 archers in Melitene, round 4 : 1/2 hits, 1.00 expected hits 1 peltasts owned by the Seleucid and 2 archers owned by the Neutral lost in Melitene Seleucid loses 0 PUs for violating Melitenes neutrality. Seleucid win, taking Melitene from Neutral with 3 cavalrys, 2 legionaires and 1 peltasts remaining. Battle score for attacker is 9 Casualties for Seleucid: 4 peltastss Casualties for Neutral: 2 archers and 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 8 legionaires placed in Jerusalem 2 cataphracts and 9 peltastss placed in Antioch 2 peltastss placed in Tarsus Turn Complete - Seleucid Seleucid collect 82 PUs; end with 83 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Parthia : 5.00 Seleucid : -0.00
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TripleA Turn Summary: Parthia round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Parthia 2 archers, 7 cavalrys and 9 spearmen moved from Seleucia to Hatra 4 cavalrys and 3 horsearchers moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 5 cavalrys, 1 horsearcher and 10 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 2 archers, 7 cavalrys and 9 spearmen Seleucid defend with 6 cataphracts and 8 hoplites Parthia roll dice for 2 archers, 7 cavalrys and 9 spearmen in Hatra, round 2 : 2/18 hits, 4.17 expected hits Seleucid roll dice for 6 cataphracts and 8 hoplites in Hatra, round 2 : 4/14 hits, 7.00 expected hits 2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Hatra Parthia roll dice for 2 archers, 7 cavalrys and 5 spearmen in Hatra, round 3 : 4/14 hits, 3.50 expected hits Seleucid roll dice for 6 cataphracts and 6 hoplites in Hatra, round 3 : 5/12 hits, 6.00 expected hits 4 hoplites owned by the Seleucid and 5 spearmen owned by the Parthia lost in Hatra Parthia roll dice for 2 archers and 7 cavalrys in Hatra, round 4 : 3/9 hits, 2.67 expected hits Seleucid roll dice for 6 cataphracts and 2 hoplites in Hatra, round 4 : 6/8 hits, 4.00 expected hits 1 cataphract owned by the Seleucid, 2 archers owned by the Parthia, 2 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Hatra 3 cavalrys owned by the Parthia retreated to Seleucia Seleucid win with 5 cataphracts remaining. Battle score for attacker is -4 Casualties for Parthia: 2 archers, 4 cavalrys and 9 spearmen Casualties for Seleucid: 1 cataphract and 8 hoplites Non Combat Move - Parthia Place Units - Parthia 1 horsearcher and 9 spearmen placed in Seleucia 5 cavalrys and 1 spearman placed in Persepolis Turn Complete - Parthia Parthia collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Parthia : -1.33 Seleucid : -2.00
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TripleA Turn Summary: Numidia round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Numidia 1 cavalry and 1 spearman moved from Igilgili to SZ 16 1 cavalry and 1 spearman moved from SZ 16 to Valentia 4 spearmen moved from Leptis Magna to Berenice 1 archer and 7 spearmen moved from Berenice to Siwa 4 spearmen moved from Paliurus to Siwa Purchase Units - Numidia Numidia buy 2 cavalrys, 6 spearmen and 2 swordmen; Remaining resources: 0 PUs; Combat - Numidia Non Combat Move - Numidia Place Units - Numidia 4 spearmen placed in Leptis Magna 2 cavalrys placed in Igilgili 2 spearmen and 2 swordmen placed in Cyrene Turn Complete - Numidia Numidia collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Carthage 1 trireme moved from SZ 28 to SZ 25 2 spearmen and 1 warelephant moved from Syracuse to Messana Carthage take Messana from RomanRepublic 1 cavalry, 2 spearmen and 5 swordmen moved from Lilybaeum to Messana 1 spearman and 5 swordmen moved from Carthago to SZ 32 1 spearman, 5 swordmen and 2 triremes moved from SZ 32 to SZ 33 1 spearman and 5 swordmen moved from SZ 33 to Lilybaeum 1 trireme moved from SZ 34 to SZ 35 7 triremes moved from SZ 28 to SZ 34 3 biremes and 2 triremes moved from SZ 33 to SZ 32 2 biremes moved from SZ 23 to SZ 24 1 spearman moved from Caralis to SZ 24 1 spearman moved from SZ 24 to Aleria 7 swordmen moved from Burdigala to Namnetes Purchase Units - Carthage Carthage buy 2 citys and 10 swordmen; Remaining resources: 3 PUs; Combat - Carthage Battle in Namnetes Carthage attack with 7 swordmen Neutral defend with 3 axemen and 1 barbarian