Axis-dominion (L) vs Simon33 (X) BM3


  • 2020 2019 2018 '16 '15

    before I do the remaining battles, letting you know that I forgot to move my subs out of sz6. so I will edit them back in to sz 19 and 20 during noncom.


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 5 fighters, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
            3 fighters moved from Norway to Finland
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 mech_infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            7 fighters and 6 tactical_bombers moved from 37 Sea Zone to Philippines
            1 bomber moved from Syria to Ukraine
            1 bomber moved from Syria to Western Germany
            1 bomber moved from Syria to Germany
            1 bomber moved from Syria to Western Germany
            1 bomber moved from Syria to Western Germany
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 7,6,3 and causes: 15 damage to unit: factory_major
                Bombing raid in Western Germany causes 15 damage total. 
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Japanese win with 1 carrier, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -6
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 submarine
            Battle in Philippines
                Americans attack with 7 fighters and 6 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 7 fighters and 6 tactical_bombers in Philippines, round 2 : 5/13 hits, 7.50 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Philippines
                Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Finland
                Americans attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            7 fighters moved from Philippines to 35 Sea Zone
            6 tactical_bombers moved from Philippines to 35 Sea Zone
            1 mech_infantry moved from Hunan to Kwangsi
            1 fighter and 1 mech_infantry moved from Persia to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
            3 bombers moved from Western Germany to Norway
            1 bomber moved from Germany to Norway
            3 fighters moved from Finland to Norway
            1 bomber moved from Ukraine to Russia
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 carrier and 3 destroyers moved from 54 Sea Zone to 35 Sea Zone
            2 bombers moved from Wake Island to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 1 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 25 Sea Zone to 10 Sea Zone
            2 artilleries and 1 infantry moved from 10 Sea Zone to Western United States
            1 carrier, 1 destroyer and 1 submarine moved from 25 Sea Zone to 10 Sea Zone
            2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 88 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Norway
            3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            2 submarines placed in 37 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hunan to Kweichow
            1 fighter moved from Hunan to Kweichow
            2 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 16 infantry moved from Hunan to Kwangsi
            1 fighter moved from Kweichow to Kwangsi
    
        Place Units - Chinese
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Hunan to Kwangsi
            1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 3 mech_infantrys moved from Persia to Northwest Persia
            4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Syria to Northwest Persia
            2 mech_infantrys moved from Egypt to Syria
            1 mech_infantry moved from Egypt to Syria
            3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Samara to Russia
            5 fighters moved from Norway to Russia
            3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Normandy Bordeaux to Gibraltar
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Western Germany : : -0.50
    Americans : -3.17
    AA fire in Ukraine : : -0.17
    Chinese : 0.50
    Japanese : -1.50
    AA fire in Germany : : -0.17
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Southern France to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            2 mech_infantrys moved from Tambov to Samara
                  Italians take Samara from Russians
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Southern Italy
            1 artillery moved from Western Germany to France
            8 infantry moved from Western Germany to Denmark
            1 artillery and 5 infantry moved from Southern France to France
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,2,4,5
            Italians collect 10 PUs (5 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -0.33
    

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            2 submarines moved from 19 Sea Zone to 35 Sea Zone
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Syria to Russia
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 fighter moved from Syria to Russia
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    Is it ok if I undo some Italian NCM? I want to leave 1inf 1art in W Germany and everything in S France.


  • 2019 2017 '16

    Also, put the Italian fighter on Berlin.


