L19/20 Sovietishcat (L) vs AetV (X) game 5


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            2 mech_infantrys moved from Northwest Persia to Volgograd
            1 bomber moved from Southern Italy to Volgograd
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Volgograd
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 3 armour and 3 mech_infantrys
                ANZAC defend with 1 infantry
                    Italians roll dice for 3 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Volgograd
                Italians attack with 1 bomber and 3 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Italians roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Volgograd
                 retreated to Volgograd
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 3 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Volgograd to Kazakhstan
            7 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from France to Western Germany
            8 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Ukraine to Western Ukraine
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,3,3,4,3,3,4,3,4,3,5,1
            Italians collect 8 PUs (10 lost to blockades); end with 9 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : -0,33
    Russians : 1,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 25 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 30 Sea Zone
            1 fighter moved from 30 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 42 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
    
        Combat Move - French
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 factory_minor, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Trans-Jordan
            3 mech_infantrys moved from Caucasus to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            1 armour moved from Iraq to Persia
            1 bomber moved from Caucasus to Persia
            1 mech_infantry moved from Caucasus to Persia
            1 artillery and 2 infantry moved from Caucasus to Volgograd
            1 fighter moved from Novgorod to Volgograd
            1 mech_infantry moved from Urals to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Vologda
            1 infantry moved from Belarus to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 infantry moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 armour, 1 bomber and 5 mech_infantrys
                British defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Persia, round 2 : 2/7 hits, 2,00 expected hits
                    British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 3/4 hits, 1,33 expected hits
                    3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Persia, round 3 : 0/4 hits, 1,50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Persia, round 4 : 2/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Persia, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 5 mech_infantrys
                Casualties for British: 1 artillery and 3 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Vologda to Novgorod
            1 fighter moved from Smolensk to Novgorod
            1 armour and 5 mech_infantrys moved from Poland to Novgorod
            4 infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Novgorod to Vyborg
            1 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland
            15 armour and 5 mech_infantrys moved from Iraq to Trans-Jordan
            1 bomber moved from Persia to Trans-Jordan
            1 aaGun moved from Northwest Persia to Iraq
            1 aaGun moved from Northwest Persia to Persia
            1 fighter moved from Volgograd to Kazakhstan
            4 mech_infantrys moved from Germany to Eastern Poland
            10 infantry moved from Western Germany to Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Normandy Bordeaux to Western Germany
            4 mech_infantrys moved from Caucasus to Iraq
            1 aaGun, 4 artilleries, 15 infantry and 10 mech_infantrys moved from Caucasus to Kazakhstan
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            1 bomber placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            5 infantry placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,4,6,6,4,2,1,4,6,2,4,1
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 2,33
    Russians : -1,17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Italians
            2 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            50 infantry moved from Rostov to Volgograd
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Russia to Samara
            1 artillery and 2 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            11 artilleries moved from Rostov to Volgograd
            3 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Samara
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 armour moved from Rostov to Smolensk
            1 armour moved from Rostov to Caucasus
                  Russians take Caucasus from Italians
            1 armour moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Volgograd
                Russians attack with 11 artilleries and 53 infantry
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 11 artilleries and 53 infantry in Volgograd, round 2 : 12/64 hits, 14,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 11 artilleries and 52 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Smolensk
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 3 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 armour and 1 artillery in Smolensk, round 4 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 armour in Smolensk, round 5 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -13
                Casualties for Russians: 1 armour, 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Western Ukraine to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            15 infantry moved from Rostov to Ukraine
            1 aaGun moved from Rostov to Ukraine
            1 armour and 3 mech_infantrys moved from Rostov to Ukraine
            4 aaGuns moved from Rostov to Volgograd
            1 aaGun and 1 infantry moved from Tambov to Samara
            1 infantry moved from Rostov to Bryansk
            4 infantry moved from Dzavhan to Tsagaan Olom
    
        Place Units - Russians
            4 infantry placed in Russia
            1 artillery placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : -0,33
    Russians : -5,33
    

    Savegame


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to Persia
            3 infantry moved from Ulaanbaatar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Malaya to Sumatra
            2 fighters moved from French Indo China to Celebes
            1 bomber moved from Philippines to 30 Sea Zone
            1 submarine moved from 46 Sea Zone to 30 Sea Zone
            2 bombers moved from Caroline Islands to 30 Sea Zone
            3 fighters moved from Caroline Islands to 30 Sea Zone
            2 fighters moved from Japan to 30 Sea Zone
            1 bomber moved from Japan to 30 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to Persia
            3 infantry moved from Ulaanbaatar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Malaya to Sumatra
            2 fighters moved from French Indo China to Celebes
            1 bomber moved from Philippines to 30 Sea Zone
            1 submarine moved from 46 Sea Zone to 30 Sea Zone
            2 bombers moved from Caroline Islands to 30 Sea Zone
            3 fighters moved from Caroline Islands to 30 Sea Zone
            2 fighters moved from Japan to 30 Sea Zone
            1 bomber moved from Japan to 30 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 4 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Sumatra
                Japanese win, taking Dutch New Guinea from ANZAC, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 0/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 4 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 5 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 30 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters, 6 submarines and 7 tactical_bombers
                ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 3 submarines; Americans defend with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 6 submarines in 30 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 20/30 hits, 16,50 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Americans : -0,50
    Japanese : -1,50
    

    Savegame


  • @Sovietishcat I need an Ool, please.
    Thank you

    20 hits were scored plus one sub hit wich I assigned to an US CV allready.

