• '20 '19

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            2 bombers, 3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 9/11 hits, 5.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Suiyuyan to Hopei
            1 artillery moved from Hopei to Kweichow
            1 artillery moved from Anhwe to Kweichow
            1 aaGun and 5 infantry moved from Anhwe to Kweichow
            1 armour moved from Jehol to Hunan
            4 infantry moved from Jehol to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 artillery and 1 mech_infantry moved from Hunan to Yunnan
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
            2 marines moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            3 infantry moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from Caroline Islands to Japan
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
            1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 infantry placed in Shantung
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 3.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            2 fighters moved from Western United States to 101 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 2 fighters placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            1 artillery and 11 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 armour moved from Alexandria to Egypt
            2 artilleries moved from Alexandria to Egypt
            1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 81 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Ethiopia
                    British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                British attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    British : -0.67
    Italians : 0.33
    Neutral_Axis : -1.00
    

    Savegame


  • @wizmark i got 4 hits in sz37. ool please

  • '20 '19

    @dawgoneit wow…wasnt expecting that…expected the DoW but not the attack…and you rolled super well!

    1 hit on bb, sub, dd, tac bomber


  • TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 armour moved from Alexandria to Egypt
            2 artilleries moved from Alexandria to Egypt
            1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 81 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Ethiopia
                    British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                British attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the British
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 37 Sea Zone
                    British roll dice for 1 battleship and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : 0.33
    Neutral_Axis : -1.00
    Japanese : 1.33
    

    Savegame


  • @wizmark 2 more hits

  • '20 '19

    @dawgoneit 1 hit carrier…fighter


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 6 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            2 fighters moved from Western United States to 101 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 2 fighters placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            1 artillery and 11 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 armour moved from Alexandria to Egypt
            2 artilleries moved from Alexandria to Egypt
            1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 81 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Ethiopia
                    British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                British attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the British
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 37 Sea Zone
                    British roll dice for 1 battleship and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -24
                Casualties for British: 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter moved from Iraq to Egypt
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in Egypt
            1 factory_minor placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,4
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : 0.33
    Chinese : 0.17
    Neutral_Axis : -1.00
    Japanese : 2.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 marines moved from Gibraltar to 92 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 marine moved from 99 Sea Zone to Crete
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Tunisia to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
    

    Savegame

  • '20 '19

    @dawgoneit scramble sz 98?


  • '20 '19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 marines moved from Gibraltar to 92 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 marine moved from 99 Sea Zone to Crete
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Tunisia to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Malta
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 infantry moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Tunisia
            2 armour moved from Romania to Eastern Poland
            2 aaGuns and 2 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.33
    French : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 37 Sea Zone
            1 cruiser moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport
                    ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 40
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 37 Sea Zone
            1 cruiser moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport
                    ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 40
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Sumatra: 1 infantry
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Changing PUs for ANZAC from 24 to 29
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit please use second post. i for got to do a non com

  • '20 '19

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Sumatra: 1 infantry
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Changing PUs for ANZAC from 24 to 29
            EDIT: Turning off Edit Mode
            Germans buy 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Eastern Poland to Western Ukraine
            2 fighters moved from Finland to Belarus
            5 armour, 7 artilleries, 23 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
            4 armour and 8 mech_infantrys moved from Poland to Belarus
            1 tactical_bomber moved from Romania to Belarus
            1 fighter moved from Poland to Belarus
            1 bomber moved from Western Germany to Western Ukraine
            3 tactical_bombers moved from Poland to Belarus
            2 bombers moved from Germany to Belarus
            2 artilleries and 2 infantry moved from Poland to Baltic States
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Sumatra: 1 infantry
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Changing PUs for ANZAC from 24 to 29
            EDIT: Turning off Edit Mode
            Germans buy 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Eastern Poland to Western Ukraine
            2 fighters moved from Finland to Belarus
            5 armour, 7 artilleries, 23 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
            4 armour and 8 mech_infantrys moved from Poland to Belarus
            1 tactical_bomber moved from Romania to Belarus
            1 fighter moved from Poland to Belarus
            1 bomber moved from Western Germany to Western Ukraine
            3 tactical_bombers moved from Poland to Belarus
            2 bombers moved from Germany to Belarus
            2 artilleries and 2 infantry moved from Poland to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 9 armour, 7 artilleries, 2 bombers, 3 fighters, 23 infantry, 9 mech_infantrys and 4 tactical_bombers
                Russians defend with 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Belarus : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Belarus
                    Germans roll dice for 9 armour, 7 artilleries, 2 bombers, 2 fighters, 23 infantry, 9 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 17/56 hits, 18.33 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 9/33 hits, 12.17 expected hits
                    13 infantry owned by the Russians, 9 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
                    Germans roll dice for 9 armour, 7 artilleries, 2 bombers, 2 fighters, 14 infantry, 9 mech_infantrys and 4 tactical_bombers in Belarus, round 3 : 12/47 hits, 16.83 expected hits
                    Russians roll dice for 2 armour, 8 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 7/20 hits, 7.83 expected hits
                    2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 5 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 9 armour, 7 artilleries, 2 bombers, 2 fighters, 7 infantry, 9 mech_infantrys and 4 tactical_bombers in Belarus, round 4 : 19/40 hits, 15.67 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Belarus, round 4 : 4/8 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 9 armour, 7 artilleries, 2 bombers, 2 fighters, 3 infantry, 9 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 87
                Casualties for Germans: 1 fighter and 20 infantry
                Casualties for Russians: 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 aaGun
            EDIT: Turning off Edit Mode
            2 aaGuns moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Germany to Romania
            1 bomber moved from Western Ukraine to Eastern Poland
            2 bombers moved from Belarus to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Romania
            1 fighter and 3 tactical_bombers moved from Belarus to Eastern Poland
            6 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Poland to Baltic States
            2 artilleries and 2 infantry moved from Poland to Eastern Poland
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 battleship moved from 92 Sea Zone to 99 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Belarus: 1 aaGun
            EDIT: Turning off Edit Mode
            6 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Russians : -4.50
    AA fire in Belarus : : -0.50
    

    Savegame

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