  • 2020 2019 2018 '16 '15

    @simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:

    Also, put the Italian fighter on Berlin.

    ok go for it


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 4 artilleries, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Archangel to Samara
                  Germans take Vologda from Russians
            2 mech_infantrys moved from Ukraine to Volgograd
            1 infantry moved from Caucasus to Volgograd
            1 artillery moved from Rostov to Volgograd
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Vyborg to Finland
            7 mech_infantrys moved from Novgorod to Finland
            EDIT: 1 fighter moved from Western Germany to Germany
            EDIT: 1 infantry moved from Denmark to Western Germany
            EDIT: 1 artillery moved from France to Western Germany
            EDIT: 1 artillery and 5 infantry moved from France to Southern France
            2 armour moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
            1 fighter moved from Novgorod to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 4 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys in Finland, round 2 : 4/19 hits, 5.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            33 artilleries and 21 infantry moved from Tambov to Samara
            3 aaGuns and 13 artilleries moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Kansu to Samara
            1 mech_infantry moved from Rostov to Samara
            3 armour moved from Caucasus to Samara
            4 armour moved from Caucasus to Samara
            2 mech_infantrys moved from Caucasus to Samara
            1 mech_infantry moved from Caucasus to Samara
            1 mech_infantry moved from Ukraine to Caucasus
            6 fighters and 4 tactical_bombers moved from Tambov to Caucasus
            1 fighter moved from Finland to Germany
            3 armour and 2 mech_infantrys moved from Baltic States to Vyborg
            3 mech_infantrys moved from Archangel to Novgorod
            1 fighter moved from Novgorod to Germany
            1 mech_infantry moved from Kansu to Samara
            1 bomber moved from India to Caucasus
            1 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Southern France
            3 fighters placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 artillery, 2 fighters and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,2,5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,4,3,3
            Germans collect 63 PUs (7 lost to blockades); end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : 0.67
    Russians : 0.67
    

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_minor; Remaining resources: 6 PUs; 
            Russians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 bomber moved from Syria to Southern France
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Smolensk
                  Russians take Smolensk from Germans
    
        Combat - Russians
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
    
        Non Combat Move - Russians
            1 bomber moved from Southern France to United Kingdom
            3 aaGuns, 24 artilleries, 41 infantry and 2 mech_infantrys moved from Russia to Smolensk
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 aaGuns and 20 infantry moved from Hunan to Kwangsi
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    AA fire in Southern France : : -0.17
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from Americans
            2 armour and 1 mech_infantry moved from Kiangsi to Kweichow
                  Japanese take Hunan from Chinese
            2 artilleries moved from Jehol to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 bomber moved from French Indo China to Kweichow
            2 bombers moved from French Indo China to Anhwe
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 2 fighters and 4 tactical_bombers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Midway
            Battle in Kweichow
                Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 4/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 artilleries, 2 bombers and 3 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Anhwe, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Anhwe, round 3 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to French Indo China
            1 bomber moved from Kweichow to French Indo China
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Shensi to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 aaGuns moved from Jehol to Anhwe
            1 aaGun, 5 artilleries and 8 infantry moved from Kiangsi to Kwangtung
            10 infantry moved from Kiangsi to Kwangtung
            2 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 battleships, 5 carriers, 1 cruiser and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
            4 fighters moved from 33 Sea Zone to Celebes
            7 infantry moved from Shan State to French Indo China
            1 artillery moved from Kiangsu to Anhwe
            1 fighter moved from Japan to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            3 infantry placed in French Indo China
            3 infantry placed in India
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
            Japanese collect 39 PUs (16 lost to blockades); end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : 1.00
    

    Savegame


  • 2019 2017 '16

    I think you’re getting ahead in this one. Thought I was ahead for a while. Still close though.