  • '19

    Best OOL so ACs firts, Anzac subs + usa subs + dds + cruisers + tac + fighters ( Please keep USA fighters last.


  • @aequitas-et-veritas I did not do my homework on this one… I did not see those bombers… ouch


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to Persia
            3 infantry moved from Ulaanbaatar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Malaya to Sumatra
            2 fighters moved from French Indo China to Celebes
            1 bomber moved from Philippines to 30 Sea Zone
            1 submarine moved from 46 Sea Zone to 30 Sea Zone
            2 bombers moved from Caroline Islands to 30 Sea Zone
            3 fighters moved from Caroline Islands to 30 Sea Zone
            2 fighters moved from Japan to 30 Sea Zone
            1 bomber moved from Japan to 30 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 4 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Sumatra
                Japanese win, taking Dutch New Guinea from ANZAC, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 0/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 4 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 5 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 30 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters, 6 submarines and 7 tactical_bombers
                ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 3 submarines; Americans defend with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 6 submarines in 30 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 20/30 hits, 16,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 7 submarines in 30 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 10 fighters, 4 tactical_bombers and 2 transports in 30 Sea Zone, round 2 : 15/32 hits, 15,33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 carrier owned by the ANZAC, 3 submarines owned by the Americans, 6 carriers owned by the Japanese, 6 carriers owned by the Americans, 2 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 30 Sea Zone
                    Japanese roll dice for 4 submarines in 30 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 3 : 15/30 hits, 16,50 expected hits
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 8 destroyers, 10 fighters, 4 tactical_bombers and 2 transports in 30 Sea Zone, round 3 : 11/25 hits, 13,00 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 8 destroyers owned by the Americans, 4 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 30 Sea Zone
                    Japanese roll dice for 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers in 30 Sea Zone, round 4 : 13/23 hits, 13,33 expected hits
                    Americans roll dice for 1 battleship, 10 fighters and 2 transports in 30 Sea Zone, round 4 : 7/11 hits, 7,33 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 8 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 30 Sea Zone
                Japanese win with 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 151
                Casualties for Japanese: 6 carriers, 3 destroyers, 8 fighters, 6 submarines and 3 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 3 submarines
                Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
    
        Non Combat Move - Japanese
            4 bombers moved from 30 Sea Zone to 32 Sea Zone
            1 destroyer moved from 36 Sea Zone to 33 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Celebes to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Yenisey to Timguska
            1 artillery moved from Yenisey to Dzavhan
            1 aaGun moved from Buyant-Uhaa to Central Mongolia
            4 artilleries, 10 infantry and 13 mech_infantrys moved from West India to Eastern Persia
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Shensi
            2 mech_infantrys moved from Malaya to Yunnan
            2 fighters and 2 tactical_bombers moved from 30 Sea Zone to Marshall Islands
            2 bombers moved from 32 Sea Zone to Marshall Islands
            2 bombers moved from 32 Sea Zone to Marshall Islands
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 airfield placed in Marshall Islands
            3 mech_infantrys placed in India
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Americans : -3,50
    Japanese : -4,67
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 7 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            2 destroyers and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
    

    Savegame

  • '19


  • @Sovietishcat could you please roll your subs first, so I kmow what I am dealing with?

  • '19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 7 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            2 destroyers and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 2 destroyers and 7 submarines
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 7 submarines in 30 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    Americans : 0,67
    

    Savegame

  • '19

    @aequitas-et-veritas 3 hits from subs.


  • @Sovietishcat Thank you for the map.

    Please kill my CV and the CR.

    Thank you.

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 7 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            2 destroyers and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 2 destroyers and 7 submarines
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 7 submarines in 30 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 destroyers in 30 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
                    6 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 30 Sea Zone
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 30 Sea Zone
                    Americans roll dice for 2 destroyers in 30 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 30 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 30 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
                Casualties for Americans: 2 destroyers and 7 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
                2 tactical_bombers owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
            2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland
            3 bombers moved from United Kingdom to Eastern United States
    
        Place Units - Americans
            1 factory_minor placed in Norway
            7 fighters placed in Western United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 artillery, 6 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 armour placed in Egypt
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : 0,83
    

    Savegame

  • '19

    @aequitas-et-veritas I made a mistake, not on purpose, I selected the dd as a casualty instead the cv, so I had a free ‘‘first strike’’ I do not know how you want to proceed, I am okay if you want to edit back the dd, Please unload the 2 AAs from my uk transport from sz 112 to Norway if you do not mind!


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Kazakhstan to Caucasus
                  Italians take Caucasus from Russians
            1 bomber moved from Kazakhstan to Northwest Persia
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Northwest Persia
                Italians attack with 1 bomber
                Russians defend with 1 armour
                    Italians roll dice for 1 bomber in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Italians lost in Northwest Persia
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            6 infantry moved from Western Germany to Germany
            8 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by British to Norway: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,3,6,1,2,4,1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2
            Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Russians : 0,50
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 18 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 54 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 54 Sea Zone
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 artillery moved from South Australia to New South Wales
            1 mech_infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            3 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,67
    

    Savegame

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