NO scramble.
Axis-dominion (L) vs Simon33 (X) BM3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 3 mech_infantrys and 1 tactical_bomber moved from Kansu to Timguska 2 infantry moved from Russia to Bryansk 3 fighters moved from Russia to Vologda 1 bomber and 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 2 infantry moved from Russia to Vologda Combat - Russians Battle in Timguska Russians attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Timguska Russians win, taking Timguska from Germans with 3 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 bomber, 1 fighter and 2 infantry Italians defend with 1 artillery Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Vologda Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery Russians roll dice for 3 fighters and 3 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 3 fighters moved from Vologda to Russia 1 tactical_bomber moved from Timguska to Russia 1 infantry moved from Samara to Kazakhstan 2 aaGuns, 18 infantry and 1 mech_infantry moved from Jehol to Anhwe 1 aaGun and 2 infantry moved from Kweichow to Anhwe 1 aaGun moved from Russia to Vologda 1 submarine moved from 91 Sea Zone to 93 Sea Zone 15 infantry moved from Russia to Samara 5 artilleries moved from Russia to Samara 10 artilleries moved from Russia to Samara 5 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Russians : -2.17
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Bother. Moving those Germans to Ukraine rather than Rostov was an absolute mistake.
Got to go to work. Will get to this tonight.
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Bother. Moving those Germans to Ukraine rather than Rostov was an absolute mistake.
Got to go to work. Will get to this tonight.
well it’s not that bad of a mistake. just not as optimal I’d say.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 34 Sea Zone 2 bombers moved from French Indo China to 34 Sea Zone 4 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 2 marines moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Celebes 1 fighter moved from 36 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 2 fighters moved from Kiangsu to Shantung 2 tactical_bombers moved from Korea to Shantung 1 infantry moved from Kiangsu to Shantung 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 armour and 2 mech_infantrys moved from Burma to Yunnan 7 artilleries and 11 infantry moved from Burma to India Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 marine Americans defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 marine in Java, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Java Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 marine in Java, round 3 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Shantung Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 marine in Celebes, round 2 : 2/6 hits, 2.17 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 7 artilleries and 11 infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 7 artilleries and 11 infantry in India, round 2 : 4/18 hits, 5.33 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 7 artilleries and 11 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in 34 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 2 bombers moved from 34 Sea Zone to French Indo China 1 fighter moved from 34 Sea Zone to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from French Indo China to 44 Sea Zone 1 fighter moved from 21 Sea Zone to Kiangsu 2 fighters moved from Shantung to Korea 2 tactical_bombers moved from Shantung to Kiangsu 1 cruiser and 5 submarines moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Korea 1 aaGun moved from Burma to Yunnan 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 artilleries placed in Kiangsu 2 artilleries, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.00 ANZAC : 0.00 Chinese : 0.00 UK_Pacific : -1.00 Japanese : -3.33
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@axis-dominion said in Axis-dominion (L) vs Simon33 (X) BM3:
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Bother. Moving those Germans to Ukraine rather than Rostov was an absolute mistake.
Got to go to work. Will get to this tonight.
well it’s not that bad of a mistake. just not as optimal I’d say.
