L19/20 Sovietishcat (L) vs AetV (X) game 5

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            2 infantry moved from Tambov to Bryansk
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Rostov to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Novosibirsk to Vologda
            5 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 armour, 2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 harbour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            3 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            3 bombers moved from French Indo China to Tsinghai
            1 fighter and 1 tactical_bomber moved from French Indo China to Tsinghai
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 3 artilleries, 3 bombers, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 17 infantry
                    Japanese roll dice for 3 artilleries, 3 bombers, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 11/22 hits, 7,33 expected hits
                    Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 6/18 hits, 6,33 expected hits
                    6 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 3 artilleries, 3 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 5/16 hits, 6,33 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 : 2/7 hits, 2,67 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 4 : 7/14 hits, 6,00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 3 artilleries, 3 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Japanese: 9 infantry
                Casualties for Chinese: 1 fighter and 17 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            3 mech_infantrys moved from Malaya to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 marine moved from Philippines to 35 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 fighter moved from Philippines to Caroline Islands
            1 fighter moved from Philippines to Japan
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 armour moved from Yunnan to Shensi
            1 aaGun moved from Shensi to Tsinghai
            3 bombers moved from Tsinghai to Yunnan
            1 fighter moved from Tsinghai to Yunnan
            1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
    
        Place Units - Japanese
            3 infantry placed in Malaya
            Japanese undo move 1.
            3 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            1 harbour placed in Hainan
            3 destroyers placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    UK_Pacific : 0,67
    Japanese : 3,00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Egypt to 38 Sea Zone
    
        Combat - Americans
            Battle in 38 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            2 infantry and 1 marine moved from Tunisia to Libya
            1 artillery moved from French Central Africa to French Equatorial Africa
            1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 3 transports moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from 38 Sea Zone to Burma
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 tactical_bombers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Syria to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 5 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Iraq, round 2 : 2/7 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 3 : 2/6 hits, 1,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            3 aaGuns, 2 artilleries and 19 infantry moved from India to Burma
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            3 submarines moved from 81 Sea Zone to 98 Sea Zone
            1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria
            1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 carrier, 1 fighter and 1 transport moved from 92 Sea Zone to 98 Sea Zone
    
        Place Units - British
            2 destroyers and 1 submarine placed in 98 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 1,17
    Americans : 0,67
    Neutral_Axis : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            3 infantry placed in Ukraine
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Queensland to South Australia
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 aaGun and 1 infantry moved from 62 Sea Zone to New South Wales
            2 fighters moved from 55 Sea Zone to South Australia
            1 fighter moved from 46 Sea Zone to South Australia
            1 destroyer moved from 62 Sea Zone to 49 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Belarus to Smolensk
            2 bombers moved from Western Ukraine to Vologda
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Vologda to Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            3 aaGuns, 16 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
            1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            3 mech_infantrys moved from Novgorod to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            4 infantry moved from Karelia to Novgorod
            5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Northern Italy to Ukraine
            2 tactical_bombers moved from Southern Italy to Ukraine
            1 fighter moved from Southern Italy to Ukraine
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 artilleries placed in Normandy Bordeaux
            1 submarine placed in 110 Sea Zone
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Russians : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/4 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 infantry moved from Samara to Tambov
            27 infantry moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
            2 aaGuns and 10 infantry moved from Novosibirsk to Samara
            1 fighter moved from Vologda to Russia
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Tambov
            2 artilleries moved from Russia to Tambov
            10 artilleries moved from Bryansk to Tambov
            1 armour and 1 mech_infantry moved from Bryansk to Tambov
            1 armour moved from Russia to Tambov
            18 infantry moved from Bryansk to Russia
            6 infantry moved from Bryansk to Russia
            1 armour and 1 mech_infantry moved from Bryansk to Tambov
            1 armour and 1 mech_infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Tambov
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : 0,00
    Russians : -4,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
            2 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 33 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            3 bombers moved from Yunnan to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 3 bombers, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/6 hits, 3,67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 49 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                    ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
            2 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from Philippines to Caroline Islands
            3 bombers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            3 mech_infantrys moved from Malaya to Shan State
            2 artilleries and 3 infantry moved from French Indo China to Shan State
            2 artilleries, 5 infantry and 3 mech_infantrys moved from Yunnan to Shan State
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Tsinghai to Shensi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            3 infantry moved from Korea to Manchuria
            1 artillery moved from Tsinghai to Kansu
            1 aaGun moved from Tsinghai to Kansu
            1 fighter moved from Shensi to French Indo China
            1 tactical_bomber moved from Shensi to Shan State
            1 mech_infantry moved from Tsinghai to Shensi
            1 armour and 1 mech_infantry moved from Shensi to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 destroyer and 5 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -1,00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 3 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines moved from 91 Sea Zone to 104 Sea Zone
            2 destroyers and 2 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Burma to Malaya
    
