Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
270 BC - Whack (anti) vs dawg (Roman)
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 ballista, 1 cavalry, 7 legionaires and 6 velitess moved from Ariminum to Patavium 1 cavalry moved from Roma to Ariminum 1 ballista moved from Arretium to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 5 biremes and 4 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 1 cavalry, 7 legionaires and 6 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 1 ballista, 1 cavalry, 7 legionaires and 6 velitess in Patavium, round 2 : 4/15 hits, 4.50 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 3/12 hits, 3.67 expected hits 3 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 1 cavalry, 7 legionaires and 3 velitess in Patavium, round 3 : 6/12 hits, 4.00 expected hits Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 1/8 hits, 3.00 expected hits 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral, 1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 1 cavalry, 7 legionaires and 2 velitess in Patavium, round 4 : 4/11 hits, 3.83 expected hits Neutral roll dice for 2 archers in Patavium, round 4 : 1/2 hits, 1.00 expected hits 1 velites owned by the RomanRepublic and 2 archers owned by the Neutral lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 1 ballista, 1 cavalry, 7 legionaires and 1 velites remaining. Battle score for attacker is 28 Casualties for RomanRepublic: 5 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 5 biremes placed in SZ 28 4 velitess placed in Capua Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral : -2.67 RomanRepublic : 1.67
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 6 hoplites moved from Sparta to SZ 67 1 cavalry and 1 hoplite moved from Messana to Syracuse 3 biremes, 6 hoplites and 2 triremes moved from SZ 67 to SZ 68 1 hoplite moved from Rhodos to SZ 68 2 hoplites moved from Athens to SZ 68 9 hoplites moved from SZ 68 to Sardis 2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 bireme and 10 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Syracuse GreekCityStates attack with 1 cavalry and 1 hoplite Carthage defend with 1 hoplite GreekCityStates roll dice for 1 cavalry and 1 hoplite in Syracuse, round 2 : 2/2 hits, 0.67 expected hits Carthage roll dice for 1 hoplite in Syracuse, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Carthage lost in Syracuse GreekCityStates win, taking Syracuse from Carthage with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 5 Casualties for Carthage: 1 hoplite Battle in Sardis GreekCityStates attack with 2 archers, 12 hoplites and 4 slingerss Seleucid defend with 8 hoplites and 5 peltastss GreekCityStates roll dice for 2 archers, 12 hoplites and 4 slingerss in Sardis, round 2 : 10/18 hits, 5.00 expected hits Seleucid roll dice for 8 hoplites and 5 peltastss in Sardis, round 2 : 5/13 hits, 4.83 expected hits 5 hoplites owned by the Seleucid, 1 archer owned by the GreekCityStates, 5 peltastss owned by the Seleucid and 4 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 1 archer and 12 hoplites in Sardis, round 3 : 5/13 hits, 4.17 expected hits Seleucid roll dice for 3 hoplites in Sardis, round 3 : 1/3 hits, 1.50 expected hits 3 hoplites owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 12 hoplites remaining. Battle score for attacker is 34 Casualties for GreekCityStates: 2 archers and 4 slingerss Casualties for Seleucid: 8 hoplites and 5 peltastss Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer and 6 slingerss placed in Corinth 4 slingerss placed in Sparta 1 bireme placed in SZ 67 Turn Complete - GreekCityStates GreekCityStates collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Carthage : -0.50 Seleucid : -0.33 GreekCityStates : 7.17
