270 BC - Whack (anti) vs dawg (Roman)


  • TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 ballista, 1 cavalry, 7 legionaires and 6 velitess moved from Ariminum to Patavium
            1 cavalry moved from Roma to Ariminum
            1 ballista moved from Arretium to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes and 4 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 1 cavalry, 7 legionaires and 6 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 7 legionaires and 6 velitess in Patavium, round 2 : 4/15 hits, 4.50 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 3/12 hits, 3.67 expected hits
                    3 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 7 legionaires and 3 velitess in Patavium, round 3 : 6/12 hits, 4.00 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 1/8 hits, 3.00 expected hits
                    1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral, 1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 7 legionaires and 2 velitess in Patavium, round 4 : 4/11 hits, 3.83 expected hits
                    Neutral roll dice for 2 archers in Patavium, round 4 : 1/2 hits, 1.00 expected hits
                    1 velites owned by the RomanRepublic and 2 archers owned by the Neutral lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 1 ballista, 1 cavalry, 7 legionaires and 1 velites remaining. Battle score for attacker is 28
                Casualties for RomanRepublic: 5 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            5 biremes placed in SZ 28
            4 velitess placed in Capua
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.67
    RomanRepublic : 1.67
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            6 hoplites moved from Sparta to SZ 67
            1 cavalry and 1 hoplite moved from Messana to Syracuse
            3 biremes, 6 hoplites and 2 triremes moved from SZ 67 to SZ 68
            1 hoplite moved from Rhodos to SZ 68
            2 hoplites moved from Athens to SZ 68
            9 hoplites moved from SZ 68 to Sardis
            2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 bireme and 10 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Syracuse
                GreekCityStates attack with 1 cavalry and 1 hoplite
                Carthage defend with 1 hoplite
                    GreekCityStates roll dice for 1 cavalry and 1 hoplite in Syracuse, round 2 : 2/2 hits, 0.67 expected hits
                    Carthage roll dice for 1 hoplite in Syracuse, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Carthage lost in Syracuse
                GreekCityStates win, taking Syracuse from Carthage with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 5
                Casualties for Carthage: 1 hoplite
            Battle in Sardis
                GreekCityStates attack with 2 archers, 12 hoplites and 4 slingerss
                Seleucid defend with 8 hoplites and 5 peltastss
                    GreekCityStates roll dice for 2 archers, 12 hoplites and 4 slingerss in Sardis, round 2 : 10/18 hits, 5.00 expected hits
                    Seleucid roll dice for 8 hoplites and 5 peltastss in Sardis, round 2 : 5/13 hits, 4.83 expected hits
                    5 hoplites owned by the Seleucid, 1 archer owned by the GreekCityStates, 5 peltastss owned by the Seleucid and 4 slingerss owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 1 archer and 12 hoplites in Sardis, round 3 : 5/13 hits, 4.17 expected hits
                    Seleucid roll dice for 3 hoplites in Sardis, round 3 : 1/3 hits, 1.50 expected hits
                    3 hoplites owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis
                GreekCityStates win, taking Sardis from Seleucid with 12 hoplites remaining. Battle score for attacker is 34
                Casualties for GreekCityStates: 2 archers and 4 slingerss
                Casualties for Seleucid: 8 hoplites and 5 peltastss
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer and 6 slingerss placed in Corinth
            4 slingerss placed in Sparta
            1 bireme placed in SZ 67
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.50
    Seleucid : -0.33
    GreekCityStates : 7.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            2 cavalrys, 5 hoplites, 13 peltastss and 6 swordmen moved from Larissa to Athens
            1 peltasts moved from Delphi to Athens
            3 peltastss moved from Thessalonica to SZ 69
            2 peltastss moved from SZ 69 to Athens
            1 bireme and 1 peltasts moved from SZ 69 to SZ 70
            1 peltasts moved from SZ 70 to Pergamum
                  Macedonia take Pergamum from GreekCityStates
            1 peltasts moved from Thessalonica to SZ 69
            1 peltasts moved from SZ 69 to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme and 5 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 2 cavalrys, 5 hoplites, 17 peltastss and 6 swordmen
                GreekCityStates defend with 15 hoplites
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 17 peltastss and 6 swordmen in Athens, round 2 : 7/30 hits, 7.17 expected hits
                    GreekCityStates roll dice for 15 hoplites in Athens, round 2 : 5/15 hits, 7.50 expected hits
                    7 hoplites owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 12 peltastss and 6 swordmen in Athens, round 3 : 8/25 hits, 6.33 expected hits
                    GreekCityStates roll dice for 8 hoplites in Athens, round 3 : 4/8 hits, 4.00 expected hits
                    8 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 5 hoplites, 8 peltastss and 6 swordmen remaining. Battle score for attacker is 57
                Casualties for Macedonia: 9 peltastss
                Casualties for GreekCityStates: 15 hoplites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 bireme placed in SZ 69
            5 cavalrys placed in Larissa
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.50
    GreekCityStates : -2.50
    