Perhaps so but I was thinking that I would be able to build in Volgograd next turn and now I won’t be. So it is a setback.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Syria to Crete 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 mech_infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 bomber moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone 2 fighters moved from Caroline Islands to 34 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone Combat - Americans Battle in Greece Battle in Cyprus Battle in Marianas Battle in 6 Sea Zone Americans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Greece from Germans, taking Cyprus from Italians, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Crete Americans attack with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Crete, round 2 : 4/7 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Non Combat Move - Americans 2 carriers moved from 17 Sea Zone to 22 Sea Zone 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 25 Sea Zone to 22 Sea Zone 1 aaGun and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 3 fighters moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Midway to Caroline Islands 1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 6 Sea Zone to Iwo Jima 1 bomber moved from Western United States to United Kingdom 3 fighters moved from Crete to Syria 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 123 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 fighter moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 46 Sea Zone to 22 Sea Zone 2 fighters moved from 46 Sea Zone to Caroline Islands 1 bomber moved from Kansu to Syria Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States 1 fighter placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 8 infantry moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 fighter moved from Shantung to Kiangsi Place Units - Chinese 2 infantry placed in Jehol 3 infantry placed in Kiangsi Chinese undo move 1. 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 98 Sea Zone to 93 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 93 Sea Zone 2 destroyers moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 3 fighters moved from Syria to Iraq Combat - British Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone British attack with 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber; Russians loiter and taunt Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Neutral_Axis defend with 1 cruiser and 1 destroyer British roll dice for 4 submarines in 93 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 2 destroyers, 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/8 hits, 3.83 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 3 cruisers and 2 destroyers in 93 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians, 4 submarines owned by the British and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone British roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits Italians roll dice for 1 battleship and 3 cruisers in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the Neutral_Axis and 2 fighters owned by the British lost in 93 Sea Zone British roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 destroyers, 3 fighters and 4 submarines Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Battle in Iraq British attack with 3 fighters and 2 infantry Italians defend with 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 2 marines moved from Gibraltar to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 marines moved from 92 Sea Zone to 99 Sea Zone 2 marines moved from 99 Sea Zone to Syria 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from 93 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone 3 fighters moved from Iraq to Syria 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Trans-Jordan to Syria 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Syria to 99 Sea Zone 1 aaGun, 4 artilleries and 13 infantry moved from West India to Eastern Persia 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Anhwe to Kiangsi 1 aaGun moved from Hunan to Kiangsi 2 fighters moved from Kansu to Russia 3 mech_infantrys moved from Suiyuyan to Timguska Place Units - British 1 submarine placed in 71 Sea Zone 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 2.67 British : -3.00 Americans : 3.00 Chinese : 0.00 Japanese : 0.67
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man that rolling in 93 was really bad. what a disappointing result lol
but still got the job done
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Ukraine to Greece 1 mech_infantry moved from Romania to Greece 4 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 bomber, 4 fighters and 1 mech_infantry British defend with 1 aaGun and 3 infantry; Americans defend with 1 infantry and 1 mech_infantry AA fire in Greece : 2/3 hits, 0.50 expected hits 2 fighters owned by the Italians lost in Greece Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Greece retreated to Greece Americans win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -26 Casualties for Italians: 3 fighters and 1 mech_infantry Casualties for Americans: 1 infantry Casualties for British: 1 aaGun Non Combat Move - Italians 1 bomber moved from Greece to Ukraine 1 fighter moved from Greece to Southern Italy 2 armour and 1 fighter moved from Persia to Caucasus 1 infantry moved from France to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Italians collect 13 PUs (1 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
AA fire in Greece : : 1.50 Italians : 0.17 Americans : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 2 aaGuns and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Kansu to Russia 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Kansu to Russia Turn Complete - French
Combat Hit Differential Summary :
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happy to see fewer Italian planes on the board ;)
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@simon33 I don’t idea why you make such reckless attacks as Axis. Risk is the death of Axis. Most Axis games that get lost, do so because the Axis player took unnecessary risks.
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@JDOW said in Axis-dominion (L) vs Simon33 (X) BM3:
@simon33 I don’t idea why you make such reckless attacks as Axis. Risk is the death of Axis. Most Axis games that get lost, do so because the Axis player took unnecessary risks.
I have to agree, especially with this one, really, what were you even hoping to accomplish? Nothing strategic in it at all, as Italians should be conserved for can opening or potential double attacks that are critical strategically. The key word here is strategic.