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 2 cavalrys, 5 hoplites, 13 peltastss and 6 swordmen moved from Larissa to Athens 1 peltasts moved from Delphi to Athens 3 peltastss moved from Thessalonica to SZ 69 2 peltastss moved from SZ 69 to Athens 1 bireme and 1 peltasts moved from SZ 69 to SZ 70 1 peltasts moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 1 peltasts moved from Thessalonica to SZ 69 1 peltasts moved from SZ 69 to Athens Purchase Units - Macedonia Macedonia buy 1 bireme and 5 cavalrys; Remaining resources: 0 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 2 cavalrys, 5 hoplites, 17 peltastss and 6 swordmen GreekCityStates defend with 15 hoplites Macedonia roll dice for 2 cavalrys, 5 hoplites, 17 peltastss and 6 swordmen in Athens, round 2 : 7/30 hits, 7.17 expected hits GreekCityStates roll dice for 15 hoplites in Athens, round 2 : 5/15 hits, 7.50 expected hits 7 hoplites owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 2 cavalrys, 5 hoplites, 12 peltastss and 6 swordmen in Athens, round 3 : 8/25 hits, 6.33 expected hits GreekCityStates roll dice for 8 hoplites in Athens, round 3 : 4/8 hits, 4.00 expected hits 8 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 5 hoplites, 8 peltastss and 6 swordmen remaining. Battle score for attacker is 57 Casualties for Macedonia: 9 peltastss Casualties for GreekCityStates: 15 hoplites Non Combat Move - Macedonia Place Units - Macedonia 1 bireme placed in SZ 69 5 cavalrys placed in Larissa Turn Complete - Macedonia Macedonia collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Macedonia : 1.50 GreekCityStates : -2.50
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TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 1 axeman and 1 spearman moved from Siwa to Berenice 1 axeman and 1 spearman moved from Paraetonium to Paliurus 2 archers, 2 axemen and 2 spearmen moved from Paraetonium to Siwa 5 archers moved from Alexandria to Paraetonium 2 spearmen moved from Jerusalem to Damascus Purchase Units - Egypt Egypt buy 10 archers and 3 axemen; Remaining resources: 0 PUs; Combat - Egypt Battle in Paliurus Egypt attack with 1 axeman and 1 spearman Numidia defend with 1 spearman Egypt roll dice for 1 axeman and 1 spearman in Paliurus, round 2 : 1/2 hits, 0.50 expected hits Numidia roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Paliurus Egypt win, taking Paliurus from Numidia with 1 axeman and 1 spearman remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Battle in Berenice Egypt attack with 1 axeman and 1 spearman Numidia defend with 1 spearman Egypt roll dice for 1 axeman and 1 spearman in Berenice, round 2 : 0/2 hits, 0.50 expected hits Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits Egypt roll dice for 1 axeman and 1 spearman in Berenice, round 3 : 1/2 hits, 0.50 expected hits Numidia roll dice for 1 spearman in Berenice, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Berenice Egypt win, taking Berenice from Numidia with 1 axeman and 1 spearman remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Battle in Damascus Egypt attack with 2 spearmen Seleucid defend with 1 hoplite Egypt roll dice for 2 spearmen in Damascus, round 2 : 0/2 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 2 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Egypt lost in Damascus Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 3 : 1/1 hits, 0.50 expected hits 1 spearman owned by the Egypt lost in Damascus Seleucid win with 1 hoplite remaining. Battle score for attacker is -6 Casualties for Egypt: 2 spearmen Non Combat Move - Egypt Place Units - Egypt 8 archers placed in Jerusalem 2 archers and 3 axemen placed in Alexandria Turn Complete - Egypt Egypt collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Egypt : 0.00 Numidia : -1.00 Seleucid : 1.00
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 1 hoplite moved from Damascus to Jerusalem 7 cataphracts and 2 cavalrys moved from Sidon to Jerusalem 9 peltastss moved from Sidon to Jerusalem 3 legionaires moved from Sidon to Jerusalem 3 hoplites moved from Sidon to Jerusalem 2 legionaires moved from Tarsus to SZ 61 2 legionaires moved from Salamis to SZ 61 1 bireme, 4 legionaires and 1 trireme moved from SZ 61 to SZ 62 4 hoplites moved from Sidon to Antioch 1 peltasts moved from Emesa to Edessa 5 hoplites, 2 legionaires and 1 peltasts moved from Emesa to Antioch Purchase Units - Seleucid Seleucid buy 14 legionaires and 2 peltastss; Remaining resources: 1 PUs; Combat - Seleucid Battle in Jerusalem Seleucid attack with 7 cataphracts, 2 cavalrys, 4 hoplites, 3 legionaires and 9 peltastss Egypt defend with 16 archers and 1 city Seleucid roll dice for 7 cataphracts, 2 cavalrys, 4 hoplites, 3 legionaires and 9 peltastss in Jerusalem, round 2 : 12/25 hits, 8.50 expected hits Egypt roll dice for 16 archers in Jerusalem, round 2 : 8/16 hits, 8.00 expected hits 8 peltastss owned by the Seleucid and 12 archers owned by the Egypt lost in Jerusalem Seleucid roll