Carthage roll dice for 7 swordmen in Namnetes, round 2 : 2/7 hits, 2.33 expected hits Neutral roll dice for 3 axemen and 1 barbarian in Namnetes, round 2 : 1/4 hits, 0.83 expected hits 2 axemen owned by the Neutral and 1 swordman owned by the Carthage lost in Namnetes Carthage roll dice for 6 swordmen in Namnetes, round 3 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 axeman and 1 barbarian in Namnetes, round 3 : 1/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Carthage lost in Namnetes Carthage roll dice for 5 swordmen in Namnetes, round 4 : 3/5 hits, 1.67 expected hits Neutral roll dice for 1 barbarian in Namnetes, round 4 : 1/1 hits, 0.33 expected hits 1 barbarian owned by the Neutral and 1 swordman owned by the Carthage lost in Namnetes Carthage loses 0 PUs for violating Namnetess neutrality. Carthage win, taking Namnetes from Neutral with 4 swordmen remaining. Battle score for attacker is 2 Casualties for Carthage: 3 swordmen Casualties for Neutral: 3 axemen and 1 barbarian Non Combat Move - Carthage Place Units - Carthage 1 city placed in Syracuse 5 swordmen placed in Lilybaeum 5 swordmen placed in Carthago 1 city placed in Aleria Turn Complete - Carthage Carthage collect 78 PUs; end with 81 PUs
Combat Hit Differential Summary :
Carthage : -0.00 Neutral : 1.33
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TripleA Turn Summary: RomanRepublic round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Purchase Units - RomanRepublic RomanRepublic buy 2 legionaires and 20 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic 1 velites moved from Patavium to Senio 1 legionaire moved from Senio to Patavium Place Units - RomanRepublic 2 legionaires and 6 velitess placed in Patavium 9 velitess placed in Roma 5 velitess placed in Capua Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - GreekCityStates 1 bireme moved from SZ 68 to SZ 66 1 bireme moved from SZ 68 to SZ 67 1 trireme moved from SZ 68 to SZ 65 1 trireme moved from SZ 68 to SZ 65 1 bireme moved from SZ 68 to SZ 65 Non Combat Move - GreekCityStates Turn Complete - GreekCityStates
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Macedonia 2 cavalrys and 2 swordmen moved from Pella to Salonae 2 cavalrys and 2 swordmen moved from Pella to Salonae 1 peltasts and 1 swordman moved from Thessalonica to SZ 69 3 peltastss moved from Larissa to SZ 69 4 peltastss moved from Thessalonica to SZ 69 4 biremes, 8 peltastss, 1 swordman and 4 triremes moved from SZ 69 to SZ 68 8 peltastss and 1 swordman moved from SZ 68 to Sardis 2 peltastss moved from Sparta to Corinth 4 peltastss moved from Corinth to Athens 3 hoplites, 1 peltasts and 2 swordmen moved from Philippopolis to Nicopolis 3 cavalrys, 3 hoplites and 4 swordmen moved from Odessus to Axiopolis 3 hoplites and 4 swordmen moved from Odessus to Istropolis Purchase Units - Macedonia Macedonia buy 3 cavalrys, 1 city, 2 hoplites, 9 peltastss and 2 swordmen; Remaining resources: 1 PUs; Combat - Macedonia Battle in Nicopolis Macedonia attack with 3 hoplites, 1 peltasts and 2 swordmen Neutral defend with 1 archer and 2 swordmen Macedonia roll dice for 3 hoplites, 1 peltasts and 2 swordmen in Nicopolis, round 2 : 3/6 hits, 1.83 expected hits Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 1/3 hits, 1.17 expected hits 1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis Macedonia loses 0 PUs for violating Nicopoliss neutrality. Macedonia win, taking Nicopolis from Neutral with 3 hoplites and 2 swordmen remaining. Battle score for attacker is 10 Casualties for Macedonia: 1 peltasts Casualties for Neutral: 1 archer and 2 swordmen Battle in Salonae Macedonia attack with 4 cavalrys and 4 swordmen RomanRepublic defend with 1 legionaire Macedonia roll dice for 4 cavalrys and 4 swordmen in Salonae, round 2 : 2/8 hits, 2.67 expected hits RomanRepublic roll dice for 1 legionaire in Salonae, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Salonae Macedonia win, taking Salonae from RomanRepublic with 4 cavalrys and 4 swordmen remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 legionaire Battle in Istropolis Macedonia attack with 3 hoplites and 4 swordmen Neutral defend with 4 swordmen Macedonia roll dice for 3 hoplites and 4 