oysteilo (Allies+9) vs Simon33 (Axis) BM3

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Western United States to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Borneo
            Battle in Morocco
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Borneo from Japanese, taking Morocco from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 106 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 106 Sea Zone to Gibraltar
            1 fighter moved from Morocco to Gibraltar
            1 fighter moved from British Guiana to Gibraltar
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Combat Move - Chinese
            1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - British
            1 bomber moved from Gibraltar to 99 Sea Zone
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
    
        Purchase Units - British
            British buy 1 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Shan State
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            3 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan
            4 mech_infantrys moved from India to Yunnan
            1 destroyer moved from 58 Sea Zone to 38 Sea Zone
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 92 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from 99 Sea Zone to Egypt
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 armour moved from Alberta Saskatchewan Manitoba to Quebec
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 0,17
    Americans : 0,50
    Chinese : 1,00
    Neutral_Axis : -0,33
    Japanese : 2,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Italians
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Italians
            1 armour moved from Greece to Romania
            1 artillery and 2 infantry moved from Greece to Bulgaria
            1 fighter moved from Western Germany to Southern Italy
            1 armour moved from Normandy Bordeaux to Western Germany
            2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery and 3 infantry moved from Kenya to Italian Somaliland
    
        Place Units - Italians
            1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 armour moved from Poland to Bessarabia
                  Germans take Eastern Poland from Russians
                  Germans take Bessarabia from Russians
            1 battleship and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
            3 bombers moved from Western Germany to 115 Sea Zone
            1 bomber moved from 115 Sea Zone to Novgorod
            2 tactical_bombers moved from Western Germany to 114 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 cruiser and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 cruiser and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Novgorod
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 4 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 114 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 115 Sea Zone to Western Germany
            2 tactical_bombers moved from 114 Sea Zone to Poland
            2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            9 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Poland to Bessarabia
            3 aaGuns, 5 artilleries and 27 infantry moved from Romania to Bessarabia
            4 artilleries and 2 infantry moved from Slovakia Hungary to Romania
            5 armour moved from Yugoslavia to Bessarabia
            1 bomber moved from Novgorod to Poland
    
        Place Units - Germans
            1 artillery and 1 infantry placed in France
            1 artillery and 1 infantry placed in Germany
            1 armour and 7 mech_infantrys placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 42 PUs (1 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : -1.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 armour moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 armour moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 infantry moved from Belarus to Novgorod
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Bryansk to Western Ukraine
            1 armour and 2 mech_infantrys moved from Belarus to Novgorod
            1 tactical_bomber moved from Novgorod to Bryansk
            5 infantry moved from Russia to Bryansk
            5 artilleries moved from Belarus to Bryansk
            3 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Yunnan
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 9 infantry moved from Belarus to Novgorod
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            2 aaGuns and 10 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 0,50
    

    Savegame

  • '19 '17 '16

    Aww man, I stuffed up. One of those planes didn’t have a landing space. Maybe I will just kill one as punishment?

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            1 bomber moved from French Indo China to Borneo
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            EDIT: 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 fighters and 2 tactical_bombers moved from French Indo China to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 tactical_bomber moved from 44 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport
                French defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Sumatra
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 38 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter could not land in 41 Sea Zone and was removed
            1 fighter and 2 tactical_bombers moved from 38 Sea Zone to French Indo China
            1 bomber moved from 41 Sea Zone to French Indo China
            1 bomber moved from Borneo to French Indo China
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from Borneo to 42 Sea Zone
            1 tactical_bomber moved from Borneo to 42 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to French Indo China
            1 aaGun and 3 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            2 infantry moved from Chahar to Anhwe
            4 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 infantry placed in Japan
            1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    French : -0.33
    ANZAC : -0.67
    Americans : -0.33
    UK_Pacific : 0.33
    Japanese : 0.17
    

    Savegame


  • @simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:

    Aww man, I stuffed up. One of those planes didn’t have a landing space. Maybe I will just kill one as punishment?

    ehhh, sorry, but I kind of think you have too. Most likely I wil return the “favour” during usa

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    hmmmm. I am considering to attack 41 sea sone with 1 fighter to kill your transport

    I am not sure what the implications are. Can I simply just crash the fighter? Or do I have to move carrier to 57 sea zone?

    For an attck to be allowed you need to have a potential landing spot. I dont think it says I have to use it

    Do you know?

  • '19 '17 '16

    You can’t intentionally crash the fighter.