dice for 7 cataphracts, 2 cavalrys, 4 hoplites, 3 legionaires and 1 peltasts in Jerusalem, round 3 : 5/17 hits, 7.17 expected hits Egypt roll dice for 4 archers in Jerusalem, round 3 : 3/4 hits, 2.00 expected hits 2 cavalrys owned by the Seleucid, 1 peltasts owned by the Seleucid and 4 archers owned by the Egypt lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 7 cataphracts, 4 hoplites and 3 legionaires remaining. Battle score for attacker is 38 Casualties for Seleucid: 2 cavalrys and 9 peltastss Casualties for Egypt: 16 archers Non Combat Move - Seleucid Place Units - Seleucid 3 legionaires and 2 peltastss placed in Tarsus 11 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
Egypt : 1.00 Seleucid : 1.33
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 2 spearmen moved from Hatra to Edessa 2 spearmen moved from Hatra to Emesa 1 archer, 4 horsearchers and 4 spearmen moved from Seleucia to Hatra 2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 1 spearman moved from Babylon to Seleucia 1 cataphract moved from Ctesiphon to Hatra 2 cataphracts, 2 cavalrys and 1 horsearcher moved from Persepolis to Seleucia 2 cataphracts, 2 cavalrys and 2 horsearchers moved from Seleucia to Hatra 1 cavalry moved from Hatra to Edessa 1 horsearcher moved from Hatra to Emesa Purchase Units - Parthia Parthia buy 1 archer, 2 cataphracts, 2 cavalrys, 2 horsearchers and 6 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Emesa Parthia attack with 1 horsearcher and 2 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 1 horsearcher and 2 spearmen in Emesa, round 2 : 0/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 1 horsearcher and 2 spearmen in Emesa, round 3 : 2/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Edessa Parthia attack with 1 cavalry and 2 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 1 cavalry and 2 spearmen in Edessa, round 2 : 0/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 1 cavalry and 2 spearmen in Edessa, round 3 : 1/3 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 1 cavalry and 2 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 archer, 2 cataphracts, 2 cavalrys, 2 horsearchers and 3 spearmen placed in Seleucia 3 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Parthia : 0.33 Seleucid : -0.67
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TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 1 archer, 2 spearmen and 3 swordmen moved from Siga to Tingis 1 spearman moved from Cartenna to SZ 16 1 spearman moved from SZ 16 to Carthago Nova 1 archer and 3 spearmen moved from Capsa to Thenae 1 archer and 3 spearmen moved from Thenae to Sabrata 5 cavalrys and 1 spearman moved from Sabrata to Oea 5 cavalrys moved from Oea to Leptis Magna Purchase Units - Numidia Numidia buy 4 archers and 2 cavalrys; Remaining resources: 4 PUs; Combat - Numidia Battle in Tingis Numidia attack with 1 archer, 2 spearmen and 3 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 1 archer, 2 spearmen and 3 swordmen in Tingis, round 2 : 2/6 hits, 1.50 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis Numidia roll dice for 1 archer, 1 spearman and 3 swordmen in Tingis, round 3 : 1/5 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Tingis, round 3 : 2/2 hits, 0.83 expected hits 1 archer owned by the Numidia, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis Numidia roll dice for 3 swordmen in Tingis, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Tingis, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 3 swordmen remaining. Battle score for attacker is 5 Casualties for Numidia: 1 archer and 2 spearmen Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia Place Units - Numidia 2 cavalrys placed in Igilgili 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 23 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Numidia : 0.17
