@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Disappointing.
In any case, scramble to 56?
no scramble. when it’s that overwhelming, you can assume no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Persia
2 armour moved from Northwest Persia to Persia
1 bomber moved from Tambov to Bryansk
1 bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Western Germany to Germany
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun and 3 infantry moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Battle in Celebes
Battle in 35 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking Marshall Islands from Japanese, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Kweichow to Kansu
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Kweichow to Kansu
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Battle in Celebes
Battle in 35 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking Marshall Islands from Japanese, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Kweichow to Kansu
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Kweichow to Kansu
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 bomber, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 fighter moved from Novgorod to Russia
3 fighters moved from Ukraine to Russia
2 bombers moved from Novgorod to Russia
1 artillery and 1 infantry moved from Archangel to Vologda
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Volgograd
Germans attack with 1 armour, 12 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/14 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Volgograd to Ukraine
4 fighters moved from Russia to Ukraine
1 fighter moved from Vologda to Ukraine
1 bomber moved from Russia to Novgorod
3 aaGuns, 12 artilleries and 24 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Vologda to Novgorod
2 mech_infantrys moved from Urals to Yenisey
3 artilleries and 2 mech_infantrys moved from Archangel to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
4 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Finland to Karelia
2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 113 Sea Zone to Southern Italy
1 fighter moved from 113 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
EDIT: 2 transports moved from 92 Sea Zone to 96 Sea Zone
EDIT: Germans undo move 24.
1 tactical_bomber moved from Bryansk to Novgorod
2 artilleries and 1 infantry moved from France to Northern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 113 Sea Zone to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in France
1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -1.00
Russians : -0.33
Assumed no intercept again, and you shot down a bomber again. Negative TUV so far from strat bombing.
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Assumed no intercept again, and you shot down a bomber again. Negative TUV so far from strat bombing.
wtf you promised no bombing!!! you said you wouldn’t do it anymore as axis, that you were a new man, repenting of your old ways, and I believed you!!!
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
I’ve definitely reduced my emphasis on that.
I’ll still bomb Moscow. I could be tempted to bomb Calcutta still but only if I’m not going to take it soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 3 mech_infantrys and 1 tactical_bomber moved from Kansu to Timguska
2 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Vologda
1 bomber and 1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Timguska
Russians attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 3 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Vologda
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 3 fighters and 3 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Timguska to Russia
1 infantry moved from Samara to Kazakhstan
2 aaGuns, 18 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 aaGun and 2 infantry moved from Kweichow to Anhwe
1 aaGun moved from Russia to Vologda
1 submarine moved from 91 Sea Zone to 93 Sea Zone
15 infantry moved from Russia to Samara
5 artilleries moved from Russia to Samara
10 artilleries moved from Russia to Samara
5 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Russians : -2.17
Bother. Moving those Germans to Ukraine rather than Rostov was an absolute mistake.
Got to go to work. Will get to this tonight.
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Bother. Moving those Germans to Ukraine rather than Rostov was an absolute mistake.
Got to go to work. Will get to this tonight.
well it’s not that bad of a mistake. just not as optimal I’d say.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from French Indo China to 34 Sea Zone
4 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
2 marines moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
2 fighters moved from Kiangsu to Shantung
2 tactical_bombers moved from Korea to Shantung
1 infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 armour and 2 mech_infantrys moved from Burma to Yunnan
7 artilleries and 11 infantry moved from Burma to India
Combat - Japanese
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 marine in Java, round 2 : 1/6 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 marine in Java, round 3 : 2/6 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 marine in Celebes, round 2 : 2/6 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 7 artilleries and 11 infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 7 artilleries and 11 infantry in India, round 2 : 4/18 hits, 5.33 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 7 artilleries and 11 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 34 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 bombers moved from 34 Sea Zone to French Indo China
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from French Indo China to 44 Sea Zone
1 fighter moved from 21 Sea Zone to Kiangsu
2 fighters moved from Shantung to Korea
2 tactical_bombers moved from Shantung to Kiangsu
1 cruiser and 5 submarines moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 aaGun moved from Burma to Yunnan
2 fighters moved from French Indo China to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 artilleries placed in Kiangsu
2 artilleries, 1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.00
ANZAC : 0.00
Chinese : 0.00
UK_Pacific : -1.00
Japanese : -3.33
@axis-dominion said in Axis-dominion (L) vs Simon33 (X) BM3:
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Bother. Moving those Germans to Ukraine rather than Rostov was an absolute mistake.