        Combat - Americans
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0,17 expected hits
                Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 6 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 6 submarines in 104 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 5 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 4 transports moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
            2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Malaya to India
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            1 infantry moved from Libya to Tunisia
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Place Units - Americans
            1 armour and 1 mech_infantry placed in Western United States
            3 destroyers and 2 submarines placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 2 mech_infantrys moved from Alexandria to Tobruk
            1 armour moved from Libya to Tobruk
            1 artillery and 2 infantry moved from Libya to Tobruk
            1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from 98 Sea Zone to Cyprus
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to Tobruk
            1 infantry moved from Ethiopia to British Somaliland
                  British take British Somaliland from Italians
    
        Combat - British
            Battle in Tobruk
                British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Tobruk, round 2 : 4/8 hits, 2,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Tobruk, round 3 : 3/6 hits, 2,33 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
            Battle in Cyprus
                British attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 3 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Cyprus to 98 Sea Zone
            1 fighter moved from Tobruk to Alexandria
            1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to 104 Sea Zone
            3 aaGuns, 2 artilleries and 19 infantry moved from Burma to India
            1 fighter moved from Gibraltar to 98 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from New South Wales: 1 mech_infantry
            EDIT: Adding units owned by Americans to Queensland: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 submarines placed in 98 Sea Zone
            3 mech_infantrys placed in Union of South Africa
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 1,67
    Italians : 0,00
    AA fire in Malaya : : -0,17
    Americans : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to Rostov
            1 infantry moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            1 bomber moved from Bryansk to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Romania to Ukraine
            2 mech_infantrys moved from Northern Italy to Romania
            1 aaGun and 6 infantry moved from Northern Italy to Western Germany
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    Russians : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            3 fighters moved from South Australia to Queensland
            2 armour, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from South Australia to Queensland
            2 infantry moved from South Australia to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 artillery moved from South Australia to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            3 fighters moved from Ukraine to Russia
            2 bombers moved from Ukraine to Russia
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            3 fighters moved from Ukraine to Russia
            2 bombers moved from Ukraine to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
            8 mech_infantrys moved from Eastern Poland to Ukraine
            10 infantry moved from Novgorod to Belarus
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Belarus to Smolensk
            10 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun and 2 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            3 aaGuns, 17 armour, 5 artilleries, 21 infantry and 9 mech_infantrys moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            2 bombers and 3 fighters moved from Russia to Rostov
            2 bombers moved from Rostov to Ukraine
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 artilleries placed in Normandy Bordeaux
            1 armour and 5 mech_infantrys placed in Germany
            1 submarine placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,33
    

    Savegame


  • @Sovietishcat I assumed no interception.
    Let me know if that was not the case.

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 18 PUs; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Samara to Kazakhstan
            2 infantry moved from Samara to Volgograd
            1 tactical_bomber moved from Tambov to Rostov
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 tactical_bomber
                Germans defend with 3 aaGuns, 17 armour, 5 artilleries, 3 fighters, 21 infantry, 9 mech_infantrys and 1 tactical_bomber; Italians defend with 1 infantry
                    AA fire in Rostov : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 tactical_bomber in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 3 aaGuns, 17 armour, 5 artilleries, 3 fighters, 22 infantry, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 23/57 hits, 23,00 expected hits
                    1 tactical_bomber owned by the Russians lost in Rostov
                Italians win with 3 aaGuns, 17 armour, 5 artilleries, 3 fighters, 22 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -11
                Casualties for Russians: 1 tactical_bomber
            Battle in Kazakhstan
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Kazakhstan to Russia
            1 fighter moved from Volgograd to Russia
            2 aaGuns and 6 infantry moved from Samara to Russia
            2 aaGuns, 3 armour, 12 artilleries, 32 infantry and 2 mech_infantrys moved from Tambov to Russia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Dzavhan to Central Mongolia
            2 infantry moved from Olgiy to Timguska
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    AA fire in Rostov : : -0,17
    Italians : 0,00
    Russians : -0,00
    Japanese : 0,67
    

    Savegame

  • '19

    @aequitas-et-veritas by mistake I send my tac in Rostov instead of Volgograd; obviously I did not want to make a suicidal attack so I just edited my tac in Moscow.


  • @Sovietishcat all good.


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Kansu to Timguska
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Timguska
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Timguska, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                    Japanese roll dice for 1 artillery in Timguska, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Timguska, round 6 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Aleutian Islands from Americans, taking Timguska from Russians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Tsinghai to Kansu
            2 infantry moved from Manchuria to Buyant-Uhaa
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to French Indo China
            3 mech_infantrys moved from French Indo China to Burma
            4 artilleries, 8 infantry and 6 mech_infantrys moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Kweichow to Burma
            1 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Shan State to French Indo China
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Shensi to Kweichow
            1 artillery moved from Tsinghai to Shensi
            1 aaGun moved from Kansu to Tsinghai
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 submarine moved from 49 Sea Zone to 33 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            2 fighters placed in Malaya
            1 mech_infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in French Indo China
            1 artillery placed in Japan
            1 carrier and 2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians : -1,67
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports moved from 104 Sea Zone to 110 Sea Zone
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Russia to Caucasus
            7 submarines moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @aequitas-et-veritas submerge subs sz 93?

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