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 2 biremes moved from SZ 15 to SZ 16 3 spearmen and 3 swordmen moved from Lucus Augusti to Pompaelo 2 cavalrys, 2 spearmen and 5 swordmen moved from Palantia to Cesaraugusta 1 trireme moved from SZ 33 to SZ 34 2 hoplites and 1 swordman moved from Carthago to SZ 32 2 hoplites, 1 swordman and 1 trireme moved from SZ 32 to SZ 33 2 hoplites and 1 swordman moved from SZ 33 to Lilybaeum Purchase Units - Carthage Carthage buy 2 biremes, 3 hoplites and 3 triremes; Remaining resources: 3 PUs; Combat - Carthage Battle in Cesaraugusta Carthage attack with 2 cavalrys, 2 spearmen and 5 swordmen Neutral defend with 3 cavalrys and 2 swordmen Carthage roll dice for 2 cavalrys, 2 spearmen and 5 swordmen in Cesaraugusta, round 2 : 3/9 hits, 2.67 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 2/5 hits, 1.17 expected hits 3 cavalrys owned by the Neutral and 2 spearmen owned by the Carthage lost in Cesaraugusta Carthage roll dice for 2 cavalrys and 5 swordmen in Cesaraugusta, round 3 : 4/7 hits, 2.33 expected hits Neutral roll dice for 2 swordmen in Cesaraugusta, round 3 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Carthage and 2 swordmen owned by the Neutral lost in Cesaraugusta Carthage loses 0 PUs for violating Cesaraugustas neutrality. Carthage win, taking Cesaraugusta from Neutral with 1 cavalry and 5 swordmen remaining. Battle score for attacker is 10 Casualties for Carthage: 1 cavalry and 2 spearmen Casualties for Neutral: 3 cavalrys and 2 swordmen Battle in Pompaelo Carthage attack with 3 spearmen and 3 swordmen Neutral defend with 1 archer and 2 swordmen Carthage roll dice for 3 spearmen and 3 swordmen in Pompaelo, round 2 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 archer and 2 swordmen in Pompaelo, round 2 : 1/3 hits, 1.17 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo Carthage roll dice for 2 spearmen and 3 swordmen in Pompaelo, round 3 : 1/5 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 swordman in Pompaelo, round 3 : 2/2 hits, 0.83 expected hits 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo Carthage roll dice for 3 swordmen in Pompaelo, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Pompaelo, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 swordman owned by the Carthage lost in Pompaelo Carthage loses 0 PUs for violating Pompaelos neutrality. Carthage win, taking Pompaelo from Neutral with 2 swordmen remaining. Battle score for attacker is -1 Casualties for Carthage: 3 spearmen and 1 swordman Casualties for Neutral: 1 archer and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 2 biremes and 2 triremes placed in SZ 34 1 hoplite placed in Lilybaeum 1 trireme placed in SZ 32 2 hoplites placed in Carthago Turn Complete - Carthage Carthage collect 64 PUs; end with 67 PUs
Combat Hit Differential Summary :
Carthage : 1.17 Neutral : 2.67
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TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 1 legionaire moved from Capua to Tarentum 1 cavalry moved from Ariminum to Senio 1 ballista, 1 cavalry, 7 legionaires and 1 velites moved from Patavium to Senio 1 ballista moved from Ariminum to Patavium Purchase Units - RomanRepublic RomanRepublic buy 7 biremes and 1 fort; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Senio RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 1 velites Neutral defend with 3 swordmen RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 1 velites in Senio, round 2 : 2/11 hits, 4.00 expected hits Neutral roll dice for 3 swordmen in Senio, round 2 : 2/3 hits, 1.00 expected hits 1 velites owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Senio RomanRepublic roll dice for 1 ballista, 1 cavalry and 7 legionaires in Senio, round 3 : 5/9 hits, 3.50 expected hits Neutral roll dice for 1 swordman in Senio, round 3 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Senio RomanRepublic loses 0 PUs for violating Senios neutrality. RomanRepublic win, taking Senio from Neutral with 1 ballista and 7 legionaires remaining. Battle score for attacker is 1 Casualties for RomanRepublic: 2 cavalrys and 1 velites Casualties for Neutral: 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 7 biremes placed in SZ 28 1 fort placed in Messana Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral : 1.67 RomanRepublic : -0.50