Got to go to work. Will get to this tonight.
well it’s not that bad of a mistake. just not as optimal I’d say.
Perhaps so but I was thinking that I would be able to build in Volgograd next turn and now I won’t be. So it is a setback.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Syria to Crete
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 mech_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Greece
Battle in Cyprus
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Greece from Germans, taking Cyprus from Italians, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Crete
Americans attack with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Crete, round 2 : 4/7 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Non Combat Move - Americans
2 carriers moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 25 Sea Zone to 22 Sea Zone
1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Midway to Caroline Islands
1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Iwo Jima
1 bomber moved from Western United States to United Kingdom
3 fighters moved from Crete to Syria
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 46 Sea Zone to 22 Sea Zone
2 fighters moved from 46 Sea Zone to Caroline Islands
1 bomber moved from Kansu to Syria
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry and 1 marine placed in Western United States
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 8 infantry moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Hunan to Kiangsi
1 fighter moved from Shantung to Kiangsi
Place Units - Chinese
2 infantry placed in Jehol
3 infantry placed in Kiangsi
Chinese undo move 1.
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 submarines moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 93 Sea Zone
2 destroyers moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Syria to Iraq
Combat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 93 Sea Zone
British attack with 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber; Russians loiter and taunt
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Neutral_Axis defend with 1 cruiser and 1 destroyer
British roll dice for 4 submarines in 93 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 2 destroyers, 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/8 hits, 3.83 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 3 cruisers and 2 destroyers in 93 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians, 4 submarines owned by the British and 1 destroyer owned by the Neutral_Axis lost in 93 Sea Zone
British roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits
Italians roll dice for 1 battleship and 3 cruisers in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the Neutral_Axis and 2 fighters owned by the British lost in 93 Sea Zone
British roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 destroyers, 3 fighters and 4 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Neutral_Axis: 1 cruiser and 1 destroyer
Battle in Iraq
British attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 marines moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 marines moved from 92 Sea Zone to 99 Sea Zone
2 marines moved from 99 Sea Zone to Syria
1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 93 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
3 fighters moved from Iraq to Syria
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Trans-Jordan to Syria
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Syria to 99 Sea Zone
1 aaGun, 4 artilleries and 13 infantry moved from West India to Eastern Persia
1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Anhwe to Kiangsi
1 aaGun moved from Hunan to Kiangsi
2 fighters moved from Kansu to Russia
3 mech_infantrys moved from Suiyuyan to Timguska
Place Units - British
1 submarine placed in 71 Sea Zone
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 2.67
British : -3.00
Americans : 3.00
Chinese : 0.00
Japanese : 0.67
man that rolling in 93 was really bad. what a disappointing result lol
but still got the job done
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Greece
1 mech_infantry moved from Romania to Greece
4 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 4 fighters and 1 mech_infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 1 infantry and 1 mech_infantry
AA fire in Greece : 2/3 hits, 0.50 expected hits
2 fighters owned by the Italians lost in Greece
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Greece
retreated to Greece
Americans win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -26
Casualties for Italians: 3 fighters and 1 mech_infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 bomber moved from Greece to Ukraine
1 fighter moved from Greece to Southern Italy
2 armour and 1 fighter moved from Persia to Caucasus
1 infantry moved from France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
AA fire in Greece : : 1.50
Italians : 0.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Kansu to Russia
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Kansu to Russia
Turn Complete - French
Combat Hit Differential Summary :
happy to see fewer Italian planes on the board ;)
@simon33 I don’t idea why you make such reckless attacks as Axis. Risk is the death of Axis. Most Axis games that get lost, do so because the Axis player took unnecessary risks.
@JDOW said in Axis-dominion (L) vs Simon33 (X) BM3:
@simon33 I don’t idea why you make such reckless attacks as Axis. Risk is the death of Axis. Most Axis games that get lost, do so because the Axis player took unnecessary risks.
I have to agree, especially with this one, really, what were you even hoping to accomplish? Nothing strategic in it at all, as Italians should be conserved for can opening or potential double attacks that are critical strategically. The key word here is strategic.
forgot to send some subs over to convoy Japan . hold on