Axis-dominion (L) vs Simon33 (X) BM3

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Finland
                  Germans take Finland from Americans
            1 infantry moved from Smolensk to Russia
            2 bombers moved from Ukraine to Russia
            4 tactical_bombers moved from Volgograd to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            2 fighters moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Vyborg to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 4 infantry
                    Germans roll dice for 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Russia, round 2 : 5/14 hits, 6.67 expected hits
                    Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 6PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 fighters and 4 tactical_bombers moved from Russia to Tambov
            20 infantry moved from Bryansk to Tambov
            7 artilleries moved from Bryansk to Rostov
            1 armour moved from Yenisey to Kansu
            1 mech_infantry moved from Novosibirsk to Kansu
            1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
            1 mech_infantry moved from Tsinghai to Caucasus
            4 armour and 4 mech_infantrys moved from Volgograd to Caucasus
            3 aaGuns moved from Ukraine to Rostov
            7 armour and 7 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun, 1 artillery and 3 mech_infantrys moved from Denmark to Western Germany
            1 infantry moved from Western Germany to Denmark
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
            3 armour moved from Germany to Baltic States
            1 armour and 1 mech_infantry moved from Novgorod to Vyborg
            3 fighters moved from Vyborg to Novgorod
            6 mech_infantrys moved from Baltic States to Novgorod
            3 infantry moved from France to Southern France
            21 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Bryansk to Rostov
            3 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Urals to Archangel
            1 mech_infantry moved from Nenetsia to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 armour moved from West India to India
            1 bomber moved from Ukraine to India
            2 bombers moved from Russia to Novgorod
            2 fighters moved from 115 Sea Zone to Tambov
            33 artilleries moved from Bryansk to Tambov
            7 artilleries moved from Bryansk to Rostov
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery and 1 infantry placed in Germany
            3 artilleries placed in Southern France
            4 artilleries, 1 infantry and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,3,6
            Germans collect 69 PUs (4 lost to blockades); end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 armour moved from Samara to Vologda
                  Russians take Vologda from Germans
            1 armour moved from Vologda to Russia
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            24 artilleries, 41 infantry and 2 mech_infantrys moved from Samara to Russia
            1 bomber moved from Norway to Western Germany
    
        Combat - Russians
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in Russia
                Russians attack with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Russians roll dice for 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys in Russia, round 2 : 24/68 hits, 19.67 expected hits
                    Germans roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Samara to Russia
            1 bomber moved from Western Germany to Syria
            1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            3 fighters moved from Norway to Normandy Bordeaux
            3 aaGuns and 20 infantry moved from Kwangsi to Hunan
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    AA fire in Western Germany : : -0.17
    Russians : 4.33
    

    Savegame


  • when you attack 36 and 35, my subs will submerge


  • russia is reborn!


  • @simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:

    I wonder why I suddenly allowed two US landings in the West. Perhaps I saw Moscow was close to going and took my eye off the ball?

    That is a big problem you have. You seem to neglect your defenses. I see some improvement for sure, as it took me a while longer to break through, but still you made it so easy. I think you tend to have a singular focus (Moscow) and at the cost of other objectives, including defensive ones.

  • '19 '17 '16

    It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.


  • @simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:

    It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.

    No you’re focus was still Moscow, you just did it in a more patient manner, watching the western front closely up until that point. Yet your overwhelming impulse to overtake Moscow in the end blinded your defenses once again.

  • '19 '17 '16

    You mean as opposed to going after the middle east? I suppose so.


  • @simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:

    You mean as opposed to going after the middle east? I suppose so.

    Yep, as opposed to going for the Middle East, Egypt, and your defenses


  • I guess what I am saying is that your play is still unbalanced.


  • But you have improved to be sure.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            8 infantry moved from Burma to Shan State
            3 bombers moved from French Indo China to Shan State
            3 armour moved from Kwangtung to French Indo China
                  Japanese take Kwangsi from Chinese
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            2 fighters moved from 20 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            2 battleships and 1 cruiser moved from 20 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 infantry moved from Kwangtung to Kiangsi
            6 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Anhwe to Kiangsi
            1 armour moved from Chahar to Kiangsi
            1 armour moved from Hopei to Kiangsi
            2 artilleries and 16 infantry moved from Kwangtung to Kiangsi
            2 artilleries, 2 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
            1 carrier and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
            2 fighters moved from 20 Sea Zone to Japan
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            5 carriers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 35 Sea Zone
                Japanese attack with 8 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 8 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 7/12 hits, 6.67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 8 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Philippines
                Japanese attack with 2 infantry
                Americans defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
            Battle in Shan State
                Japanese attack with 3 bombers and 8 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 bombers and 8 infantry in Shan State, round 2 : 7/11 hits, 3.33 expected hits
                    Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from Americans with 3 bombers and 8 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 6 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 6 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/10 hits, 5.67 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry in Kiangsi, round 2 : 4/27 hits, 6.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Shan State to French Indo China
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 aaGun moved from Anhwe to Kiangsi
            1 infantry moved from Anhwe to Kiangsu
            2 fighters moved from 36 Sea Zone to 6 Sea Zone
            3 fighters and 4 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            7 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
            2 aaGuns, 2 artilleries and 1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in India
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 25
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,2,5,6,2,5,2,3,3,6,1,6,4,2,3,5,3,6,5,6,4,4,1,3,6,5,3,4,5,4,3,4,4,4,4,6,5,2,3,6,1,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,6,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,3
            Japanese collect 29 PUs (25 lost to blockades); end with 29 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    I was just thinking that USA can outbuild Japan easily then I only get 37 income! Ouch. At least I’ve taken a couple of NOs from USA. Don’t know that it will be enough.