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 1 bireme moved from SZ 67 to SZ 68 10 hoplites moved from Sardis to SZ 68 1 hoplite moved from Sardis to Attalia GreekCityStates take Attalia from Seleucid 1 hoplite moved from Sardis to Pergamum 10 hoplites moved from SZ 68 to Athens 1 archer and 1 slingers moved from Corinth to Athens 5 slingerss moved from Corinth to Athens 4 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 2 biremes, 2 hoplites and 8 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 1 archer, 10 hoplites and 6 slingerss Macedonia defend with 2 cavalrys, 5 hoplites, 8 peltastss and 6 swordmen GreekCityStates roll dice for 1 archer, 10 hoplites and 6 slingerss in Athens, round 2 : 4/17 hits, 4.50 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 8 peltastss and 6 swordmen in Athens, round 2 : 6/21 hits, 6.17 expected hits 4 peltastss owned by the Macedonia and 6 slingerss owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 1 archer and 10 hoplites in Athens, round 3 : 2/11 hits, 3.50 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 6 swordmen in Athens, round 3 : 5/17 hits, 5.50 expected hits 4 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens GreekCityStates roll dice for 6 hoplites in Athens, round 4 : 3/6 hits, 2.00 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 2 peltastss and 6 swordmen in Athens, round 4 : 1/15 hits, 5.17 expected hits 1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 2 peltastss owned by the Macedonia lost in Athens GreekCityStates roll dice for 5 hoplites in Athens, round 5 : 2/5 hits, 1.67 expected hits Macedonia roll dice for 1 cavalry, 5 hoplites and 6 swordmen in Athens, round 5 : 4/12 hits, 4.67 expected hits 1 swordman owned by the Macedonia, 4 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens GreekCityStates roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.33 expected hits Macedonia roll dice for 5 hoplites and 5 swordmen in Athens, round 6 : 5/10 hits, 4.17 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win with 5 hoplites and 5 swordmen remaining. Battle score for attacker is -38 Casualties for GreekCityStates: 1 archer, 10 hoplites and 6 slingerss Casualties for Macedonia: 2 cavalrys, 8 peltastss and 1 swordman Battle in Pergamum GreekCityStates attack with 1 hoplite Macedonia defend with 1 peltasts GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 1/1 hits, 0.33 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Pergamum GreekCityStates win, taking Pergamum from Macedonia with 1 hoplite remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer, 2 hoplites and 4 slingerss placed in Corinth 4 slingerss placed in Sparta 2 biremes placed in SZ 67 Turn Complete - GreekCityStates GreekCityStates collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Macedonia : -4.83 GreekCityStates : -0.33
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 5 cavalrys moved from Larissa to Corinth 5 hoplites and 5 swordmen moved from Athens to Corinth 1 bireme moved from SZ 70 to SZ 69 Purchase Units - Macedonia Macedonia buy 1 bireme, 5 cavalrys and 3 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 5 cavalrys, 5 hoplites and 5 swordmen GreekCityStates defend with 1 archer, 1 city, 2 hoplites and 8 slingerss Macedonia roll dice for 5 cavalrys, 5 hoplites and 5 swordmen in Corinth, round 2 : 8/15 hits, 5.00 expected hits GreekCityStates roll dice for 1 archer, 2 hoplites and 8 slingerss in Corinth, round 2 : 1/11 hits, 2.83 expected hits 1 cavalry owned by the Macedonia and 8 slingerss owned by the GreekCityStates lost in Corinth Macedonia roll dice for 4 cavalrys, 5 hoplites and 5 swordmen in Corinth, round 3 : 4/14 hits, 4.67 expected hits GreekCityStates roll dice for 1 archer and 2 hoplites in Corinth, round 3 : 3/3 hits, 1.50 expected hits 2 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 3 cavalrys owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 1 cavalry, 5 hoplites and 5 swordmen remaining. Battle score for attacker is 14 Casualties for Macedonia: 4 cavalrys Casualties for GreekCityStates: 1 archer, 2 hoplites and 8 slingerss Non Combat Move - Macedonia Place Units - Macedonia 1 bireme placed in SZ 69 5 cavalrys placed in Larissa 3 swordmen placed in Thessalonica Turn Complete - Macedonia Macedonia collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Macedonia : 2.33 GreekCityStates : -0.33
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 59 to SZ 58 2 archers and 3 axemen moved from Alexandria to Memphis 1 spearman moved from Berenice to Siwa 1 axeman and 1 spearman moved from Paliurus to Siwa 5 archers moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 1 city and 7 spearmen; Remaining resources: 0 PUs; Non Combat Move - Egypt Place Units - Egypt 1 city placed in Memphis 7 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@dawgoneit HAPPY NEW YEAR! i hope all the best for you in the new year.