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 9 armour, 1 artillery, 4 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Norway to Holland Belgium
            1 bomber moved from Russia to Ukraine
            1 mech_infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Guam to 21 Sea Zone
            1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Norway to Western Germany
            1 bomber moved from Norway to Western Germany
            1 bomber moved from Norway to Holland Belgium
            2 bombers and 2 fighters moved from Hawaiian Islands to Midway
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 transport moved from 35 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 19 Sea Zone to Okinawa
            1 bomber moved from Norway to Vyborg
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in Western Germany causes 10 damage total.  Damaged units is as follows: harbour = 6, airfield = 4
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Strategic bombing raid in Vyborg
                    AA fire in Vyborg : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Vyborg causes 0 damage total. 
            Battle in Caroline Islands
            Battle in Okinawa
            Battle in Korea
            Battle in Holland Belgium
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Caroline Islands from Japanese, taking Okinawa from Japanese, taking Korea from Japanese, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Midway
                Americans attack with 2 bombers and 2 fighters
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    Americans roll dice for 2 bombers and 2 fighters in Midway, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Midway
                    Americans roll dice for 2 bombers and 2 fighters in Midway, round 3 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries in Midway, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Midway
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Midway to 15 Sea Zone
            1 carrier moved from 10 Sea Zone to 15 Sea Zone
            10 carriers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
            2 cruisers moved from 35 Sea Zone to 6 Sea Zone
            2 submarines moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            2 bombers moved from Western Germany to Norway
            1 bomber moved from Holland Belgium to Norway
            1 bomber moved from Ukraine to Northwest Persia
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            6 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Kwangsi to Kiangsi
            4 fighters moved from Western United States to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 36 Sea Zone
            4 fighters moved from Queensland to Guam
            1 bomber moved from Queensland to Guam
            1 fighter moved from Western United States to 6 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Guam
            8 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 89 Sea Zone
            2 artilleries and 1 infantry moved from 89 Sea Zone to Southeast Mexico
            2 bombers moved from Midway to Hawaiian Islands
    
        Place Units - Americans
            3 armour placed in Norway
            3 armour placed in Normandy Bordeaux
            3 armour placed in Persia
            1 artillery and 1 infantry placed in Central United States
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kwangsi to Hunan
            1 fighter moved from Kwangsi to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 16 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Hunan to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            3 mech_infantrys moved from Russia to Smolensk
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Norway
            5 fighters moved from Russia to Norway
            1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Gibraltar to 112 Sea Zone
            3 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Syria to Northwest Persia
            1 armour and 5 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kwangsi to Kiangsi
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
            EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Western Germany : : -0.33
    Americans : -2.17
    AA fire in Ukraine : : -0.17
    Chinese : -0.67
    AA fire in Vyborg : : 0.83
    Japanese : -1.67
    

    Savegame


  • 2020 2019 2018 '16 '15

    maybe I’ll take Tokyo with just the one marine 😉


  • 2020 2019 2018 '16 '15

    and also, be ready for the red army seeking revenge upon Berlin!


  • 2019 2017 '16

    Beautiful move at Midway! Could have kept half my troops on the transport if I was thinking about that.


  • 2020 2019 2018 '16 '15

    @simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:

    Beautiful move at Midway! Could have kept half my troops on the transport if I was thinking about that.

    Yah it’s a common mistake to forget about that. I did the same to ksmckay recently. It’s quite devastating


  • 2019 2017 '16

    In fact, I’m thinking that could be the game. I’ll play on for now but without that move you would have lost Hawaii. Not for the win because you have the Philippines but I’m not sure the IJN can escape now.


  • 2020 2019 2018 '16 '15

    @simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:

    In fact, I’m thinking that could be the game. I’ll play on for now but without that move you would have lost Hawaii. Not for the win because you have the Philippines but I’m not sure the IJN can escape now.

    No I didn’t need that move to save Hawaii. I had a ton of air that could land there. I already calc’ed your chances were like zero.


  • 2019 2017 '16

    Ok. I was only looking at what did land there.


