FerrousGryphon (Allies+7) vs Simon33 (Axis) BM3


  • @simon33 you defended well enough I think

  • '19 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Italians
            1 armour moved from Bryansk to Tambov
                  Italians take Rostov from Russians
            1 mech_infantry moved from Bryansk to Tambov
            1 bomber moved from Western Germany to United Kingdom
    
        Purchase Units - Italians
            Italians buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Tambov
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Western Ukraine
            1 armour moved from Kansu to Evenkiyskiy
            1 bomber moved from United Kingdom to Western Germany
            1 aaGun and 6 infantry moved from Northern Italy to Western Germany
            2 infantry moved from France to Southern France
            2 infantry moved from France to Western Germany
            3 infantry moved from Western Germany to Germany
            1 artillery and 1 infantry moved from Denmark to Western Germany
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • @Ferrousgryphon said in FerrousGryphon (Allies+7) vs Simon33 (Axis) BM3:

    @simon33 you defended well enough I think

    Could have been worse, but still losing the main force of Japan’s navy is never good.

  • '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 13
    
        Combat Move - ANZAC
            3 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from New South Wales to Western Australia
                  ANZAC take Western Australia from Japanese
            2 infantry moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Queensland
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to New South Wales
            1 cruiser moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from Volgograd to Caucasus
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            2 artilleries and 3 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            7 fighters and 2 tactical_bombers moved from Novgorod to Finland
            5 armour, 2 artilleries, 7 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Finland to Norway
            3 bombers and 1 fighter moved from Western Germany to Norway
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 carrier, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Norway
                Germans attack with 5 armour, 3 artilleries, 3 bombers, 8 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers
                British defend with 3 artilleries, 1 bomber, 7 fighters, 5 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 7 fighters and 8 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 8 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 12/36 hits, 13.83 expected hits
                    Americans roll dice for 5 artilleries, 1 bomber, 15 fighters, 13 infantry and 1 mech_infantry in Norway, round 2 : 18/35 hits, 16.50 expected hits
                    1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 8 infantry owned by the Americans, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Norway
                5 armour retreated to Finland
                Americans win with 5 artilleries, 1 bomber and 15 fighters remaining. Battle score for attacker is -25
                Casualties for Germans: 3 artilleries, 4 infantry and 11 mech_infantrys
                Casualties for Americans: 8 infantry
                Casualties for British: 5 infantry and 1 mech_infantry
            Battle in Russia
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 airfield, 1 factory_major, 3 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                    Germans roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Russia, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Russia
                    Germans roll dice for 2 artilleries and 1 infantry in Russia, round 5 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Russia
                Germans captures 7PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry and 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 armour, 30 artilleries, 10 infantry and 13 mech_infantrys moved from Bryansk to Tambov
            2 armour and 31 mech_infantrys moved from Ukraine to Bryansk
            2 armour and 31 mech_infantrys moved from Bryansk to Tambov
            5 mech_infantrys moved from Novgorod to Finland
            3 bombers moved from Norway to Western Germany
            3 fighters and 2 tactical_bombers moved from Norway to Finland
            1 fighter moved from Norway to Western Germany
            4 fighters moved from Norway to 113 Sea Zone
            1 mech_infantry moved from Germany to Eastern Poland
            1 artillery moved from France to Southern France
            1 infantry moved from Persia to Eastern Persia
            1 submarine moved from 120 Sea Zone to 116 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 transport placed in 113 Sea Zone
            1 infantry and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            2 artilleries placed in Southern France
            1 armour and 2 infantry placed in Western Germany
            Germans undo move 4.
            2 artilleries placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 1.50
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    Assumed you’d keep the bomber in Norway. Wasn’t sure about US vs UK though and just took the inf+1mech. Also assumed no scramble. Can’t see how it would have made sense to scramble.