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@dawgoneit said in 270 BC - Whack (anti) vs dawg (Roman):
@dawgoneit HAPPY NEW YEAR! i hope all the best for you in the new year.
Same to you, Sir!
Here’s to many more games online!
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TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 1 bireme, 4 legionaires and 1 trireme moved from SZ 62 to SZ 65 4 legionaires moved from SZ 65 to Rhodos 2 legionaires and 2 peltastss moved from Tarsus to Attalia 3 legionaires and 1 peltasts moved from Tarsus to Antioch 1 peltasts moved from Antioch to Damascus 7 cataphracts moved from Jerusalem to Memphis Seleucid take Pharan from Egypt 4 hoplites and 3 legionaires moved from Jerusalem to Sidon Purchase Units - Seleucid Seleucid buy 24 peltastss; Remaining resources: 9 PUs; Combat - Seleucid Battle in Rhodos Seleucid attack with 4 legionaires GreekCityStates defend with 1 slingers Seleucid roll dice for 4 legionaires in Rhodos, round 2 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 1 slingers in Rhodos, round 2 : 0/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates lost in Rhodos Seleucid win, taking Rhodos from GreekCityStates with 4 legionaires remaining. Battle score for attacker is 2 Casualties for GreekCityStates: 1 slingers Battle in Attalia Seleucid attack with 2 legionaires and 2 peltastss GreekCityStates defend with 1 hoplite Seleucid roll dice for 2 legionaires and 2 peltastss in Attalia, round 2 : 1/4 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite in Attalia, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Attalia Seleucid win, taking Attalia from GreekCityStates with 2 legionaires and 2 peltastss remaining. Battle score for attacker is 5 Casualties for GreekCityStates: 1 hoplite Battle in Memphis Seleucid attack with 7 cataphracts Egypt defend with 2 archers, 3 axemen and 1 city Seleucid roll dice for 7 cataphracts in Memphis, round 2 : 2/7 hits, 3.50 expected hits Egypt roll dice for 2 archers and 3 axemen in Memphis, round 2 : 2/5 hits, 1.50 expected hits 2 axemen owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Memphis Seleucid roll dice for 5 cataphracts in Memphis, round 3 : 5/5 hits, 2.50 expected hits Egypt roll dice for 2 archers and 1 axeman in Memphis, round 3 : 1/3 hits, 1.17 expected hits 1 axeman owned by the Egypt, 1 cataphract owned by the Seleucid and 2 archers owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 4 cataphracts remaining. Battle score for attacker is -4 Casualties for Seleucid: 3 cataphracts Casualties for Egypt: 2 archers and 3 axemen Non Combat Move - Seleucid Place Units - Seleucid 5 peltastss placed in Tarsus 11 peltastss placed in Antioch 8 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 61 PUs; end with 70 PUs
Combat Hit Differential Summary :
Egypt : 0.33 Seleucid : 0.67 GreekCityStates : -0.67
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 7 archers, 4 cataphracts, 2 cavalrys, 6 horsearchers and 14 spearmen moved from Hatra to Emesa 4 cataphracts, 4 cavalrys and 2 horsearchers moved from Seleucia to Emesa 3 archers and 4 spearmen moved from Seleucia to Hatra 3 spearmen moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 1 archer and 10 horsearchers; Remaining resources: 1 PUs; Combat - Parthia Non Combat Move - Parthia Place Units - Parthia 10 horsearchers placed in Seleucia 1 archer placed in Persepolis Turn Complete - Parthia Parthia collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 2 cavalrys moved from Igilgili to SZ 16 2 cavalrys moved from SZ 16 to Carthago Nova 3 swordmen moved from