  • '19 '17 '16

    Pac rules, p21, 2nd last para:
    “You must have a carrier move, remain in place, or be
    mobilized (new carriers only) to pick up a fighter or
    tactical bomber that would end its noncombat movement in
    a sea zone. You can’t deliberately move an air unit out of
    range of a potential safe landing space.”

  • '19 '17 '16

    That’s why I asked what you wanted me to do after Japan’s turn.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i did not understand your question after japans turn

    Well, so it is ok to attack a fleet with 1 sub against a bunch of defenders (say 10 destroyers, 10 carriers and 20 fighters) and assume you will win this battle and in nc move in a carrier to land a fighter exactely in this sea zone? This is a potential safe landing space, isnt it? and hence this move is legal, but in real life the fighter does not have a safe landing space

    I read the rules this way: you must have a potential safe landing space for the move to be legal

    I have that, but it does not say I have to land on that spot. I agree, if there is no potential safe landing landing space, then the move is not legal.

  • '19 '17 '16

    Ok, but even if the sub dies and CV can’t move to SZ41, the CV and fighter can still move to SZ57 and must do so. As per the rule I quoted.

    Now if I had blocked SZ55 you would be under no obligation to attack it providing you attacked SZ42. In that case no NCM would be possible and you could then crash the fighter because you had no choice.

  • '19 '17 '16

    I’m pretty sure there’s no way you can get that TT without it costing you a CV+ftr.

  • '19 '17 '16

    Similarly with the SZ43 one.


  • @simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:

    Ok, but even if the sub dies and CV can’t move to SZ41, the CV and fighter can still move to SZ57 and must do so. As per the rule I quoted.

    Now if I had blocked SZ55 you would be under no obligation to attack it providing you attacked SZ42. In that case no NCM would be possible and you could then crash the fighter because you had no choice.

    what if you had blocked all sea zones in the same way, then the attack is not legal in any way according to you?, what are the criterias then a 10% win chance or a 90% win chance?

    I am not saying you are incorrect. I am just confused. I am requesting a rulig!

    @Panther , can you rule this? Please look at the file and conversation from end of japan.

    If I attack the transport in sumatra sea sone with a fighter, do I have to move carrier to 57?

    alternatively, how does it play out if all of 42, 45 and 55 are massivly blocked for this move?

  • '19 '17 '16

    Ok, but the rule I quoted doesn’t clear it up for you?

    If I had blocked 42, 45 and 55, you could have attacked 41 with a plane only if you attacked either SZ55 or SZ42. Attacking SZ42 if SZ55 is attacked is not needed because the CV doesn’t need to reach SZ41, only SZ57. Similarly if you attack SZ42 and SZ45, your CV can move SZ54->SZ46->SZ45->SZ42 in theory.

    Similarly with SZ43. You could attack SZ45 in that scenario because the CV only needs to reach SZ44.

    In the scenario in this game, you could expend a sub to attack SZ42 and attack both undefended TTs but it still costs a CV because it has to move to catch one of the planes.

    I feel I’ve covered all the scenarios.

  • '19 '17 '16

    @simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:

    Ok, but the rule I quoted doesn’t clear it up for you?

    If I had blocked 42, 45 and 55, you could have attacked 41 with a plane only if you attacked either SZ55 or both SZ42 & SZ45. Attacking SZ42 if SZ55 is attacked is not needed because the CV doesn’t need to reach SZ41, only SZ57. Similarly if you attack SZ42 and SZ45, your CV can move SZ54->SZ46->SZ45->SZ42 in theory.

    Similarly with SZ43. You could attack SZ45 in that scenario because the CV only needs to reach SZ44.

    In the scenario in this game, you could expend a sub to attack SZ42 and attack both undefended TTs but it still costs a CV because it has to move to catch one of the planes.

    I feel I’ve covered all the scenarios.

    Slight correction in the bolded bit.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    maybe I was a little unclear. (at panther and simon33)

    I want to attack the transport in 41 with an american plane from 54 and do not want to sacrifice the carrier. In this scenario the potential possible landing spots are sz 57 and 42 (and some unlikely sea sones, disregard what previously mentioned)

    1. Clear sea sone 42, unlikely in this situation
    2. move carrier to 57 and land there

    I am questioning if I have to move my carrier to 57, BECAUSE, assuming all of 37, 38, 39, 40, 41, 42, 43, 57 and 58 (potential landing spots) were heavily blocked (like 42) then I think a legel move is to attack 52 with ONE sub and hope for a miracle because the rule says you need a potential landing spot. In any case I feel I have that, but the rule does not say it is illegal to crash a plane if you have a landing spot and choose not to use it… OR?

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