    Savegame


  • TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            1 axeman and 1 spearman moved from Siwa to Berenice
            1 axeman and 1 spearman moved from Paraetonium to Paliurus
            2 archers, 2 axemen and 2 spearmen moved from Paraetonium to Siwa
            5 archers moved from Alexandria to Paraetonium
            2 spearmen moved from Jerusalem to Damascus
    
        Purchase Units - Egypt
            Egypt buy 10 archers and 3 axemen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paliurus
                Egypt attack with 1 axeman and 1 spearman
                Numidia defend with 1 spearman
                    Egypt roll dice for 1 axeman and 1 spearman in Paliurus, round 2 : 1/2 hits, 0.50 expected hits
                    Numidia roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Paliurus
                Egypt win, taking Paliurus from Numidia with 1 axeman and 1 spearman remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
            Battle in Berenice
                Egypt attack with 1 axeman and 1 spearman
                Numidia defend with 1 spearman
                    Egypt roll dice for 1 axeman and 1 spearman in Berenice, round 2 : 0/2 hits, 0.50 expected hits
                    Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 axeman and 1 spearman in Berenice, round 3 : 1/2 hits, 0.50 expected hits
                    Numidia roll dice for 1 spearman in Berenice, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Berenice
                Egypt win, taking Berenice from Numidia with 1 axeman and 1 spearman remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
            Battle in Damascus
                Egypt attack with 2 spearmen
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 2 spearmen in Damascus, round 2 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite in Damascus, round 2 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Damascus
                    Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 hoplite in Damascus, round 3 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Egypt lost in Damascus
                Seleucid win with 1 hoplite remaining. Battle score for attacker is -6
                Casualties for Egypt: 2 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 archers placed in Jerusalem
            2 archers and 3 axemen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Numidia : -1.00
    Seleucid : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            1 hoplite moved from Damascus to Jerusalem
            7 cataphracts and 2 cavalrys moved from Sidon to Jerusalem
            9 peltastss moved from Sidon to Jerusalem
            3 legionaires moved from Sidon to Jerusalem
            3 hoplites moved from Sidon to Jerusalem
            2 legionaires moved from Tarsus to SZ 61
            2 legionaires moved from Salamis to SZ 61
            1 bireme, 4 legionaires and 1 trireme moved from SZ 61 to SZ 62
            4 hoplites moved from Sidon to Antioch
            1 peltasts moved from Emesa to Edessa
            5 hoplites, 2 legionaires and 1 peltasts moved from Emesa to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 14 legionaires and 2 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Jerusalem
                Seleucid attack with 7 cataphracts, 2 cavalrys, 4 hoplites, 3 legionaires and 9 peltastss
                Egypt defend with 16 archers and 1 city
                    Seleucid roll dice for 7 cataphracts, 2 cavalrys, 4 hoplites, 3 legionaires and 9 peltastss in Jerusalem, round 2 : 12/25 hits, 8.50 expected hits
                    Egypt roll dice for 16 archers in Jerusalem, round 2 : 8/16 hits, 8.00 expected hits
                    8 peltastss owned by the Seleucid and 12 archers owned by the Egypt lost in Jerusalem
                    Seleucid roll dice for 7 cataphracts, 2 cavalrys, 4 hoplites, 3 legionaires and 1 peltasts in Jerusalem, round 3 : 5/17 hits, 7.17 expected hits
                    Egypt roll dice for 4 archers in Jerusalem, round 3 : 3/4 hits, 2.00 expected hits
                    2 cavalrys owned by the Seleucid, 1 peltasts owned by the Seleucid and 4 archers owned by the Egypt lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 7 cataphracts, 4 hoplites and 3 legionaires remaining. Battle score for attacker is 38
                Casualties for Seleucid: 2 cavalrys and 9 peltastss
                Casualties for Egypt: 16 archers
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            3 legionaires and 2 peltastss placed in Tarsus
            11 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.00
    Seleucid : 1.33
    