Tingis to Siga 1 archer and 3 spearmen moved from Sabrata to Oea 1 spearman moved from Oea to Leptis Magna 1 archer and 3 spearmen moved from Thenae to Sabrata Purchase Units - Numidia Numidia buy 4 archers and 2 cavalrys; Remaining resources: 3 PUs; Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 2 cavalrys placed in Igilgili Turn Complete - Numidia Numidia collect 23 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 1 trireme moved from SZ 33 to SZ 34 2 hoplites and 1 swordman moved from Carthago to SZ 32 2 hoplites, 1 swordman and 1 trireme moved from SZ 32 to SZ 33 2 hoplites and 1 swordman moved from SZ 33 to Lilybaeum 2 biremes moved from SZ 16 to SZ 29 1 cavalry and 5 swordmen moved from Cesaraugusta to Elusa 2 swordmen moved from Pompaelo to Elusa Purchase Units - Carthage Carthage buy 1 bireme and 5 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Elusa Carthage attack with 1 cavalry and 7 swordmen Neutral defend with 1 cavalry and 1 swordman Carthage roll dice for 1 cavalry and 7 swordmen in Elusa, round 2 : 4/8 hits, 2.67 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 2 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Elusa Carthage loses 0 PUs for violating Elusas neutrality. Carthage win, taking Elusa from Neutral with 1 cavalry and 7 swordmen remaining. Battle score for attacker is 8 Casualties for Neutral: 1 cavalry and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 bireme and 4 triremes placed in SZ 34 1 trireme placed in SZ 32 Turn Complete - Carthage Carthage collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Carthage : 1.33 Neutral : -0.50
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 ballista and 7 legionaires moved from Senio to Salonae 1 ballista moved from Patavium to Senio 1 legionaire moved from Tarentum to SZ 45 1 legionaire moved from SZ 45 to Delphi GreekCityStates take Delphi from Macedonia Purchase Units - RomanRepublic RomanRepublic buy 7 biremes and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Salonae RomanRepublic attack with 1 ballista and 7 legionaires Neutral defend with 3 axemen and 1 swordman RomanRepublic roll dice for 1 ballista and 7 legionaires in Salonae, round 2 : 2/8 hits, 3.17 expected hits Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits 2 axemen owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Salonae RomanRepublic roll dice for 1 ballista and 6 legionaires in Salonae, round 3 : 1/7 hits, 2.83 expected hits Neutral roll dice for 1 axeman and 1 swordman in Salonae, round 3 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral lost in Salonae RomanRepublic roll dice for 1 ballista and 6 legionaires in Salonae, round 4 : 3/7 hits, 2.83 expected hits Neutral roll dice for 1 swordman in Salonae, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Salonae RomanRepublic loses 0 PUs for violating Salonaes neutrality. RomanRepublic win, taking Salonae from Neutral with 1 ballista and 6 legionaires remaining. Battle score for attacker is 9 Casualties for RomanRepublic: 1 legionaire Casualties for Neutral: 3 axemen and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 7 biremes placed in SZ 28 3 velitess placed in Capua Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Neutral : -0.67 RomanRepublic : -2.83
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 1 hoplite moved from Pergamum to Sardis Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 10 PUs; Non Combat Move - GreekCityStates 1 cavalry moved from Syracuse to Messana Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 29 PUs; end with 39 PUs
Combat Hit Differential Summary :