swordmen in Istropolis, round 2 : 4/7 hits, 2.33 expected hits Neutral roll dice for 4 swordmen in Istropolis, round 2 : 3/4 hits, 1.33 expected hits 3 swordmen owned by the Macedonia and 4 swordmen owned by the Neutral lost in Istropolis Macedonia loses 0 PUs for violating Istropoliss neutrality. Macedonia win, taking Istropolis from Neutral with 3 hoplites and 1 swordman remaining. Battle score for attacker is 4 Casualties for Macedonia: 3 swordmen Casualties for Neutral: 4 swordmen Battle in Axiopolis Macedonia attack with 3 cavalrys, 3 hoplites and 4 swordmen Neutral defend with 2 cavalrys and 3 swordmen Macedonia roll dice for 3 cavalrys, 3 hoplites and 4 swordmen in Axiopolis, round 2 : 3/10 hits, 3.33 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 2 : 2/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 2 cavalrys owned by the Macedonia and 1 swordman owned by the Neutral lost in Axiopolis Macedonia roll dice for 1 cavalry, 3 hoplites and 4 swordmen in Axiopolis, round 3 : 2/8 hits, 2.67 expected hits Neutral roll dice for 2 swordmen in Axiopolis, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Axiopolis Macedonia loses 0 PUs for violating Axiopoliss neutrality. Macedonia win, taking Axiopolis from Neutral with 1 cavalry, 3 hoplites and 4 swordmen remaining. Battle score for attacker is 12 Casualties for Macedonia: 2 cavalrys Casualties for Neutral: 2 cavalrys and 3 swordmen Non Combat Move - Macedonia Place Units - Macedonia 3 peltastss placed in Corinth 5 peltastss placed in Sparta 1 city placed in Pergamum 3 cavalrys and 1 peltasts placed in Larissa 2 hoplites and 2 swordmen placed in Thessalonica Turn Complete - Macedonia Macedonia collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Neutral : 1.50 RomanRepublic : -0.33 Macedonia : 1.17
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TripleA Turn Summary: Egypt round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Egypt 1 axeman moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 10 archers, 8 axemen, 2 chariots and 8 spearmen moved from Memphis to Pharan Purchase Units - Egypt Egypt buy 8 spearmen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 3 spearmen placed in Alexandria 5 spearmen placed in Memphis Turn Complete - Egypt Egypt collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Seleucid Turning on Edit Mode EDIT: Turning off Edit Mode 1 cataphract, 3 hoplites and 1 peltasts moved from Petra to Jerusalem 1 cataphract, 3 hoplites and 7 peltastss moved from Bostra to Jerusalem 9 peltastss moved from Antioch to Edessa 2 cataphracts moved from Antioch to Amida 3 cavalrys, 2 legionaires and 1 peltasts moved from Melitene to Amida 2 peltastss moved from Tarsus to Melitene 4 cataphracts moved from Hatra to Edessa Purchase Units - Seleucid Seleucid buy 11 cavalrys, 5 legionaires and 8 peltastss; Remaining resources: 3 PUs; Combat - Seleucid Battle in Amida Seleucid attack with 2 cataphracts, 3 cavalrys, 2 legionaires and 1 peltasts Neutral defend with 2 archers and 4 spearmen Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 legionaires and 1 peltasts in Amida, round 2 : 3/8 hits, 3.17 expected hits Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 3/6 hits, 2.33 expected hits 2 cavalrys owned by the Seleucid, 1 peltasts owned by the Seleucid and 3 spearmen owned by the Neutral lost in Amida Seleucid roll dice for 2 cataphracts, 1 cavalry and 2 legionaires in Amida, round 3 : 4/5 hits, 2.33 expected hits Neutral roll dice for 2 archers and 1 spearman in Amida, round 3 : 3/3 hits, 1.33 expected hits 2 legionaires owned by the Seleucid, 1 cavalry owned by the Seleucid, 1 spearman owned by the Neutral and 2 archers owned by the Neutral lost in Amida Seleucid loses 0 PUs for violating Amidas neutrality. Seleucid win, taking Amida from Neutral with 2 cataphracts remaining. Battle score for attacker is -2 Casualties for Seleucid: 3 cavalrys, 2 legionaires and 1 peltasts Casualties for Neutral: 2 archers and 4 spearmen Non Combat Move - Seleucid Place Units - Seleucid 8 peltastss placed in Jerusalem 11 cavalrys placed in Antioch 5 legionaires placed in Tarsus Turn Complete - Seleucid Seleucid collect 85 PUs; end with 88 PUs
Combat Hit Differential Summary :