    Savegame


  • TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            2 spearmen moved from Hatra to Edessa
            2 spearmen moved from Hatra to Emesa
            1 archer, 4 horsearchers and 4 spearmen moved from Seleucia to Hatra
            2 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 1 spearman moved from Babylon to Seleucia
            1 cataphract moved from Ctesiphon to Hatra
            2 cataphracts, 2 cavalrys and 1 horsearcher moved from Persepolis to Seleucia
            2 cataphracts, 2 cavalrys and 2 horsearchers moved from Seleucia to Hatra
            1 cavalry moved from Hatra to Edessa
            1 horsearcher moved from Hatra to Emesa
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 2 cataphracts, 2 cavalrys, 2 horsearchers and 6 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Emesa
                Parthia attack with 1 horsearcher and 2 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 1 horsearcher and 2 spearmen in Emesa, round 2 : 0/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    Parthia roll dice for 1 horsearcher and 2 spearmen in Emesa, round 3 : 2/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Emesa, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                Parthia win, taking Emesa from Seleucid with 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Edessa
                Parthia attack with 1 cavalry and 2 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 1 cavalry and 2 spearmen in Edessa, round 2 : 0/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
                    Parthia roll dice for 1 cavalry and 2 spearmen in Edessa, round 3 : 1/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 1 cavalry and 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 archer, 2 cataphracts, 2 cavalrys, 2 horsearchers and 3 spearmen placed in Seleucia
            3 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.33
    Seleucid : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            1 archer, 2 spearmen and 3 swordmen moved from Siga to Tingis
            1 spearman moved from Cartenna to SZ 16
            1 spearman moved from SZ 16 to Carthago Nova
            1 archer and 3 spearmen moved from Capsa to Thenae
            1 archer and 3 spearmen moved from Thenae to Sabrata
            5 cavalrys and 1 spearman moved from Sabrata to Oea
            5 cavalrys moved from Oea to Leptis Magna
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 4 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 1 archer, 2 spearmen and 3 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 1 archer, 2 spearmen and 3 swordmen in Tingis, round 2 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis
                    Numidia roll dice for 1 archer, 1 spearman and 3 swordmen in Tingis, round 3 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Tingis, round 3 : 2/2 hits, 0.83 expected hits
                    1 archer owned by the Numidia, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis
                    Numidia roll dice for 3 swordmen in Tingis, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Tingis, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 3 swordmen remaining. Battle score for attacker is 5
                Casualties for Numidia: 1 archer and 2 spearmen
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            2 cavalrys placed in Igilgili
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Numidia : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            2 biremes moved from SZ 15 to SZ 16
            3 spearmen and 3 swordmen moved from Lucus Augusti to Pompaelo
            2 cavalrys, 2 spearmen and 5 swordmen moved from Palantia to Cesaraugusta
            1 trireme moved from SZ 33 to SZ 34
            2 hoplites and 1 swordman moved from Carthago to SZ 32
            2 hoplites, 1 swordman and 1 trireme moved from SZ 32 to SZ 33
            2 hoplites and 1 swordman moved from SZ 33 to Lilybaeum
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 3 hoplites and 3 triremes; Remaining resources: 3 PUs; 
    