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 15 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Samara to Caucasus
            1 fighter moved from Germany to Holland Belgium
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/6 hits, 2.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 3 : 3/6 hits, 2.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Holland Belgium to Germany
            1 bomber moved from Holland Belgium to Southern Italy
            2 infantry moved from Denmark to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,3,5,1,1
            Italians collect 7 PUs (8 lost to blockades); end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : 0.00
    

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 fighters moved from 35 Sea Zone to Kiangsu
            2 fighters moved from 6 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in Kiangsu
                ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Kiangsu, round 2 : 5/6 hits, 2.67 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            4 fighters moved from Kiangsu to Kiangsi
            1 carrier, 1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            4 fighters moved from Queensland to Guam
            2 submarines moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Russia to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Russia to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Japanese : 0.00
    

    Savegame


  • 2019 2017 '16

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major, 6x factory_minor; Remaining resources: 69 PUs; 
            Germans buy 5 artilleries, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 33 artilleries, 21 infantry and 6 mech_infantrys moved from Samara to Russia
            1 mech_infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            4 fighters moved from Germany to Norway
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            2 bombers and 4 fighters moved from Novgorod to Norway
            3 armour and 2 mech_infantrys moved from Vyborg to Norway
            1 armour, 4 artilleries, 4 infantry and 8 mech_infantrys moved from Finland to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 4 armour, 5 artilleries, 2 bombers, 8 fighters, 5 infantry and 10 mech_infantrys
                British defend with 2 aaGuns, 5 fighters, 9 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 airfield, 4 armour, 2 artilleries, 3 bombers, 1 factory_minor and 8 infantry
                    AA fire in Norway : 4/9 hits, 1.50 expected hits
                    4 fighters owned by the Germans lost in Norway
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 4 fighters, 5 infantry and 10 mech_infantrys in Norway, round 2 : 13/30 hits, 10.33 expected hits
                    Americans roll dice for 3 aaGuns, 4 armour, 2 artilleries, 3 bombers, 5 fighters, 17 infantry and 1 mech_infantry in Norway, round 2 : 14/32 hits, 12.50 expected hits
                    2 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 aaGun owned by the Americans, 5 infantry owned by the Germans, 5 infantry owned by the Americans, 3 bombers owned by the Americans, 7 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Norway
                    Germans roll dice for 4 armour, 3 artilleries, 2 bombers, 4 fighters and 3 mech_infantrys in Norway, round 3 : 8/16 hits, 7.33 expected hits
                    Americans roll dice for 4 armour, 2 artilleries, 5 fighters, 9 infantry and 1 mech_infantry in Norway, round 3 : 11/21 hits, 9.33 expected hits
                    3 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 armour owned by the Germans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Norway
                Americans win with 4 armour, 2 artilleries, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -50
                Casualties for Germans: 4 armour, 5 artilleries, 5 fighters, 5 infantry and 10 mech_infantrys
                Casualties for Americans: 1 aaGun, 3 bombers and 8 infantry
                Casualties for British: 2 aaGuns and 8 infantry
                3 fighters owned by the Germans and 2 bombers owned by the Germans retreated
            Battle in Russia
                Germans attack with 9 armour, 33 artilleries, 21 infantry and 6 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor and 2 infantry
                    Germans roll dice for 9 armour, 33 artilleries, 21 infantry and 6 mech_infantrys in Russia, round 2 : 25/69 hits, 24.50 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 7PUs while taking Russians capital
                Germans win, taking Russia from Russians with 9 armour, 33 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Germans : 3.67
    AA fire in Norway : : 2.50
    Americans : 3.17
    Russians : 0.33
    

    Savegame


  • 2019 2017 '16

    Ok, that’s it. I’m not sure that battle would have been enough if it had gone my way at 30% but at least if would have given the axis something.

    I should have given up Celebes a couple of turns ago, wasted a couple of transports, ran out of destroyers but mostly I think I played Japan ok. Yet they lost. Too much allied pressure do you think or did I do something wrong I’m missing?


  • 2020 2019 2018 '16 '15

    gg!

    yah you trying to hold onto celebes cost you elsewhere .to be sure.

    as far as your Japan play, well it’s mainly too much focus on land and not enough on navy. that did you in.


  • 2020 2019 2018 '16 '15

    Japan lives or dies by its navy


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