Here is the game setup as provided on Larry’s site:
Why is Global better than Revised?
Well in G40 there are many paths to Axis victory, and many conceivable ways that the allies may attempt to block said paths. In the earlier games, well Classic victory in Europe was almost inconceivable, it really devolved so quickly into a monolithic thrust to Moscow to win. It’s still true that neutering Moscow as quickly as possible is a major thrust of G40, it is often better to weaken it first, particularly in BM.
Anyway, not sure I can add that much more to this without going into “how to play G40”.
I always loved revised. In my opinion, it is the best axis game at that scale. I do like the fact that TTs has a die in defence. I have played houndreds of games of revised.
Global scratches a different itch. It is at a completely different scale. I always used to call it “Axis in flames”, since its scale is right between the classical axis and allies and a popular game called “World in flames” (by australian design group).
@Argothair, if you want to check out the most common global scale “war-game”, you should check out World in flames. It is on the smaller side of global war games, but it is extremely well made, and streamlined. It has the best system for fleet-combat i have seen in any system. In this game, you have a named counter for every ship of cruiser-size or larger. US has 196 named ships of the type surface combat ships (Light cruiser, Cruiser, Battle ship, CV and CVL).
Looked at this game you mentioned and a ton of good stuff but 88 pages of rules and so many little tactical results with a ton of modifiers and changes way to much for my group. I’ll finish reading the rules and see if there’s any one thing or two I can use in my game.
Thanks for posting
@SS-GEN It is a very good game. At least 40% of the rules are relating to optional units. Most people play with most optional units, but a lot of people play the vanilla version.