        Combat - Carthage
            Battle in Cesaraugusta
                Carthage attack with 2 cavalrys, 2 spearmen and 5 swordmen
                Neutral defend with 3 cavalrys and 2 swordmen
                    Carthage roll dice for 2 cavalrys, 2 spearmen and 5 swordmen in Cesaraugusta, round 2 : 3/9 hits, 2.67 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 2/5 hits, 1.17 expected hits
                    3 cavalrys owned by the Neutral and 2 spearmen owned by the Carthage lost in Cesaraugusta
                    Carthage roll dice for 2 cavalrys and 5 swordmen in Cesaraugusta, round 3 : 4/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 swordmen in Cesaraugusta, round 3 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Carthage and 2 swordmen owned by the Neutral lost in Cesaraugusta
                Carthage loses 0 PUs for violating Cesaraugustas neutrality.
                Carthage win, taking Cesaraugusta from Neutral with 1 cavalry and 5 swordmen remaining. Battle score for attacker is 10
                Casualties for Carthage: 1 cavalry and 2 spearmen
                Casualties for Neutral: 3 cavalrys and 2 swordmen
            Battle in Pompaelo
                Carthage attack with 3 spearmen and 3 swordmen
                Neutral defend with 1 archer and 2 swordmen
                    Carthage roll dice for 3 spearmen and 3 swordmen in Pompaelo, round 2 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 2 swordmen in Pompaelo, round 2 : 1/3 hits, 1.17 expected hits
                    1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo
                    Carthage roll dice for 2 spearmen and 3 swordmen in Pompaelo, round 3 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 swordman in Pompaelo, round 3 : 2/2 hits, 0.83 expected hits
                    2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo
                    Carthage roll dice for 3 swordmen in Pompaelo, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Pompaelo, round 4 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 swordman owned by the Carthage lost in Pompaelo
                Carthage loses 0 PUs for violating Pompaelos neutrality.
                Carthage win, taking Pompaelo from Neutral with 2 swordmen remaining. Battle score for attacker is -1
                Casualties for Carthage: 3 spearmen and 1 swordman
                Casualties for Neutral: 1 archer and 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 biremes and 2 triremes placed in SZ 34
            1 hoplite placed in Lilybaeum
            1 trireme placed in SZ 32
            2 hoplites placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 64 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.17
    Neutral : 2.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            1 legionaire moved from Capua to Tarentum
            1 cavalry moved from Ariminum to Senio
            1 ballista, 1 cavalry, 7 legionaires and 1 velites moved from Patavium to Senio
            1 ballista moved from Ariminum to Patavium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 7 biremes and 1 fort; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Senio
                RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 1 velites
                Neutral defend with 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 1 velites in Senio, round 2 : 2/11 hits, 4.00 expected hits
                    Neutral roll dice for 3 swordmen in Senio, round 2 : 2/3 hits, 1.00 expected hits
                    1 velites owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Senio
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 7 legionaires in Senio, round 3 : 5/9 hits, 3.50 expected hits
                    Neutral roll dice for 1 swordman in Senio, round 3 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Senio
                RomanRepublic loses 0 PUs for violating Senios neutrality.
                RomanRepublic win, taking Senio from Neutral with 1 ballista and 7 legionaires remaining. Battle score for attacker is 1
                Casualties for RomanRepublic: 2 cavalrys and 1 velites
                Casualties for Neutral: 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            7 biremes placed in SZ 28
            1 fort placed in Messana
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    RomanRepublic : -0.50
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 67 to SZ 68
            10 hoplites moved from Sardis to SZ 68
            1 hoplite moved from Sardis to Attalia
                  GreekCityStates take Attalia from Seleucid
            1 hoplite moved from Sardis to Pergamum
            10 hoplites moved from SZ 68 to Athens
            1 archer and 1 slingers moved from Corinth to Athens
            5 slingerss moved from Corinth to Athens
            4 slingerss moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 2 biremes, 2 hoplites and 8 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 archer, 10 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 8 peltastss and 6 swordmen
                    GreekCityStates roll dice for 1 archer, 10 hoplites and 6 slingerss in Athens, round 2 : 4/17 hits, 4.50 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 8 peltastss and 6 swordmen in Athens, round 2 : 6/21 hits, 6.17 expected hits
                    4 peltastss owned by the Macedonia and 6 slingerss owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 1 archer and 10 hoplites in Athens, round 3 : 2/11 hits, 3.50 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 6 swordmen in Athens, round 3 : 5/17 hits, 5.50 expected hits
                    4 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                    GreekCityStates roll dice for 6 hoplites in Athens, round 4 : 3/6 hits, 2.00 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 2 peltastss and 6 swordmen in Athens, round 4 : 1/15 hits, 5.17 expected hits
                    1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 2 peltastss owned by the Macedonia lost in Athens
                    GreekCityStates roll dice for 5 hoplites in Athens, round 5 : 2/5 hits, 1.67 expected hits
                    Macedonia roll dice for 1 cavalry, 5 hoplites and 6 swordmen in Athens, round 5 : 4/12 hits, 4.67 expected hits
                    1 swordman owned by the Macedonia, 4 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
                    GreekCityStates roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 5 hoplites and 5 swordmen in Athens, round 6 : 5/10 hits, 4.17 expected hits
                    1 hoplite owned by the GreekCityStates lost in Athens
                Macedonia win with 5 hoplites and 5 swordmen remaining. Battle score for attacker is -38
                Casualties for GreekCityStates: 1 archer, 10 hoplites and 6 slingerss
                Casualties for Macedonia: 2 cavalrys, 8 peltastss and 1 swordman
            Battle in Pergamum
                GreekCityStates attack with 1 hoplite
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 1/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Pergamum
                GreekCityStates win, taking Pergamum from Macedonia with 1 hoplite remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer, 2 hoplites and 4 slingerss placed in Corinth
            4 slingerss placed in Sparta
            2 biremes placed in SZ 67
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -4.83
    GreekCityStates : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            5 cavalrys moved from Larissa to Corinth
            5 hoplites and 5 swordmen moved from Athens to Corinth
            1 bireme moved from SZ 70 to SZ 69
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 5 cavalrys and 3 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Corinth
                Macedonia attack with 5 cavalrys, 5 hoplites and 5 swordmen
                GreekCityStates defend with 1 archer, 1 city, 2 hoplites and 8 slingerss
                    Macedonia roll dice for 5 cavalrys, 5 hoplites and 5 swordmen in Corinth, round 2 : 8/15 hits, 5.00 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 8 slingerss in Corinth, round 2 : 1/11 hits, 2.83 expected hits
                    1 cavalry owned by the Macedonia and 8 slingerss owned by the GreekCityStates lost in Corinth
                    Macedonia roll dice for 4 cavalrys, 5 hoplites and 5 swordmen in Corinth, round 3 : 4/14 hits, 4.67 expected hits
                    GreekCityStates roll dice for 1 archer and 2 hoplites in Corinth, round 3 : 3/3 hits, 1.50 expected hits
                    2 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 3 cavalrys owned by the Macedonia lost in Corinth
                Macedonia win, taking Corinth from GreekCityStates with 1 cavalry, 5 hoplites and 5 swordmen remaining. Battle score for attacker is 14
                Casualties for Macedonia: 4 cavalrys
                Casualties for GreekCityStates: 1 archer, 2 hoplites and 8 slingerss
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 bireme placed in SZ 69
            5 cavalrys placed in Larissa
            3 swordmen placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 2.33
    GreekCityStates : -0.33
    