Neutral : 2.33 Seleucid : 1.50
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TripleA Turn Summary: Parthia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Parthia 7 cavalrys, 4 horsearchers and 9 spearmen moved from Seleucia to Hatra 5 cavalrys moved from Persepolis to Seleucia 1 spearman moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 2 archers, 1 cataphract, 6 cavalrys and 4 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 7 cavalrys, 4 horsearchers and 9 spearmen Seleucid defend with 1 cataphract Parthia roll dice for 7 cavalrys, 4 horsearchers and 9 spearmen in Hatra, round 2 : 8/20 hits, 5.17 expected hits Seleucid roll dice for 1 cataphract in Hatra, round 2 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid and 1 spearman owned by the Parthia lost in Hatra Parthia win, taking Hatra from Seleucid with 7 cavalrys, 4 horsearchers and 8 spearmen remaining. Battle score for attacker is 4 Casualties for Parthia: 1 spearman Casualties for Seleucid: 1 cataphract Non Combat Move - Parthia Place Units - Parthia 3 cavalrys placed in Persepolis 2 archers, 1 cataphract, 3 cavalrys and 4 spearmen placed in Seleucia Parthia undo move 2. Parthia undo move 1. 2 archers, 1 cataphract, 3 cavalrys and 4 spearmen placed in Seleucia 3 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Parthia : 2.83 Seleucid : 0.50
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TripleA Turn Summary: Numidia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Numidia 2 cavalrys moved from Igilgili to SZ 16 2 biremes and 2 cavalrys moved from SZ 16 to SZ 17 2 cavalrys and 3 spearmen moved from Valentia to Tarraco 2 cavalrys moved from SZ 17 to Tarraco 4 spearmen moved from Leptis Magna to Berenice 5 archers and 15 spearmen moved from Siwa to Paraetonium 2 spearmen and 2 swordmen moved from Cyrene to Paliurus 3 spearmen moved from Berenice to Paliurus 1 spearman moved from Berenice to Paliurus Purchase Units - Numidia Numidia buy 8 cavalrys; Remaining resources: 2 PUs; Combat - Numidia Battle in Paraetonium Numidia attack with 5 archers and 15 spearmen Egypt defend with 1 archer, 7 axemen and 3 spearmen Numidia roll dice for 5 archers and 15 spearmen in Paraetonium, round 2 : 2/20 hits, 3.33 expected hits Egypt roll dice for 1 archer, 7 axemen and 3 spearmen in Paraetonium, round 2 : 2/11 hits, 2.67 expected hits 2 axemen owned by the Egypt and 2 spearmen owned by the Numidia lost in Paraetonium Numidia roll dice for 5 archers and 13 spearmen in Paraetonium, round 3 : 3/18 hits, 3.00 expected hits Egypt roll dice for 1 archer, 5 axemen and 3 spearmen in Paraetonium, round 3 : 3/9 hits, 2.33 expected hits 3 axemen owned by the Egypt and 3 spearmen owned by the Numidia lost in Paraetonium Numidia roll dice for 5 archers and 10 spearmen in Paraetonium, round 4 : 2/15 hits, 2.50 expected hits Egypt roll dice for 1 archer, 2 axemen and 3 spearmen in Paraetonium, round 4 : 1/6 hits, 1.83 expected hits 2 axemen owned by the Egypt and 1 spearman owned by the Numidia lost in Paraetonium Numidia roll dice for 5 archers and 9 spearmen in Paraetonium, round 5 : 2/14 hits, 2.33 expected hits Egypt roll dice for 1 archer and 3 spearmen in Paraetonium, round 5 : 0/4 hits, 1.50 expected hits 2 spearmen owned by the Egypt lost in Paraetonium Numidia roll dice for 5 archers and 9 spearmen in Paraetonium, round 6 : 4/14 hits, 2.33 expected hits Egypt roll dice for 1 archer and 1 spearman in Paraetonium, round 6 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Paraetonium Numidia win, taking Paraetonium from Egypt with 5 archers and 9 spearmen remaining. Battle score for attacker is 16 Casualties for Numidia: 6 spearmen Casualties for Egypt: 1 archer, 7 axemen and 3 spearmen Battle in Tarraco Numidia attack with 4 cavalrys and 3 spearmen Neutral defend with 3 axemen and 3 swordmen Numidia roll dice for 4 cavalrys and 3 spearmen in Tarraco, round 2 : 3/7 hits, 1.83 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 1/6 hits, 1.50 expected hits 3 axemen owned by the Neutral and 1 spearman owned by the Numidia lost in Tarraco Numidia roll dice for 4 cavalrys and 2 spearmen in Tarraco, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 3 swordmen in Tarraco, round 3 : 1/3 hits, 1.00 expected hits 1 swordman owned by the Neutral and 1 spearman owned by the Numidia lost in Tarraco Numidia roll dice for 4 cavalrys and 1 spearman in Tarraco, round 4 : 1/5 hits, 1.50 expected hits Neutral roll dice for 2 swordmen in Tarraco, round 4 : 0/2 hits, 0.67 expected hits 1 swordman owned by the Neutral lost in Tarraco Numidia roll dice for 4 cavalrys and 1 spearman in Tarraco, round 5 : 0/5 hits, 1.50 expected hits Neutral roll dice for 1 swordman in Tarraco, round 5 : 0/1 hits, 0.33 expected hits Numidia roll dice for 4 cavalrys and 1 spearman in Tarraco, round 6 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 swordman in Tarraco, round 6 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Tarraco Numidia loses 0 PUs for violating Tarracos neutrality. Numidia win, taking Tarraco from Neutral with 4 cavalrys and 1 spearman remaining. Battle score for attacker is 15 Casualties for Numidia: 2 spearmen Casualties for Neutral: 3 axemen and 3 swordmen Battle in Paliurus Numidia attack with 6 spearmen and 2 swordmen Egypt defend with 1 axeman Numidia roll dice for 6 spearmen and 2 swordmen in Paliurus, round 2 : 3/8 hits, 1.67 expected hits Egypt roll dice for 1 axeman in Paliurus, round 2 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Egypt lost in Paliurus Numidia win, taking Paliurus from Egypt with 6 spearmen and 2 swordmen remaining. Battle score for attacker is 3 Casualties for Egypt: 1 axeman Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Cyrene 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Neutral : -1.83 Numidia : -1.17 Egypt : -3.33
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TripleA Turn Summary: Carthage round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Carthage 4 swordmen moved from Namnetes to Alesia 1 spearman and 10 swordmen moved from Lilybaeum to Messana 5 swordmen moved from Carthago to SZ 32 2 biremes, 5 swordmen and 1 trireme moved from SZ 32 to SZ 33 5 swordmen moved from SZ 33 to Lilybaeum 1 bireme and 2 triremes moved from SZ 33 to SZ 34 1 bireme and 1 trireme moved from SZ 32 to SZ 26 Purchase Units - Carthage Carthage buy 2 citys, 5 spearmen and 9 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Alesia Carthage attack with 4 swordmen Neutral defend with 3 barbarians and 2 swordmen Carthage roll dice for 4 swordmen in Alesia, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 3 barbarians and 2 swordmen in Alesia, round 2 : 1/5 hits, 1.67 expected hits 1 swordman owned by the Carthage lost in Alesia Carthage roll dice for 3 swordmen in Alesia, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 3 barbarians and 2 swordmen in Alesia, round 3 : 1/5 hits, 1.67 expected hits 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Alesia Carthage roll dice for 2 swordmen in Alesia, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 3 barbarians and 1 swordman in Alesia, round 4 : 2/4 hits, 1.33 expected hits 2 swordmen owned by the Carthage and 1 swordman owned by the Neutral lost in Alesia Neutral win with 3 barbarians remaining. Battle score for attacker is -8 Casualties for Carthage: 4 swordmen Casualties for Neutral: 2 swordmen Non Combat Move - Carthage Place Units - Carthage 1 city placed in Messana 1 city placed in Caralis 3 spearmen placed in Aleria 2 spearmen and 4 swordmen placed in Syracuse 5 swordmen placed in Lilybaeum Turn Complete - Carthage Carthage collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Carthage : -1.00 Neutral : -0.67
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TripleA Turn Summary: RomanRepublic round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Purchase Units - RomanRepublic RomanRepublic buy 1 legionaire and 18 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic 5 velitess moved from Ariminum to Arretium 1 ballista, 2 legionaires and 3 velitess moved from Patavium to Ariminum Place Units - RomanRepublic 1 legionaire and 7 velitess placed in Patavium 3 velitess placed in Capua 2 velitess placed in Capua 6 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - GreekCityStates 2 triremes moved from SZ 65 to SZ 62 Non Combat Move - GreekCityStates Turn Complete - GreekCityStates
Combat Hit Differential Summary :