  • '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            3 armour, 16 artilleries, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 3 armour, 16 artilleries, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 5 armour, 30 artilleries, 10 infantry and 44 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 3 armour, 16 artilleries, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 23/73 hits, 19.33 expected hits
                    Italians roll dice for 6 armour, 30 artilleries, 10 infantry and 45 mech_infantrys in Tambov, round 2 : 32/91 hits, 31.33 expected hits
                    32 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 10 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 3 armour, 16 artilleries, 1 fighter, 16 infantry, 4 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 14/41 hits, 14.00 expected hits
                    Italians roll dice for 6 armour, 30 artilleries and 32 mech_infantrys in Tambov, round 3 : 16/68 hits, 23.67 expected hits
                    16 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 3 armour, 16 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 14/25 hits, 9.33 expected hits
                    Italians roll dice for 6 armour, 30 artilleries and 18 mech_infantrys in Tambov, round 4 : 22/54 hits, 19.00 expected hits
                    4 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 16 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Tambov
                1 armour owned by the Russians retreated to Samara
                Italians win with 6 armour, 30 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -42
                Casualties for Russians: 2 armour, 16 artilleries, 48 infantry and 4 mech_infantrys
                Casualties for Germans: 10 infantry and 40 mech_infantrys
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Northwest Persia
            6 aaGuns moved from Samara to Kazakhstan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : -4.00
    Russians : 8.33
    

    Savegame


  • @simon33 good assumptions I ran a suicide mission with the Russians and took the default casualties so if you want to edit feel free.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Japanese
            1 bomber moved from Northern Territory to 34 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber moved from Northern Territory to South Australia
            2 fighters and 2 infantry moved from Northern Territory to Queensland
            4 artilleries and 4 infantry moved from Northern Territory to Western Australia
            1 bomber, 2 fighters and 1 tactical_bomber moved from Northern Territory to 45 Sea Zone
            1 fighter moved from Kiangsu to 21 Sea Zone
            2 artilleries and 2 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Tsinghai to Kazakhstan
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 fighter moved from Kiangsu to Guam
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 3 carriers, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kazakhstan
                Japanese attack with 1 infantry
                Russians defend with 6 aaGuns
                    6 aaGuns owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 infantry remaining. Battle score for attacker is 30
                Casualties for Russians: 6 aaGuns
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 6 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Guam, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Western Australia
                Japanese attack with 4 artilleries and 4 infantry
                ANZAC defend with 1 harbour and 1 mech_infantry
                    Japanese roll dice for 4 artilleries and 4 infantry in Western Australia, round 2 : 2/8 hits, 2.67 expected hits
                    ANZAC roll dice for 1 mech_infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the ANZAC lost in Western Australia
                Japanese win, taking Western Australia from ANZAC with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 mech_infantry
            Battle in New Guinea
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Americans defend with 1 battleship
                    Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship
            Battle in South Australia
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 0/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 mech_infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 3 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 mech_infantry in South Australia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in South Australia
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Queensland
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                    Japanese roll dice for 2 fighters and 1 infantry in Queensland, round 3 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Queensland to Northern Territory
            1 fighter and 1 tactical_bomber moved from South Australia to Northern Territory
            1 artillery and 1 infantry moved from Northern Territory to Western Australia
            1 bomber, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
            1 bomber moved from 34 Sea Zone to Philippines
            1 fighter moved from 22 Sea Zone to 19 Sea Zone
            1 fighter moved from 21 Sea Zone to 19 Sea Zone
            1 carrier, 2 fighters and 2 transports moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from Amur to Manchuria
            2 infantry moved from Buyant-Uhaa to Chahar
            1 artillery and 1 infantry moved from Buyant-Uhaa to Jehol
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Eastern Persia to Persia
            1 artillery and 2 infantry moved from India to West India
            3 mech_infantrys moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            2 fighters moved from Japan to 19 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 19 Sea Zone
            1 carrier placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,5,1,1,4
            Japanese collect 75 PUs (2 lost to blockades); end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : 1.67
    Japanese : -4.33
    

    Savegame


  • @simon33 I’ve pulled out every desperate act I could but it’s not enough. Good game sir. I will post the results. Thank you for the game

  • '19 '17 '16

    Good Game. Been a long time since we’ve played.

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