    Savegame


  • TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            3 biremes and 2 triremes moved from SZ 59 to SZ 58
            2 archers and 3 axemen moved from Alexandria to Memphis
            1 spearman moved from Berenice to Siwa
            1 axeman and 1 spearman moved from Paliurus to Siwa
            5 archers moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 1 city and 7 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Memphis
            7 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit HAPPY NEW YEAR! i hope all the best for you in the new year.


  • @dawgoneit said in 270 BC - Whack (anti) vs dawg (Roman):

    @dawgoneit HAPPY NEW YEAR! i hope all the best for you in the new year.

    Same to you, Sir!

    Here’s to many more games online!

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            1 bireme, 4 legionaires and 1 trireme moved from SZ 62 to SZ 65
            4 legionaires moved from SZ 65 to Rhodos
            2 legionaires and 2 peltastss moved from Tarsus to Attalia
            3 legionaires and 1 peltasts moved from Tarsus to Antioch
            1 peltasts moved from Antioch to Damascus
            7 cataphracts moved from Jerusalem to Memphis
                  Seleucid take Pharan from Egypt
            4 hoplites and 3 legionaires moved from Jerusalem to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 24 peltastss; Remaining resources: 9 PUs; 
    
        Combat - Seleucid
            Battle in Rhodos
                Seleucid attack with 4 legionaires
                GreekCityStates defend with 1 slingers
                    Seleucid roll dice for 4 legionaires in Rhodos, round 2 : 1/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 1 slingers in Rhodos, round 2 : 0/1 hits, 0.17 expected hits
                    1 slingers owned by the GreekCityStates lost in Rhodos
                Seleucid win, taking Rhodos from GreekCityStates with 4 legionaires remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 1 slingers
            Battle in Attalia
                Seleucid attack with 2 legionaires and 2 peltastss
                GreekCityStates defend with 1 hoplite
                    Seleucid roll dice for 2 legionaires and 2 peltastss in Attalia, round 2 : 1/4 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Attalia, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Attalia
                Seleucid win, taking Attalia from GreekCityStates with 2 legionaires and 2 peltastss remaining. Battle score for attacker is 5
                Casualties for GreekCityStates: 1 hoplite
            Battle in Memphis
                Seleucid attack with 7 cataphracts
                Egypt defend with 2 archers, 3 axemen and 1 city
                    Seleucid roll dice for 7 cataphracts in Memphis, round 2 : 2/7 hits, 3.50 expected hits
                    Egypt roll dice for 2 archers and 3 axemen in Memphis, round 2 : 2/5 hits, 1.50 expected hits
                    2 axemen owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Memphis
                    Seleucid roll dice for 5 cataphracts in Memphis, round 3 : 5/5 hits, 2.50 expected hits
                    Egypt roll dice for 2 archers and 1 axeman in Memphis, round 3 : 1/3 hits, 1.17 expected hits
                    1 axeman owned by the Egypt, 1 cataphract owned by the Seleucid and 2 archers owned by the Egypt lost in Memphis
                Seleucid win, taking Memphis from Egypt with 4 cataphracts remaining. Battle score for attacker is -4
                Casualties for Seleucid: 3 cataphracts
                Casualties for Egypt: 2 archers and 3 axemen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 peltastss placed in Tarsus
            11 peltastss placed in Antioch
            8 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 61 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.33
    Seleucid : 0.67
    GreekCityStates : -0.67
    