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forgot to send some subs over to convoy Japan . hold on
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 2 aaGuns and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Kansu to Russia 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Kansu to Russia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 3 submarines EDIT: Adding units owned by ANZAC to 19 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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use latest map plz. sent some anz subs over to hug the Japanese coastlands
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: ANZAC takes 19 Sea Zone from Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 bomber and 1 fighter moved from Western Germany to Greece 1 bomber moved from Novgorod to Greece 5 fighters and 1 tactical_bomber moved from Ukraine to Greece 4 artilleries and 4 infantry moved from Belarus to Bryansk 10 artilleries and 10 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians EDIT: 2 submarines moved from 33 Sea Zone to 19 Sea Zone EDIT: 1 submarine moved from 33 Sea Zone to 6 Sea Zone Combat - Germans Battle in Greece Germans attack with 2 bombers, 7 fighters and 2 tactical_bombers British defend with 3 infantry; French defend with 1 infantry; Americans defend with 1 mech_infantry Germans roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in Greece, round 2 : 6/11 hits, 6.17 expected hits Americans roll dice for 4 infantry and 1 mech_infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits 2 fighters owned by the Germans, 1 infantry owned by the French, 3 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece Germans win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 2 fighters Casualties for British: 3 infantry Casualties for French: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Bryansk Germans attack with 14 artilleries and 14 infantry Russians defend with 2 infantry Germans roll dice for 14 artilleries and 14 infantry in Bryansk, round 2 : 7/28 hits, 9.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 14 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 4 mech_infantrys moved from Northern Italy to Romania 3 mech_infantrys moved from Germany to Romania 1 fighter moved from Greece to Western Germany 2 mech_infantrys moved from Belarus to Rostov 3 artilleries and 2 infantry moved from Novgorod to Belarus 5 infantry moved from Karelia to Novgorod 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 8 artilleries and 18 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Caucasus 7 armour and 2 mech_infantrys moved from Persia to Northwest Persia 3 mech_infantrys moved from Volgograd to Caucasus 1 armour and 9 mech_infantrys moved from Volgograd to Northwest Persia 2 bombers moved from Greece to Ukraine 2 tactical_bombers moved from Greece to Caucasus 1 tactical_bomber moved from Novgorod to Ukraine 4 fighters moved from Greece to Ukraine 3 artilleries moved from France to Northern Italy 3 mech_infantrys moved from Western Germany to Northern Italy 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 mech_infantry moved from Yenisey to Buryatia 1 aaGun and 2 mech_infantrys moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 3 artilleries placed in Ukraine 1 infantry placed in Volgograd 3 artilleries placed in Novgorod 7 mech_infantrys placed in Germany 1 bomber, 1 fighter and 4 infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Germans collect 61 PUs (5 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.50 Americans : 0.33 Russians : 0.33
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nice game @simon33 you have something here. Not sure its enough, but by far no easy going for allies
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@axis-dominion said in Axis-dominion (L) vs Simon33 (X) BM3:
@JDOW said in Axis-dominion (L) vs Simon33 (X) BM3:
@simon33 I don’t idea why you make such reckless attacks as Axis. Risk is the death of Axis. Most Axis games that get lost, do so because the Axis player took unnecessary risks.
I have to agree, especially with this one, really, what were you even hoping to accomplish? Nothing strategic in it at all, as Italians should be conserved for can opening or potential double attacks that are critical strategically. The key word here is strategic.
Well what I was worrying about was a beachhead being established on Greece. I was a little late to the party. I suppose there were other options but I didn’t like the idea of stacking Bulgaria much. I only had 4 German mechs in range (+1 Italian I suppose). Would have needed to land a bunch of planes.
The attack was 74% but even if it went bad, the Luftwaffe could have cleaned up the survivors.
You would have recommended stacking up Yugoslavia with both Italians and Germans and then using the Italians to can open any blockers? Might have been better but might still have been good enough to do mainly air attacks then retake with mechs, providing you can’t hold it.
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Yes, stay calm and don’t panic. Call the big brother and just make sure you stack a territory that the brother can reach and you can open the one in between.
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I now looked at the map. It appears to me that you could have easily stacked Buldgaria with 5 mech and a bunch if Italian and German fighters.
US had no attack at all and UK just 3 inf and 5 fig. Bring your 13 German mech in range, position the Luftwaffe and buy as many German planes you need to create an unbearable threat.
If this isn’t possible, buy ground instead of air and set up to kick them out the next turn.