  • '19 '17 '16

    Also sacrificed yet another transport for Japan. Not sure if it was worth it.


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 5 fighters, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
            3 fighters moved from Norway to Finland
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 mech_infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            7 fighters and 6 tactical_bombers moved from 37 Sea Zone to Philippines
            1 bomber moved from Syria to Ukraine
            1 bomber moved from Syria to Western Germany
            1 bomber moved from Syria to Germany
            1 bomber moved from Syria to Western Germany
            1 bomber moved from Syria to Western Germany
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 7,6,3 and causes: 15 damage to unit: factory_major
                Bombing raid in Western Germany causes 15 damage total. 
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0.50
    Americans : -0.33
    AA fire in Ukraine : : -0.17
    AA fire in Germany : : -0.17
    

    Savegame


  • before I do the remaining battles, letting you know that I forgot to move my subs out of sz6. so I will edit them back in to sz 19 and 20 during noncom.


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 5 fighters, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
            3 fighters moved from Norway to Finland
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 mech_infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            7 fighters and 6 tactical_bombers moved from 37 Sea Zone to Philippines
            1 bomber moved from Syria to Ukraine
            1 bomber moved from Syria to Western Germany
            1 bomber moved from Syria to Germany
            1 bomber moved from Syria to Western Germany
            1 bomber moved from Syria to Western Germany
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 7,6,3 and causes: 15 damage to unit: factory_major
                Bombing raid in Western Germany causes 15 damage total. 
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Japanese win with 1 carrier, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -6
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 submarine
            Battle in Philippines
                Americans attack with 7 fighters and 6 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 7 fighters and 6 tactical_bombers in Philippines, round 2 : 5/13 hits, 7.50 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Philippines
                Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Finland
                Americans attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            7 fighters moved from Philippines to 35 Sea Zone
            6 tactical_bombers moved from Philippines to 35 Sea Zone
            1 mech_infantry moved from Hunan to Kwangsi
            1 fighter and 1 mech_infantry moved from Persia to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
            3 bombers moved from Western Germany to Norway
            1 bomber moved from Germany to Norway
            3 fighters moved from Finland to Norway
            1 bomber moved from Ukraine to Russia
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 carrier and 3 destroyers moved from 54 Sea Zone to 35 Sea Zone
            2 bombers moved from Wake Island to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 1 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 25 Sea Zone to 10 Sea Zone
            2 artilleries and 1 infantry moved from 10 Sea Zone to Western United States
            1 carrier, 1 destroyer and 1 submarine moved from 25 Sea Zone to 10 Sea Zone
            2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 88 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Norway
            3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            2 submarines placed in 37 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hunan to Kweichow
            1 fighter moved from Hunan to Kweichow
            2 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 16 infantry moved from Hunan to Kwangsi
            1 fighter moved from Kweichow to Kwangsi
    
        Place Units - Chinese
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Hunan to Kwangsi
            1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 3 mech_infantrys moved from Persia to Northwest Persia
            4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Syria to Northwest Persia
            2 mech_infantrys moved from Egypt to Syria
            1 mech_infantry moved from Egypt to Syria
            3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Samara to Russia
            5 fighters moved from Norway to Russia
            3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Normandy Bordeaux to Gibraltar
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Western Germany : : -0.50
    Americans : -3.17
    AA fire in Ukraine : : -0.17
    Chinese : 0.50
    Japanese : -1.50
    AA fire in Germany : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Southern France to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            2 mech_infantrys moved from Tambov to Samara
                  Italians take Samara from Russians
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Southern Italy
            1 artillery moved from Western Germany to France
            8 infantry moved from Western Germany to Denmark
            1 artillery and 5 infantry moved from Southern France to France
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,2,4,5
            Italians collect 10 PUs (5 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            2 submarines moved from 19 Sea Zone to 35 Sea Zone
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Syria to Russia
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 fighter moved from Syria to Russia
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Is it ok if I undo some Italian NCM? I want to leave 1inf 1art in W Germany and everything in S France.

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