    Savegame


  • TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Parthia
            7 archers, 4 cataphracts, 2 cavalrys, 6 horsearchers and 14 spearmen moved from Hatra to Emesa
            4 cataphracts, 4 cavalrys and 2 horsearchers moved from Seleucia to Emesa
            3 archers and 4 spearmen moved from Seleucia to Hatra
            3 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 archer and 10 horsearchers; Remaining resources: 1 PUs; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 horsearchers placed in Seleucia
            1 archer placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 65 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            2 cavalrys moved from Igilgili to SZ 16
            2 cavalrys moved from SZ 16 to Carthago Nova
            3 swordmen moved from Tingis to Siga
            1 archer and 3 spearmen moved from Sabrata to Oea
            1 spearman moved from Oea to Leptis Magna
            1 archer and 3 spearmen moved from Thenae to Sabrata
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 3 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 cavalrys placed in Igilgili
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            1 trireme moved from SZ 33 to SZ 34
            2 hoplites and 1 swordman moved from Carthago to SZ 32
            2 hoplites, 1 swordman and 1 trireme moved from SZ 32 to SZ 33
            2 hoplites and 1 swordman moved from SZ 33 to Lilybaeum
            2 biremes moved from SZ 16 to SZ 29
            1 cavalry and 5 swordmen moved from Cesaraugusta to Elusa
            2 swordmen moved from Pompaelo to Elusa
    
        Purchase Units - Carthage
            Carthage buy 1 bireme and 5 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Elusa
                Carthage attack with 1 cavalry and 7 swordmen
                Neutral defend with 1 cavalry and 1 swordman
                    Carthage roll dice for 1 cavalry and 7 swordmen in Elusa, round 2 : 4/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 2 : 0/2 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Elusa
                Carthage loses 0 PUs for violating Elusas neutrality.
                Carthage win, taking Elusa from Neutral with 1 cavalry and 7 swordmen remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 cavalry and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 bireme and 4 triremes placed in SZ 34
            1 trireme placed in SZ 32
    
        Turn Complete - Carthage
            Carthage collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    Neutral : -0.50
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            1 ballista and 7 legionaires moved from Senio to Salonae
            1 ballista moved from Patavium to Senio
            1 legionaire moved from Tarentum to SZ 45
            1 legionaire moved from SZ 45 to Delphi
                  GreekCityStates take Delphi from Macedonia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 7 biremes and 3 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Salonae
                RomanRepublic attack with 1 ballista and 7 legionaires
                Neutral defend with 3 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista and 7 legionaires in Salonae, round 2 : 2/8 hits, 3.17 expected hits
                    Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits
                    2 axemen owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Salonae
                    RomanRepublic roll dice for 1 ballista and 6 legionaires in Salonae, round 3 : 1/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Salonae, round 3 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral lost in Salonae
                    RomanRepublic roll dice for 1 ballista and 6 legionaires in Salonae, round 4 : 3/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 swordman in Salonae, round 4 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Salonae
                RomanRepublic loses 0 PUs for violating Salonaes neutrality.
                RomanRepublic win, taking Salonae from Neutral with 1 ballista and 6 legionaires remaining. Battle score for attacker is 9
                Casualties for RomanRepublic: 1 legionaire
                Casualties for Neutral: 3 axemen and 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            7 biremes placed in SZ 28
            3 velitess placed in Capua
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    RomanRepublic : -2.83
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            1 hoplite moved from Pergamum to Sardis
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 10 PUs; 
    
        Non Combat Move - GreekCityStates
            1 cavalry moved from Syracuse to Messana
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 29 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

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